The Division 2 is an addictive, highly rewarding experience. Bugs exist, but overall it’s a highly polished experience.
Most people play loot-driven games like The Division 2 for the endgame content. That’s understandable, as it features the best gear and the most difficult challenges. But I can still wholeheartedly recommend The Division 2 if you have zero interest in the endgame. That’s because Ubisoft has made the grind far more enjoyable and varied this time around.
Rather than placing each mission in nondescript buildings with no core identity, Ubisoft has made each level its own vibrant set piece completely unique to the rest of the game. In one mission, you explore the American History Museum, filled with interesting exhibits that we won’t spoil here. In another mission, you’re off to the Space Administration HQ before trekking over to the Lincoln Memorial to shoot baddies inside a museum dedicated to the monumental president.
Each of the story missions uses its environments to tweak the core gameplay loop just enough to get you to think on the fly. For example, in the aerospace museum, I entered a planetarium. But I initially didn’t have time to admire the constellations moving around the top of the darkened room. My enemies had taken position in a blown out opening in the dome above, and with the ceiling moving, their visibility and position constantly changed.
Getting a good read on them required me to move strategically from my position below, all the while monitoring additional threats on my level.