Hey there! Staying alive is one of the most important things in Overwatch. You need to position well to be able to do that, but when the situation calls for it, you need to be able to dodge the enemy shots well and predict how your opponent will react to you. We are going to give you the knowledge to win most of your fights! Hello guys, welcome to the dojo! Let’s cut to the case and learn how to dodge to gain the upper hand in fights. We usually only hear about players doing damage, not avoiding it. POTGs are moments when you were able to eliminate a lot of enemies in most cases. So why is dodgin important? Let us tell you something: top level players are not hitting every shot. Not even close. The usual accuracy with McCree is about 50-60 percent, so that’s every second shot hit. However they are able to move in a way that helps them stay alive during fights and make those shots count.
Learning how to dodge will allow you to have more time doing your job with your character, charge more ultimate, get support from teammates, etc, etc. Dodging is essentially enabling you to participate more in the game by staying alive. So let’s see how players tend to move around on different levels of competitive play. If you recognize movement patterns of yours, don’t fret, we are here to help you improve your game. The following categories are generalizations, but they apply well to the population of competitive Overwatch players. The basic level is what you can usually see in bronze to gold. People tend to tunnel vision and move directly towards their current target without strafing or dodging. This means that 1v1 situations are mostly resolved quickly without much fight, when one side is able to get a clean shot on the enemy. Characters moving like this are predictable and easily punishable. Low level competitive play is mostly about positioning mistakes and the lack of mechanics.
The next level is when players start to strafe and jump around. This is what you can experience in gold to platinum. Jumping is predictable in most cases however, as you can easily see where the enemy will land after they started their descend from the top of their jump path. This is the time window where you can land free shots. Strafing to either direction also appears in the movement of the players, however they are not varying it too much. Again this can be predictable and easily read if you pay attention to it.
The biggest issue here is that these players know that they need to be a little bit unpredictable to be able to stay alive, yet they don’t know how to do that. Their movement patterns are easily recognizable after a short while and this fact can be exploited. The next one is from diamond to masters, where players starting to understand the value of being unpredictable and to stay away from movement patterns. ADAD strafing and some advanced dodging techniques appear that are harder to read and adjust to. These players will usually have longer battles if no random shots are scored. While this is a lot better than before, true mastery of movement is only appearing in the highest level of play. The set of movement patterns players are using in this level is confined, and can be read if there are many encounters in a game. From masters and up players tend to spend much time on the game and this experience helps them to prepare for different matchups. On this level, people have usually mastered how to be unpredictable and hard to hit in different situations, against different hero classes.
They play variedly against a hitscan or a projectile, abusing the weaknesses of the enemy to win. Usage of terrain comes into play too. Concepts like body blocking, shield dancing or corner peeking is used in every match. However there is a higher level still. The best players will have all matchups figured out. They know how to be unpredictable, and how to abuse things like different character models and animations. Different matchups have different solutions that these gamers know. Figuring out the best way to avoid damage against different opponents and to be able to predict movement paths of the enemy is what they are doing.
So all this sounds great, but how can you benefit from it? Dodging needs three things to be perfect: good mechanics, and understanding of patterns and experience in different matchups. You can be really hard to deal with if you have all these mastered. Let’s start with the mechanics first. The mechanics are really not that hard. However they need to be practiced. By watching this video, you are going to be able to identify different patterns, but executing them really needs your active participation. You need to experience them with different characters and see how they look from the enemy perspective so you can decide which general pattern is the best to use in the given situation. First of all, let us make this clear: jumping is not always bad. You can use jumping occasionally to throw the enemy off. In most cases however it makes you predictable and easy to hit.This is because players who jump usually won’t take distance into consideration.
When you are jumping on middle-to-long distances, you are barely moving away. However you are totally predictable when you start descending, as there is no way to change your path mid flight. This also applies to Genji’s double jump. However jump can be a really effective tool for dodging shots up close. If you are jumping around your opponent, or above them, they need to do really uncomfortable movements to try to land a shot on you. This technique is the strongest with small heroes, as big models like tanks are covering most of the enemy screen anyways.
The takeaway is that you should only jump as a surprise move when at middle distance from the enemy or in really close ranges and with small model heroes. Okay, let’s see how to move when you want to dodge. These movements are strafing movements, as you want to get out from under your opponent’s crosshair. The first is usually referred to as ‘ADAD’ movement The naming comes from the PC keys that we generally use for movement. It is a basic left-to-right-to-left-to-right movement. By changing directions, you throw off the aim of the enemy. You can see that by changing the direction quickly, the aim of the enemy lags behind, so you are always one step ahead them.
You can also see that the rhythm of this movement can be easily read after some rounds. For this reason, you want to make sure you are mixing it up instead of doing the turn backs in the same rate. You can make the turns arrhythmic by varying up the timing of your turns. Push it longer into one direction and then shorter and back again. One thing that you need to pay attention to is not to change directions too quickly, as small movements to one direction and then a quick change makes you seem like a standing target from the enemy’s point of view. ADAD can be shot down by doing ‘planting’ or ‘pre-aiming’. The crosshair is placed to a point where you think the enemy will pass when doing the strafing pattern and shoot when she is there. Figure out the point where the enemy gravitates and try to plant close that. You can also try tracking and small flicking, but this technique makes it hard to land shots using this kind of technique.
The movement should be practiced without enemies first. Make sure that you can execute this kind of strafing movement quickly. Try to mix it up too. After you feel you have the basics, you can try playing against bots. This is like a hide and seek, the objective is to try to stay alive for as long as you can. You can do this against live players too, or get someone to 1v1 you and concentrate on dodging. If you feel like you have mastered the basics, you can start shooting. Integrate your movement into the dodging pattern and then try this out against other players doing some kind of dodging technique. This way you will have experience in different matchups. If you want to have practice partners for dedicated dodge improvement, join the Overwatchdojo Discord server and look for practice partners here. Click on the card, or the link in the description to do so right now! The next one is AAAA movement, which is a one direction strafe to either side. This dodging style is used to surprise an enemy, as they are usually expecting you to do some variation of the ADAD movement.
It is important that this is not just a single button held down, but you are imitating the movement pattern of the ADAD by stopping for a split second then continuing to the same direction. You can vary the length between the stops to mix this movement up. Make sure to do this in open spaces only, as it will be easy to hit you if you reach a wall. Don’t overuse this movement, this is a tool that uses the element of surprise. Mix it in every now and then when you are fighting the same enemy again and again. You can expect the enemy to continue this type of strafing after the third stop. You can simply continue the tracking movement and hit the shots or pre-aim towards the direction the enemy is moving. In it’s simplest case, the enemy won’t even try to trick you with small stops, you will have an easier time then.
Practicing this is the same as with the ADAD, however make sure that you mix the two types of movement when doing against live enemies, or they will just shoot you in the face without thinking. The shuffle is an extended ADAD movement that puts emphasis on unpredictability. The hardest dodge to fight against, but you usually need to concentrate how you are executing the movement. This may take your focus away from other things, but you can get used to it after mastering the movement.
The execution is one tick of move to one direction then one to the other, two back and three in the other direction. You are repeating this pattern, but it seems like a random movement from the enemy’s perspective. You can change the starting direction if you are meeting the same enemy again and again, to make sure it is hard to predict you. You are mixing one, two and three tick turns basically. The hardest to counter, as ‘pre-aiming’ is not as predictable as it is with the simple ADAD. You need to be quick to adjust to the changes and sneak in some shots. So these are the dodges that you can do. However there is still another layer, that is crouching and jumping. You can mix these into the movement randomly. Make sure not to overuse jumping. It is usually the best to use it for the first movement, as it will lead the enemy into thinking you are going to jump around. Then do one of the patterns and sneak in a jump and crouch here and there to make it harder to pre-aim you.
In most cases you want to avoid fighting in the open. Using the terrain can be really beneficial if you know how to hide from the enemy. You are hiding some of the information from the enemy when you hide behind the terrain, so it is not only harder to hit you, but also makes you more unpredictable. The most basic use of the terrain is when you are quickly peeking in and out of cover to land shots on the enemy. While this may seem trivial, it needs good execution if you don’t want to run into shots of the enemy. The most important thing is that you want to be really arrhythmic with your movements here. If you ADAD in and out of cover, chances are high that the enemy will be able to reposition slightly and abuse your movement. The shuffle may be the best thing to do here both for shuffling out of cover and deeper inside. This way you can use the same movement pattern that you have already learned and by strafing even more behind the cover, you make the enemy guessing where you are.
She may decide to expect you to appear from another point, or gone altogether and you can surprise her. Falling behind cover and waiting is a valid tactic in this situation. You can play the guessing game with your enemy, so she focuses somewhere else. This kind of movement is usually safe to do against non-snipers. Widowmaker and Hanzo may be able to get a lucky headshot on you, so avoid peeking against them. If you really want to do that, or you are a sniper yourself, make sure to couch right at the moment when you are peeking out. This way you can avoid the initial shot and fire yours. The next terrain aiming tip is simply this: take high grounds. You can see the full body of the enemy, while he can only see part of yours.
Use this to your advantage. Sometimes the terrain can be used well from below. You generally want to avoid fighting upwards, but in case you don’t have a choice, try to move as close to the side of high ground as you can. This way the enemy has to step closer to the ledge if she wants to see you, and you can quickly step back and get a clean shot on her. The next one is a quickie. There are some maps where you can shoot through small gaps. You can usually have a nice view of the enemies while being mostly covered by the terrain.
Good example is the top of the gas station in Route 66 or the boxes on the defender side on the second point of Volskaya. If you have any other places that you feel useful, share it in a comment below! The next one is a special case, when you are forced to fight in close range combat, but were able to get into a room to lose the LOS. In these situations, the enemy knows where you are and expecting you to stay in the corner. You can use audio cues to predict when they are going to enter the room and step towards the center of the area, aiming at head level. In most cases they are heavily focusing on shooting the corner and this can throw them off. Aiming at head level is always recommended, however players tend to jump in in these situations and you will have an easier time hitting them this way.
As we told you earlier, you need to be able to identify patterns of the enemy and abuse them for the best results. You can use the knowledge about mechanics to try to figure out how the enemy moves and make short work of them. This not only applies to single encounters, but you can use this against the specific enemy during a whole match. If you lose the first 1v1 as McCree, try to at least figure out how the enemy moves, if there is a pattern or rhythm that you can abuse. If you are able to discover how the enemy usually thinks, you can throw them off using different techniques to dodge and use the advantage of information to eliminate them quickly. Lastly we are speaking about different matchups that you can encounter.
There are a lot of variations, so we are going to give you the general directions of how to do these. Try to figure out how a specific model behaves under different circumstances. Let’s say you are playing Soldier and have trouble against Genji. If you are encountering a Genji in the game, or able to have someone help you with practicing, watch how the model of the enemy hero behaves in different situations. Genji for example is smaller when doing the double jump animation, so that’s the hardest moment to hit him. Mentally note things down about the matchup, like what kind of movements are the easiest to exploit, how is the enemy model moves when he has Lucio speed, and things like that. With enough practice and experience, you will have a list of best practices to do against different enemies. Practice in custom 1v1 games with a friend or someone from the dojo discord and figure these things out. You need to work for it, but the results can be really rewarding. This concludes our dodging guide. If you are able to understand and use these concepts, you can improve your game vastly.
By learning this, you know 90% of what there is to know about dodging. The remaining 10% can make a difference in some cases, that is learning how different character models look like and what are the best ways to dodge with them. If you like what we are doing, please subscribe enabling the notification bell, give us a thumbs up and share this video! Any feedback is welcome, leave a comment below! See you guys next time!.
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