Need some extra dust to craft Ragnaros RIGHT NOW? Want to know which cards can be safely disenchanted into dust because you’ll never ever (ever) use them? You’ve come to the right place.

Legendaries

  • Millhouse Manastorm
    This card will probably lose you the game when you play it.
  • Tinkmaster Overspark
    Totally random and unpredictable.
    Received a comment that Tinkmaster can be used against a stealthed Gadgetzan Auctioneer but that is his only use in a very specific situation. You need to be playing against a rogue, and the rogue needs to set up a stealthed auctioneer with no other minion (yours or his) on the board at all. This extremely situational use just isn’t worth a card slot in my opinion.

Other Neutral Cards

  • Wisp
    A plain vanilla 1/1 minion that has near zero impact on the game when played.
  • Bloodsail Corsair
    Acidic Swamp Ooze is better.
  • Angry Chicken
    No practical way to make use of the enrage.
  • Young Dragonhawk
    Always dies before its windfury can be used.
  • Thrallmar Farseer
    Always dies before its windfury can be used.
  • Fen Creeper
    Sen’jin Shieldmasta is better.
  • Priestess of Elune
    Stats and ability are too weak for the mana cost.
  • Windfury Harpy
    Always dies before its windfury can be used.

Paladin

  • Eye for an Eye
    Extremely likely to only do 1 damage to your opponent.
  • Holy Wrath
    Wildly unpredictable.

Rogue

  • Headcrack
    Mana cost is too high, 3 mana to deal 2 damage to the player.

Shaman

  • Dust Devil
    Always dies before its windfury can be used.
  • Far Sight
    Not useful most of the time, could end up doing nothing.
  • Excess Doomhammer (You only need 1)
    Takes at least 4 turns to utilise fully, unlikely to use more than 1 in any match.

Warlock

  • Felguard
    Cost (destroys one of your mana crystals) is too high for the stats. It is has identical stats to a Sen’jin Shieldmasta so that would be a better card to use.
  • Pit Lord (Under review, could be useful with Naxxramas cards)
    Cost (deals 5 damage to you) is too high for the stats.
  • Summoning Portal
    Usually ends up doing nothing.
  • Twisting Nether (Under review, could be useful with Naxxramas cards)
    Mana cost is too high.

Warrior

  • Excess Gorehowl (You only need 1)
    Takes too many turns to utilise fully, unlikely to use more than 1 in any match.


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