Hello! It is I, Dragon Souped with an extra-long video today. I am also known as IceDragoon in-game. Wherever you go in most Minecraft worlds, you will find yourself amongst a climate. For example, I’m currently standing in a cross between a forest and plains. Apologies if the biomes look small here, as I am using a customized world. In normal worlds, they would be of massive size. Here we are, on the border between a regular taiga and cold taiga biome. These two biomes also come with mountainous and large tree variants.
Taiga biomes and their variants have an abundance of spruce trees, and are considered cold biomes. In most cold biomes, rain turns into snow and water freezes. Igloos may occasionally be found amongst the trees. Wolves can be found here, hunting most animals that walk here in packs. They will not go for players immediately, but may turn aggressive if attacked. They are tameable, through right-clicking them with bones to feed them. Go check out my tameable mobs video for more details. Strays are exclusive to the Cold Taiga, as well as other snow based biomes. They are skeletons that shoot ice arrows to slow their- HEY! GET OFF MY DISPLAY! Oops. Well…gotta have to continue the video. Not worth doing another take… Anyways, as I was saying, they shoot ice arrows to slow their targets.
Upon death, they may drop said ice arrows. This therefore makes them the only renewable source of slowness arrows, though you can’t get them from a mob spawner block. Despite this extra power, they can still burn in sunlight. Imagine if they didn’t… This is the roofed forest biome. A variant of the forest biome, it contains many dark oak trees. These places are special because they’re the only place you can find Woodland Mansions in.
Check out my dungeons video for more details. Sometimes it can get so dark here, monsters spawn. Be sure to bring a few torches with you. Ooh, flower forest! Now that’s another- The ice plains are very similar to the cold taiga, except for the lack of trees. A rare occasion in this biome is for giant ice spikes to appear here. Polar bears can be found here. They are neutral mobs that attack only if you attack first. However, if protecting their cubs, they will attack on sight. Baby polar bears will never attack, though. Upon death, polar bears drop raw fish and salmon. You cannot breed or speed up the growth of polar bears, unlike most other animals. This means no polar bear farming. You also cannot tame or ride them. Apologies for those who wanted to be like that dude who did so in real life. Swamp biomes are distinguished by their mold-green color grass and water, as well as vine-covered oak trees.
This is the only biome where you can find witch huts. Stay clear of them if you don’t have the proper weapons to defeat witches. Slimes are found in this biome during the full moon. They aren’t exclusive to the biome, though. Slimes leap at players to deal damage, and that’s it. Slimes come in three sizes. Shown here is an unnatural size, as they are normally either small, medium or large. Upon death, they split into smaller ones and drop slimeballs. Speaking of witches, they are outcast villagers known for their potion-brewing. They are found in witch huts, though they are not exclusive to the biome. Witches throw splash potions of Harming, Poison and Slowness at players. They will also drink potions of Healing, Speed, Water Breathing and Fire Resistance. When killed, they drop various potion ingredients, sticks, bottles and the occasional potion. It will only drop a potion if it is drinking one, and it’s a low chance.
The savanna biome resembles the grasslands of Africa, complete with acacia trees. Obviously, there is a lot of grass. Not many flowers here. On the other hand, the desert biome is a barren wasteland of sand and cacti. There’s still the occasional village or ancient temple, though. In the desert, rabbits will spawn with a sand-colored coat to camouflage amongst the sand. The savanna biome is home to horses and llamas. Horses can also be found in the plains, while llamas can also be found in the extreme hills. Both are tamable and ridable. Check out my tamable mobs video for more details. They also happen to spawn here in groups. They are rarely found alone. With llamas, they will actively follow each other. Horses on the other hand, are more independent. Husks are desert variants of zombies.
They inflict Hunger onto whatever they hit, making them lose hunger points quicker. Villagers are immune, though. Husks also will not burn in sunlight, meaning you’ll have to deal with them frequently. This is critical when defending villages, as villagers haven’t learnt that. I suggest doing it Donald Trump style and build a wall, but that’s just me. No diving gear this time…this may not end well.
The deep ocean biome is obviously an ocean. It is primarily composed of mountains of gravel, with the occasional Ocean Monument. Check out my dungeons video for more details. You shouldn’t be going there until late-game too. There are two mobs found here, being the guardian and elder guardian. Both are oversized pufferfish with a singular eye that fires armor-piercing lasers. This laser focuses onto their target before actually dealing damage, and can be canceled out by a block. Their spikes also mean that you will take damage if you hit one. Regular guardians will retract their spikes and attempt to swim out of range if too close though. Elder guardians are also considered bosses. They have a beefy 90 health, and won’t back away from you. They can also inflict Slowness and Mining Fatigue on players. Obviously, the larger one shown here is an elder. Once you kill an elder, you will receive a rare block, though not a mighty prize. The mesa is a striking series of multicolored canyons and reddish sand. They can come in multiple formation variants, such as one similar to the Bryce Canyon. Gold can be found in these mountains, as well as the occasional mineshaft poking out.
An absolute boon for miners. You could also mine all this terracotta for building. All I can say is that it will be quite tedious. More tedious than copying down pixel art. The jungle biome is filled with plants and gigantic jungle trees. It may look like paradise, but monsters here are more hidden than usual. Both of the exclusive mobs here are tameable. Check the tamable mobs video for more. Parrots come in a variety of beautiful colorations, and copy the noises of mobs around them. This makes them useful for tracking mobs. Ocelots are what most people would call cute and also scare away creepers.
However, they won’t attack anything but chickens. The extreme hills biome is mountainous. I’m on top of one of the summits, but they are usually quite tall. Trust me, you absolutely do not want to fall off the edge. Here in this biome, emeralds can be found while mining. There’s also the silverfish found hiding inside blocks. Silverfish aren’t dangerous on their own, but their allies will break out their blocks when one of these are attacked. This can result in a horrifying swarm of giant bugs.
They will not attract their allies if they get killed in one hit, and unlike spiders, haven’t learned how to climb walls. Infested blocks look the same, but break at different speeds. Pay close attention. The End and Nether also have their own respective biomes. The entirety of the two dimensions are just their one respective biome though. The Nether is a series of netherrack caverns with lava, fire and vicious monsters.
Clocks, compasses and maps go haywire here. Beds will explode if you try to sleep here too. I have a two-part, fully detailed guide on the Nether. Check those two videos for more details. The End is a strangely beautiful, but dangerous dimension to many. It is home to the ender dragon, a powerful boss mob. I’ve since cleared the dragon out from here, as the studio can’t let such a “dangerous beast” be filmed yet. It is also home to endermen and shulkers, as well as bizzare structures and plants. Again, maps, compasses and clocks don’t work here. Beds also explode here too. I also have one more biome to show you, but I haven’t found it in this world.
It’s extremely rare, so I’ll open up a new one quickly… The mushroom island. You will find no grass, monsters or trees here. The dirt here has been taken over by mycelium, and gigantic mushrooms grow here. The only mob you’ll find here is the mooshroom, a cow with mushrooms on it’s back. It is one of the most useful mobs in the game, as it can provide an infinite source of food.
Mooshrooms can be right-clicked with a bowl to fill it with mushroom stew. This can be done indefinitely. You can also right-click them with shears to take off the mushrooms, turning it back into a regular cow. I don’t recommend doing this, though. They still provide regular cow functions, such as filling buckets with milk. They can even be bred for mob farming. It is this combination of features that makes it very useful. If you find a mushroom biome, be sure to take some home. That was quite a mouthful, and I forgot to grab my stuff. Oh well. Thanks for watching! Be sure to check out my other videos, like and subscribe. Remember to also click that notification button. This is Dragon Souped signing out..
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