Please critique my choices! I’d love to discuss.
Soldier summary: Great for damage, really outclasses the others. Ideal comps will probably run 2-3 of these.
|1||Centurion||9% Vuln stacks from Kneecapper, War Cry. Kneecapper alone, after 5 shots, you’ve effectively reduced the enemy HP by 1/3.|
|2||Urban Assault||Has Kneecapper. No War Cry, however has a +50 ROF trait of her own, as well as +reload and -recoil. Grenades leave behind a DoT field. Great 2nd choice, after a Centurion or two.|
|3||Shock Trooper||Has Kneecapper. Best AoE of all the above. If it’s little guys running you over, this would be a good addition. 15s cooldown on Shockwave (from 30s), and reduced Energy cost, let him spam that forever.|
|4||Commando||Has Kneecapper. Missing War Cry however. Unique trait gives +3 Grenade count which is… fine.|
|5||Special Forces||Very strong War Cry, unique Trait for 60s cooldown (from 90s), +5s duration (15s total), +65% personal damage (does this stack with the +50% for teammates?). So she alone has 25% uptime on it. Weird character, in taht she has the personal +24% assault damage for herself, but is War Cry focused.|
|6||Rescue Trooper||Really basic and rounded, doesn’t excel at anything.|
|7/8||Survivalist||Hella tanky, buuuut only when using ranged weapons. Depends how useful/needed that is late game.|
|7/8||Warlord||War Cry + Going Commando focused. However missing Lingering Pain AND Kneecapper, so kinda questionable.|
|9||Support Specialist||War Cry, no Kneecapper. Depends on if “Spoils of War” (25% chance to get ammo back during War Cry) keeps ammo in your magazine or if it just puts it in inventory. Either way, he’s very focused on not running out of ammo/weapons which is… meaningless? Good character for conserving materials I guess?|
Constructor summary: Basically Constructors are good at either BASE stuff, or in-your-face Melee. Maybe will run 1 in built team comps.
|1||Power BASE||+4 tile total BASE connectivity. Definitely has the biggest BASE area, with 18% damage reduction for affected tiles. 5% regen/10s and increased Reflect damage. Gives unique Support Bonus of 5% regen/10s, only to Constructor main hero.|
|2||BASE||18% Damage Reduction for BASE, and +15% HP for affected. Has Bull Rush traits for +Length and +CC, which are good on their own.|
|3||Tank||Melee Character with massive +dmg for Blunt. +25% damage, +20% crit, and +70% crit damage for hammers. Depends if Melee is viable late game, but still… probably better off with a Soldier.|
|4||Controller||Very Decoy focused. CD reduction and +duration give her 1/3 uptime on it. Depends if the Decoy can survive the enemy attacks.|
|5||Electro-Pulse||AoE Melee character with her lvl 30 perk, but she doesn’t have any survivability traits. Iffy.|
|bad||Plasma Sentinel||Decoy/Plasma mish mash.|
|bad||Kinetic Guardian||Weird melee, mish mash.|
|bad||Hottfixer||Has a +2 BASE, +20% repair rate, and reduced Repair Costs. Meh. Good at what he does, but do you really want your stuff taking damage? Just be a soldier and kill em.|
|bad||Plasma Shielder||Fast runner, weird melee skills. Has +speed/+crit inside any BASE, but no +Range on the BASE, which makes a weird combo.|
Outlander summary: Literally never play one for damage sake. Farm with #1 or #2, use #5 to run around and find objective stuff, but for damage? nah.
|1||Pathfinder||Best MATERIAL farmer, no damage traits. Not quite as fast as the Recon Scout, but gets back more resources from the Loot Llama.|
|1||Recon Scout||Best chest farmer, that’s about it. can store 3 Shock Tower charges but has no buffs for it.|
|3||Ranger||Huge pistol spec. +24% dmg, +70% crit dmg, +20% crit chance. Best damage spec of the Outlanders, but… just be a Soldier.|
|4||Enforcer||TEDDY boost. -30% move/aspd from TEDDY. Depends on how many TEDDY’s you can find/use effectively.|
|5||Vanguard||Very very fast, but has no chest vision. Any missions where you need to run around the map, sure. Past that eh. He does have a +15% damage taken debuff on a 13s cooldown. Still, +15% taken compared to the +45% from Soldiers feels weak.|
|5||Striker||Punch focused spec, meh. Just play Soldier.|
|7||Shock Spec||Shock tower focused. Very high AoE from it, also has +charges on the blink skill. Same issue, how many Charges?|
|8||Trailblaster||Lightning Tower/TEDDY focused. Same issue as Enforcer, how many Charges can you really find around the map?|
|8||Trailblazer||Weird Shock/TEDDY mix once again. +Speed while on player built Floors is interesting, but nothing would need that. Also has it as a Squad Support trait.|
Ninja summary: Probably the best consistent CC exists here, either in Dim Mak for AoE, or Brawler for Single Target. 50% uptime on AoE Slow, or on a Stun.
|1||Dim Mak||50% uptime on Smoke Bomb (20s CD from SIXTY!), with -30% movement speed. Only use really. Depends if Smoke Bomb damage is ever enough to make up for lack of other damage traits, which is… unlikely? Definitely can be useful if you need lots of Slow.|
|2||Brawler||Crescent Kick gives a +40% damage taken debuff. 6s (10s base) CD, 4s duration, have to be in melee range, also comes with 3 second Stun, all for 15 energy. Assassination is a great +dmg trait for big targets, and has +3% crit (chance? damage?). Lots of stacking damage boosts, some applying for the team.|
|3||Poisoner||Has repeatable CC, dealing -30% speed for 3s on Crits. Can give this as a support buff as well. Could be a good Support for a melee Constructor? Has up to +35% crit chance for herself, which combos well.|
|4||Shuriken Master||Shurikens, can throw 7 Shuriken every 3 seconds that pierce. Could definitely be good for Hordes, but unfortunately that’s all she does.|
|5||Skirmisher||Excellent Dragon Slash traits. 10s cooldown, leaves behind a 3s trail that 30% slows. Good for repeatable CC, but meh elsewhere.|
|6||Assassin||More damage focused version of Poisoner, with less +crit chance. Depends if you NEED the CC from Poisoner or not.|
|7||Fleetfoot||Has same -30% move speed as Skirmisher, but with move speed traits instead of +damage. Can get up to +27% movement speed on his own, and has cheap double jump.|
|8||Dragon||Very focused on Dragon Slashing. 30% damage reduction and can jump more often after use. No cooldown reduction on Dragon Slash, so likely not good enough.|
|9||Stonefoot||CC focused but all with long cooldowns. Garbo.|