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Top 10 Best iOS Racing Games of All Time

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Opening our list of the Top 10 Racing games on the iOS is Riptide GP: Renegade This aquatic racing game from the Riptide GP lineup by Vector Unit is all about illicit hydrojet racing in the future. You are a disgraced hydrojet rider who perform death-defying stunts over huge waterfalls, dodge the police when you’re on the public waterways, and boost at breakneck speeds across surging waves. After you were kicked out of the Riptide GP League, you are forced to race illegally through the city rivers, fountains, amusement parks, and more. Build your crew, take down bosses and battle opponents from around the world in 8-player online races that are filled with shortcuts, secrets, and interactive obstacles, all in the efforts to reclaim your reputation and title. This action-arcade water racer has a Playscore of 9.

Blocky Roads In this game by Dogbyte, you are a farmer who just lost everything after a tornado ripped your house, farm, tractor and your pigs and scattered them all around the world. Of course, you’re not gonna take all of this lying down, you’re gonna get them all back, even if that means you’re gonna have to drive your little vehicle through increasingly challenging obstacle courses: from green hills to snowy mountains, to deserted dunes. This game may have 10 challenge tracks and 14 vehicles to test those tracks on, but this game isn’t about stunts, it’s all about going as far as you can with your limited fuel and initially lackluster vehicle. Collect enough coins so you can upgrade your rides. After track 3, you can even go as far as building your own car. This racing game that’s less about how fast you can go but how long you will last on the road has a Playscore of 8. Blocky Highway The next game on our list is still from the developers behind Dogbyte. Instead of going around different rural tracks finding the bits and pieces of your destroyed farm, this time, you are racing on the highway endlessly — or at least until you crash onto the other cars on the highway.

This game is not just endless racing though, you also have to complete missions so you can unlock all of the fun vehicles this game has to offer. In this game, you have 45 different vehicles to drive — from a good old taxi to a police car, to a space shuttle, to a UFO, or, if you feel like it, A MOTHER FLIPPIN TANK which has the ability to shoot at the cars in front of you. You know you love racing on the highway. This game celebrates that. It has a Playscore of 7. Real Racing 3 When this game from Electronic Arts first came out in 2013, the visuals were mind-blowing. Five years later and it’s still a pretty game. What makes this third installment from the award-winning franchise still worth the download in 2018? For one, it’s still supported.

The developers behind this game are still updating this game with new cars for the gamers to play with like the classic 1984 Ferrari Testarossa for special events. This is in addition to their already awesome lineup of cars from Ferrari, Bugatti, Lamborghini, and many many more sweet rides that you can customize so it can be even sweeter. If you’ve never played this game before, this game is a real-time multiplayer racing game where you race against players from around the world at 40 circuits at 18 real world locations. You can race anyone at anytime anywhere using Time shifted technology. Free up a bit of space for this heavyweight racing game that has a Playscore of 6. Rush Rally 2 This game from Brownmonster Limited has awesome physics, many of tracks to choose from, a variety of play modes, and even some silly extra stuff thrown into the mix. The small asking price is a bargain for such a neat little racing game. In the 7 countries, and 72 different stages, you are racing on different terrains: from snow, to gravel, to dirt. This is why for each race, you have the ability to tune your car to fit what terrain you’re racing on.

You will also take damage as you race — so tread carefully because all sorts of things start to go wrong when you take too much damage. Whether you wanna play this game casually or really go on a deeper level, this game has a lot to offer you. It’s not the easiest racing game if you don’t approach it sensibly. This game offers its players a quality racing experience that’s deserving of a Playscore of 5. Joe Danger The next game on our list is the mobile version of Joe Danger. That’s right, this is a version that is really tailored for mobile gaming, not just a simple port of the PC or PS Vita versions. The simple yet effective gesture control system of the game quickly becomes second nature after a few practices.

Mastering the controls of this game is crucial when doing stunts because the game will get more difficult in later stages. In this game, you are taking on the world of racing as the titular character, Joe Danger, the world’s most determined, cape wearing stuntman. Take your trusty motorbike as you jump on busses, dodge giant mouse traps, leap tanks full of sharks all in the efforts to reclaim your title of Master Disaster. If you’re tired of playing as Joe Danger, you have the choice of over 25 unique and funny playable characters: from a golden man named Golden Joe, to a zombie guy named Zombie!. This game for mobile daredevils has a Playscore of 4. Asphalt 8: Airborne Gameloft has hit it’s pinnacle with Asphalt 8, the fourth in its series on the iOS. This game is not only beautiful to look at thanks to both its stunning graphics and cool rides but also its amazing physics. This game features more than 215 customizable and upgradable speed machines from Ferrari, Ducati, Lamborghini, and many others that we wish we actually own in real life.

As this is an arcade racing game at its core, players can earn awards based on the objectives in-game such as narrowly missing cars, performing tricks while you’re airborne, or wrecking your opponents. These things give you a small amount of money at the end of the game, but where the rewards really lie is the nitro you earn while playing so you can speed by and let these losers bite your dust! This game offers a lot of fun and a lot of adrenaline.

It has a Playscore of 3. DATA WING This solo passion-project by developer Dan Vogt is an impressive, story-driven racing adventure. That’s right, this minimalist top down racing game has a story. In the story, you are dealing with an artificial intelligence called Mother who bosses you around. You will have to follow her orders no matter how mean she gets, until she starts getting irrational. Kinda like GLaDOS, the unreliable guide from the Portal series. While you can enjoy this racing game set in a neon landscape without paying attention to the story, you will be missing the point of it all.

There’s a reason why you’re going fast around a circuit. The intuitive two-touch controls reminiscent of playing an arcade game plus the simple yet brilliant mechanics of this game make every step of the way make you feel special. On top of this game’s awesomeness, it is COMPLETELY free. It free to download, there are no ads on this game, and there are no in-app purchases. There’s literally nothing stopping you from enjoying this work of art. This game plays like a dream, looks like a dream, and sounds like a dream.

It truly deserves a Playscore of 2. Pigeon Wings This game about “sky rats” is both a side-scrolling racing game and a shoot ‘em up game. You play as a pigeon named Pigeon, who is tasked to save East Megalopolis from the Duxe Dexter’s aeronautics and his deadly pilot XO-9999. Don’t worry, you won’t be completely alone in stopping this baddie, you have General Exposition to guide you through your many battles against Duke Dexter. As you can tell from that brief, this game is pretty goofy. But, just because this game is lighthearted, doesn’t mean it’s super easy.

It has a level of difficulty that boosts its replay value. Another reason to replay its 50 levels is to perfect your score. You’ll be rewarded 1-3 medals, depending on how well you did. You can also compare your time with other players. This can also give you an incentive to play the game again. We all want to be the fastest racer, don’t we? With awesome controls, gameplay, visuals and music, this game receives a Playscore of 9.14. And the best Racing game on the iOS is Motorsport Manager Mobile 2 As the name of this game suggests, in this game, you manage a racing team.

You are to hire drivers and engineers and manage your drivers during race day. Motorsport Manager Mobile 2 improves on the original: from the development of the cars your drivers drive, to the simulation of the race day and the drivers market. You are now able to design every single part of your cars to strengthen their weak points. How well these alterations are made depends on how good your engineers are, which is why hiring the right engineers is crucial.

You can’t have the drivers complaining about their subpar cars because that can bring their ratings down. The drivers are given more depth this time. They each have six stats, sponsor appeal, and stat modifiers that will come and go throughout the seasons. Your drivers can also age and lose their skills when they’re older. If you wanna take a backseat from the driver’s seat and just focus on the strategies that come with racing, here’s a game that has a Playscore of 9.14.

As found on Youtube

Customize the Map Loading Screens for CS:GO

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Back in 2014 I made a video on custom loading screens but today I’ve decided to give it a new approach. Hey guys, salut mes amis och hallå gubbar, Maxim here. So as you all know, and if you’ve been with me for a long time, I like to customize stuff. Sometimes it’s for improvements, other times it’s just for show. Yeah, this is one of those things. Basically each map you load in the game has a loading screen, which is just an image preview of the map. They’re regular jpegs with the same name as the map that they’re for and you can modify them if you like. They’re all inside the maps folder, and if any changes are made to them you’ll notice it right away without restarting the game. So since we have the ability to change the loading screens, I decided to make something of my own.

What I’ve done is a color collection or color pack to match your setup and give your game a more personal touch. I’ve done all the competitive maps from the current active duty pool so all you need to do is pick a color. I would obviously pick the yellow color to match the BananaGaming theme. And yes, it’s just a simple addon to the original images, but that was kinda the point, I wanted to keep the map preview look but still add something more to it.

You can obviously go even more creative and totally change the preview image if you want, just remember that the images are blurry in the beginning of the loading screen then they slowly turn more and more clear. You also have the overlay here which hides most of the image. So in terms of options and what you can do you’re a little limited, which is also why I decided to keep things simple yet colorful. As a bonus my images are a bit smaller in size compare to the original, but that shouldn’t make any difference. I also added the original images to a backup folder in-case you want them back, or you could just re-install the game. Anyway you’re welcome to share this video to friends that like to customize even the smallest things, if you think they’ll like it. You can check the video description for a download. I’m also going to add it to my website where you can find other cool things as well such as the Text Color Mod and Improved Radio Mod. Let me know your thoughts down below. So that was the video. I’ll see you guys in the next one, and go bananas!

As found on Youtube

ESO Essential Housing Tools v2.0.0 is now live on Minion and ESOUI.com By: R_K

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Essential Housing Tools v2.0.0 is now live on Minion and ESOUI.com.
Click here to download it now

New features include…

Animation Studio
– Animate one or more furniture items across multiple “frames” of animation.
– Scrub back and forth between frames to preview your animation.
– Adjust individual item positions for every frame to create your desired transitions.
– Save animation scenes for future playback.
– Play once or loop the animation for repeat playback.
– More features coming soon…

Improved Group Editing
– Additional Selection Modes for even finer control over item selection.
– New “All (Same as Target)” Selection Mode to select ALL of a given furniture item type.
– New “Stack” edit action to stack all selected furniture in front of you.
– New “Mirror Horizontal” and “Mirror Vertical” edit actions for flipping an entire selection.
* Great for mirroring those sweeping grand staircases on both ends of your room.

Repair Missing Items
– Automatic detection of missing Selection and Animation Scene items.
– Automatic repair of Selections and Scenes with one-click.
* Your inventory will be searched for any missing items and those that are found are restored to your home in their last known position for the Selection or Scene.

Does Your Laundry
– Okay, not really, but many of your home editing tasks (both mundane and complex) can be greatly accelerated with this growing suite of tools. :wink:
– Let me know what you think, if you have any suggestions or if you encounter any issues at all!

Flying Witch Animation Demo with Essential Housing Tools for The Elder Scrolls Online (2:28)

BDO [Tutorial] Dark Eye Colors By: Makao

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Tutorial: Dark Eye Colors
This is a small tutorial I made for darker shades of eye colors.
In my tutorial I will explain step by step how to make different styles and shades of dark eye colors.​
(For the pupils I always pick the first option and put the opacity at 100, unless stated otherwise!)

 

Dark Brown Style 1:

 

[​IMG]

Step 1, the iris:
For these eyes I used a Black colored Iris and Light Brown Lens.
Use the first Iris, color: black, with 100 opacity, 80 Area.
[​IMG]

Step 2, the lens:
After you made your iris, scroll down in the Lens section and look for the Second Last Lens.
Use in the first row the 8th color (Light Brown),
Set its Opacity at 30
[​IMG]

Step 3, finished eyes and tuning:
Your characters eyes should look something like this after the first 2 steps:
[​IMG]

If its too dark/light (which happens with some classes) try turning the opacity of the Iris up or down.
Do you feel it’s too gray or too orange? Try changing the opacity higher/lower of the Lens to your liking.​

Dark Brown Style 2:
[​IMG]

Step 1, the iris:
For these eyes I used a Black colored Iris and Light Brown Lens.
Use the last iris on the first row, color: black, with 60 opacity, 100 Area.
[​IMG]

Step 2, the lens:
After you made your iris, scroll down in the Lens section and look for the Second Last Lens.
Use in the first row the 8th color (Light Brown),
Set its Opacity at 30
[​IMG]

Step 3, finished eyes and tuning:
Your characters eyes should look something like this after the first 2 steps:
[​IMG]

If the middle is too wide, try changing the size of your pupil or the area of the pupil to your liking.

If its too dark/light (which happens with some classes) try turning the opacity of the Iris up or down.
Do you feel it’s too gray or too orange? Try changing the opacity higher/lower of the Lens to your liking.​

Deep Blue
[​IMG]

Step 1, the iris:
For these eyes I used a Blue colored Iris and Black Lens.
Use the first Iris, color: blue (second row last blue), with 100 opacity, 100 Area.
[​IMG]

Step 2, the lens:
After you made your iris, select Lens section and look for the Second First Lens.
Use in the first row the 1st color (Black),
Set its Opacity at 30
[​IMG]

Step 3, finished eyes and tuning:
Your characters eyes should look something like this after the first 2 steps:
[​IMG]

If the blue is too dark, try turning down the opacity slightly of the Iris,
if you feel the Lens is too dark/bright, try changing the opacity for the Lens up or down.​

Blood Red

[​IMG]

 

Step1, The Iris:
For these eyes I used a Black colored Iris and Red Lens.
Use the first Iris, color: black, with 100 opacity, 50 Area.​
[​IMG]

 

Step 2, The Lens:
After you made your iris, scroll down in the Lens section and look for the Second Last Lens.
Use in the second row the last color (Red),
Set its Opacity at 100​
[​IMG]

Step 3, finished eyes and tuning:
Your characters eyes should look something like this after the first 2 steps:
[​IMG]
If it’s too dark/light change the area settings of the iris.​

Dark Emerald
[​IMG]

Step1, The Iris:
For these eyes I used a Dark Blue colored Iris and Light Green Lens.
Use the first Iris, color: Dark Blue, with 91 opacity, 61 Area.
[​IMG]

Step 2, The Lens:
After you made your iris, select the Lens section and look for the Last Lens in the Second Row.
For the color pick the 5th color of the last row (soap green)
Set its Opacity at 100
[​IMG]

Step 3, finished eyes and tuning:
Your characters eyes should look something like this after the first 2 steps:
[​IMG]
If you think the eyes are too dark/light try tweaking the opacity and area a bit to your liking.
If you feel that your character’s eyes aren’t green enough you should try changing the lens to the second last one
[​IMG]

You should get this as end result:
[​IMG]

Amber Gold

 

[​IMG]

Step1, The Iris:
For these eyes I used a Black Iris and Yellow Lens.
Use the first Iris, color: Black, with 85 opacity, 100 Area.
[​IMG]

Step 2, The Lens:
After you made your iris, select the Lens section and look for the First Lens in the Last Row.
For the color pick the 4th color of the first row (honey yellow)
Set its Opacity at 80
[​IMG]

Step 3, finished eyes and tuning:
Your characters eyes should look something like this after the first 2 steps:
[​IMG]
If you think the eyes are too dark/light try tweaking the opacity and area a bit to your liking.

If you feel that your character’s eyes have too little amber you should try changing the lens to the second last one
And set it’s opacity to 50
[​IMG]

You should get this as end result:
[​IMG]
Tweak it some more to your liking.​

Cosmic Blue
[​IMG]

 

Step1, The Iris:
For these eyes I used a Dark Blue Iris and Blue Lens.
Use the fourth Iris, color: Dark Blue, with 64 opacity, 100 Area.
[​IMG]

Step 2, The Lens:
After you made your iris, select the Lens section and look for the Second Last Lens in the Last Row.
For the color pick the Second Last color of the Last row (Blue)
Set its Opacity at 100
[​IMG]

Step 3, finished eyes and tuning:
Your characters eyes should look something like this after the first 2 steps:

[​IMG]
If you think the eyes are too dark/light try tweaking the opacity and area a bit to your liking.​

Realistic Cat Eyes

 

[​IMG]

Step 1: Pupils
For these eyes I used different pupils.
I used the first Pupil of the 2nd row, set the Area to 0,
to remove the blur effect as much as possible.
(Not the last one because it’s too pointy and doesn’t look like a realistic cat eye. Cat’s eyes have smooth edges.)
Change the size and width to personal preference.

[​IMG]

Step 2: Iris
For the Iris choose the first Iris of the 2nd row.
Set it’s opacity to 100 and area to 100.
The color I used here was a dark mustard, 8th color on the 5th row.
[​IMG]

Step 3: Lens and tuning
For the Lens I choose the last Lens on the 2nd row,
Put the opacity on 82 and choose the color black, first one on the first row.
[​IMG]

Your finished eyes should look somewhat like this:
[​IMG]
Tweak the Lens Opacity to your liking to make the details darker/lighter.​

That was my tutorial! I hope it was of any help, for further questions and suggestions please leave a comment! [​IMG]
And feel free to show off the eyes you made using my tutorial with a screenshot in the comments or any other creative twists that you may have given to it!​

 

5 Tips/Commands for navigation in CS:GO

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Here’s a video for players that are not really interested in commands to improve gameplay and are mostly interested in smaller adjustments to simplify things like navigation. Hey guys, salut mes amis och hallå gubbar, Maxim here. These commands are not focused on improving your aim or your performance which most of you like to see in a video, some of these are just small things that makes navigation overall much simpler. 1. cl_join_advertised. So let’s say you’re one of those that likes to play on community servers, you might have a favorite server, for example my retake servers #sellout. Setting this command to the value of 2, will let your friends join your community server. It’s very useful as you otherwise need to send an invite to your friends, which is very repetitive and annoying. Setting the value back to 1 will disallow people to “Join Game”. Oh and this command only affects community servers, which means it won’t affect your lobby. A lobby is only controlled by these settings here, which is the second command in my video. lobby_default_privacy_bits1. This controls the default lobby permissions.

The default value is set to 6, which means nearby people and all your friends are able to join. This can obviously be annoying when random people join your lobby and you have to awkwardly explain to them that you don’t want to play with noobs. Changing this command to 0, will make sure that each time you create a lobby, the default setting will be private, and only invited people can join. I recommend adding this command to a config to make sure that it loads the correct permissions when launching the game. 3. map. So most of you will navigate through here, find the map that you want to play on, change the settings and then you can play offline. To simplify all that, use this command and load up any map you want which is downloaded on your computer.

Default maps, maps from community servers and even workshop maps will work. You also don’t need the changelevel command to change the map, using map will change it just fine. 4. This is an addon to the map command that not a lot of people know about and it’s really useful. Also I’m going to cheat a little bit here cause it’s actually 2 commands not 1, game_type and game_mode. These two decide if you want to play casual, competitive, arms race, wingman etc. Here are different combinations that you can do, I’ve made this list thanks to the gamemodes file which can be found inside the csgo folder. So if you really wanted to play deathmatch on dust2 you could do it like this. It also works while being on a map with friends connected through a lobby. Now learning the different combinations by heart isn’t obviously that practical and fun, which is why I’ve made a script so that you can easily choose which gamemode you want to play. Put this script inside your config, and now when you want to choose a map to play, you can do it like this, put the name of the gamemode and that will make sure to choose the correct gamemode.

The script is in the video description. 5. If you’re inside a friends lobby, you can still change your video, game or audio settings through a console command which was very much used back in the day to troll other people. Demos. Type demos and it will knock you back to the title screen, not really tho just the main menu. From here you can change the settings you wanted to change, and when you go back it will take you to your friends lobby again. So I hope this video was useful for some of you, and still a fun and interesting video to watch. If you have any more suggestions for commands that can help with navigation overall, or just general shortcuts that I haven’t mentioned already you can post them down below.

So that was the video. I’ll see you guys in the next one, and go bananas!.

As found on Youtube

Bless Online Gameplay – 2018 MMORPG

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What’s good.. It’s Fevir. Today we’ll be taking a look at some Bless Online stuff. Going over some gameplay and giving my thoughts as we look at some different parts of the game. Everything you’re seeing comes from the Japanese rebuild project I’ve played on and so there will most likely be some differences to what we are getting next month. I wanted to start us off on a positive note – so the footage you’re seeing currently is me running around in one of the many cities in the game on my Mage with the UI hidden. Obviously you can make up your own mind about how you feel about the graphics .. but I wanted to start this video off with highlighting my absolute favorite part of the game.

The scale of the structures. I find that a lot of games buildings and cities and stuff.. feel like western pop-up towns.. Like a nice vineer with no real weight behind it.. even if the areas are massive.. Bless feels different.. even though many of what I’ve seen is.. generic hamlet or generic castle number 201, they’re executed and put together well. Sometimes there are some humorous scaling of specific objects.. but I think the city and town designers did a great job. This next little chunk of gameplay shows off some light platforming in a pretty cool place thematically.. you can kind of see this ominous red light in the distance and all these floating crates and barrels with these floating islands chained up. There is some light combat, fighting a few vultures that happen to be a level or two higher ..

They go down easy. On the way to max level most enemies found in the world map would die in one or two hits with the gear level the game makes available to you. In fact I may overlay a different clip – but a lot of the armor acquisition while leveling is done through a vendor selling you level locked geared – generally for every 10 levels. I’ll go ahead and be quiet for a minute to showcase one of the cutscenes the game is littered with throughout it’s main story.. I’ll try not to keep it on long enough for it to be an actual spoiler though. The bit here shows some pretty basic mob killing – I’ve swapped my abilities to mainly ice themed attacks to kill these reindeer. The way classes work and will work even in the NA version is say you’re a mage ..

You have a much larger amount of abilities tied to your class .. that you then choose which will be available in a limited action set type of way – so specialize may be too strong a term .. but the same class houses the framework to be a fire mage or a frost mage.. and I know some will be happier than they should.. that the game contains a frostfire bolt spell. Killing these reindeer – you also may notice I start with no quest .. but after I kill a few a Hunt quest pops up – these are grinding quests attached to most mob types that appear when you’ve killed enough of them and have stages with rewards as you kill more. So you may have noticed in that last clip that the gameplay itself wasn’t super smooth.

I don’t want to be a downer.. but performance has been an issue for the game in the past.. it’s kind of hit or miss where you experience problems – what you’re seeing right now is a flight path.. which also suffers badly from performance issues. You’re taking a scenic route.. but it’s a little rough unless you basically turn off all draw distance options.. and even then there are issues – These flight paths are one of the main ways to get around – there isn’t much in the way of fast travel .. you are walking or taking your mount most of the time.. this goes along with an autopath system.. but essentially these flight paths are something you will use a lot.

It does give you another look at that scale of the buildings I like.. and I should mention something.. in other version of Bless you could buy items with real money to teleport you to dungeon entrance when you use the queuing feature to avoid running to the dungeon. And a little quirk of the game which is a bit separate – is a type of phasing the game uses. so areas depending on where you are in a quest line, what level you are..

Etc. Display differently for different people. When you encounter these areas you generally get a bit of a hiccup followed by this blue pulse.. and then the game adjusts to your phase or version of the area. This allows them to use like a main city as a set piece for a quest without impacting everyone else there – making it get overrun with soliders and NPCs .. and this type of phasing definitely has pros and cons. I’m just letting you know it exists. This area you’re seeing here is one of the first more instanced dungeons.. I guess you would call it. It’s scaled a little harder than the rest of whats available..

It’s instanced, it’s linear, there are bosses that drop a higher quality gear – which on a side note also gives set bonuses. Something cute throughout the dungeon were these traps .. tripwires that I was able to disarm on my mage.. as well as these spike pannels that shot me up in the air and kind of lined the area around the first boss fight.

The game does have more dungeons.. with higher difficulty that require a group – but I find that a lot of people enjoy, myself included.. these almost harder solo areas that are story significant. But yeah.. I guess that will do it for now. I know with Bless Online coming out rather soon that people are interested in seeing what Bless is all about.. but also because it’s most likely about a month away.. maybe you just want to wait and see because it should hopefully be different enough.

I’m actually going to put one of those youtube card.. survey things in the top right.. just let me know if you want to see more from Bless from the rebuild project – I do have a max level character and also a ton of unused footage. I don’t want to talk much about our version until it’s playable. This video is a bit more casual than what I tend to do .. to be real .. it’s a strange balancing act to show a game – because it’s common to want to use the best shots and show the game in it’s best light and cinematic and official trailers are often used because of this from content creators .. but I’m struggling a bit with that just not being representative.. but also not wanting to show a game purposely in it’s worst light. So I tried to just show unedited chunks of gameplay- warts and all. Any feedback there is appreciated. But that will do it for me.

Take it easy guys..

As found on Youtube

FORTNITE SEASON 4 is SUPER HEROES!!

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Okay guys, I’m gonna keep this short and sweet for you. This is an early video, but this is absolutely Huge as you guys can see on the screen here 49 is just teased that season four will be a superhero theme you can see the picture that is a Superhero, and what looks like a comet coming down, and I was completely wrong a lot of people. We’re completely wrong I thought we were gonna get a post-apocalyptic Fallout type deal to come it was gonna hit everything was going to be burning well You can throw that the trash can because that’s not the case at all This is absolutely massive, and it means one important thing which I’ll tell you guys in just a minute now We’re on fortnight Intel and it says four nineties is season for potential superhero theme for tonight is just tweezed or tweeted a teaser for Season 4 with appears to be a meteor containing a mass figure perhaps a superhero.

There’s no perhaps This dude is a superhero. Whether his name’s comet man or asteroid, dude. I don’t know but he’s definitely a superhero What’s funny? Is we just got Avengers infinity war I’ll tell you right now if Marvel and Epic Games Hook up together and give us Iron Man Thor Black Panther Thanos skins in season 4. They just blew the top off of something That’s already had the top blown off of it like 50 times the height continues to go up for tonight tweeted out battle adapt win season 4 coming soon and then they also updated their website with the new image and the heading brace for impact so I was completely wrong I Can admit it I was wrong, but where do we go from here? How is this going to work as a superhero? Theme you guys let me know in the comments section is this dude gonna ride down in on the comet are there heroes and villains In the comment it’s gonna explode And then they’re gonna come flying out is this dude the comet is the common man asteroid man meteorite guy I have no idea all I know is that we are going to be getting skins With superhero themes that’s not confirmed But it might as well be if you ask me and be bucks are going to be flying out the window battle adapt win guys ok So here’s what I want to know from you in the comments section if it is a superhero theme And we do get superheroes skins, and they’re actually superhero skins.

They’re not like made-up epic game superheroes if we get some of those Do you want what is one legendary skin your favorite superhero of all time whether it be Superman? Batman a Marvel character Deadpool, could you imagine a Deadpool skin in fortnight? Anyway, that’s it guys drop a like if you’re as excited as I am, and I’ll keep you updated if anything new breaks.

As found on Youtube

Fortnite: Stone Circle, Wooden Bridge & Red RV Location | Heavy.com || CACAO TV

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Fortnite: Stone Circle, Wooden Bridge & Red RV Location | Heavy.com A new week of Battle Pass challenges arrived today and with it comes the final set of the season. This week players are asked to find a Battle Pass star between a stone circle, a wooden bridge and a red RV. If you don’t want to do the searching on your own, just follow our guide to the location. This spot isn’t all that difficult to find as it requires players to drop at Tomato Town, hopefully with their freshly purchase Tomato Town skin. While you can track down the bridge, circle and RV on your own you can also just drop at the location and collect the star without doing any of that. If you’ve played the game long enough you probably already have a location in mind but if you’re new or have no idea what the game is describing, just follow our map and pick up the star. The stone circle mentioned in the challenge is to the south of Tomato Town, the red RV in in Wailing Woods while the wooden bridge is directly east of Tomato Town.

The Battle Pass star is located on a dirt clearing next to a log. Just collect the star and you’re done with this week’s challenge. As mentioned before, this week marks the end of the Battle Pass challenge weeks so if you still have other weeks to finish up, now is the time to do it. Season 3 of Fortnite: Battle Royale ends April 30 so there’s only a few days left. If Season 4 is like Season 3 then we can expect little to no downtime between seasons. As Season 4 approaches we’ll likely be getting another Battle Pass with new sets of challenges. One thing that also might happen with the new season is the destruction of Tilted Towers.

It has long been speculated the new-ish location would be the victim of a comet strike but now more evidence has been revealed. Yesterday Epic Games tweeted out an emergency broadcast alert, featuring a llama, and has since pinned the tweet and made it their headed which certainly indicates something is happening. The TVs in Tilted Towers yesterday also began to broadcast the alert which left many players wondering what was going on. Coupled with the maintenance yesterday there were many players who thought Epic Games was preemptively destroying Tilted Towers but that did not happen. There is also evidence of a new game mode on the horizon. The new mode, dubbed Impact, has been datamined earlier this month and it certainly sounds like it will focus on the looming threat of the comet. The mode has not been officially announced yet so stay tuned for more info.

Fortnite: Battle Royale is out now on Xbox One, PS4 and PC via the Epic Games Launcher. For more Fortnite: Battle Royale coverage, content and guides stay with us here at Heavy. Make sure you check out the rest of our gaming coverage too. See Also:. Top 10 Tips & Tricks Will There Be a Switch Port? How to Get V-Bucks..

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15 E3 2018 Games We Want Announced | Heavy.com || CACAO TV

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15 E3 2018 Games We Want Announced | Heavy.com There’s never a shortage of games during E3, as every major and minor developer scramble to show off their latest titles. From chaotic shooters to innovative indie games, E3 2018 is certainly going to offer a diverse selection. However, out of all the games that could possibly be announced, there are a few we desperately want to see. When deciding on this list, we focused on games or sequels that have an actual chance of being revealed during this year’s E3. While we would love to see a new Ape Escape, it’s highly unlikely Sony will even mention this franchise.

Bummer. Here are 15 E3 2018 games we want to be announced:. DOOM 2. The rebooted version of DOOM took the gaming world by storm thanks to its fast-paced, brutal action. Supported by a fantastic story and surprisingly complex level editor, DOOM was one of the best FPS titles to release this generation. Despite the lack of any rumors or leaks regarding a second installment in the rebooted series, we wouldn’t be surprised to see DOOM 2 show-up. Given the last game ended on a fairly big cliffhanger, there is a lot of room to explore the characters and world. We also know that Bethesda is focusing on new games this E3, so a second DOOM would certainly fit. There’s no doubt that a second DOOM would deliver a fantastic single-player experience, but one has to wonder if the multiplayer will receive a rework.

The online component of DOOM never took off, so developer id Software might solely focus on the campaign. Borderlands 3. It’s surprising that since Borderlands 2’s release in 2012 we haven’t had a proper third entry in this franchise. Up until recently, we haven’t heard anything about Borderlands 3 or if it was really in development. However, this changed when the reveal date – which is rumored to be June 10 – was leaked on Reddit. This title has been long overdue, as the Borderlands franchise always delivered stellar action, comedy, and gameplay. With the rise of the battle royale genre, it’d be fantastic to get another quality co-op game to play with friends. The only real challenge is finding a villain that can top the charismatic and wildly loved Handsome Jack. Halo 6. Going into this year’s E3, it’s clear that Microsoft desperately needs more big console exclusives. With Sea of Thieves underwhelming and Crackdown 3 virtually forgotten, a new entry in the Halo franchise is just what the Xbox One needs. While we received Halo Wars 2 last year, it has been nearly three years since we assumed control of Master Chief.

While 343 Studios have been quiet about any details regarding this game, we would be surprised if Halo 6 didn’t make an appearance in some capacity. We don’t expect this title to release any time soon, but it would be nice to get a trailer. Given how big Microsoft’s Play Anywhere initiative has been, we’d love nothing more than to try the newest Halo on PC. Bloodborne 2. Announced during last year’s Game Awards, From Software has a new title curiously dubbed “Shadows Die Twice.” The very brief teaser spurred on a ton of theories about what From Software’s next game could be. While it’s quite possible that this is a new IP, we are hoping that a sequel to Bloodborne is on the horizon. Given how successful this title was for Sony it wouldn’t be surprising if they moved forward with a follow-up.

However, the teaser video does hint that this could be a new Bloodborne game, which would likely come in the form of a Bloodborne 2. The item shown has a part of it soaked in blood as if it was using a Blood Gem and the mechanics resemble that of a trick weapon. While the writing is nothing similar to any symbols shown in Bloodborne, we do know that there are other locations outside of Yharnam. It’s possible that a sequel is set in a location where the blood healing was imported. We won’t know for sure until From Software truly reveals their newest title. Here’s a deeper look at the chances of Bloodborne 2. The Elder Scrolls 6. If there’s any RPG that players have been waiting for outside of CD Projekt Red’s Cyberpunk 2077, it’s The Elder Scrolls 6. Developed by Bethesda, many have been wondering when we will get to explore Tamriel again. Given Skyrim released almost seven years ago, there’s no doubt that a new Elder Scrolls game is in the works.

However, Bethesda has been extremely secretive about any details regarding this game. There’s no word if it’s coming this year, but we expect to see at least a small teaser trailer for the upcoming title. Even though it’s possible that The Elder Scrolls 6 gets shown off in a more in-depth fashion, this is highly unlikely. We know that Bethesda is showing off a “healthy number of new games,” so there is a chance this RPG closes the show. The Sims 5. When it comes to simulation games there isn’t a bigger name than The Sims. Originally introduced in 2000, this series has skyrocketed in popularity. Despite the dedicated community surrounding this franchise, The Sims 4 was a major let down. Because of this, there’s a lot of room to grow and explore for the fifth entry. This could include taking the series into the open world genre, adding cars, and a more in-depth parenting mechanic.

Since the last Sims game released in 2014, we expect to see a Sims 5 reveal during E3 and released sometime in early 2019..

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PUBG PC Weapon Balance Update #12 | Heavy.com || CACAO TV

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PUBG PC Weapon Balance Update #12 | Heavy.com PlayerUnknown’s Battlegrounds is a game in constant flux thanks to the addition of new vehicles, modes, maps, and weapons. For those looking to dominate this popular battle royale title, understanding the statistics of each gun or armor piece can give you an advantage. Thankfully, developer Bluehole Studios has released a new balance patch that details all of these important alterations. Originally announced on April 21 in a blog post, readers were informed that certain items such as assault rifles and level three helmets would be rebalanced. One of the biggest issues that PUBG is facing revolves around players picking specific assault rifles over others in the same archetype. Instead of being driven by personal preference, users would pick specific weapons because they were objectively better.

In addition to the various rifles, attachments also received a reworking to make them more balanced. The goal of this patch is to eliminate the idea that a single weapon or attachment is a “must have” for players. Level three helmets also saw a notable change, as the developers viewed this specific item as a “second life.” Being able to survive a perfect sniper shot to the head certainly constitutes the idea of escaping death. While they aren’t removing the helmet entirely from PUBG, it will now only drop via care packages. The big news is, of course, the addition of the new DMR weapon the SLR. This gun uses 7.62mm rounds and can be found on both maps. It carries 10 bullets per magazine and can be found on both of the maps. This looks like a nice hybrid between an assault rifle and a sniper, which will help with those who prefer long range combat but still struggle with accuracy. Keep in mind these changes are only for the Test Server right now and are subject to alterations. Here is the complete PUBG Weapon Balance Patch:. Weapon & Item Balance We explained our goals with weapon balance in last week’s dev blog.

You can find the specific changes below: Weapons ARs – rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations. SMGs – adjusted them to be more effective in short range combat Shotguns – increased overall damage and effective range Pistols Increased the damage of the P92, P1911, P18C, R1895, and R45 Shotguns Increased limb shots modifier (shooting limbs now does more damage) Slightly decreased the damage of the S686 and S1897 Reduced pellet spread by 25% Shotgun chokes can now be attached to the sawed-off SMGs Increased limb shots modifier Slightly increased the damage of the Micro UZI, UMP9, and Vector Decreased vertical recoil on all SMGs Decreased recoil and scope sway when moving in ADS (aiming down sights) Increased ADS transition speed ARs Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416 Increased reload time by 30% for the SCAR-L, M16A4, and M416 Increased reload time by 10% for the AKM Increased vertical and horizontal recoil for all ARs except the AKM Decreased recoil recovery rate for all ARs Restricted big scopes (8x and up) for use with all ARs Added new recoil animations for all ARs DMRs Increased head, body, and limb shot modifier Decreased the damage of the SKS Slightly increased the damage of the VSS and Mini14 Increased vertical and horizontal recoil for all DMRs Decreased the recoil recovery rate for all DMRs Added new recoil animations for all DMRs Other guns Slightly increased the damage of the DP28 and M249 Restricted big scopes (8x and up) for use with LMGs (DP28, M249) Reduced crossbow reloading time from 4 seconds to seconds Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement).

And sway is now more pronounced when holding your breath. Weapon sway when moving is now also reduced by the cheek pad attachment Cheek pads now help you recover from weapon sway more quickly after moving Throwables Frag grenades Increased explosion damage and added new hit effects and animations Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade. Weight changes (all throwables) Frag grenade: Increased from 12 to 18 Molotov cocktail: Decreased from 18 to 16 Smoke grenade: Decreased from 16 to 14 Stun grenade: Decreased from 14 to 12 Character Movement We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns.

Your equipped weapon affects both your sprinting speed and your running (normal movement) speed. We’ve removed the first shot delay when your character is not sprinting Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received Other Item Balance Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package) Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages We’ve reduced the spawn rate for AR extended quickdraw magazines DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments Adrenaline syringes now spawn (rarely) alongside normal loot in the game world Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds Gameplay Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.

New Weapon Added the SLR, a weapon previously announced under a different name in the roadmap[www.playbattlegrounds.com] The SLR will be spawned alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.) The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively. New Vehicle The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

New Attachments Duckbill – A new attachment for shotguns (S1897, S12K). It reduces the vertical pellet spread but increases horizontal bullet spread Attachable to S1897, S12K Light Grip – It reduces recoil recovery time but increases vertical and horizontal recoil Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Thumb Grip – It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time Attachable to – ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Half Grip – It reduces vertical and horizontal recoil and also reduces recoil recovery time Attachable to – ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS) Scope 3x – This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item Scope 6x – This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item. You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (Page Up/Page Down by default).    . There’s obviously a lot to unpack here, but it’s cool that BlueHole Studios are adding in a faster car for Miramar.

Given the van is usually the last result, having an additional option to traverse the desert is really nice..

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SUPER HERO SEASON 4 CONFIRMED Fortnite Battle Royale Season 4 Skins

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COMETS are HITTING Tilted Towers in Fortnite RIGHT NOW!!

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Alright guys second video of the day And there’s so much stuff happening when it comes to for tonight you guys are seeing on the screen right now And this is credit to Josh Mcglone he tweeted this at me you are seeing him in the game And he’s not the only one this is popping up all over Twitter everywhere Meteorites comets whatever you want to call them are Impacting while you are playing fortnight as you guys can see I’m gonna replay this a bunch for you guys as you can see It’s in the game it’s not doing any damage like a comet could come down right now while you’re in the middle of a bill fight and That direct impact you in the face And it doesn’t look like it doesn’t be damaged to the ground to the buildings to any mats anything like that But it is literally happening so the Comets are now there They’re kind of part of the game and we got the announcement earlier that season 4 is going to be a superhero themed Superheroes whenever you have heroes you also have to have villains so keep that in mind, and that’s a whole other topic for another conversation About if they’re going to try to get licenses from like DC and Marvel and things like that To be able to use real superhero skins.

I don’t know I’m 50/50 on the fence right now I think maybe they do maybe they don’t if they did it would be Absolutely just it would be gigantic But even if they did and they come up with their own for tonight Epic Games type superheroes and villains I think that’s gonna be cool Too because they are really good at creating these cartoony type characters so either way Either way, it is a win for us But comments are hitting I told you guys are they I’m gonna keep you up to date This is not going to be a long video either You’re literally watching his and maybe one or two other clips of this happening it happened to me earlier in my livestream as well once Again, it does not impact you it does not hurt you it does not hurt a building or anything.

You’re doing it Just kind of explodes, and then it goes away But this is all leading up to season 4 April 30th is when season 3 is over And I think we’re just gonna hot transition right into season 4 I don’t know if superheroes are riding this asteroid down to earth I don’t even know if it’s an asteroid it may end up being a ship they maybe on the ship And that’s what’s going down, but once again if you have heroes you have to have villains as well So keep that in mind guys. I will keep you up to date I am working right now on a top 10 for tonight on 10 superhero skins That would be awesome to see in season 4 And I’m also working on a 10 villain skins – which will probably come out tomorrow hard at work guys Pretty excited about this. This is this is pretty crazy. I’ll keep you guys updated. Let me know what you think about the comments actually Impacting it during your game, and I’ll see you later.

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Will Fortnite Season 4 Have a Superhero Theme? | Heavy.com || CACAO TV

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Will Fortnite Season 4 Have a Superhero Theme? | Heavy.com We have received our first official teaser of the upcoming season of Fortnite. The image not only revealed Season 4 is on the way but it has also given us a glimpse at what to expect with the new season. The teaser image shows a new character, one that bears a close resemblance to DC superhero The Flash, and what looks like a meteor trail. We previous did a write-up about everything we knew so far about Fortnite’s Season 4 and now it looks like we were pretty far off with our initial predictions. While a lot of our focus was on the comet potentially hitting Tilted Towers, it seems like Epic Games had a whole different idea up its sleeve. The meteor trail is still existent but it looks like we’ll have superheroes in the new season.

It’s possible the meteors could all hit the ground and cause some sort of radiation making superheroes. We’re just spit balling here but it’s Fortnite so pretty much anything can happen. Fortnite has created wacky skins for no reason before and now it appears they have a reason to do it. One thing that could come out of all this is new Back Blings. Back Blings were a new cosmetic introduced with the last season. By having switchable back accessories players were able to mix and match their favorite styles. By adding superheroes it’s possible we could see capes as Back Blings. Another idea that’s been thrown around is changeable headgear.

If the next season does have superheroes it seems like it will also have new masks since most heroes wear masks. Having the ability to change your headgear to put on new masks would be a cool addition if it happened. We still have a few more days until the official end of Season 3 so we can let the hype train take off today and see where it gets us. It certainly seems like players are hyped up at the idea of a superhero-themed Battle Pass. No information has been revealed about the Battle Pass as of yet but with so little time left in the current season we can probably expect some sort of announcement soon.

This teaser couldn’t have come at a much better time since it dropped just in time for the new Avengers movie. Superhero hype is at pretty much an all-time high and Fortnite looks like it is trying to capitalize on that. One thing players can probably expect is the Flash lookalike to appear in some way with the next Battle Pass, whether he’s the first skin unlocked or the final tier. That doesn’t mean the dinosaur skins won’t appear like we’ve been speculating. Season 3’s Battle Pass was space-themed but we still received John Wick as the final unlockable skin. If we had to bet, we’d say the season will definitely start the first week of May. Epic Games has traditionally left little down time between seasons so we don’t expect that to change a whole lot here. Season 3 of Fortnite is when the popularity surrounding the game really took off and it looks to continue into Season 4. Fortnite: Battle Royale is out now on Xbox One, PS4 and PC via the Epic Games Launcher. For more Fortnite: Battle Royale coverage, content and guides stay with us here at Heavy.

Make sure you check out the rest of our gaming coverage too. See Also:. Top 10 Tips & Tricks Will There Be a Switch Port? How to Get V-Bucks Search Between a Stone Circle, a Wooden Bridge & a Red RV Location..

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ACTUAL Sanctuary fixes! Loot Scaling, Focus Rework? [Devstream 110 Recap N Review]

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Ahoy thar, Legion! Tis the DAY of the devstream so ya know I gotta recap n review for ya! If last ya heard was that the devs lost their darn minds, I got good news for ya! They are hittin’ the biggol’ undo button on those rushed and obviously ill-advised changes and are resetting Onslaught back to normal with a few buffs for our troubles. This will go into effect later today, or Mondayish latest, maybe? The short version is, and I’ll put a time stamp up for folks who only wanna see what was actually talked about on stream so ya can skip this if ya like, normal onslaught is going to get easier so wave 8 rewards will be all but guaranteed, while elite is aimed at folks with thicc builds that want to really dig into high leveled enemies so instead of capping enemies at 180, by wave 25 they’ll top out to 280! They rewinding the double burn speed on the efficiency bar, spawn fixes both to tilesets and ai pathing are in the works, crashing bugs are getting touched up and host migration…

Seems to be something they dunno how to tackle but they are workin’ on it anyway. Also they are increasing the focus cap for us, an extra 5k for each mastery rank ya got. So if you are 20, you’ll have a total of 350,000 to earn per day. finally they said armor scaling is not a top priority, but they did mention it by name so at the very least it’s been brought up to the surface again as something on their to do list. As for my thoughts on the matter, this seems to be what the majority of folks wanted. One, for DE to pretty much…

Not do any of what they had planned, but also for the hard mode to actually let itself be difficult without a time limitation. While that high end sort of stuff doesn’t appeal to me with my loadout, I know people who are proud of their loadouts they’ve put together and they’d likely want a really beefy target to sink their teeth into to see how it measures up. It’s like that one king who built a massive catapult outside of base that didn’t want to surrender. When the catapult was finished they waved the white flag and walked out with their hands up…. only for the guy to make them turn around and march right back. They waited for him to build that monster, by crikey he was gonna use it. So I’m glad both the normal mode will allow us easier access to the loot we are looking for, and the elite mode will be the one you hit up for focus, or if you stay long enough, potentially quite the challenging time.

Part of me wants to say it was a waste of time for them to rush those changes in only for us to get frustrated and then they took it out in the end anyway, so we’re pretty much right where we started but with some lingering memories of funk for our troubles. But, as stupid as it would be not to, they didn’t *have* to revert those changes so we gotta commend them for doin’ that.

Maybe it’s the crunch factor with Umbra or TennoCon or whatever that had them drop a stanky brain fart. And hell, maybe they do something incredibly dumb tomorrow, but for today, the least I can do to give em a toast on makin’ it right. I wish the road was a little less bumpy and with a lot more scenery, but you corrected a wrong turn and for that, good on ya. But let’s get back to the Devstream! Lemme start with somethin’ big to make up for that semi-tangential stuff: Scalin’ rewards! While it was sparked by a question about Kuva Survival, and without Sheldon they couldn’t really say anything concrete, but Scott said he’s not a fan of scaling par se as he doesn’t like the idea of playing one level for eight hours, but mentioned perhaps adding more letters to the mix to help with dilution, like ABCDE sorta thing. I’d like an ABCD as the double A system works with batteries but not very well with loot, in my opinion.

Focus reworks are still a thing, but the previously mentioned 5k per mastery buff was quick and easy while his plans for it would take a lot longer to setup. My only concern was, he brought up Devstream 100 which is the episode I myself brought up the other day in my patch reaction video, but most people I see talking about it have never HIT the cap. Raising it is nice for the power players, but that passive focus acquisition buff they talked about back then was the main thing I was looking for here, so fingers crossed they don’t forget that part. An odd addition to plains was flying vehicles you could commandeer, but you could only do so if you found a rare spawn parked on the ground. Well, they finally got the idea of maybe if you take out the pilot of the hovercraft, you could just use his instead of looking for one tucked away. I’d harp on em, but I assume the coding process was “fun” to manage so I’ll just take the good news on this one. Khora’s rework is lookin’ a lot better than her launch.

Her animations are getting sped up, so her whip attack will line up a lot better than previously. Using it on ensnared enemies will force it to pull more in towards it, as now it is more of a burst snare that aoe pulls twice instead of a slow creeping over time thing. Her pet will be passive, but you can use the ability to command it to attack. You might recall this was how she was supposed to ship, but DE’s ‘testers’ thought it was too difficult so they took it out. Since they are adding it back in, gg testers is all I can say on that one. Finally her ultimate will drop bodies instead of keep holding onto them, and if you hit a target stuck in it, the damage will be shared across all enemies currently stuck in her dominatrix net of awesome. I mean of pain. ….I mean of awesome XD The new ui coming will allow both PC to use controllers and Console Squad to use a mouse. Though! Not all of the Squad is equal it seems, Steve said PS4 is getting this but…

Lemme just read the quote “And maybe coming to the other platform if they go that way” While clearly avoidin’ the Xbox name, likely to avoid rufflin’ feathers, I find it funny how avoiding the topic kinda makes it sound just as bad or worse haha I gotta story about that with WoW raiding and the Misses but that’s for another time! Hey, Legion… Would you like to see a big head? Because you can with the next Peculiar mod! Everything shot grows in size with this one, so naturally reb shot at a bunch of grineer instead of Valkyr, Nova, or Saryn. Gotta keep it family friendly I suppose. Ceramic dagger visual rework in progress but I’ll wait for them to finalize it before teasin’ ya like what’s happened with Zephyr.

Speakin’ of deluxe teases, Nidus is in the works so you infested fans The fighting mini-game is aiming to be playable at TennoCon. This is minorly worrisome as they have now added all warframes with their own special power, meaning someone spent time on this while we waited for bug-ridden Onslaught and little else in-between, but also because the Play as The Stalker mode was at last year’s TennoCon and we’ve yet to get that in our hands yet either. Comba/Scrambus auras are gonna get a visual now to let you see what’s up, though the aura in question is pretty… rough so I’ll give em time to tweak before showin’ it The long lost equinox helmet was finally shown! They backed this one up a few times so it shouldn’t have any corruption issues like the last one. So Equinox lovers, enjoy! A PBR pass for Karak, Gram, and Kronen is on the way, so more details and fashion frame goodness there.

No word on the Warframes that were supposed to get that done already, but as Rhino is one of em I’m okay with that as I dunno if I’d like him tampered with. But who cares what I wanna see? What would yoooou like to see, Legion? Anything ya liked or loved this Devstream? Lemme know in the comments below! Was quite a… fun ride these past 72 hours or so, hopefully that hotfix to revert those nasty changes is live already or in the coming days.

If you enjoyed this recap or it put a smile on your face, we’d be honored if you’d like, favorite, and share this video with yer fellow tenno! And maybe ring the darn bell icon if ya could be so kind. Be sure to enjoy your weekend, lads n’ lasses! Until next time, thank-you for watching, and take care!.

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Sea Of Thieves – These CONTROLLER buttons KEY BINDINGS will make you dominate 200% By: GeNeReDeR

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As a proud xbox player and a PvP addict i want to up my game in every way… and this is what i learned playing overwatch on console…

change your controller keybindings to:

  • LB – jump
  • RS – switch weapon
  • RB – inventory wheel
  • A – banana
  • Y – bucket
  • D-PAD – arange as you will: planks, quest wheel, chat, emotes

(And as usual: X – reload/interact, B – drop/cancel, RT – fire weapon/use, LT – aim down sight, LS – sprint)

What now happens is you will be able to perform jumps while aiming so become a insanely fast hard-to-hit-target or heal youself very quickly and be much faster reparing your ship since you wont have to use the inventory wheel no more in basicly all hot situations… like a PC player does… and switch weapons way much faster to perform following…

BONUS: The Instant Double Tap Move
Equip blunderbuss and pistol as your 2 weapons. Try to execute as fast as possible:

  1. Draw shotgun RS (while aiming/jumping)
  2. Fire shotgun RT (while aiming/jumping)
  3. Draw pistol RS (while aiming/jumping)
  4. Fire pistol RT (while aiming/jumping)

… if you practice this you will be able to do all 4 things within a few frames thus shooting both weapons quite instantly (while aiming/jumping)! Imagine what damage that deals if just close enough to the target enemy pirate… you will see it can kill instantly quite often while you will be jumping around hardly getting hit.

EDIT:
Field of view and controller sensivity both MAX. To get used to high FOW and sensivity up both a bit every day and after a week or so you will do just fine!

Here you go: PC skills in a controller… fight the PC masterrace guys you can do it!

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