rotcev’s Triple Threat Incar Magician Build
Stat building on a mage is pretty simple. you get ur requirement for ur wand/staff and put rest into heal. going staff or wand average out to be the same except that staff may be a little better in the end . i will go into more detail later.
The reason for going full heal build is because heal adds 20hp + 3def for each stat. which really helps on surviving and pvp. and each stat in spr adds 10 mana and +3 magic damage. now with mana force u rarely have to worry about mana so why even bother with more than your weap requirement. the magic damage you gain from spr really is very insignificant compared to the amount of health and def you would gain.
Now this isnt going to explain what every single attack incar magician does especially since the abilities lower than 36 are not gonna matter much after 36. except maybe fire fury. now here it goes
This is how the damage for ur elements are ranked Fire>lightning>ice. the mmosite has it wrong on there.
Your 36 abilities are your most important abilities until like level 92 so you would think to pump them the most but instead you could rather pump ur masteries that way itll help all ur abilities instead. IE ur chain lighting and ur fire blaze. your 36 abilities are all aoe abilities in all 3 elements. you want to get all 3. You also wanna consider pumping up ur lightning and fire masteries more than the ice one since they do more damage.
Now for the passive abilities at level 36. i would just suggest to level up your mana force as much as possible its like a mana hack lol ull never run out of mana. and level up ur seize nimbus a bit because you will find a lot of mobs which do elemental damage. and it also increases your def. and also level up ur energy mastery most (itll give u one of the highest def in the ). and i wouldnt worry about magic power until higher levels for when u get more base magic damage. Magic power gives a % added magic damage. not a set amount.
just remember always to make sure u have enough stat points to level up ur fire and lightning masteries and your passive aiblities and buffs. you wanna use ur ice more for the push back effect it gives. but it also gives a lot of damage.
Now when you get to level 51 you’re all probably going to be dying to get ur 51 abilities … but i wouldnt recommend even getting them just yet since ur 36 abilities will be way better than them still. instead once u have ur fire and lightning masteries leveled up and ur passive abilities and buffs. start pumping up your magic power since ull be doin quite a bit of damage now. i would also start to pump up my ice mastery as well.
at level 76 u wanna start putting ur stats into ur 51 abilities and then have 3 saved up for when u hit level 81 to get the new abilities after that just keep pumping ur level 51 and 81 lightning abilities as much as you can keeping in mind when you can upgrade your abilities
Level 92 you get ur final abilities. At these higher levels your incar will be one of the best at pvp so i would suggest leveling your 51 abilities but get your energy mastery and magic power maxed out first. just try and level up your more damage based abilities first though like fire and lightning. Try to focus in on one more than the other that way you can upgrade your weaps with +% gems and itll get the most use out of it. use ice for its effects more than damage. your 81 abilities really arent that useful. teh ice one takes too long to cast and the fire one is only a 1 hitter. the only one u really need to pump stats into is ur 81 lightning since it will help loads later on.
After 92 you basically just keep pumping ur 51+++ abilities and. After this stage it also goes more into prefference on how you wanna create combos for pvping. most DPS for pvp build would be to stack your 92 lightning ability the most and getting all +% lightning damage items. but if you are finding a hard time out dpsing someone you should go for using your 92++ ice abilities to help you out. fire only really does more damage on a normal bases than other abilities and the only super beneficial ability may be the infernal pillar which allows you to travel a short distance (basically a teleport) which is a really great offensive/getaway move.
Here’s how my end game mage would look like
oh and that stat build is with low level 115 staff and low level 115 armor. you’ll have a lot more defense if you had highest level armor. and also ur energy mastery would boost even more. Incar magicians have like the 3rd highest defense in the game.
now this guide doesnt include the new abilities that we will get because i have no idea what effect they will have in this guide. but once u do get em i would think the best action would be to reset and take stats off ur 51 ice and fire ability and any points u have in blast phoenix to ur new abilities. and if u still need some points take it off ur infernal pillar.
Now for if your wondering about Staff VS Wand. I would honestly believe that staff is much better than wand in the end game. Let me provide an example
STAFF > WAND
Wand is better than staff at lower levels but once you get higher levels staff will start to become even better than wands. alright … here is why staff is better at high levels. the average a wand adds to ur magic damage than a staff at say level 105 would be maybe 100 more magic damage. and also wand lets you have about 11 more stat points left over after weap requirements. now that 11 points extra should not be used in spr cuz spr really doesnt add much magic damage and you really dont need more mana with ur mana force. so you put the rest into heal … so wand would give u about 200 extra health and 33 def. now in a pvp shield matters more than your hp. and how much can 33 def add to ur shield. not very much. now with the staff you would get an extra slot which can be used to add a +4% or +5% gem … that would add maybe around 700 damage to what ever element u choose and fire would be the most beneficial. and itll boost all ur fire abilities and fire will prolly the one u use the most. and now about that 200hp and 33 def. you get a block rate instead of those! block rates shouldn’t be underestimated. they can block any ability someone throws at u no matter how strong so thats pretty amazing if u ask me. so in the end Staff > Wand.
oh yeah .. they look cooler. lol
There is my incar mage build.
When you’re level 1-36, don’t PvP … You’re not going to win unless you fight someone a lot lower than you. If you do PvP, just try and get all 3 of your abilities out ( your level 16 ones and your level 27 lightning one. Don’t use Ice Spike, since its pretty useless with its huge cast time and low chance of actually freezing. Use your 27 Fire Blaze whenever a melee character gets too close.) Use your slow to slow melee and just keep kiting them for hits. Your knockbacks will help you a lot.
Now for level 36+, all you have to do is spam your level 36 spells in continous motion and keep doing it, hoping your knock back takes them out. I still use my 36 spells the most at level 66. They are very essential especially, since your level 51 spells are pretty weak until you get much higher up. For hunters, you’ll have the worst time. Just try and circle them whenever you fight them. They tend to miss a lot if you do that. Don’t run at them or away from them. Try and stay just close enough to do your spells. Against melee users, use Fire Blaze if they get to close, because it does cause quite a bit of damage really quickly. Against Segnales, I would suggest to get out of their Curse Field as fast as you can.
Now for when you do get to level 81, I would imagine the best thing to do is always have them frozen with your 81 ice ability and try and hit them as much as you can with your level 51 skills (which will do a bit more damage because of your magic attack increase) and your level 81 fire and lightning skills. At level 92, I would imagine you just freezing them with your level 92 ability and getting close to do Intimid Flash so you can get a buff for your lightning attack and spam your strongest lightning abilities. Then do your fire spells and other ones until your level 92 ice ability cools down again. Then repeat Smile.
Against a Bagi
STAY AWAY FROM THEM !!!!!! i realy dun recommend pvpin a bagi at ur level since ull just hate urself for it. but heres the best thing u can do and has worked for me. now whats gonna happen is bagi is gonna buff up all the wya before u start the PVP. what you should do is when he sends invitation to PVP make it wait as long as possible that way his buffs will wear out mid duel. in the beginning of the duel during the countdown u should keep runnin away as much as possible then as soon as u can do infernal pillar (hopefully he wont land a hit in to interrupt if u keep runnin before duel starts ). then once ur far away he will take some time to come at u. thats when u cast gracious eddy (it wont slow em because of their ability but it will do a lot of damage ). then afterwards do intimid flash then 81 and 51 lightning abilities. then do ur 51 fire and ice then infernal pillar again and repeat. also it would be very helpful to be a staff mage since when ever u block his hit he will be temporarily disabled.
Against an AK
these guys are chicken feed. you should never lose to an AK even if he has +9 gear (well maybe u might lose). its the same thing as bagi. but what you can choose to do instead of doin infernal pillar first u can do gracious eddy first then get close and do intimid flash. after wards u do ur 81 and 51 lightning abilities then do infernal pillar (because he wil ahve gotten quite close by now). then do ur 51 ice and fire abilities (basically we are waiting for gracious eddy or intimid flash to CD). if ur eddy or flash have CD’d before u start ur 51 abilities go ahead and start doing them instead.
Against a TB summoner
summoners are really easy since they dont have any speed buffs at all and super low defense. against twin blade what u wanna do is start off with iintimid flash (u can actually start casting intimid flash before the PVP actually starts ) then start doin ur 81 and 51 lightning then do infernal pillar. u follow up infernal pillar with gracious eddy and start to hit him with ur 51 abilities till intimid flash is ready for use. now if the twin blade summoner starts running what u wanna do is first do Gracious eddy then do intimid flash first. ( u dont have to start off with intimid flash. u can do the same routine as u do against AK’s and itll work). their summons really wont do much against u.
Against a Staff Summoner
these guys will be just as easy as TB summoners. since they ahve low def any move u will do will most def knock them back unless they got lots of resistance. what u do is start off a little way off from them. their summon will start comin at you and what you should do is just use ur infernal pillar to be back up close. tehn do u gracious eddy to stuck him into place then you do intimid flash and 81 and 51 lightning abilities then do ur other 51 abilities if infernal pillar/ gracious eddy/ or intimid flash havent cooled down.
Against a Segnale
this is where infernal pillar will ehlp you a lot. u wanna save ur infernal pillar for when ever he casts ur CF so always keep it ready and dont use it before it. sometimes after u use infernal pillar u may still be in the CF so waht u wanna do is just run out of it. after that what you do is gracious eddy
then start to do intimid flash ( its range will usually get teh segnale ) then do ur 81 and 51 lightning then ur 51 fire and ice if he hasnt done his CF yet. and if he doesnt CF again just do gracious eddy and intimid flash + lightning.
Against a hunter
these guys are gonna be pretty hard to get but with ur high def u have a definite edge. i havent personally fought many hunters to get a good idea of how to fight em but heres what ive tried. hunters are faster than u so tryin to just chase em down wont help much. waht u wanna do is start off with gracious eddy then do infernal pillar to get close. then u start doin ur intimid flash combo then ur 51 ice and fire until gracious eddy is ready again. then u repeat.
at these higher levels ur pretty much gonna be tankin all teh damage since ull be casting spells most of the time. but if u ever arent casting a spell and u see hunters doing their arrow spell. the best way to dodge them is to run circles around em instead of running at em or away.
use ur fire ability to either get closer to someone or to try and run away. or just plain dodge lol. use your last lightning ability to deal some mad quick damage.
now this mage build isnt perfect so let me know if you have any suggestions. and also id like to know how useful this guide has been to everyone.
Credits go to rotcev.