[1] What Is my Moral Compass?
[2] How do I read the Moral Compass?
[3] How it is influenced/What it influences
[4] Closing Notes
[5] Credits

[1] What is my Moral Compass?

[2] How do I read my Moral Compass?

This your moral compass open. You notice straightaway that there is a shimmering dot that seems to wander around as you go through the plotline of the Devourer Saga. What is going on? Your alignment is shifting. The shimmer represents your alignment, and the compass is basically all the alignments that come to pass. Can’t read it? Well allow me to help you.

Undoubtedly you’ve already realized what a pain in the neck reading this compass is. Well, you’re almost right. A pain it is, but unreadable it is not. First let’s look at the compass. Assuming it’s a real compass, we see Good at “North”, Evil at “South” Unity at “East” and Chaos at the “West”. Well, they all either effect your storyline, the items you can get, and the power of the items themselves. So, now let’s get to the reading bit.

I’m going to ask you momentarily to go back to elementary school math, where you were learning coordinate plains. You undoubtedly heard the teacher explaining to you what the quadrants were named (I, II, III, and IV) and why they are named this way. Look at this coordinate plain below.

A Coordinate Plane

Looks a lot like your moral compass, right? (Agree with me for now, this’ll all make sense). Well, as you may have already figured out, the Moral Compass is a coordinate plane. The shining point represents a point in a coordinate plain (an axiom of algebra, in case your a math nerd). You can become as much as +/- 6 in each category. So, technically, being at the top right corner of Quadrant I or the bottom right corner of Quadrant IV are the best.

How do you align yourself? By doing the quests below. Each time you make a choice, the Evil/Good/Chaos/Unity alignment shifts “1” towards/away from the +/- 6 that you can reach. Now you know how to read your compass – here comes how to influence it/what it influences!

Special Note from Character Alignment (Thanks to ArchMagus Orodalf) – Alignments can go to ±17, but currently they have a maximum of +6 and a minimum of -6. However, The Beginning of The End can get your Chaos/Unity Alignment to ±7 if you are currently at ±6.

[3] How it is influenced/What it influences

The Moral Compass is affected by quests. Below is a list of all the quests that you can do which effect it. (All of these are taken from the Story of the Devourer on Lore.) Also, the prizes from wars that can influence the compass are below. Below that are the equipment/cutscenes that are influenced by the compass, but that aren’t necessarily in a war itself. (Thanks to the ‘pedia AKs for that entry.)

War of the Clans! – In this war, you can choose to be Unity or Chaos. It is quite a quick way to become either – and they both influence the prize from that war….the Chaos Unity Shield.
1 Choice: Affects Chaos/Unity Alignment

The Beginning of the End – In this war, Good and Evil alignment is introduced. (You get 1 alignment for each time you choose Wolfwing). This is the quickest way to become Good/Evil, and therefore influence your prizes in this war as well as future ones. At the end of the war:
2 Choices: Affects Chaos/Unity and Good/Evil.

If your Good/Evil Alignment is +1 to +7:

• Arrows of Virtue

If your Good/Evil Alignment is -6 to +/- 0

• Shield of Corruption

The prizes themselves are effected by your alignment as well. I suggest not having both Good/Evil rewards…but that is another story.

Strange Friends: You are initially presented with a choice between Good/Unity and Evil/Chaos, but the Evil/Chaos one has a sub-choice between Unity and Chaos while the Good/Unity one simply continues the quest.
1 Choice: Chaos/Unity

Attack on Granemor: This quest is excellent. You have a simple alignment choice at the beginning….but this gives you +/- 1 to Chaos and Evil or Unity and Good. This influences both axes – very nice, all in all. The rewards include the Fleshrenders, but they are not influenced in any way.

Gives either:
+1 to both Good/Evil and Chaos/Unity Alignments
-1 to both Good/Evil and Chaos/Unity Alignments
+1 to Good/Evil Alignment and -1 to Chaos/Unity Alignment
-1 to Good/Evil Alignment and +1 to Chaos/Unity Alignment
No change

The Fall of Augerthorne: Again, nothing special. A simple alignment choice. This is Chaos/Unity.

1 Choice: Chaos/Unity

The Manifestation: You face an alignment choice. Nothing difficult – just the same old same old Chaos/Unity stuff. After you beat the war/boss battle, a cutscene appears. It is based off your Chaos/Unity alignment.

1 Choice: Chaos/Unity

The Final Battle: This one is filled by cutscenes that are based off your Alignment – 3 of them. The Rewards are plentiful –
The Disorder Flux Series use Chaos alignment to deal more damage….be careful if you are Unity/Good. The Kindheart Mirror Series favors good. The Elemental Unityspells favor Unity as well…the Mark of Hope favors both…but the weapons it summons can go either way. The The Evil Eyeglasses favor Evil….that’s all!

Zorbak’s Hideout

Frostval in July – One choice, Evil or Good. Upon Choosing Evil, you steal some Nightmare coins.

No Man’s Land:

Another alignment choice here. Pick Good or Evil – they influence the cutscenes in this one.

[4] Closing Notes

I’m not much good at these….but all I will say is that the choice is yours – and each choice is formidable. Myself, I hop back and forth depending on what weapons/spells there are. I’d recommend, however contrary to what I do, is to choose one and stick with it to get the most power out of the equipment you do get. The Devourer Saga always ends the same way – The ‘Galin thinks you are a treacherous dog and decides to come kill you and all your friends! How cheery, eh? Anyway, that’s besides the point….both sides are awesome ones…pick whichever one you like best and journey on, into the world of Lore!

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