Welcome to Insurgency: Sandstorm. Today we are going to look at the Demolitions Class. I will show you everything that you need to know so that you start blowing shit up. As a demolitions unit you can help a team in many ways. You can destroy objectives in certain game modes to help your team win the game. In the previous Insurgency title this was virtually required since players really needed to throw or shoot explosives at a cache to destroy it. In Sandstorm, caches can now be rigged to explode by any member of the team. You might think that it will render the demolitions class obsolete but it really doesn’t. Pressing and holding F to rig a cache and receive a detonator takes time. A person can get shot while he is busy doing this so it is not the ideal solution.
You have access to all kinds of explosives that can destroy an objective almost instantly. Fuel trucks can be destroyed with a rocket fired from a very safe distance. C4s or IEDs can simply be thrown into a room with a destructible objective and then detonated. This will allow you to complete the objective without even exposing yourself to enemy gunfire. You are not limited to destroying objectives as a Demolitions unit.
You can also destroy vehicles very quickly. It’s very risky to point your gun at an enemy firing a mounted machine gun from behind a truck unless you’re a sniper firing from really long range. A demolitions unit can simply destroy the vehicle and the enemies around it with one well-placed RPG. It’s much quicker and it is admittedly very satisfying to pull off. Use the lean function to properly align your RPG for a good shot.
It not only helps you limit your exposure but it can also help you make a precise shot. You won’t be able to bring many rockets with you, so use the lean functions to make your shots count. You are your team’s best hope for survival when the enemy commander calls in a helicopter. Choppers can be destroyed using rockets that only the demolition class has access to. Without you, the rest of the team are forced to take cover and they will have a hard time stopping the enemy from completing objectives. Always save at least one rocket for you to shoot at the enemy helicopter when it appears. You can always use your explosives to kill people. Aside from the usual frag grenades, C4 can be strategically planted near entrances or objective. Just make sure you are a very safe distance away.
C4s and IEDs have very big blast zones and you could kill yourself if you are not careful. Mines can be planted on a road to stop enemies from driving along it, and they can be shot to prematurely detonate them. Incendiary grenades can be thrown into rooms or narrow areas to flush enemies outside of it. Even after the fires disappear the lingering heat is still very lethal. The hardest part about playing the demolitions class is creating a good loadout for it.
The explosives that are exclusive to the Demolitions class have high supply point costs and very heavy. Other classes like the Marksman and the Rifleman have plenty of room to customize their primary weapon exactly the way they want them to be. You have to balance things out. The AKM and M16A4 are great weapons for the Demolitions Class. These 2 weapons are well-rounded assault rifles that can be customized for just about any situation. It’s important for the Demolitions Unit to learn to control his weapon using cheap attachments. Even if you decide to go for higher cost weapons like the G36K or the M4A1, it will be much easier to optimize your loadout if you are capable of winning firefights without spending too many supply points for weapon attachments. The points you save can then be spent on things like armour, carriers, pistols and, of course, more explosives. Here’s an example of a loadout for the Demolitions class. For the primary weapon we will pick a 3 cost assault rifle.
The AKM will do nicely. We will equip an OKP-7 sight for 1 supply point to acquire targets easily. To significantly reduce the recoil of the weapon, we will attach a foregrip for 3 supply points. We will pay 1 supply point to equip a light carrier so that we can have more ammunition and grenades. We will pay 1 supply point for light armour just so we don’t die too quickly. An RPG-7 costs 4 supply points and it is a rocket launcher that can be fired twice. Frag grenades cost 2 supply points, which we can use to flush enemies out of rooms. In case our enemies use chemical smoke, we will equip a gas mask since it is freely available. All of these things make a fairly decent loadout for 15 supply points. Now let’s see what that loadout would look like if we know how to control the AKM without a foregrip. We now have 3 extra points to spend on our loadout, and we have many options to choose from.
Extended magazines will allow us to stay in the fight longer for just 2 supply points. We can replace our frag grenades for IEDs by paying just 1 extra supply point. An upgrade from light to heavy armour will cost 2 extra supply points. If you are carrying multiple explosive then it might be tricky to immediately swap to your second explosive. There is a trick that will make your life easier, if you double tap the button that you assigned to select your explosive then you will instantly select the second explosive. This will save you a lot of time. Let me know in the comments what you think about the demolitions class. And by the way guys the youtube likes and shares are very helpful to me.
If you think that this video is worthy, would you mind taking a moment to like and share video. If you haven’t done so already, then make sure to subscribe. This was FOG of GAMING, thanks for watching and I will see you in Sandstorm. . Let me know in the comments what you think about the demolitions class. And by the way guys the youtube likes and shares are very helpful to me. If you think that this video is worthy, would you mind taking a moment to like and share video. If you haven’t done so already, then make sure to subscribe. This was FOG of GAMING, thanks for watching and I will see you in Sandstorm. By the way guys the youtube likes and comments are very helpful to me. If you think that this video is worthy, would you mind taking a moment to like and post a comment on this video. If you haven’t done so already, then make sure to subscribe. This was FOG of GAMING, thanks for watching and I will see you in Sandstorm.
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