Farming is a huge part of No Man’s Sky and by far the best way to make money, there is a lot of things to learn on the subject so today I’m going to attempt to cover the majority of it. There will be something for everyone here, the beginner will learn a lot but the adept may also glean a few particles of wisdom. I’m going to start from the very beginning and go through to the finer points of building the perfect farm using mathematics in 3 parts, Part 2 will cover mathematics and planning with part 3 covering Gathering and actually building your farm. So let’s get through the basics first to draw out a quick understanding of why you’d want to farm, what it entails and how it generally works. <Part 1: Basics> Farming in No Man’s Sky allows you to make an initial quite expensive investment that will pay for itself in a matter of hours and provided you just keep harvesting the completed farm, it will pay out indefinitely with no extra investment other than your time to harvest.

You make units from farming not by selling the raw fruits of your farm, but by processing them in different ways dependant on the crop by crafting them into different products of which we’ll cover shortly. You may also wish to build a farm to help others as dependant on a few circumstances, others can see and harvest from your farm without any effect to your own harvesting schedule, we’ll also cover those dependancies shortly. The main reason why is just to make units. As for what farming entails. It requires you to own either a planet-bound base or a freighter, it is far easier to start off on a planetary base for a number of reasons, mainly that claiming a home planet via a habitable base which can be located on any planet via a signal scanner is completely free as far as units go.

It is also a good idea to make your farm on a planet first, as a means to purchase your freighter. You also have more to work with as far as farming goes with the likes of bio-domes which cannot be built on a freighter and most planets allow you to plant a specific crop on the planet surface making it far more efficient due to building limitations. Also, most planets have an abundance of carbon yielding lifeforms that can be used in the initial investment along with Thamium9 though Thamium9 has other easier to obtain methods.

Once you have made your base on a planet or in a freighter you must do a number of missions starting with building a construction terminal and hiring an overseer, as you work through these missions you will eventually be able to build a farming terminal and hire an agricultural specialist who will slowly teach you a number of blueprints which include all of the farmable crop seeds. Once you know the seed blueprints you can plant the seeds in a Bio-Dome, Hydroponic Tray or for certain crops in specific planetary biomes, the planet surface and from then on they will grow at specific rates per crop type and be available at a consistent interval. So that’s the general basics of farming, let’s go into detail. Most crops require 100 of that crop type, 40 Thamium and 30 or so Carbon, they all differ slightly on this but that’s what most require to make a seed, On screen now is every farmable crop and the requirements to make a seed. A seed is not a physical item, it is the blueprint to craft the plant itself and is planted via the construction menu.

Unfortunately not all useful resources can be farmed, no Isotopes, Oxides or Silicates can be farmed, Kelp Sac cannot be farmed, nor can Marrow Bulb which I would personally love to be able to farm and a few others. From a raw unprocessed standpoint, the most expensive to plant is the Albumen Pearl Orb requiring 3 Albumen Pearls, 100 Thamium9, and 20 Kelp Sacs to plant, yet is not the highest return on investment but is the highest per harvest at a galactic average of 21,932. The highest RAW return per hour is the NipNip costing only 10 Kelp Sac and 1 Geknip to plant yet giving a per hour return of 19,554 compared to the Albumen Pearls 16,449 per hour, this is due to the NipNip requiring only 60 minutes to come to maturity whereas the Albumen Pearl Orb requires 80 Minutes.

This is pennies when compared to what you can make when you process the other crop types but it is worth knowing in case you have a plot or 2 empty that are not enough to fit the requirement for a crafted product. Another very important thing to know when making a farm as far as ‘efficient use of space and complexity’ (complexity being a measurement for the scope of your base) is that a number of crops can be planted directly on to the planet surface. It is very easy to see which plants can be handled in this way, it is defined by the planets native crop type, If the planet has cold weather and so grows Frostwort, you can plant frostwort on the planet surface within your base, this also goes for Echinocactus on Barren World being sure that it is Barren and not dead or weird, Gamma Weed on Radio-active planets, Solar Vine on Hot planets, Fungal Cluster on Toxic planets and Star Bramble on Lush planets. No other crops can be planted outside on any planet type, if you’re unsure, just stick to whether one of those crop types actually already grows there, if it does, you can plant it on the surface.

Also, remember that when I say on the surface I mean within the habitable bases circular restriction. And that is about it for the basics, join me in part 2 where we discuss the mathematics behind planning your farm and how to do it in the most efficient way possible based on your needs and location. If this video did help you, a like would be much appreciated, subscribe if you haven’t already for more and maybe think about joining on Patreon, a dollar is a great way to support the channel and get early access to the videos. But above all, have an awesome day folks..

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