ShadowMage

Introduction

Hello guys, I’m ManiNeko from EU and currently have around 2.4M CR on my main (a ShadowMage), I still need to evolve my Dusk set, so currently I’m still using Vindon, chest, leg, glove But this will change in the near future. I’m not a PvP player so I will not cover that part in my guide. For that, you guys need to go to someone else (sorry :C).
I will give a short description first of all skills, max levels and max damage and my opinion about those skills. If you guys have any questions regarding that feel free to post something or sent a PM.
Shadow Mage is a DPS class, meaning lots of skills in a short time. They generally have low cooldowns and barely any burst skills (Except for Specter >w<). Attack speed is important, but currently, I have 150% attack speed (animation of the skills are 1.5 times faster than normal) and I feel that is enough (for now). Shadow Mage has 2 skill types, with the idea that Alteo (the shadow) works together with you the gunmage. That means you can use 1 shadow skill and 1 gun skill at the same time, but not 2 gun/shadow skills. This is very important since your DPS lies in the fact that you can use two skills at the same time (similar to Wolf Guardians wolf skills and her own lightning skills).
Since Shadow Mage barely have any casting skills (the skills are instant), you can fly through the stages and basically move from portal A to portal B constantly while using skills. The down part of this class is that they do not have any burst skills (except for Specter 105s cooldown). Which make it harder to stages like ST solo (not that it is impossible), since they require burst skills (example sword). I’m faster than most classes since I can jump pretty fast from one monster to the other thanks to Shadowbolt (see skill info). They are wanted in parties because of Wraith Strike which is the ultimate party buff :3 (see skill info). This character requires a lot of practice to master, since you need to get used to the fact that you are using two skills at the same time and not 1 after the other. Also compared to most other classes, Shadowmage is hard to handle since you need to react fast to fluently go from 1 skill to the other. Overall I really like Shadow Mage since they are fast and flashy ^-^


.
Before we start please set your control mode (escp->Control Settings) into advanced mode. While this sound weird for most other classes, since your skills will now be casted in the direction your character is facing. Some of Shadow Mage skills already do this by default (even if you have FPS mode on), so better learn it for all skills instead of getting surprises. I myself was already used to this thanks to Lunia (Allms previous game) and Dragon Nest. So it didn’t change much for me, but it will probably require some practice for the people that are not familiar with this. However, the good part about this mode is that even when you know where your enemy is you do not have to face it to attack 😉.

.
.

Mage skills

Ice Needle
Throws an ice needle ahead (with Frost mage you can charge this skill to double the damage). It’s useless for Shadow Mage since it’s ice element.
Maximum hits: 1
Cost: 2 SP per level
Cooldown: 2 seconds
Level used: 0
Max Level: 23 (46 sp)
Max Level damage: 2.154%
.
.
Meteor Strike
Calls down a meteor to strike the designated area. (Warp Mage have a pull effect on this skill). It’s useless for Shadow Mage since it’s fire element.
Maximum hits: 2
Cost: 2 sp per level
Cooldown: 6 seconds
Level used: 0
Max Level: 23 (46 sp)
Max Level Damage: 6.370%
.
.
Frost Blast
Launches a blast of frost straight ahead (keep the button pressed!). It’s not useful for a Shadow Mage since it’s Ice element.
Maximum hits: 10
Cost: 3 sp
Cooldown: 10 seconds
Level used: 0
Max Level: 23 (69 SP)
Max Level Damage: 10.990%
.
.
Time Bomb
Implant a time bomb in a target, which will detonate after counting down (3 seconds). It’s useless for a Shadow Mage since it has fire element. But it’s a rather fun skill to use. Since it doesn’t only hit the mob you have targeted but also the mobs around you. However, I didn’t level this skill.
Maximum hits: 1
Cost: 2 sp
Cooldown: 6 seconds
Level used: 0
Max Level: 23 (46)
Max Level Damage: 6.465%
.
.

Shadow Mage Class Skills

Dark Proxy (Passive)
Shadow Magic flows through you. Basically, your basic attacks change to shadowy melee attacks (Alteo slapping skills). Also, Upshot and Shadow Vortex change in skill. You automatically have this skill at level one which is also maxed level.
.
.
Shadow Smash (Shadow)
Unlike before the patch this skill is a lot stronger and I have it maxed now. Previously it was that it does gather the mob and slam the group on the ground. Now when you right click shadowy thorns move out of you and target the closest monster.
Maximum hits: 2
Cost: 1 sp
Cooldown: 8 seconds
Level used: 24
Max Level: 24 (24 SP)
Max Level Damage: 9.232 (improved by roughly 400%).

Umbric Double (Passive)
This skill is rather confusing if you don’t understand how to stack this skill properly. It has a rather short buff duration, but when you know how to use it properly it can increase your damage by a lot. You gain a stack when you hit the mob with a shadow-skill (that has darkness as an element). The skill upshot is the easiest to use for that since it has 2 skills in one (First hit is a gun skill the second a shadow skill). So, if you hit this skill 2 times, you instantly gain a stack.
While you use a shadow skill to gain a stack, you will increase the damage of your gun skills. The trick is to use this skill as many as possible to gain a stack or at least keep 1 stack active. As mentioned before Shadow Mage has two skill sets (gun and shadow). You can use a shadow skill and a gun skill at the same time, but not two-gun skills or 2 shadow skills. This is something you should get used to when you start playing Shadow mage because you often need to use those skills at the same time. (For example, Rapid fire can be combined with Vortex or Hidden Strike, to keep yourself safe from other monsters).
Umbric Double only increases the damage of Upshot (not good), ShadowLunge (not good), Shadow Scourge (semi-good), Rapid Fire (good), ShadowBolt (Good), Gun Fu (Very good) and Gun Fu [EX] (Very Good). So basically, just your gun skills and not your shadow skills. I would recommend starting with Shadow Scourge for mob staggering. -> Upshot 2x press -> Rapid Fire + Talons -> Shadow Bolt + vortex -> Upshot again->Shadowfist+dash+left click->Hidden Trap (to lock the monster in place) and then finally Gun Fu (that way you have 3 stacks. Keep in mind that the stack duration doesn’t reset with every stack gain (every stack has its own duration). So you will often see me using dark skills even if there aren’t many monsters.
Costs: 4sp
Level used: 1
Max Level: 1 (4 sp)
Maximum stacks: 5
Maximum Damage increase: 25%
Dark Tide Duration increase: 3 seconds
Duration of Stack: 6 seconds
.
.
Dark Tide (Buff)
Dark Tide had a major change with the mage buff. It still has a minute cooldown, but the duration is now 20 seconds and can be increased by using any shadow skill. (for every shadow skill 3 seconds are added). Also, when you cast it again while it is still active another 20 seconds is added (so it’s not resetted). As long as this buff is active you gain 100 dark which is roughly 30% flat darkness damage increase (not total damage increase). Your dash is also longer, which will let you cover more ground. Furthermore when casting an additional buff is added which increases the damage of your shadow skill by 10%.
Cost: 3 SP
Cooldown: 60 seconds
Level Used: 1
Max level 1 (3sp)
.
.
Upshot (Gun and Shadow – in that order)
Shoot from the hip to knock targets back. When you are a Shadow Mage you gain an additional attack that’s shadow based (so 2 types in one). You naturally have this skill at level 1 and I didn’t level this skill further, because there are better options. However, I use this skill a lot for Umbric Double stack gain. Every awakening level give you 6% skill damage increase. I only have this skill at level 1, because of the Umbric Double stack gain and because you are in ultra-state when using this skill. Which is useful to avoid hard knock-downs.
Maximum hits: 2 (gun and shadow)
Cost: 1 sp/1ap
Cooldown: 4 seconds
Level used: 1
Max Level: 24 (24 sp)
Max Level Damage: 2061% (2.679% with max awakening)
.
.
Shadow Vortex (Shadow)
An instant casting skill, that let you move around while the skill is present. This skill hits up to 20 times and staggers the monsters a bit and slows them. I maxed this skill since it’s a really nice filler and it hit multiple monsters which make the skill nice for crowd control. The awakening increases the range and damage by 6% per level (max level 5, 30% damage increase).
Maximum hits: 20
Cost: 2 sp/1ap
Cooldown: 7 seconds
Level used: 23
Max Level: 23 (46 sp)
Max Level Damage: 7397% (9616% with max awakening)
.
.
Hidden Strike (Shadow)
This skill consists out of 3 parts. The initial attack (first hit) the Rapid slashes (7 hits) and the charged shadow attack. In my last guide I told you guys about this skill having a bad side, which basically got removed with the mage buff. Hidden strike no longer blocks you from using other shadow skills when it’s active on the ground. So you can even combine it with other shadow skills now to lock the monster(s) in place and cast various shadow skills. Overall, I use this skill a lot in Arena and in PvE, since it locks the mob on its place. It’s rather funny when Hux for example comes dashing forward and he gets stopped just before he hits you 😉. When you level its awakening, you gain 10% extra damage per level (50% in total). This skill is part of my main rotation and I use this skill A LOT.
Maximum hits: 10
Cost: 3 sp / 1ap
Cooldown: 15 seconds
Level used: 17
Max Level: 17 (51 sp)
Max Level Damage: 10.196% (15.294% with max awakening

Shadowlunge (Gun)
Previously this skill had 3 parts, now only two parts are left. This skill no longer charges and instant let you dash forward and hit the mob. Meaning you hit the monster 3 times normally and one last time for the knock back. Previously we also had a buff linked to this skill. Called Dark Rage, which is now combined with this skill. It gives you 10% critical Rate increase, 5% attack speed and can stack up to two times. Its awakening skill gives 10% extra damage per level (max 50%. I leveled this skill only one time for Dark rage and the Dash. I have tested this skill on max level and max awakening, but the dashing part is rather awkward and often you end up behind the monster instead of in him. I wouldn’t recommend leveling this skill, since it makes you dash forward (away from the monsters) and most of your skills are close/mid ranged.
Maximum hits: 4
Cost: 2 sp/ 1ap
Cooldown: 7 seconds
Level used: 1
Max Level: 19 (38 sp)
Max Level Damage:8950% (increased by 25% since buff) (13.425% with max awakening).
.
.
Shadowfist (Shadow)
A shadowy hand lashes, striking targets ahead. Basically, what this skill does is move the monsters that are ahead of you together and a couple meters in front of you. The first hit is the grab (the range of the grab is that of the hand, not that of the arm, so it has a rather “big” range”) The second hit is that when the hand crushes the mob. Its awakening increases the damage by 10% and holds the mob 1 second (per level). I have this skill maxed out, but didn’t level it’s awakening on my PvE build but on my Arena build the awakening is level 4.
Maximum hits: 2
Cost: 3 sp/2ap
Cooldown: 10 seconds
Level used: 19
Max Level: 19 (57)
Max Level Damage: 9868% (14.802% with max awakening)
.
.
Dark Talons (Shadow)
Shadowy claws knock back nearby targets and then pull them in again. It hit a total of 8 times (per mob) or 4 per hand. Before it was one of your strongest skills, but this skill didn’t get a buff with the mage buff and I now only use it as a filler skill to increase Umbric Double or for staggering the monsters a bit. I know only have it at level 1, but I am sure there are other shadow mages that leveled this skill. It depends what for build you use (I come back to that later). It’s awakening gives a nice movement speed reduction for your targets (30% when maxed out).
Maximum hits: 8
Cost: 3 sp/1ap
Cooldown: 15 seconds
Level used: 1
Max Level: 17 (51 sp)
Max Level Damage: 9.557% (14.335% with max awakening)
.
.
Rapid Fire (Gun)
Whip your guns out to blast everyone around you. Basically, you shot 6 times at a monster(s). Instead of button bashing this skill (LMB), you should activate the auto-attack of this skill to get used to it!!!!!!. Then you just have to keep your LMB pressed. I can understand that this skill isn’t for everyone, however, it speeds up the animation the more Attack Speed you have. I barely notice the 6 (10) hits now since it casts so fast. I maxed this skill and also its awakening which gives you 1 extra shot per level (max 4). Now that I’m used to it I basically spam my LMB and it’s faster than for example gun fu. I use the middle row of imprints (came back to that later) which gives you another 3 shots. So, maxed out you can have 13 shots. This skill got his damage increased with the recent mage buff, so it roughly gained 50% more damage. You can cancel this skill by either dashing or just pressing the spacebar (jump). I have this skill maxed on both builds.
Maximum hits: 6 (10 with awakening – 13 with imprints)
Cost: 3 sp/1ap
Cooldown: 10 seconds
Level used: 17
Max Level: 17 (51 sp)
Max Level Damage: 14,466% (24,110% with max awakening, 31,343% with middle imprints)
Video or Rapid Fire, first use is with auto attack 2nd use is with LMB clicks. No FPS drop, my casting time is 170% (it’s too fast).

.
.
Shadow Surge – clap (Shadow)
Alteo pops up behind you and does a clap in front of you. This is a great gathering skill and I use it a lot to get multiple shadow clones if I have more mobs (come to that later). However, it has a rather long cooldown and its damage isn’t that great. Its awakening increases the damage by 2%, range by 10% and holds the monsters for 1 second per awakening level.
Maximum hits: 1
Cost: 3 sp/1ap
Cooldown: 20 seconds
Level used: 1
Max Level: 16 (48 sp)
Max Level Damage: 12,039% (13,243% with max awakening)
.
.
Shadow Scourge (Gun)
Even if this skill looks like a shadow skill, it is a gun skill. You throw 5 “shadowhunters” to monsters and it flies around them till they hit the mob 3 times. The ideal would be to use this skill in a grouped set of mobs because it would hit all monsters 3 times. You need to have a little bit of range to actually use this skill perfectly otherwise the fuzzies just pierce and don’t swarm around the mobs. Like someone said already, you either love this skill or you hate it (it’s not an in between). Personally, I love this skill. Another effect of this skill is that as long as it hits the monster, it staggers. So its animation goes in slow motion. However!!!! It doesn’t stop it. So if you have a monster that does a high charged damage skill it is not ideal to use it (ST first boss, lift his leg, Jumping skill of the fifth boss at ST and the golem boss at Perumagion Pathway), believe me, your party members will hate you :’D. I do use this skill a lot (I currently have it maxed). On my late 65 build I only have it level one, but I switched fully to a piercing build now, so it’s a bit more convenient to use this skill over Dark Talons for example. Its awakening increases the skill damage by 5% per level (25% max)
Maximum hits: 15 (3×5)
Cost: 3 sp/1ap
Cooldown: 10 seconds
Level used: 16
Max Level: 16 (48 sp)
Max Level Damage: 7,005% (8,756% with max awakening).
.
.
Shadowbolt (Gun)
This skill is simplified just awesome. It has two parts. Your first part is the shadow that goes over the floor that hits already pretty high. The first monster that you hit gets the Shadow Jump status that lasts for 7 seconds. If you press the skill button again within that 7 seconds you teleport into the monster with the shadow jump status and hit 4 times in an ice skating manner (meaning you can move towards a direction you want to end the skill). I use this skill a lot since the Shadow Jump status is very nice to instant teleport yourself into the monsters and also this part gives you an invincibility buff that lasts a little bit longer than the skill itself so you can do instant another skill afterward which then has an iframe (example Gun Fu). (looking at the first boss of Bella~). Also, with this skill, you can instant position yourself behind the monster for your next skill (backstabs) without having to worry if the monster will move. Also. you can use shadow skills at the same time. (Vortex, hidden strike, Talons). You gain 6% skill damage per awakening level. This skill got roughly increased by 100% since the last mage buff and is currently one of your strongest skills. Especially with the middle row imprints.
Maximum hits:9 (1 ground shadow, 8 mini hits of the shadow jump)
Cost: 4 sp/1ap
Cooldown: 12 seconds
Level used: 14
Max Level: 14 (56 sp)
Max Level Damage: 22,815% (29,659.5% with max awakening)

Wraith Strike (Shadow)
This skill has 2 hits the hit at the mob and the shadow/body split. This skills strength doesn’t lie in it’s skill damage, but in its ability to “clone” the monster. The higher the skill level the longer it stays. There are three things that isn’t described. 1) the Shadow clone doesn’t have any defense, so its very useful in Fractured Memories since it kinda nullifies all the defense from the original monster. 2) All party members can attack this clone, meaning it’s a great damage multiplier for the entire party (since the nullified defense also counts for them). 3) You can actually hit more mobs with this skill (more doubles). The trick is to perfectly align on top of each other and then use this skill. All mobs then get the double effect (perfect for Fractured Memories). I maxed this skill because of obvious reasons (8 second duration) and I really recommend to max it too. Also, it has a ultra-break effect which is nice in Arena. I wouldn’t recommend to level its awakening even if you gain 100% extra damage, because it has a 1-minute cool-down and the damage isn’t that great. Mostly you only hit 1 (2 in total) time and not more.
Maximum hits: 1 (2 in total)
Cost: 4 sp/1ap
Cooldown: 60 seconds
Level used: 12
Max Level: 12 (48 sp)
Max shadow clone duration: 8.5 seconds
Max Level Damage: 13,749% (27,498% with max awakening)
.
.
Gun Fu (Gun)
Basically the shadow mage shoot 9 times around himself. It is a very strong skill and has ultra (this doesn’t mean you don’t get damage, so watch out!). It’s one of your strongest skills and with a cooldown of 30 seconds, it’s rather short. It has piercing effect so every bullet hits 2 times. I maxed this skill and also its awakening which gives 6% skill damage per level. The skills damage is roughly increased by 200% since the mage buff. I also use the middle row imprints which reduces the cooldown by half. Also, with the cooldown reduction of the minor imprints and the Fractured memory skill cooldown reduction ability you can get it currently to 6.75 seconds cooldown
Maximum hits: 38 (28 with imprint)
Cost: 4 sp
Cooldown: 30 seconds (15 with imprints and 6.75 with FM ability and 9 cd superiors)
Level used: 11
Max Level: 11 (44 sp)
Max Level Damage: 35,747.4% (21.528% with max awakening)
.
Shadow Mire (Shadow)
This skill is your gathering skill and it’s stronger than Doomblades Soul vortex (though the range is higher of Doomblade and can use it multiple times [EX] version). The skill has 3 parts. The pull, the multi-hit and the explosion afterward. The pull is the first hit, the multi-hit appears as soon as the mob is in the circle and staggers the monsters. It can pull everything, not just small mobs also bosses. In Arena, the pull works, but on the higher floors it doesn’t stagger the monsters anymore so be aware of range monsters (Petra, Flyndon, etc). I have this skill on level 5 and maxed awakening for my PvE build, but only level 1 on my Arena build, since its damage is not that amazing. The awakening gives 10% skill damage and increases the pulling speed by 3.0m/s per skill level. The pull speed is pretty nice and got doubled with the mage buff. (now max 15m/s instead of 7.5m/s) It’s really good for stages like Fractured Memoires because you can group the mobs very fast (since shadow mire is only temporarily in-game a fast pull is needed). This skill is also very useful for running or randomly placed mobs. Monsters cannot dash out. So Hotat (4th boss cannot do his teleporting slashing skill, same for arena monsters.
Maximum hits: 23
Cost: 4 sp
Cooldown: 50 seconds
Level used: 1/5
Max Level: 9 (36 sp)
Max Level Damage: 21,009% (31,513.5% with max awakening)
.
.
Specter (shadow)
Ow Boy how I love this skill :D. It’s flashy, it’s strong it has Ultra break. What does a mage want more? Alteo (The shadow) pops up in front of you and slams with his right fist into the ground, rupturing all the shadows around it and let spikes trap the monsters. After 10 seconds the spikes disappear. Specter is one of the strongest skills in-game and a must-have for all shadow mages, it’s Shadow Mage only burst skill (except the EX skills of course). Monsters that are knocked down keep getting knocked down until the spikes disappear. Its awakening gives 10% extra skill damage per level. Maxed out on both builds and it got increased by roughly 100% with the mage buff
Maximum hits: 1
Cost: 8 sp/1ap
Cooldown: 105 seconds
Level used: 6
Max Level: 6 (48 sp)
Max Level Damage: 78,419% (117,689% with max awakening)
.
.
Dark Shadows (Shadow)
This skill does not have a buff anymore, but is now an instant skill. You can only use this skill when Dark Tide is active and it will decrease the duration of Dark Tide by 10 seconds when casted. When you press the skill button you submerge you into the ground and razor blades vortex appear. Hitting the mobs max 24 times (the first hit is the strongest). You can the Dark Tide Buff up the entire time, but you need to cast shadow skills when being submerged. Since this skill has a 5 second cooldown you can actually be most of the time submerged and invinsible. The downside is that you will eat lots of mana and it is not recommended to use this skill very often in Arena since you will drain your MP very very fast. I have this skill maxed out on both builds. This skill has no awakening
Maximum hits: 24
Cost: 6 sp
Cooldown: 5 seconds
Level used: 4
Max Level: 4 (24 sp)
Max Level Damage: 30,263

.
.
Doppelganger (Both)
This is your ultimate skill. Basically, it cast a shadow clone of yourself that last for 20 seconds (of which 3 seconds are already gone because of the casting). Basically, it copies the skills of the caster and as soon as you reach 50 combos with it, it will go into a rage mode, enhancing its damage by 2. Another 50 times will let it go into a fury mode doubling the damage again. If you do not attack for 3 seconds the rage/fury buff is gone. It’s very strong, however, I find it a bit buggy and it doesn’t always cast the skills like you do, Gun Fu it does, but not much more skill (at least from my experience. I do not level this skill since it eats to much mana and the clone isn’t that reliable. But I know other shadow mages that have this skill. So it’s a bit up to you as a player if you want it or not 😉
Maximum hits: Optional
Cost: 8 sp
Cooldown: 180 seconds
Level used: 0 on both builds
Max Level: 2 (16 sp)
Max Level Damage: Optional (description says 79,616% – based on 311 hits of fury mode)

Damage Indicators

Indication of damage of skills (it is an indication, not 100% real, level 65), use it with knowledge

.

Indication of damage of skills (it is an indication, not 100% real, level 70), use it with knowledge

.

Imprints

Like any other class, shadow mage has 3 different imprint sets.

Upper Row

[1] Following Upshot’s second attack, the Dark Bonus of Wraith Strike, Specter, ShadowFist and Dark Talons is increased by 20 for 10 seconds. It also increased the damage by 10%
[2] Shadow Fist grabs and holds an enemy, instead of attacking. Duration of 2 seconds. Shadow Surge (clap) grabs and holds an enemy instead of attacking. Duration 2 seconds
[3] Shadow Smash now has 2 thorns instead of 1.
While it’s tempting this one is the worst out of the 3 imprints. Especially because of the 2nd set. You can not use other shadow skills as long as the clap is active, which will reduce your Dark Tide buff by a lot.

.

Middle Row

[1] Increases the Crit Damage by 10% when Shadow Lunge is used for 16 seconds. This skill does not stack with the Kholdor hat effect. Kholdor hat will overrule this buff.
[2] Increases the number of shots of Rapid Fire by 3. Meaning it will now be maximal 13 hits.
[3] Halves the cooldown of Gun Fu to 15 but reduces the number of shots too. Meaning it will now be 28 shots instead of 43 (total hits). Gives a 20% piercing debuff to a target. Meaning every gun skill and Upshot will do now 20% more damage
I use this imprint since the cooldown reduction combination makes me almost have Gun Fu active all the time. I am also aware with the future Dawn set we can obtain that this cooldown can even be reduced more. (3 seconds).

.

Down Row

[1] Increases the duration of Dark Shadows’ spinning blade effect by 1.5 seconds. Meaning you will now have 39 hits instead of 23. You can move around with Dark Shadow now
[2] All allies within range gain Ultra during Shadow Mire. All allies gain the encroachment buff, which increases damage by 10% for 8 seconds (nice party buff)
[3] While Dark Shadows is active, the cooldowns of Shadow Surge, Wraith Strike, Shadow Mire and Specter are reduced by 5 seconds.
I’m aware that a lot people saw shadow mages using this set. However, the video’s of that were before the mage buff (shadow mage had their imprints changed before obtaining the mage buff). It’s a nice set, but in my opinion, it does less damage than a piercing build and it also eats a lot more mana. Which is very problematic in Arena, where you do not have that many mana pots available.

.

Which Imprint to pick?

So basically, for imprints go either middle row with cooldown reduction on Gun Fu (superior minors) or for down row and Specter damage increase (you can use specter every 50 seconds then). Or for Shadow Fist damage increase since it has a low cooldown and is over time your strongest shadow-skill (after Dark Shadows).
Middle Row – Piercing Build

*
Lower Row – Shadow Build

.

Skill binds


Shadow Mage has a lot of skills and I would like to present the skills in a way where you do not have to move your hands so much. This is also a build that works for me and it doesn’t have to work for you!! So please change things if you do not feel comfortable with it. First of all, I use a splitter keyboard (ergonomic keyboard Microsoft 4000) and I use all my 5 fingers on my left hand actively and only occasionally switch my right hand. It isn’t a must to have this keyboard, of course, I just have it because of personal reasons. In orange the normal moving buttons. And in red the skills (blue pet skill). I have everything positioned so that I do not have to my left hand, but only my fingers.
.

.
So Upshot is at 1 (which requires me to move but is rather easy). 2nd is Hidden strike (move too, but easy backward), 3 Shadow Fist, 4 Shadow Vortex, 5 Gun Fu, 6 Rapid Fire. On num pad 0 Dark Tide (for buff). The reason why it’s there (since it requires me to move my right hand towards the keyboard, is because it’s easy to spot to find button is big and lose from the rest. Z has Shadow Scourge (which only requires me to move my pinky. E has Dark Shadows, which I use a lot. R is Shadow Surge (clap), T is Dark Talons, G is Dark Shadows and then the skills with a higher cooldown are further away which are Shadow Mire on B and Specter on V. Wraith Strike is also for that reason on f3 and since shadow lunge is used as a buff skill on F4 (not a damage skill for me). With this combination, I can blindly use my skills without having my right hand to move (much). On 7 is my pet skill, which I also activate with my right hand.
.

Fractured Memories

Offensive
Back Attack increases your damage when doing back attack by 0.075% for every level
Fey/Humans, most monsters in Kritika are Fey/Human, increases by 0.1% for every level
Darkness increases damage by 0.15% for every level when a monster has darkness debuff
I currently use Fey/Humans
.
Defense
Movement speed increases when monsters are no enemies are nearby (when you aren’t in their range). Movement speed increase by 0.15% for every level.
Reduce damage from bosses by 0.10% for every level.
I use movement speed
.
Utility
Besides the fact that it is important to increase the drop rate for farming!!
Increases Recovery of HP and MP by 0.2% for every level when using potions
Reduces the cooldown of your skills by 0.05% every skill level
I currently use Cooldown when I’m not farming for something.
.

Soul Gem type

Go Piercing, all your gun skills (which are also your strongest skills overall) are piercing. So use them.
.

Extra Information

Be aware that Shadow Mage has only a dark elemental attribute on his shadow skills! So you NEED a dark elemental conversion charm/weapon to do dark elemental damage (also additional dark damage) with your gun skills.
Of the 3 EX skills. Never use hidden trap EX, it’s low in damage and not useful. I normally use Specter Ex when I need damage, and Gun Fu if I fast need that little push if Specter Ex is already active. (when Specter Ex is active I can not use any other shadow skills). So Specter EX for damage, Gun Fu Ex for filler.

Builds

PvE Piercing Build 70


.
As you guys have noticed I didn’t level dark Talons, Shadow Surge or upshot beyond level 1. I did this for a reason. I do not focus on my shadow skills but rather my gun skills (piercing). Upshot overall damage is rather low and not a good damage filler, but a good filler to sustain umbric double and dark tide. I choose to not level these skills because increasing the skill level also increases my mana consumption. By not leveling them further it stays low, but I still have the benefit of 5 stacks of Umbric Double and high duration of Dark Tide. Which is also the reason why I maxed out Shadow Scourge (electric Fuzzies). Because with the Umbric Double and Piercing Debuff of Gun Fu imprint I increase my gun skills damage with 45%. Shadow mire is just level 5 because I need level 2 for its awakening and with 12 more points to spend I decided to spent it totally on Shadow Mire. But you can use these points for level 1 doppelganger.
Awakenings. I choose vortex because its range increases as well, which is good for staggering monsters. Hidden strike because of 50% damage increase and it’s a nice skill overall. Rapid Fire for more damage (It’s ranked 3 in damage). Shadow Scourge I picked this one over Shadow Fist because holding monsters also let me not use other dark skills. If there was not a holding option I would have probably picked that one over Shadow Fist. ShadowBolt 4th ranked, obvious more damage. Gun Fu your strongest skill by far. Specter because yeah 50% extra damage, it’s your strongest single skill. Over time it’s weaker than other skills, but it gives a good “burst”.
.
.

Arena Piercing Build 70


So my Arena build (also using middle row imprints). The biggest difference lies in the use of Shadow Mire or not. I only have it level one at my Arena build since it uses quite a lot of MP AND I do NOT need the pulling in Arena like I do in PvE (for example Fractured Memories). Instead, I now use the AP to increase Shadow Fist (now 40% more damage and 4 seconds holding). Which is rather useful with fast-moving monsters. Since you are targetting single monsters I decided to max out Shadow Scourge, because it has a low cooldown and it has the nice ability to stagger monsters which gives you a time window where you can attack the monsters freely without being scared to get hit (their animations staggers). I now leveled Dark Talons to level 6 with the Skill points I had left, you can also use these points for Shadow Mire if you feel it does more damage for you or more in upshot since it has a low cooldown.
.
.
How I normally start
Activate Dark Tide and instant cast Upshot twice (1st and 2nd hit). Use Shadow Scourge to be sure the monster does not move when you come in range, move forward with Shadow Lunge (for buff) and when you hit the monster use hidden strike so it can not turn around instant to attack you. Then turn around and use Shadow Fist, Dash forward and use Wraith Strike. Continue now with Gun Fu and Rapid Fire. Move away and use Shadow Scourge again cast Hidden Strike again and Shadow Lunge again. And then Keep switching between your shadow skills and gun skills. to obtain Umbric double for more damage on your gun skills and your gun skills for damage.
.
.

Arena Shadow Skill Build 70



So this build major change is the removal of the skill points from Shadow Scourge into Dark Talons and a little bit in Shadow Mire. You are now focused on keeping Dark Shadows Active (unlike the piercing build where you only occasionally use Dark Shadows). Be aware of the fact that this will eat your mana in Arena so you will need pots to compensate that. This build use the lower imprint row, which is useful for Shadow Mires iframe and the huge damage increase on Dark Shadows and cd reduction on Specter, Wraith Strike, Shadow Surge (clap) and Shadow Mire when using Dark Shadows.



SHARE

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.