Dying Light Developer Tools Tutorial – Part 5 Scaling Objects

Part V – Scaling Objects Welcome to Part Five of the Dying Light Developer Tools guide. In this video we’ll show you two modes for scaling objects. The first mode lets you scale in relation to axes. It’s available from the toolbar or under the ‘R’ key. In this mode objects are scaled along...

Dying Light Developer Tools Tutorial – Part 16 Wave Spawners (Arena 3/4)

Welcome to the third part of our tutorial about Arenas. This time, we’ll show you how to place zombies that will make up waves. For the sake of this video, we will prepare three waves, while each of them will be made of two smaller ones. To make waves, we will place AI Spawners,...

Dying Light Developer Tools Tutorial – Part 15 Triggers and Sounds (Arena 2/4)

Welcome to the second episode devoted to designing Arenas in Dying Light Dev Tools. This time, you’ll see how to make an interactive siren, which emits sounds, light, and triggers special effects. In the Assets window, find the Trigger in section ‘object types’ and place it on the map. In the Trigger’s Attributes window,...

Dying Light Developer Tools Tutorial – Part 17 Waves in Quests (Arena 4/4)

Hello and welcome to the last part of our Arena tutorial. In this episode, we will combine all previous elements into a quest with a timer. First, open the quest file – we’ll use a file previously made for this tutorial. Our waves are supposed to go off the moment the siren is activated....

Dying Light Developer Tools Tutorial – Part 2 User Interface Overview

Welcome to part 2 of the Dying Light Developer Tools guide. In this video, we’ll give you a basic overview of the User Interface. The largest part of the editor is the map overview window, which you can see in front of me now In the top menu bar, under the ‘Document’ tab you’ll...

Dying Light Developer Tools Tutorial – Part 18 Ambient Sounds (Audio 1/3)

Welcome to another part of our tutorial series. This tutorial will be split into 3 parts and it's all focused on sound. In the first part, we’ll learn to place ambient sounds, which will be the audio background on our map. In the second part, we’ll learn to place single sound sources – sound...

Dying Light Developer Tools Tutorial – Part 21 Importing Custom Models

Welcome to another Dying Light Developer tools tutorial. In this episode we’ll learn to import our own custom meshes into a project. Note. We’ll need our own .fbx files with meshes and textures to be able to import objects into our maps. Once we have the files prepared, take a look at the ‘Assets’...

Dying Light Developer Tools Tutorial – Part 20 Adding Music (Audio 3/3)

Welcome to the third of final part of the audio tutorial. We’ll add music to our map. On our example map we’ll set three different types of music. Global, playing automatically on the whole map. Ambient, building atmosphere after going into the tunnel. And finally an action piece, playing when fighting a Goon. Let’s...

Dying Light Developer Tools Tutorial – Part 9 Dynamic Lighting

Welcome to Part 9 of our Dying Light Developer Tools tutorial. In this video you will learn how to place dynamic lighting and shadows. Let’s test it on the example of a street lamp. First we need to place it on the map. Find the lamp in the ‘Assets’ window, under the ‘meshes’ section,...

Dying Light Developer Tools Tutorial – Part 10 Quest Elements (Quest Editing 1/3)

Welcome to part 10 of our Developer Tools guide. This time around we’re going to show you how to make quests in the editor, and we will divide this subject into three episodes: First we’ll demonstrate how to place quest elements, or objects necessary for the quest creation. Then we’ll devote the next episode...

Dying Light Developer Tools Tutorial – Part 11 Text Resources (Quest Editing 2/3)

Welcome to part 11 of our Developer Tools guide. This is the second part of creating a quest. Today, we will prepare texts for the actual quest itself. First you need a script file, which you create inside the project folder. Let’s go to our project’s folder on the hard drive. By default, you...

Dying Light Developer Tools Tutorial – Part 13 Editing Terrain

Welcome to part 13 of our Developer Tools Guide. This time, we will learn to use tools for editing terrain. To edit the terrain, we first need to add it to our map. To do so, open the Edit Terrain window, accessible from the Window menu. The red dot with an arrow shows our...

Dying Light Developer Tools Tutorial – Part 8 Environment Lighting

Welcome back to Part Eight of our Dying Light Developers Tools tutorial. In this video we’ll show how to illuminate your map. To do this we need so called Envprobes that is static and pre-calculated lights that help you recreate the physics-based lighting in Dying Light To be more precise, Envprobes are probes that...

Dying Light Developer Tools Tutorial – Part 14 Playable Area (Arena 1/4)

Hi everyone, and welcome to Dev Tools Tutorial Part 14, which starts a series of episodes about designing Arenas. There will be four such episodes and their topics will be as follows: First, we’ll show you how to set a Playable Area, that is how to restrict the area where the game takes place,...

Dying Light Developer Tools Tutorial – Part 4 Rotating Objects

Part IV - Rotating objects Welcome to Part Four of the Dying Light Developer Tools guide. This time we’ll discuss the tool for rotating objects. You can find it on the tool bar here or use ‘E’ on your keyboard. Just like with moving objects, you can now see three axes in corresponding colors:...

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