Good day everyone and welcome to Deltascape V(Savage). After being exposed to the Minstrel’s song we envision an augmented version of our first encounter with Alte Roite! Before we start, it’s important to revisit certain aspects of the original fight. The first noticeable difference is the absence of railings meaning players will need to pay close attention to their positioning and avoid being pushed off the arena. With regards to abilities, Twin Bolt behaves similarly to Normal mode targeting the main tank and his nearest party member indicated by the tether that forms between the two players. Tanks must be ready to collapse during this mechanic and utilize proper mitigation, as it hits significantly harder in Savage mode. Secondly, we have Roar. Here, Alte Roite will utilize this ability far more often, sometimes even in succession striking all players and attempting to finish off low health targets. Healers must be ready to execute their party-wide healing spells and generally refrain from keeping players at low health for too long.
Up next, we have Clamp. In the Normal version of the encounter Clamp was a telegraphed attack and could be easily avoided. In Savage mode, however the main tank must be ready to dodge this mechanic based on the cast bar alone and bait the attack away from the party in later stages of the fight. And lastly, we have Charybdis. Identical to Normal mode this ability brings all party members down to critical health but is especially dangerous in Savage as it may be combined with either Roar or Twin Bolt.
Healers must quickly focus their healing spells on who needs it the most the whole party in the case of Roar or the tanks in the case of Twin Bolt. With these abilities in mind let’s go over Alte Roite’s main mechanic rotations and their variations in order of appearance. At the mark, Alte Roite will introduce the first variation of Classical Elements summoning a heavy amount of fireballs in the center of the arena. Players must position themselves close to the center in anticipation of the knockback Slide towards the center to evade the exploding fireballs and spread out to avoid overlapping Levinbolt markers. At the mark, the boss will cast the first variation of Flame summoning a ring of fireballs at the edges of the arena followed by another one in the center.
Players must wait for the first set of fireballs to trigger before spreading out to avoid overlapping Levinbolt markers and finally, collapse for the party-stacking mechanic. At the mark, we will be greeted with the second variation of Classical Elements where Alte Roite will summon an irregular pattern of fireballs around the edges of the arena. Players must first locate what direction is missing a fireball and align themselves with it, in preparation for the knockback Slide back in, to prepare for the upcoming Levinbolts and finally, spread out, to avoid overlapping them.
At the mark, Alte Roite will introduce the second variation of Flame summoning a line of fireballs, and teleporting to the edge of the arena. Players can avoid all fireballs by positioning themselves next to the boss However, the main tank must stick to one side of Alte Roite while the rest of the party remains on the opposite side. This process is necessary due to a follow-up Clamp that targets the main tank which could spell serious trouble if aimed towards the rest of the party. At the mark, the third and final variation of flame will be cast summoning a ring of fireballs in the center of the arena followed by another one at the edges. While waiting for the first set of fireballs to explode the party must spread out to avoid overlapping their Levinbolts and finally move in, to avoid the remaining fireballs. The main tank, however, has the added responsibility of ensuring the boss is kept facing away from the rest of the party due to yet another follow-up Clamp.
And finally, at the mark, Alte Roite will execute the third variation of Classical Elements creating an alternating pattern of fireballs around the arena. Players must position themselves between the fireballs in the center to avoid being struck following the knockback and collapse back in the center, to help mitigate the upcoming stack mechanic. At this point, you’ve seen all of Alte Roite’s mechanics and their variations and he will continue to alternate between his Flame and Classical Elements patterns until he enrages, close to the mark. Keep a sharp eye on Alte Roite’s cast bar and anticipate his patterns by paying close attention to the arrangements of his fireballs.
Once you are acquainted with his different combinations of mechanics it becomes a matter of polishing your strategy, until you get your kill. .
As found on Youtube