Hello and welcome to te beginners guide to Dota 2, created by Nexus, presented by me, Hollow. Dota is a ten player battle that takes about an hour to complete. In this ten players games, teams are split up into two and each team has 5 players. Each player takes control of one Hero, and gets it to use it to fight in this battles. Each player is assisted by computer controled units and structures. This structures are known as towers, and this computer controled units are known as creeps. The goal of each game is to destroy the opposits ancient. Ancients are heavily defended structures and they are located in the middle of each base. There is an incredible amount of depth to Dota 2’s gameplay. At first, it can be quite intimidating and hard to understand and get everything down. Because of this, this guide is set out to help you get to the point where you understand the game and to the part where you can start learning each individual Hero and play him how you wanna play.
There is more than just basics here; we will also give you an advanced techniques, information that you will need to know the basics before you can understand, comprehend and even use. Slowly, these videos will be updated to include more and more information, and if there is anything you are unsure about, feel free to ask in the comments below. Let’s get start it then, shall we? When your Hero dies in Dota, a few things happen. You will have to wait a certain amount of time, which is your level times 4 in seconds. The opponents gain experience and gold from killing you and your allies lose a valuable asset temporarely, which is you. Dying in Dota can be pretty unpleasant, even more when it happens to you when you are not sure why. There are few basic rules that you can learn and follow that will help you stay allive, specially when facing better opponents. A lot of new players tend to go for a items like boots of speed or gloves of haste, randomies like this that don’t really benefit you and sort of ignore cheap ways to increase your survivabilty dramaticaly and also give you offensive edge that would cost a lot less than the items we just talked about.
Let’s start with regeneration. Tangoes; Tangoes provide healing that can not be interrupted. Over time, it slowly takes up your health and you get multiple for buying one. Great for healing up in the middle of the action. Healing Salves; these are interrupted when receiving damage so you need to stay back after using them. A Salve heals you about a half to three quarters of your health early on.
These very well could put you to full health after use in early game. Clarity Potion; these are also interrupted when you receive damage, you stay back after using them and it allows you to cast more spells. Bottle; this heals health and mana. Empty bottles will automaticaly refill when you return to your fountain making them usefull all game. They can also store runes; we will talk more about runes in the following videos. Magic Stick; slowly acumulates heal and mana on standby. This item is great against specific opponents who use spells frequently. Items that increase your stats; Gauntlents of Giant Strength, Slippers of Agility, Mantle of Intelligence.
This items give you very minor, plus three bonuses to this specific atributes but are very useful early game and also built into next items. Circlet of Nobility; gives you two rounded atribute bonuses to all stats. These are usually intended to make Braces, wraith Bands or Null Talismans. Ironwood Branches; plus one to all stats, cheap and effective, but this take a lot of slots pretty quick. These are part of making a Magic Wand the upgrade to a Magic Stick. Let’s talk about patience. You need to keep an eye on the timer on the top of your screen, when it counts down to zero, this is the start of the game, this is when the first wave of creeps will spawn from your base at your three towers and slowly walk outwards in their lanes.
They will continue walking in their lanes until they reach the enemy creeps, or the enemy towers. It is a good idea to stay near and behind these creeps because they can provide you with safety from enemy attacks and also help you farm. Creeps; while you an easily kill one while it’s by itself, their strength is their numbers. A common mistake of new players is to attack multiple creep by themselves, so you need to stay behind your own creeps, so that you can fight them at your lesure without any danger of being attacked by enemy creeps. Creeps spawn every thirty (30) seconds. Towers; the primary defense measure for both teams. Standing behind your towers is a great way to get enemies to back off. Towers deal a very large amount of damage to your hit points making them powerful unless there are other targets already in their attack range.
You need to try and figure out the distance the tower can fire and how it works with creep. Both creeps and towers will change their target to you, if you have chosen to attack an enemy Hero in their facinity. This can be made clear in this example here. Next up is spells. Dying to spells is very common to new players. They might not understand each individual effect or mechanic of many of the Heroes in Dota. There are hundreds of Unique abilities in Dota, so it would appear very daunting to have to learn and read about every single Hero and all of their moves that they can do, so instead, try to place the spells that you’ve seen in the certain categories so you know how to react to them in the future.
Direct damage; this spells often do a lot of damage instantly and quickly to an opponent. This is great for harrasing, or finishing them off. Try to be careful with this spells to keep your current HP relatively high. Examples of this would be Tinkers Laser, or Culling Blade by Axe. Area of effect spells; affect only the area specified by your opponent. This spells can be sometimes avoided, if you can be unpredictable, confuse your opponent, move in ways that you wouldn’t expect or just keep your distance so the spells can not reach you. Examples of this would be the Sonic Wave by Queen of Pain or Macropyre by Jakiro. Damage over time; rather than instant damage, this abilities do the damage in the little segments, but can come with the extra effects, slows, stuns, this type of thing. While this will prevent Healing Salve or Bottle from healing you, regeneration items or specific abilities, or items such as Mekansm can be still used.
Examples of this would be the Venomus Gale by venomancer. Disables or Stuns; this spells stun you and prevent you from responding in the certain ways – movement, attacking, casting spells, or in combination. What you wanna do is, keep your distance from the enemy Heroes that you know can stun you or stick to an ally who can help you or be the stun target. Examples of this would be Shackle by Shadow Shaman, or Taunt by Axe. Buff and Debuffs; These spells either make you or your allies stronger or the people that you’re fighting, weaker. These spells can even make you or your allies stronger or opponents weaker in different ways; it could be increasing your damage, lowering their armor, prevention of status.
Examples of this are Repel by Omni Knight and Frost Armor by Lich. Just be careful, because sometimes certain spells fall in the more than one category. A good example would be Skeleton Kings Stun; it stuns you and also puts a damage over time effect on you. The best way to deal with this spells would be by gaining experience, learning from your mistakes, good team work. Buying Items; it could be tempting to go for huge damaging items such as Radiance, but it also helps to know that buying your items in a specific order can help for improving your survivabilty.
Give yourself priorities; some tips here would be Braces or Wraith Bands or Null Talismans. As talked before, sometimes it can be more useful to make two or three before going for more expensive items. They provide useful bonuses that help you survive and give you the ability to use more spells and deal more damage early on. Power Treads, Phase Boots and Boots of Travel. Upgrading your foot ware will also give you a movement speed boost and may come with useful abilities. Power Treads if you want the attack speed, Phase Boots give you a little more damage and also give you a little bonus of speed when activated. Boots of Travel give you a Teleportation ability, alowing you to teleport to any allied unit. As we talked earlier, there has to be a buying order. Sometimes players like to purchase items in the wrong order. So, in order to explain this more thoroughly, we need to look at the components of an item. Linken Sphere, which is comprised of Preservance, Ultimate Orb and a Recipe.
It’s a good idea to start with a Ring of Health, which builts Preservance. This gives you regen early on. It will help you survive while you save up for your 2100 Ultimate Orb, which is very expensive. Of course, if you are fortunate to get a gold early on, feel free to buy the more expensive component. However, never ever buy a recipes first. Why? Because they don’t give you anything and they cost a lot of money.
They take up an item slot. They are useless until you buy them last to build the item. Scroll of Town Portal; the reason this item is specifially mentioned here is because it’s completely in it’s own category. It’s one of the most important items that every single Hero gets in every game. While you do not have to actually buy one at the beginning of the game, this item is extremly useful and provides you with the ability to escape from enemies or to defend your building.
For example, imagine certain enemies are attacking bottom tower, there’s no one defending that tower and you are at top tower. Quickly run into the shop, buy a Teleportation Scroll, teleport down there, they now have to leave because of your presence and you save that tower. Be wary of its channeling time, because it can be interrupted by some spells or items. You definitely want to be carring at least one of these at all times, specially later in game. Finally, let’s talk about the map. The map terrain and features are not only for the decorate purposes. Something that newer players will know very quickly when they’re facing opponents who do have knowledge of the map, to make use of this environmental playing field. Here are several aspects and basic understanding that you will need to know to help you understand the map. Elevation; players in low areas can not see the enemies located above them. They also suffer a miss chance when fighting people who are higher than them. Players often get surprised when they simly get attacked without a warning near a ramp. In short, the higher you are, the better. Terrain; there are many small pathways and little areas of trees that obscure vision and provide perfect hiding spots for your enemies.
Sometimes it can be a good idea to run into the trees if you are trying to escape from them. Time; you will have less vision at night, making it easier for the opponents to close in and surprise you. Some Heroes like Drow Ranger or Night Stalker have a higher than normal vision at night. We will give more information about that later. Crossing the river; the river divides up the teritory between each team. Please, be casious when you decide to travel across to the other side of the map; one of the most common mistakes for less experienced players.
Is to end up fight creeps too far into the other side and eventually be killed as a result of this. Unless you are extremely confident in your abilities to escape, or have allies with you, entering enemy territory alone will always result in the same ending – of you being an easy kill. And finally, the summary. Hopefully, after watching this guide and learning more about some fundamentals of the game, you were able to understand some of the mistakes you might have been making as a newer player. What items are useful, how the creeps function, how the towers function and how to deal with them. Understanding of the map itself will allow you to survive better against the players and learning from the experience is the key.
Dying happens to everyone; using the knowledge gained by those deaths is how you improve as a player and make you a better asset to your team in the future. Coming to a close, I am going to remind you that Dota, although can be individualy played, it is in fact a TEAM game. Nothing gives you more survivability than having four allies stood next to you, having coordination with your team can often be the difference between surviving and winning the game TOGETHER, or just simply dying alone.
Thanks for watching this guide, I hope it helped, my name has been Hollow, I ll see you next time! (II).
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