Hello everyone and welcome to my overview of all the new Gear Sets which will be introduced with the Clockwork City DLC My name is Tianlein and today i present you a quick overview of the new craftable sets, the new Overland Sets and the new introduced Asylum Weapons Keep in mind that i recorded this on the Public Test Server and maybe some things can change until we get the Clockwork City DLC on the Live Server Take a look in the description if you want to go direct to a specific topic We start with the new craftable Sets in Clockwork City.
The Innate Axiom Set Crafting Station is in the eastern part of Clockwork City not far away from the the Mire Mechanica Wayshrine The Innate Axiom Set gives you Max Magicka, Max Stamina, Spell Critical, Weapon Critical and the fith bonus Adds 400 Spell and Weapon Damage to your Class abilities The Fortified Brass Set Crafting Station located in the western part of the Brass Fortress city The Fortified Brass Set gives you Max Health, Physical Resistance, Spell Resistance and the fith bonus Adds Physical Resistance and Spell Resistance The Mechanical Acuity Set Crafting Station is south of the Crossroads Clockwork Wayshrine The Mechanical Acuity Set gives you Weapon Damage, Spell Damage, Max Stamina, Max Magicka and the fith bonus is that when you deal damage, you have a 15% chance to gain unerring mechanical vision for 5 seconds, causing your attacks to always be a Critical Strike.
This effect can occur once every 18 seconds Then we have three new Overland Sets which drop in Clockwork City from delve,dungeon or overland bosses Also you have a chance to find set pieces in treasure chests or as a drop from regular monsters The three new Sets in Clockwork City are: the Mad Tinkerer Set, the Unfathomable Darkness Set and the Livewire Set Beside of Armor and weapons you can also find jewelery of these sets too The Mad Tinkerer Set is a light armor set This Set consists of jewelry, light armor, weapons of all types and shields For two items you will get Spell Critical, three items add also Spell Critical Four items will give you Spell Damage.
And for five items your special bonus is, that when you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds This effect can occur once every 10 seconds The Unfathomable Darkness Set is a Medium Armor Set This Set consists of jewelry, medium armor, weapons of all types and shields For two items you will get Weapon Critical Three items add Physical Penetration For items add Weapon Damage and the five item special bonus is, that when you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds.
Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage This effect can occur once every 15 seconds The Livewire Set is a Heavy Armor Set This Set consists of jewelry, heavy armor, weapons of all types and shields. Two items add Healing Taken Three items will add Max Health Four items add Healing Taken and the five item bonus is, that when you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit This effect can occur once every 10 seconds.
The biggest new addition to the game are the Asylum Weapons This new Weapons give you some special powers similar to the Master or Maelestrom weapons In this case we have Asylum weapons and perfect Asylum weapons which alter and improve the effect of one of your weapon skill line abilities The perfect asylum weapons have the same benefit as the standard Asylum weapons but with a stronger effect The Perfected version drops in Veteran difficulty, while the normal version drops in Normal difficulty of the new trial the Asylum Sanctorium in Clockwork City You can obtain rewards based on not only the Trial’s difficulty, but also on how many allies the boss, St.
Olms, has with him Keep in mind that you cannot mix normal and perfect weapons to complete a full set for duel wield and one handed and shield Since the bonuses of the normal and perfected Asylum Weapons are similar, and the difference are only in numbers ,i will just read the perfect Asylum weapon bonuses The Bonus of the Asylum Dual Wield Weapon is, that when you when you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
The bonus of the Asylum Destruction Staff is, that Force Shock always applies the Burning, Concussion, and Chilled status effects This effect can occur once every 4 seconds per enemy The Bonus of the Asylum one handed and shield weapon is, that when you reflect or absorb a spell projectile with Defensive Posture, you restore 2000 Magicka If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 5000 Magicka instead The Bonus of the Asylum two handed weapon is, that when you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
The Bonus of the Asylum Bow is, that when you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds The Bonus of the Asylum Restoration Staff is, that when you cast Blessing of Protection, the cost of your next Grand Healing, Regeneration, or Steadfast Ward used within 5 seconds is reduced by 50% Hopefully you enjoyed this quick overview of all the new Gear Sets of the upcoming Clockwork City DLC It would be amazing if you subscribe, like or leave me a comment Have a good day and until next time Tschüss!
As found on Youtube