Hello friends the name is Jay and welcome to our extensive replay mode guide I’ll link the tutorial to install replay mod on screen and in the description for those who wish to try out this awesome mod This will be a maelstrom of information as there’s a lot to cover in this mod so I hope you guys are ready for it First off, when you start minecraft with replay mod installed you’ll get a replay center screen The replay Center is where you can share your minecraft moments with others and discover replays made by other users To be able to use the replay center you need an account on replaymod.com Note that you can only create one account for minecraft account so use this wisely You can skip this screen if this does not interest you but if you don’t register You’ll get the screen each time you start a minecraft now. Let’s get into what you’re here for The basics. Recording your game play Recording is what the replay mod is all about To setup your minecraft for recording you want to go to the replay mod settings Click on replay viewer and then on settings As you can see we have several things we can do here The top two will change the behavior of your camera Play around with these to see the results once you know how replay mod works For this tutorial we will set it to DI Catmull and vanilla The other options speak for themselves.
You can choose to record single or multiplayer In this tutorial we’ll record single-player You can choose to show or hide the chat and notifications and leave those on if you’re new to replay more because it will help you You can choose to show or hide the path preview Which is the path your camera will take when you are editing the recorded replay And you can disable or enable the recording indicator That is a big red circle in the top right of your screen which will tell you you are recording or not So choose the options you want and then we’ll move to the next step Load up the map you wish to record and while we record. I’ll go over a few things to pay attention to while recording The first is your view distance The higher you set your view distance, the more demanding it is going to be on your system So if you run a fairly weak system don’t set this too high Note that recording pauses automatically when you go into menus and resumes automatically when you leave them Secondly, you don’t have to have your shaders or texture packs active while recording You can turn those on at the very end right before you start rendering your final product this will give your computer better performance in the steps before that which is a bonus for those using a weaker system And lastly, you can place event markers while recording by pressing the M key on your keyboard This can also be done while viewing or editing a replay Long replays easily get difficult to handle and event markers are a simple way to mark important events in your replay They remember the position where you’ve added them and will be displayed on the replay timeline with a red marker when you go to replay It’s a lot of information, but it will become clear soon, so let’s stop recording here and move to the next stage The basics – Replay viewer interface Once you finished recording, give replay mod some time to generate the replay file To get to the replays, click replay viewer.
This is where your recordings are stored It is also where you can delete, rename and upload your recordings Click the recording you just made and click load Attention this tutorial was made with an AZERTY keyboard. if you use a different keyboard, the shortcuts may be different Check this by pressing escape, choose options, then controls And scroll down to the replay mode section. This will tell you what key does what? Switching between timeline functions and movement functions is done with the W key and the Escape key W brings you to where you can use all the functions regarding camera paths keyframes and so on Pressing escape will bring you to where you can move around put in the replay Let’s go over the movement first Movement in replay viewer is the exact same as in minecraft.
However… You can change the movement speed by scrolling up and down with your mouse wheel you can also tilt the camera By default pressing J. Will tilt the camera counterclockwise and pressing L will roll it clockwise You can reset the camera tilt with the K button When holding the control key, CMD key on Mac, while tilting you can tilt slower and more precisely You can spectate any living entity within a replay Look at the entity and a crosshair will appear. This works on players as well By right-clicking you will start spectating the entity and you will see what it was seeing during that time in the replay If you want to stop spectating the entity, use the sneak key.
By default this is a Shift key Press W to go to the timeline functions While viewing a replay you can jump to an event markers position by right-clicking it on the replay timeline You can name event markers by double-clicking them, which is a great way to add structure to your replays when they are quite long Deleting an event marker is done with the Del key after selecting them In the upper right corner of the screen there is a play/pause button. The shortcut for this button is the P key Pausing the replay does not stop you from moving within the replay Next to the play/pause button you can set the speed at which the replay will play The minimum is 0.1. times the real-time speed and maximum is 8 times the real-time speed To the right of the speed slider you can see the timeline The yellow marker marks your current position within the replay recording Clicking in this timeline allows you to jump to that specific point in time within your recording Note that jumping back in time or jumping a large amount of time takes longer to load Below this timeline is the keyframe timeline.
This is the timeline where we will place our time and position keyframes The basics – A few extras If you have a replay in dark settings like nighttime or in a cave, and it’s not bright enough for you You can toggle ambient lighting using the Z key While ambient lighting is enabled an eye symbol is displayed in the lower right corner of the screen Pressing the B key shows you a list of all currently loaded players in the replay By clicking on a player’s name or image, you can spectate the selected player Clicking the checkbox next to the player allows you to hide a selected player from the replay At the bottom of these checkboxes you can choose to hide all players as well You can save these settings by checking remember hidden players If checked the hidden players will still be hidden when you reload at a replay To Give you replay a Thumbnail in the replay viewer, press the N key This helps you recognize the replays better in replay viewer, And it’s important when uploading replays to replay center so users can see what your replay is about Editing the replay – Keyframes and camera path Time keyframes control time traveling during the camera path Every time keyframe represents a time stamp in the replay itself and contains a replays point in time the moment you created To set a time keyframe we use the green hourglass button on the left To add camera path keyframes to the timeline we use the green circle button called position keyframe With all that in mind.
Let’s set a keyframe at the beginning with our timeline on one second and another keyframe 10 seconds further up with our timeline on 11 seconds so both have 10 seconds in between them This will play your replay in real time because the time passed on both is 10 seconds Placing them closer together will play the replay faster Placing them further apart will play it slower The keyframe time line is 30 minutes long, so you do have room to make and edit long replay recordings in real time Now let’s place two keyframes with the same timestamp in between these two We’ll set the timeline on 5 seconds Then we’ll place one time keyframe on 4 seconds and 1 on 6 seconds on our keyframe timeline Setting two keyframes with the same timestamp will cause the replay to freeze time during the interval between those two keyframes All moving objects in your replay will freeze during those 2 seconds Now let’s add a camera path by adding a position keyframe on top of the first time keyframe and one on the last one We’ll change our position on both of them Use the W key and Escape key to switch between moving and keyframe placing Now press the play button and you’ll see that moving objects freeze in time when we are in between the two keyframes with the same timestamp while the camera keeps moving Note that right-clicking a time keyframe will make you jump to that specific time in the replay Right-clicking a position keyframe will also take the camera position into account Editing the replay – switching between camera and spectator view Let’s add a part where the camera jumps to spectator view Keep in mind you will want to set the same time rate on the timeline so time passes in real time Let’s take 5 seconds in spectator viewer We’ll set two time keyframes with five seconds between them and move time five seconds further before placing the second one 11 to 16 on timeline.
10 to 15 on keyframe timeline Press B. And select the entity you want to spectate from Now we can add to spectator frames on top of the time keyframes Your camera pad will play then jump to the spectator and see what the spectator was looking at during those 5 seconds We’ll then add another camera path that goes back over the logo using the same positions in Reverse Right-click the second position keyframe to jump to its position Place another position keyframe after the last spectator keyframe. Zoom in to put it as close as you can Now right-click the first position keyframe to jump to its position and place a new position keyframe 10 seconds behind the last one When we play our sequence now the camera will move from left to right over the logo with a two-second time freeze Then it will jump to spectators view.
And finally it will move from right to left over the replay mod logo Editing the replay – Fine tuning keyframes You can edit any keyframe by double clicking it on the keyframe timeline A new screen will open to modify the keyframes properties For time keyframes you can modify the time index or timestamp on the timeline And the timeline position on the keyframe timeline For position keyframes you can modify the camera axis, jaw, pitch and roll The way the camera moves which is called interpolation The Alpha value and the keyframe position Changing the interpolation will result in different camera behavior on the camera path between this the previous and the next position keyframe So play around with these to see the results To remove a keyframe from the timeline select it and press the Delete key, CMD for mac Or the circle or hourglass on the left depending on the keyframe You’ll see them change color when you select them Another handy tool – The keyframe repository Using the X key you can open the repository.
Every replay file has a separate keyframe repository which can contain several keyframe presets These presets are also visible to other users when they download your replay on replay Center You can save keyframe presets. You can change a presets name you can load a keyframe preset you previously saved And using the remove button you can permanently delete a keyframe preset from the keyframe repository Note that none of the changes you make here will be saved until you get out of replay viewer So if your game crashes you will lose all your presets if you did not go to the main menu Therefore I recommend going to the menu on a regular base when saving or editing path previews within the repository Rendering settings – Method Now that we are happy with our edit we can set up our replay for rendering This is the point where we want to activate our texture pack and shaders, so do this now if you wish to have them rendered With replay mod you can render camera paths into videos without using screen recording tools Press the render camera path button in the upper left to open the render settings menu We first want to set the rendering method The replay mod not only allows you to render videos as you see them on YouTube It has five different ways of rendering and I’ll cover four of them Default rendering renders the video in the specified resolution.
This is the fastest way of rendering Stereoscopic rendering renders the video as a stereoscopic 3d movie, which is usable by different 3d technologies Cubic rendering renders the video with a 360 degree panoramic view using cubic projection This is usable by several 360 degree video players and the oculus rift while cubic videos can’t be used for YouTube 360 degree videos It takes less time to render them so if your player is compatible you can use this setting Equirectangular rendering renders the video with a 360 degree panoramic view as well, but uses equirectangular projection This is usable by YouTube’s new 360 degree video function several video players and the oculus rift Note that 360 degree videos need to be injected with metadata to work on YouTube So do a research on this before attempting it OD5 is one you most likely never use so we’ll ignore that one For this tutorial.
We are using default rendering Rendering settings – Encoding and quality below the render method drop-down there is another drop-down menu for encoding presets If you simply want to render an mp4 video in good quality, don’t change these settings There are seven encoding presets you can choose from Default when there’s an mp4 video in default quality This is default encoding preset as it exports a video with good quality and a relatively low file size High renders an mp4 video in high quality These have a relatively high file size, but their quality is near lossless Potato renders an mp4 video in very low quality While the video itself looks really bad, the file size is tiny and therefore this preset is perfect for test renders Custom bitrate renders an mp4 video where you can define the video bitrate yourself WEBM renders a video where you can define the video bitrate yourself And WEBM video files are useful if you want to upload footage directly to streaming services MKV renders an MTV Video in lossless quality While these video files are perfect quality, most non ffmpeg based video players and video editing software can’t play these videos In most cases it’s better to use the mp4 presets PNG sequence renders the replay in separate images This creates huge amounts of images so make sure to do this in a separate folder This is useful for those wishing to edit each frame with other software In this tutorial we are going to use high quality Rendering settings – Video resolution Below the render method drop-down you can enter the desired video resolution The most common used resolutions are 720p, 1080p and 4k Attention though.
When using stereoscopic rendering note that the entered width value is the final videos width Because stereoscopic videos have two frames next to each other you need to double the width So if you want a full HD stereoscopic video, you have to use 3840 x 1080 Videos and equirectangular projection always need to have an aspect ratio of two to one (2:1) Meaning you have to double the height to get the width. Use a high resolution when exporting equirectangular videos as the video will be mapped on to a spherical surface in the viewer you are using 4320 x 2160 is the most common used resolution for this For this tutorial we’ll set it to 1080 P, which is 1920 x 1080 pixels Rendering settings – Advanced settings Rendering the name tags. If you don’t want to see entities name tags in the rendered video, simply uncheck this checkbox Now this includes every entity displaying a name. Not only players Stabilizing the camera. Only use this for cubic and equirectangular rendering because camera tilts and such can look weird in those Therefore it’s a must use in those forms of rendering Chromakeying is a setting for video producers that allows to change the sky color to a fixed color Using video editing software you can then change the sky color to transparent and add your own footage as sky Command-line settings is for advanced users only.
Leave these settings as they are The replay mode runs ffmpeg via the command line to encode videos You can customize both the executed command and the command line arguments in the command line settings But I won’t cover this in this tutorial as I don’t want people’s replay to stop working because of mistakes in this If you wish to learn more about this I suggest going to the documentation page of the replay mod itself Rendering the final product With all our settings set, we can start rendering We’ll name our render and choose where we want to save it on our computer By clicking the render button in the lower right corner you start the default performance rendering which I’ll use for this tutorial You can however use high performance rendering by holding down the control key or CMD key on Mac while clicking the render button depending on the length, render quality and render method, this can consume quite some time so be ready to do something else while waiting for this to finish With your render finished, you can now edit it further in video editing software or upload it to your favorite website Sandly, they removed the function where you could create custom objects and add custom images to the replays so I won’t cover this for now If this becomes available again in the future.
I’ll be making a follow up tutorial to this one Give the video a like and share it with your friends Click here for more tutorial you might be able to use Or here for tutorials requested by minecrafters just like you Subscribe, Join the team and turn your notifications on by clicking the bell This was Jay. Thank you for watching and I’ll see you next Friday for a new tutorial.
As found on Youtube