Milly's Billposter Guide

Table of Contents

I.Builds
A. One-vs-One(1v1)
B. Area of Effect(AoE)
1.Intellect(Int)
2.Strength(Str)
II.Equipment
A. Weapons: Level by Level
B. Armor: Level by Level
C. Awakenings
D. Pets
E. Piercings
-1.Suit
-2.Weapon/Shield
F. Jewels
III. Leveling Areas
A. 15 – 30
B. 31 – 45
C. 45 – 60
D. 62 – 75
E. 76 – 90
F. 91 – 105
G. 106 – 120
IV. Player vs. Player(PVP/PK)
A. Knights
B. Blades
C. Jesters
-1.Yo-Yo
-2. Bow
D. Rangers
E. Psykeepers
F. Elementors
G. Billposters
H. Ringmasters
V. Skills
A. One-vs-One
B. Intellect Area of Effect
C. Strength Area of Effect
VI. Miscellaneous
A. Hot Keys
B. Giant Hunting(GH, Gianting, GHunting, etc.)
VII. Debatable Topics

Introduction: After hundreds of topics repeating the same questions, and those questions repeatedly answered by the same people, this on going guide will attempt to answer most of your questions. This guide has been written by the same people who visit this part of the FlyFF forums regularly to answer most of your questions. It has taken funding into consideration in order to reach out to as many people as possible. Debatable topics can also be found in this guide, but do not officially become a part of the guide until it is settled.

Credits/Authors: zomgcookies, _christer, ecclesiastes, sarisairis, abhishekh

d. Note: In each of these builds, a static amount of sta is given. The amount of sta in your build can vary from 15 – 40 for 1v1, and around 80 – 120 for AOE. However this is dependent on your gear – highly upgraded gear means less stamina in your build, less or average requires more.

1v1

There are two builds commonly used for a 1v1 Billposter. The first of which is known as the "Cookie Cutter" build and consists of:
Str: xxx.
Sta: 30.
Dex: 43.
Int: 15.

You also have the option to use a full str build:
Str: xxx.
Sta: 30.
Dex: 15.
Int: 15.

Note that in a full str build, you will need highly upgraded armor (+8 set or better) in order for it to be as effective as possible. The cookie cutter build uses 43 dex, which when combined with the Assist skill "Cannonball" allows the BP to reach 63 dex, the 2nd speedbreak for BPs. A speedbreak raises your attack speed by 3-5% as opposed to merely 1% increase every few dex increments.

B. Area of Effect(AoE)

Intellect(Int)

Int AOE BPs follow a similar stat build as Str AOEs, but utilize the skill "Bguvr Tiabold" which deals damage through int. The build for this is Str: 15. Sta: 100. Dex: 15. Int: xxx.

Strength(Str)

The common build for a Str AOE BP, which deals damage through the stat str and uses the skill "Burst Crack" uses the build Str: xxx. Sta: 100. Dex: 15. Int: 15.

The shorthand writing in parentheses is/are the main use(s) for the weapon/armor. They can be used for other things, but only the main functions are named. If there are two functions for a weapon, the more common use is written in first.

Weapons: Level by Level

Note: Level 15-45 Rare Knuckles were not listed as part of this guide as they are no longer considered green knuckles. In addition to this, they offer no bonuses useful for a Billposter and you’ll be levelling past those levels fairly quickly for them to be of any use.

There is another knuckle choice for Lv60 1v1 Billposters called the Yakadain Knuckle. It has 20% hit rate and 5 Str bonuses. For 1v1, it works better than the Guardian Knuckle unless your set is +6 or better.

Armor: Level by Level

Level 15: Sardine/Curus Set.(1v1)
1/4: No effect
2/4: Def+15, DEX+3
3/4: Def+33, DEX+3, FP+10%, MP+10%
4/4: Def+33, DEX+3, FP+10%, MP+10%, Atk Speed+10%

Level 30: Talin/Sayram Set.(1v1)
1/4: No effect
2/4: Def+19, INT+5
3/4: Def+47, INT+5, FP Consumption-15%, MP Consumption-15%
4/4: Def+47, INT+5, FP Consumption-15%, MP Consumption-15%, Crit Rate+10%

Level 45: Wedge/Flury Set.(Support)
1/4: No effect
2/4: Def+19, INT+7
3/4: Def+38, INT+7, FP Consumption-20%, MP Consumption-20%
4/4: Def+38, INT+7, FP Consumption-20%, MP Consumption-20%, Decreasing of Magic Motion Time+30%

Level 60: Shurand/Shuran Set.(AoE)
1/4: No effect
2/4: Def+19
3/4: Def+45, INT+8
4/4: Def+45, INT+8, Add HP+15%

Level 75: Alext/Ales Set.(AoE)
1/4: No Effect
2/4: Def +21
3/4: Def +43, Dex +7
4/4: Def +43, Dex +7, HP +15%

Level 90: Akent/Aken Set.(N/A)
1/4: No Effect
2/4: Def +21
3/4: Def +43, MP Consume +15%
4/4: Def +43, MP Consume +15%, Dex +5

Level 105: Rody/Rodey Set.(1v1)
1/4: No Effect
2/4: Def +20
3/4: Def +47, Hit Rate +12%
4/4: Def +47, Hit Rate +12%, Damage of Crit +40%

Level 105: Billst/Billporon Set.(AoE)
1/4: No Effect
2/4: Def +10%
3/4: Def +15%, HP +15%
4/4: Def +15%, Distance Atk Block +15%, Short Atk Block +15%, HP +15%

Level 120: Grim Set.(AoE)
1/4: No Effect
2/4: No Effect.
3/4: No Effect.
4/4: Str +10, Dex +10, Def +25%, HP +15%

The Level 45 Flury/Wedge Sets are normally used by Ringmasters. Some Int AoE Billposters have been found to use this set for its 30% Decreasing of Magic Motion Time bonus and speed up their AoE skill Bgvur Tialbold.

The Level 90 Aken/Akent Set is usually skipped by the Lv90 Billposters. AoE Billposters find the 15% Hp bonus to be more useful and the defense sufficient. 1v1 Billposters are still using their Sayram/Talin Sets for its 10% Critical Rate bonus and find the 5 Dex from the Aken/Akent to be inferior.

Awakenings

Anything here in blue is used by 1v1. Anything here in Red is used by Strength AoE. Anything here in orange is used by Intellect AoE. Mixed Colors means it is used by more than one type of Billposter. Also, green means it’s used by Intellect AoE and 1v1. Things in purple means it’s used by 1v1 and Strength AoE.Things in brown are used by all types. Because of the fact that a Billposter benefits from any type of awakening, only the most favorable ones are colored.

Max HP / Max MP / Max FP

Pets
Pets, a bit of a hassle, can be one of your best buddies while leveling. Depending on the pet you decide to use, you will receive stat bonuses from it. Some pets do not give stats, but rather an attribute. It is up to you to decide which pet will help you most.
*Warning: Your pet loses a life when you die. It also loses a life when its Hp falls to 0. Putting the pet away will take off a small amount of exp. If you pet dies at 0 lives, it is completely dead unless you use a scroll of pet revival ( requires 3 live pets of the same rank to make and only works for B/A/S rank pets ). You can increase your pet’s lives by buying a Pet Energy from the Cash Shop. A pet does not gian a life for going up in Rank. You can awaken your pet for 200k by buying a scroll from [Jewel Manager]Peach. To reverse this awakening, you need a Scroll of Pet Reversion, also from the Cash Shop.
When a pet reaches S Rank (the final level) the pet changes color, gets the title [Captain] in front of their name, and changes names as written below. A pet also changes color at B Rank, but it’s not as much and doesn’t change name.

Pet: White Tiger / Behemoth

Stat/Attribute: Strength
Stats per Level:


Pet: Babari Lion / Hellion


Stat/Attribute: Sta
Stats per Level:


Pet: Rabbit / Jackalope


Stat/Attribute: Dex
Stats pet level:

Pet: Old Fox / Reinecke

Stat/Attribute: Int
Stats per level:

Pet: Dragon / Bahamut

Stat/Attribute: Attack
Stats per level:

*Dragon’s attack bonus is not multiplied by Demols, weapon refine, or attack piercings, it is added onto the damage you do normally.

Pet: Griffin / Hippogryph

Stat/Attribute: Defense
Stats per level:

Pet: Unicorn / Nightmare

Stat/Attribute: Health Points
Stats pet level:

Note: The stats given each level are cumulative as your pet grows in ranks. A D Rank Fox will always give 1 Int (Lv1) but a C Rank pet can give 2 (Lv1/1), 3 (Lv1/2), or 5 (Lv1/3). Also, each Rank is limited to a certain maximum level ( D Rank pets can only get (Lv1), C Rank pets can get (Lv1/3), B Rank pets can get (Lv1/3/5), A Rank pets can get (Lv1/3/5/7) and S Rank pets can get (Lv1/3/5/7/9).
Piercings
Piercings are very easy, they will basically come right out and tell you what you should pierce. This section has been written for your enjoyment/timekiller/confused people

Suit
1v1
1v1 Billposters should always use attack. Your target is usually stunlocked so getting hit shouldn’t be something to be worrying about. Even in the Pink Roach room, do not use Hp/Def piercings. If you can take out the target fast enough, Hp/Def will tell you they’re useless.
Strength/Intellect Area of Effect
While some, or even most, of these Billposters are seen using Hp piercings, it’s recommended against using Hp piercings for leveling. If anything, Hp piercings are for PvP. A leveling Billposter should have Atk/Def pierce. If you feel that your defense is enough, go with attack. If you think you are taking too much damage, go defense. Attack is usually the best choice. You’re probably thinking, "why? If I had Hp piercings, I would last longer against the monsters while tanking them. That’s exactly what you don’t want to do. Stonehand works with your AoE skills, use that fact and rely on it for defense, not Hp. Think of it this way: If you have attack piercings, you will be able to kill faster so Def/Hp is even less of an issue.

Weapon/Shield
1v1
Piercings for Billposters change as levels go on. At the lower levels, you’ll most likely benefit more from using Fire B/A Cards because of your lack of Additional Damage of Critical Hits. At 105+ however, you have access to the Lv105 equipment which give 78% Additional Damage of Critical Hits total. The most economical way to set up your Lv105 gear is to use a Historic Knuckle with a Rody/Rodey set. If you can get at least 33% Critical Rate without Historic Knuckle, use the Legendary Golden Gloves. By the time the Lv105 gear opens up, it’s almost mandatory to use Electric B/A for the Critical Rate bonus.
Strength/Intellect Area of Effect
This is simple, really simple. Until you’re faced up with Captain Asuras, just stick with the piercing that improves your damage. If you have no trouble tanking the Captain Asuras with your damage piercings, stick to it. If you have trouble, use Land B ( Land A is not recommended ).

Jewels
Jewels are very common. If you have played other games, you probably have an idea of how they work, but FlyFF is slightly different.

Breaking it Down
The easiest thing about jewels is that they only have one name for whatever stat/attribute they give, which makes it easy to memorize. Just for reference, I’ll put a small "show case" for rings here.

Vigor Ring

Stat/Attribute: Strength (Str)
Recommended Upgrade: +9
+++Reason: Vigor Ring+9 is guaranteed to drop from a boss monster known as Clockworks. This makes the price of this particular ring stay low.

Stam Ring

Stat/Attribute: Stamina (Sta)
Recommended Upgrade: +6
+++Reason: +6 is the highest upgrade that drops from giants ( +6 ring drops are highest at the Giant Greemong ). Higher levels of this ring does not drop from any giant or boss unlike the Vigor Ring.

Arek Ring

Stat/Attribute: Dexterity (Dex)
Recommended Upgrade: +6
+++Reason: +6 is the highest upgrade that drops from giants ( +6 ring drops are highest at the Giant Greemong ). The next highest upgrade is +9 and drops from the Boss Monster Clockworks. Unlike the Vigor Ring, it is not guaranteed to drop.

Intelli Ring

Stat/Attribute: Intellect/Intelligence (Int)
Recommended Upgrade: +6
+++Reason: See Arek Ring

Gore Necklace

Stat/Attribute: Health/Hit Points (Hp)
Recommended Upgrade: +3/+6
+++Reason: The Lv20 Saint Morning Quest commonly referred as the Mia Quest will give you a Gore Necklace+3 at the end. Even when the 3 Npcs of this quest doesn’t give you a quest, check on Porgo, Mayor of Sain City, and Jeong Hwa until you receive this necklace and 43,200 penya. See Arek Ring for +6 ( replace Giant Greemong with Giant Steel Knight )

Mental Necklace

Stat/Attribute: Mana/Mental Points (Mp)
Recommended Upgrade: +20 (max)
+++Reason: See Gore Necklace. Even in the case you cannot afford this necklace, I highly recommend against settling for anything lower. If you cannot get a +20, don’t bother with getting one. This necklace is popular among "asal nubs" ( Billposters who only want to get to Lv80 for the Asalraalaikum skill, the formula for this skill is Str/10*Mp+Atk-Target Def).

Peision Necklace

Stat/Attribute: Force/Fatigue Points (Fp)
Recommended Upgrade: None
+++Reason: This necklace should not be used under any circumstances. The only thinkable reason for this necklace is if you were going for the Fp record for the Ultimate FlyFF Record Book on

http://flyffworld.com

or setting the Fp record for your server’s record book.

Demol Earring

Stat/Attribute: Additional Damage ( factored into the damage equation as a multiplier )
Recommended Upgrade: +12
+++Reason: See Vigor Ring ( replace "ring" with "earring" )

Plug Earring

Stat/Attribute: Defense
Recommended Upgrade: +9
+++Reason: Plug Earring+9 is dropped from monsters known as Rockepellers. This creates a league of money farmers known as "plug farmers". This fact makes this particular earring upgrade stay noticeably cheaper compared to the Plug Earring+10

Speedo

Stat/Attribute: Block Rate
Recommended Upgrade: +3 (Max)
+++Reason: Speedo+1 adds 3% to block rate and Speedo+2 adds 6% to block rate. Neither of these are noticeable differences. This particular earring is a rare drop from Boss Monster Clockworks and costs potentially billions just for a pair.

Note: With the exception of Speedo ( and Mental Necklace if you got the recommended level), all rings can be upgraded beyond their recommended levels. Vigor Ring, Arek Ring, and Intelli Ring can be dropped as +15 and +18 in an extemely lucky Clockworks hunt ( Red Meteonkyer can only drop +18 ) and +14 and +16 Demol Earrings can also drop from Clockworks ( Red Meteonkyer can only drop +16 ). Jewels can also be upgraded with Moonstones. a Scroll of AProtect is used to protect the item from breaking beyond +3.

Use depending on build

One-vs-One

[Vigor(R)+9][Demol(E)+12][Gore(N)+3][Demol(E)+12][Vigor(R)+9]

Because of the fact that 1v1 fighters are more focused on killing faster to take less damage, Vigor Rings and Demol Earrings are a major help. You can also use Arek Rings to reduce the amount of strength needed so you can switch out to Vigors during PvP.

Strength Area of Effect

[Vigor(R)+9][Plug(E)+9][Gore(N)+3][Plug(E)+9][Vigor+9]

If you have enough defense against the monster you’re AoEing without the Plug Earrings, I would suggest switching out for Demol Earrings. This is a basic set up for almost any Strength AoE.

Intellect Area of Effect

][Intelli(R)+6][Plug(E)+9][Gore(N)+3][Plug(E)+9]][Intelli(R)+6]

If you have enough Defense against the monsters you’re fighting using a Flury/Wedge set, it is strongly recommended that you use it. Even if you’re only a few points off ( i.e. you’re taking 230 dmg per hit ) you should be fine with the quick killing speed of Flury/Wedge. If you still have enough defense with Flury/Wedge and without Plugs, go with Demol Earrings for maximum killing speed. Other then that, this is the basic set up for any Intellect AoE.

Cloaks + Cash Shop
These are probably the most optional things you can get. They don’t add a lot of stats, but you have absolutely nothing to lose but your money. Their blessings are always positive but capability is very limited and you only get 1 awakening per item.


Blessing of Goddess is the item you will use to add stats to your cloak/suits. Be warned, blessed items cannot be banked, traded, sold, or mailed. So think twice before using them. You can remove a blessing at [Jewel Manager] Peach


Scroll of Pet Awakening (Pick-Up Pets) is a specialized scroll used specifically for cash shop pets. Pick Up pets can be awakened repeatedly without having to remove them. Just like blessed cash shop clothes, they cannot be traded, banked, sold, or mailed when awakened. You can remove the awakening at the Pet Tamer in any town.

Useful Cloaks:

Gaia Cloak

Stats/Attributes: Sta+1 / Max Hp+65
Simple defense cloak. This is one of the most common cloaks available. With the recent event releasing thousands of these cloaks into the servers, they’re also very cheap and easy to find. The stats help anyone, but may be of little more help for AoE billposters than 1v1 Billposters.

School Event Gif
t

Stats/Attributes: Max Hp+100
Not as useful as the Gaia Cloak, doesn’t give defense or as much Hp. Just has a different pattern and not as common. But hey, you can find them in the Cash Shop for 2,000 gPotatoes.

Cloak of (Low)Strong / (Low)Accord / (Low)Quick / (Low)Wisdom

Stats/Attributes:
Low/Strong: Str +2 / Str +8
Low/Accord: Sta +1 & Int +1 / Sta +4 & Int +4
Low/Quick: Str +1 & Dex +1 / Str +4 & Dex +4
Low/Accord: Int +2 / Int +8
Not a lot of stats, and they have a high price tag. The low cloaks are easy to find but they’re probably easily outdone by the Gaia Cloak. 1v1 Billposters will find these useful. For AoE billposters, the Cloaks below will be of more use.

Country Flag / Star Sign / Taeguek Cloaks

Stats/Attributes: Speed+10% / Max Hp+100
Possibly one of the most useful cloak for AoE Billposters. While you may not think that, the 10% speed bonus itself can make a difference in collecting speed. Because of this speed bonus, it is potentially the most useful cloak for AoErs-even more useful than the mega rare cloaks listed below.

Dragon Cloak / Cloak of the Sea God

Stats/Attributes: All Stat +5 / All Stat +20
These cloaks are considered mega rares because they were never in any cloak boxes or cash shop. The Dragon Cloak is usually worth 5 billion or more just to purchase and the Cloak of the Sea God is a Lord-Only Cloak. 1v1 Billposters will find these of to be more use than the speed cloaks.

Guild Cloaks

Stats/Attributes: None.
These are cloaks that some guild leaders like to hand out. They’re worth 10k penya to make, but only the guild leader can make them. They disappear the moment you leave the guild. For looks only.

15 – 30

Congratulations on reaching your first, and probably most important, milestone to becoming a Billposter. No matter which type of Billposter you’re going to be, I highly recommend you kill Bangs until Lv18~20. If you’re going be Int AoE Billposter, fight Bangs until Lv20. If you’re going to be Str AoE/1v1, fight bangs until 18 then move onto Mutant Feferns in the Mars Mine ( marked by a purple square with some white wave things on the navigator ). At Lv20, AoE Assists should max Heap up immediately and start adding points to Burst Crack prerequisites. For 1v1 Assists, this action is debateable but many prefer to max it just to save a few hundred thousand penya on food ( at this level range, that is a lot of penya unless you’re funded ).


31 – 45

For the unfunded aspiring 1v1 Billposters, this is where some people complain that exp is "too low" because the monsters 6~7 level higher no long give you 1%+. If you think that exp is low, quit now and go play some quest based game like Luna Online. If you think that exp is still good or you can bare with it, then move on a start killing off some Dumb Bulls. Around this point, you will also consider getting a support assist or a leecher in an Advanced Contribution Party(Adv party/Contri Party/Adv Contri). The reason for this is that being a pair in an Adv Contri gives you a huge experience boost. This should put your exp back up to 1% per kill for a while at least.

For AoE Assists, it might be tempting to buy a Peision necklace because you still lack FP, but try not to. Peision Necklace is a necklace for grinding comfort. If you honestly think that small grinding comfort is better than your 190hp necklace, go ahead and use it I guess. I promise you this, it’ll either never sell or take forever to sell. You should AoE things near your level ( 2~3 levels away at best ) unless the spawn is dense like Dumb Bulls, I would recommend staying at Dumb Bulls until Lv39 then move to Captain Totemia until Lv41. Spawns are excellent in this level range ( except for card puppets ).

48 – 60

For those of you who think I made a typo, I didn’t. At Lv45, there is a quest commonly known as the Ivillis Dungeon Quest. This quest will take you from Lv45 to Lv48. If you are like most people and fought Pranksters for a good while, you can also turn your quest items in right this moment for a little extra experience. The exp is decreased (you’ll only get 17% because you turned it in a level late) but it’ll still do you some good. If you still haven’t fought the Steam Walkers mentioned in the section above, I would suggest you do it now because you only need 6 scripts and it will rewards you great exp for doing it. After you’re done with both quests, you should be at least 48 ( if you turned the Script Quest in at Lv44 or earlier ) or 49 ( if you turned in the script quest after the Ivillis Dungeon Quest ). After these quests are over, follow this paraphrased and revised advice:

    _aria_ wrote:What I normally do is ( I’ve made so many new characters I can actually say this) after the Ivillis Dungeon Quest, I go over to Steel Knights and fight there until I have enough quest items for the office quest. After I get all the quest items needed from one group of mobs, I go over to the next one and to the same. I keep doing this until Lv60. If you have an Advanced Contribution Party, the exp lines up with the quest requirement which should take you up to cranes.

For AoE Assists, follow the same quest pattern as 1v1 Assists. After the quests, go over to the Small Steam Walker spawn and get used to the environment. You will be AoEing these until Lv55. At Lv55, go over to the Captain Nutty Wheel/Captain Driller Spawn. When you reach Lv57, AoE Volts to Lv58/59. The Elderguards will take you to Lv60.

62 – 75

Welcome to Billposter. If you’re wondering why I skipped Lv60 and Lv61, refer back to the 15 ~ 30 section where you were to receive the Red Bang Quest Part I. When you get to Lv60, Red Bang Quest Part II opens up which takes you to Lv61. Also at this level, there’s a quest known as the Legendary Emerald Mantis. These quests put together will put you at around Lv61 79%. If you collected 45 Amperes from Volts back when you were an Assist, you’ll be at around Lv61 99.92 (exact number not given). When you kill one more Crane Machinery at that exp and level, you’ll get to Lv62.

You might be tempted to go over to Darkon 2 for the increased experienced rate, but it’s better to stay at Cranes until Lv65 or so. When you get to Lv65, you should head over to Carrierbombs or Greemong in Darkon 2. You will be leveling at Carrierbombs until Lv69/71. At Lv70, be sure to talk to the Darkon Mayor for the Clockworks Quest. At the end of this quest chain, you will be at Lv70 50% exp, a nice time to go over to Mushpoies in Darkon 3. If you do not know where Darkon 3 is, fly straight past Clocks (the monster you fought during the Clockworks Quest) and you will see a gate. Past the gate lies Darkon 3. Mushpoies reside in Cendil Region.

For AoE Billposters, you have two options: go for experience in the Fosaken Tower or go for drops in Darkon 2/3. If you do not have the required defense to hold your own against the Catsy/Harpy/Gullah, I would suggest Darkon 2/3 (Tower monsters have an increased attack rate. For pre-69 monsters, they will act as having more Hp as well). For the Low-60 billposters, you can also AoE Ivillis Dungeon’s Black Otems. Beware, players love in this place for the drop rate. Also, the Otems have a glitched where they "stick" to a certain player. If they are not killed off before the player goes too far, they will glitch and will not be available for killing until next maintenance.


76 – 90

In this level range, fewer people are found because of the fact that people think you need that new Historic Weapon, or in a 1v1 Billposter’s case, the Histoic Knuckle. If you’re one of the people who made it through the 62 ~ 75 range, this is where all the fun begins. If you’re a 1v1 Billposter, you’ll be going back to Darkon 1 KhipRa to find a dungeon known as the Dekane Mines. What makes this place so popular is that there is a small group of 12 Lv87 monsters known as Pink Roach. Don’t be scared if you’re only Lv76, you should be able to survive just fine with Stonehand. The scariest fact about this room is that about 2/3 of the monsters here are aggressive. They spawn in the giant bunches of pink eggs so it’s easy to tell where they are coming from. Some areas are capable of sticking three or more aggresive monsters on you. While these facts may scare you off, here’s what makes it all worth it: The exp is double compared to their outside counterpart Antiquery and almost the same as a Lv94 monster Gongury.

For AoE Billposters, this is usually the time you start going to Azria. The colossal spawns, the 20% extra experience, and the high drop rate make a trip here well worth it. The monster’s level determines its element to match their Darkon 3 counterpart (i.e. Watangka(Lv85) are water. Augu(Lv85) are water as well). If you cannot afford a ticket, or do not think the trip will be worth it, you can go to the Forsaken Tower in Flarine. If you go into the tower, you will have to pay a small fee of 30k/50. Floor B2 contains monster levels from 74 ~ 84 and floor B3 contains monster levels from 86 ~ 96. Beware, the monsters in here hit noticeably harder than Darkon/Azria monsters. The drop rate here is very low as well. There are plenty of monsters in here and is usually deserted.

91 – 105

Around this level, both 1v1 and AoE Billposters are recommended to level in Azria. You’ll find quest items for the Office Quests to be difficult to find because of the lack of players looking for them in Darkon 3. If you just became broke buying that new Angel Glove or upgrading your equips and cannot afford an Azria Ticket, go over to Darkon 3 and fight the monsters there for thei quest items. With enough patience to sell, you’re find that some players are willing to pay a few hundred thousand penya due to their rarity. you don’t even have to fight for long to get the quest items which will fund you next ticket. Once you’re actually in Azria, you should AoE Mutant Augu until you get to Lv92. The pattern for leveling in Azria is to stay at one monster until you’re one level above them. There are only two exceptions to this rule, but the only one that applies to this level range is that you shouldn’t go to Mammoths until you have your Billst/Billporon Set. A +3 set will suffice, but this is the last set for some people( there is some debate to whether the Lv120 Grim Set is worth getting or the stats would be inferior to the block rate from the Billst/Billporon sets. ) so consider upgrading to at least +8 and pierce for 4/4.

For 1v1 Billposters, you should have just came out of the Pink Roach room and back out in the sunshine. Your first target should be Ghost of Forgotten Prince. I know you’re going to miss your precious blue glows from water upgrades which went so well with your Historic Knuckle, but now you’ll have to trade it for earth upgrades. It may feel like a big long of a wait, but you’ll be slaughtering these Princes until you’re Lv93. The general pattern for Azria’s 1v1 fighters is to stay at one monster until the next mob is 10 levels higher than you. Some 1v1s however, have been spotted fighting the Lv109 Mammoths even after Lv105 because of the high block/evasion rate, low drop rate, and no element from the Cannibal Mammoths.

106 – 120

At this point, Azria’s still the best location to level at on your grind to 120. The number of mobs, high density, and experience rates make it a decent place to level at. After 115, Cannibal Mammoths still provide decent experience, but the lack of elementing on these might prove difficult for getting damage and increasing your defense.

After around 115, the Tower seems like a better place to level at – mobs are still dense enough and exp is slightly better than what you can expect to get from Cannis. Bear in mind though, as an AOEr, the mobs in the tower tend to hit considerably harder than in Azria, so if you’re used to the comfort there, you’ll want to consider shelling out for slightly better gear in tankability, especially at Asuras & Captain Asuras, which run faster than regular mobs and also hit extremely hard.

Alternatively, you have the desert and volcane to level in. One of the features of the mobs in the desert, aka Deadwalderness on the Darkon 3 map, is that the mobs there have what’s called rage mode. At low HP, these mobs tend to hit and also crit extremely hard. While Asuras merely hit hard constantly, these only start hitting harder at low HP. For a 1v1 BP, the desert doesn’t pose much of a threat due to stunlock, but may pose a threat to AOE built BPs without the necessary defense.

Note: If you’re reading my notes, this is aimed at 105+ players. This also assumes no CS/link attack is involved. -zomgcookies

Knights
Ideally, trying a sonichand on knights isn’t recommended given their HP past 105 and chances are you won’t come close to knocking out a chunk of their HP like that. As a 1v1 BP without any asal gear, stunlocking them with some decent crits would be the best way to get past them. If you intend on asalling, you’ll want MP gear as opposed to casting gear. Be prepared to swap to HP gear if the knight chooses to use sneaker/guillotine, because oftentimes that guillotine isn’t capable of bypassing prevention. The sneaker/guillotine combo is pretty deadly for a BP, considering the long range, which makes BPs vulnerable. However, the damage shouldn’t be enough to bypass prevention, a plus for AOE BPs of either type.

Blades
Sonic+asal. If you can get that stun in before they’ll crit you, it’ll grant you a few seconds to asal them. Blades, especially full str builds are vulnerable to you if you’re in a decently upgraded Billst/Billporon set, which I’d recommend wearing if you intend on 1v1ing against one. The blocks from there could save you from high end crits that 105+ blades are capable of doing.

Alternatively, melee is a possible solution to pvping against them, but bear in mind, the damage comparison between your crits and a blade’s crits are enough to make you emo. 1v1/Str AOE BPs have the potential to sonichand a blade to death, as many levelling built blades lack HP. Those in a Blain/Virain set – the equivalent of your Billst/Billporon set – will obviously be hardly to kill off and asal would be preferable in that situation.

Jesters
-Yo-Yo
Make sure you have enough HP to tank the nasty crits of them, or their HoP. Most YJ’s can do a HoP between 5k and 10k. If you got Prevention, hope that it will trigger before it’s to late or be quick enough to food/pill.

Once they are out of DI, you can Asal them or Sonic them. Don’t try to melee them, most of them got a decent/good block rate so that they can deal enough dmg to you before you do it to them.

If you want to attack them while they are still in DI, try to see if you can find the YJ (with a pet, balloon, see him/her fooding, etc.) and then use Bgvur Tialbold do deal some dmg. With some luck, you can hit the YJ and perhaps even kill it.

-Bow

Same goes for BJ, although they are ranged and you even have to react faster sometimes. They tend to hit in groups or at the exact place of another player so that it’s harder to be targetted.

Rangers
If they silent – sonichand them until silence wears off and then asal. Don’t bother with melee – their blocking’s pretty straightforward for melee hits to be useless. Generally most rangers won’t have the HP to stand a few sonics anyway, so try those with a 1v1/str AOE build. Sonic+Int AOE and/or asal works as well.

Psykeepers
You need to be as fast as you can. Sonic or Asal, if you are to slow, they can Satan you and slowly kill you. Another method is that they just kill you with their high Spirit bombs, which can easily goes from 3k till 8k+.

Elementors
Elementors tend to have low HP in contrast to their high damage – that means if you can get to them through melee hits, stunlock, sonic before they WF you to death, by all means, go ahead. Generally, you won’t need your uber high asal to take down Elementors, they have the potential to get decent HP but at the cost of decent damage, so save your MP on a better target.

Billposters
Pre-80? Stunlock them. Post 80, just about everyone starts gearing up for an asal fest. At this point you can go any way possible. If you’re into asal, you’re probably going to run into another BP, which’ll turn into an DMMT fest with both of you trying to outcast each other where neither of you can tank asal anyway. If they’re in a Billst, don’t bother with melee – even full str/aoe builds will have a decent block in that set, rendering your melee hits (if you’re past 105) useless, especially considering if you don’t stunlock them, they’ll sonic/asal you back. Either a straightout asal works in this situation, or stunlock with melee or sonichand and then asal.

Ringmasters
If the Ringmasters in your arena are the sketchy high sta Merkaba builds, use them as a punching bag, watch them rage at you and bring in their level 80 BP to annoy you, at which point you re-read the tactics on BP asal fests.

One-vs-One

Buffs

Haste
Effect At Max: 25% Additional Attack Speed.
Prerequisites: Quick Step(3) / Heal(3)
Seconds Per Int: 2.5
Base timer at Max: 8Mins 20Secs

Accuracy
Effect At Max: 20% Additional Hit Rate
Prerequisites: Beef Up(4) / Heap Up(4) / Mental Sign(4) / Heal (3)
Seconds Per Int: 2
Base timer at Max: 5Minutes.

Cannonball
Effect At Max: 20 Additional Dex
Prerequisites: Cat’s Reflex(4) / Haste(4) / Quick Step(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Heap Up
Effect At Max: 40 Additional Sta
Prerequisites: Mental Sign(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Beef Up
Effect At Max: 20 Additional Str
Prerequisites: Heap Up(4) / Mental Sign(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Stonehand(lv19)
Effect At Max: 12.5% Chance to stun per hit.
Prerequisites: Straight Punch(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 8Seconds

Asmodeus
Effect At Max: Knuckle Power+80
Prerequisites: None
Seconds Per Int: 2
Base timer at Max: unknown


Optional:

Quick Step
Effect At Max: 30% Additional Movement Speed
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 10Minutes

Mental Sign
Effect At Max: 20 Additional Int
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Cat’s Reflex
Effect At Max: 12% Additional Block Rate
Prerequisites: Haste(4) / Quick Step(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Patience
Effect At Max: 210 Additional Hp
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Attacking Skills

None. However, some players may suggest getting at least a Lv1 Belial Smashing for Giant Hunting (see below).

Belial Smashing
Effect At Max: Maximum Damage from using this skill / Goes through target
Prerequisites: Power Fist(5) / Burst Crack(4) / Stonehand(4) / Straight Punch(4) / Heal(3)
Damage Per Str: unknown
Base damage at Max Varies by Level

Intellect Area of Effect

Buffs

Mental Sign
Effect At Max: 20 Additional Int
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Cat’s Reflex
Effect At Max: 12% Additional Block Rate
Prerequisites: Haste(4) / Quick Step(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Cannonball
Effect At Max: 20 Additional Dex
Prerequisites: Cat’s Reflex(4) / Haste(4) / Quick Step(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Heap Up
Effect At Max: 40 Additional Sta
Prerequisites: Mental Sign(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Asmodeus
Effect At Max: Knuckle Power+80
Prerequisites: None
Seconds Per Int: 2
Base timer at Max: unknown

Below Max:

Stonehand(lv19)
Effect At Max: 12.5% Chance to stun per hit.
Prerequisites: Straight Punch(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 8Seconds

Prevention(Lv18)
Effect At Max: 100% Hp Recovery when triggered ( buffs wears off after it triggers )
Prerequisites: Circle Healing(4) / Ressurection(4) / Patience(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: unknown

Optional:

Haste
Effect At Max: 25% Additional Attack Speed.
Prerequisites: Quick Step(3) / Heal(3)
Seconds Per Int: 2.5
Base timer at Max: 8Mins 20Secs

Quick Step
Effect At Max: 30% Additional Movement Speed
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 10Minutes

Patience
Effect At Max: 210 Additional Hp
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Attacking Skills

Bgvur Tialbold
Effect At Max: Maximum damage from skill / Quick 360 angle casting from action slot.
Prerequisites: Baraqijal Esna(5) / Asmodeus(3)
Damage Per Int: unknown
Base Damage at Max: Varies by level

Strength Area of Effect

Buffs

Cat’s Reflex
Effect At Max: 12% Additional Block Rate
Prerequisites: Haste(4) / Quick Step(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Cannonball
Effect At Max: 20 Additional Dex
Prerequisites: Cat’s Reflex(4) / Haste(4) / Quick Step(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Heap Up
Effect At Max: 40 Additional Sta
Prerequisites: Mental Sign(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Beef Up
Effect At Max: 20 Additional Str
Prerequisites: Heap Up(4) / Mental Sign(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Asmodeus
Effect At Max: Knuckle Power+80
Prerequisites: None
Seconds Per Int: 2
Base timer at Max: unknown

Below Max:

Stonehand(lv19)
Effect At Max: 12.5% Chance to stun per hit.
Prerequisites: Straight Punch(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: 8Seconds

Prevention(Lv18)
Effect At Max: 100% Hp Recovery when triggered ( buffs wears off after it triggers )
Prerequisites: Circle Healing(4) / Ressurection(4) / Patience(4) / Heal(3)
Seconds Per Int: 2
Base timer at Max: unknown

Optional:

Haste
Effect At Max: 25% Additional Attack Speed.
Prerequisites: Quick Step(3) / Heal(3)
Seconds Per Int: 2.5
Base timer at Max: 8Mins 20Secs

Quick Step
Effect At Max: 30% Additional Movement Speed
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 10Minutes

Patience
Effect At Max: 210 Additional Hp
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Mental Sign
Effect At Max: 20 Additional Int
Prerequisites: Heal(3)
Seconds Per Int: 2
Base timer at Max: 5Minutes

Attacking Skills*

Burst Crack(Lv19)
Effect At Max: Highest Damage from this skill
Prerequisites: Stonehand(4) / Straight Punch(4) / Heal(3)
Damage Per Str: unknown
Base Damage at Max: Varies by Level

*We acknowledge that there is a Lv70 AoE skill known as Piercing Serpent, but by the time you actually have the skill, you have enough strength for a maxed Burst Crack to be stronger. Piercing Serpent has a higher base attack rate compared to Burst Crack, but Burst Crack gets more attack power per strength.

***The order of skill maxing is debateable.

Hot Keys

1v1

Strength AoE

Intellect AoE


There is no perfect hotkey set up. I personally tried using multiple rows, found it annoying, went back to one row. This particular row is used in gathering, aoe, and the occasional fail pvp. Those of you wondering where my pills, stone/asmo are, they’re on the set of keys to the left of the hotkeys. I found swapping rows too much of a hassle for me, especially with the amount of useless stuff I use to AOE with. Gather, swap to stick for prev if needed. Stick and knuckle are self explanatory. Stonehand and asmo are to the right of this, cast those, F5, link, ref, meat salads. I generally don’t use pills when AOEing simply because I found I haven’t gotten to a point where I need them, at least at small Asuras – heal rain and meat salads are all I’ve relied on, except during the occasional lag fest that I encounter.
Giant Hunting(GH, Gianting, GHunting)

Pros and Cons of Each Build

One-vs-One
Pro
Con

Intellect Area of Effect
Pro

Fastest casting AoE in the game, which works with stonehand and decrease in magic motion time bonuses.

Bgvur Tialbold gets more damage per int than Burst Crack and Piercing Serpent get per str point.

Bgvur Tialbold is learned at Lv70, but an Int build can FS to that level by putting all the int they’ll plan to have at 70 asap, then working on sta later. This results in leveling faster to Billposter.

Bgvur works in a circle area around the caster, and doesn’t require a target, meaning you don’t have to retarget if your locked mob dies early. Link attack gets it’s effect from being locked, though, so the attribute is double-edged if you refuse to retarget.

More int means longer buff timers, so the buffs you give yourself to cover the gaps in your FS’s skillset won’t need to be rebuffed so often. It also does wonders for Stonehand and Prevention.
Con
-MUCH worse at gianting and PvP.*

*Can be on par or better depending on equips/PvP talent

Strength Area of Effect
Pro

Starts AoEing at Lv28, with the earliest AoE skill, and easy mobs. So they can level fast from the start without having to skill spam 1vs1 to Lv65 like other classes.

Can PvP well, As well as giant hunt to *some* effect.
Con

If you use buffs to cover your FS’s skillset gaps, then you’ll be rebuffing them every six minutes. And Stonehand is about long enough for one mob, two if you have int awakenings, maxed mental sign, and/or quick gathering skills

Speed Breaks, Level-by-Level
What is a speed break?

A speed break is a small burst of attack speed when you reach a certain amount of Dexterity. You can basically call these "check points" for your attack speed. When you reach these "check points" you receive around 4~5% additional attack speed. There are other points where you receive .5/.25 attack speed, but speed breaks are the only ones that you’ll notice when you normally go out to level. These really only help 1v1 fighters, but an AoE might find it to be of some use during gianting sessions.


Credits go to milly.