But for all the glorious settings, and genuinely stunning open world (if you can call a post-pandemic wasteland of a city pretty), it’s a bit of a shame that the plot is such a disappointment. Aside from taking back control of the city and various interactions with some side characters, there isn’t really much of a story to speak of at all. For a game whose marketing paints its political commentary as its main draw, and a city that’s been ravaged both by disease as well as rioting and combat, none of its backstory is ever explored properly. It manages to weave a line where it says absolutely nothing of politics, despite a mission where you fight through a museum exhibit on the Vietnam War, or have to go and rescue the Declaration of Independence.

There are some interesting statements in the comms you can find and in some of the things you’ll find littered about the world, but The Division 2%u2019s story is obviously trying to play it safe. And in the end it fails to resonate. It basically ends up being a game about who’s got the best guns and gear.

That’s pretty much the only thing holding back The Division 2 from being a full-marks game, because in terms of everything else it has to offer, it’s ticking every box – particularly when it comes to the endgame. You’re not prepared for the changes to the map in the endgame but trust me, they’re worth the wait and basically reset everything. Thanks, I literally just made everything green again, but OKAY. The new foes really don’t care about your feelings either; they’re armed to the teeth and basically weaponised Boston Dynamics’ dog robots, and quickly take back all of DC to the point that new invaded versions of the main story missions start appearing on the map.