I don’t know what your saying dutch but it seems like I heard it all before. – Combined with strong writing and direction, the result is a game that’s sincere instead of satirical and funny while remaining capable of some supremely well earned emotional moments. especially throughout the truly excellent crescendo and epilogue. And even after completing the epilogue I still have a stack of strangers that need helping, gangs that need killing (gunshot) and fish that need catching.
(gunshot) Bullets fired on mountains tops ring with cracking echoes. (gunshot) completely different to the sound of bullets fired indoors. (gunshot) A game little seems to be have missed and the music absolutely outstanding. (western music) Red Dead Redemption two is Rockstar’s most serious and earnest story to date and certainly the best written. – Only the feeblest of men take jobs in the government. (laughs) watching Dutch’s gradual decent from being the charismatic successful and clever leader of a gang of deadly outlaws to someone on track to become the coldblooded and beaten man being hunted down by Marston 12 years later is captivating. We get to watch an incredibly nuance performance as Dutch’s confidence ebbs and his restraint fades. – Them goddamn cowards, Arthur cowards. excellent to his main man Arthur. Not only is there an infectious authenticity to his low and smooth tone of voice – Thank you – This is a very good tank.
– Shit. – Or fishing. – Good to meet you. – It all feels great to play similar in a lot of ways to its immediate predecessor but injected with a pile of new animations and multiple layers of vigor activity. – You son of a! (gunshot) – Shootouts are supremely cinematic thanks to plenty of gun smoke and the same style of on the fly ever changing death animations that have characterized Rockstar games since GTA four. (gunshot) (thump) Red Dead Redemption 2 is a undeniably pretty game across the board. The lighting is fantastic, the facial animation is a noticeable step up from GTA five and the level of gradual detail is almost absurd. From the way blood smears on Arthur’s shoulder after carrying a kill, to the way individual strands of his majestic Muttonchops quiver in the breeze. Remember this is a game where horse testicles shrink when the weather is cold. – The hell are you doing. – Equally impressive is the audio from the satisfying metallic crunch of a reload. (gun cocks) (gun shots) to the twang of a Hollywood inspired ricochet.
(gunshots) Coffee needs to be brewed before drinking it. (sips) I suspect some folk might regard this sort of stuff is chore like but I really dig it. There’s something methodical about it that really helps ground Arthur in the world rather than have him feel like he’s gliding through it. I love the deliberate mechanical process of cycling a new cartridge with lever action rifle virus that can pull the fire button. You can even pause the dramatic effect halfway through. (horse neighing) (gunshot) Rockstar’s designers didn’t need to factor that in but I think they understood that the tiny almost trivial instances of settle control like this subconsciously seep me into the world of Arthur even more. (screams) (gun shots) – What are you doing! (western music) the main story mission themselves are a cocktail of high stakes heists. – To goddamn slow! – Deadly shoot outs. (gunshots) desperate rescues and thrilling chases. (gunshot) Mixed with a lengthy list of other tasks, many of those function with organic ways to teach us about new side hustles and other activities that can be undertaken from selling stolen horses to playing poker.
The ability of this game to keep it so fresh after so many hours is extraordinary and not entirely due to just the size and diversity of the world. Its how alive all those places feel. (dog growling) The country side of Red Dead Redemption two is absolutely brimming with wild life to discover, (gunshot) (screaming) people to interact with and potentially help – Both of you get your hands up! – And places to scrutinize. The more laid back pace of Red Dead Redemption 2 compared to something like the slightly more break neck GTA five is also a big part of how it encouraged me to slow down and drink in all the world has to offer. – We get a couple of beers please? – Bodies have to be manually looted. Single action pistols have to be cocked before firing.
There are snowy peaks and tank aligator infested swaps. Thick forests and open plateau’s, quaint homesteads and grand plantations. Narrow streams and great lakes, dusty gulches and dim caves. There’s the muddy livestock town of Valentine with its wooden buildings and rusty charm. And then there’s the imposing city of Saint Denis. A grimy, growing metropolis full of modern extravagances like electric trams, paved roads and Chinese restaurants. The vast assortment of ecosystems and environments seamlessly stitch together here is nothing short of remarkable.
Dutch Van Der Linde and his gang are on the run after a botched heist in the growing town of blackwater and they’ve retreated high into the mountains where an atrocious blizzard is covering there escape. We slip into the spurs of Arthur Morgan an exceedingly cool and capable outlaw. And settle in for a roughly 60 hour story. Its a self contained and linear introduction but its a clever one. (gunshot) It heightened the impact of having the full map opened up to me a few hours later. Being set loose in the true opened world after toughing it out in this intentionally impressive environment really underscores the incredible feeling of freedom the format offers. (western music) And what a world it is, more beautiful, broader and more varied than the one we explored in 2010s Red Dead Redemption by a massive margin.
(western music) (horse neighing) – You bastard shot my cousin. – Well he started it. – I’m going to break your neck. – Red Dead Redemption two is a sprawling western tale of loyalty, conviction, and the price of infamy, all set in Rockstar’s most authentic and lived in open world ever. – Timber! (thump) – There are so many things to do, so many people to meet, so many places to explore. Red dead redemption two isn’t just Rockstar’s greatest achievement to date. Its a game so lacking in compromise its tough to know where its best to start discussing it. (western music) So lets start at the beginning, its 1899 and american outlaws are an endangered species.
In fact there’s really none, because they’re all different just shades of white, black, or metallic. Doesn’t really have a colorful vibe to it like in Fortnite. So we decided to get a DBrand skin, and in this case we went for a blue system. Fortnite doesn’t really have any one singular strong color, it kind of changes with the seasons, but blue is one that’s always kind of stuck with me as being part of the game. So lets set that up right now. (electronic music) Why? I did okay. So we now have a blue PS4, which I’m really surprised that I didn’t mess up other than missing the inside of the port here.
It looks at bit like a PS1 game but more pastel and with simpler textures and shading. The music is all over the place there are several battle themes some of which I like and quite a few I don’t. As far as I’m aware most of them don’t sound like they’re from 1999 either. It’s arguable with some chiptune esque tracks but none of them really feel in place even if some are nice. A few are just plain weird or like the Mountain Town theme uncomfortable. The cutscenes are presented in a visual novel style overlapped on top of the game.
The cartoon art looking very different from the game. One character’s art looked particularly different from the others and it was odd to see them next to each other. Other people have mentioned that they don’t like the voice acting I think it’s okay but there are changes in audio quality during voiced scenes. It’s been argued that the game is quite inaccurate in it’s depiction of the times. Such as Alex using records instead of CDs and so many record stores being around. The way Alex dresses in particular being more of a modern hipster style. There’s also a grave for Satoru Iwata in Wind Town which in an attempt to be some kind of touching memorial is just unnecessary and weird. I have a plethora of problems with this game to the point that I found it a chore to play. There are some major things such as the slowness of combat or the story but there are also so very many quality of life issues. The main problem is that the story in general doesn’t appeal to me as it’s about paranormal things and questioning reality and a touch of self reflection.
Throughout the game you’ll acquire new tools required to solve puzzles such as a cat which you can use to hit switches from far away or an amp to blow up rocks. The cat is the most useful as you can shoot through enemies to stun them so that you may temporarily get away or go through them. Dali, the cat, can also open chests from far away going through enemies. In the towns or at vending machines, you can buy more healing items, equipment and weapons. Make sure to spend most money on healing items as you might encounter a stretch or two where you can’t get anymore. Buying new weapons didn’t really seem to improve the character’s damage output at all. Rather than experience points automatically filling to level up you must spend them at the mind dungeon. Via any phone booth which is also your save point, you can go in and spend one hundred experience points to level up.
There are of course items and skills. These skills also require different inputs not that you get much instruction for them. Not only that but even if you get the micro game right it still might fail or have detriment. As is the case with one of Michael’s skills where you must take a bad photo but they still have to be in the picture. When a bad photo is taken they’ll get hit with a sick status effect, but if a good one is taken the defense and attack will be temporarily buffed. Whereas with one of Alex’s skills for a status effect to cause sleep sometimes you input it correctly and it doesn’t do anything at all. Running away requires you to play a small 2D platforming section. In boss fights (except the first encounter with an entity) it is pointless as you’ll be blocked. Thankfully enemies that appear in world do not respawn after being defeated. As even with a fast forward button the combat is painfully slow and regular enemy encounters can take around ten minutes.
Enemies are encountered throughout towns, the overworld and dungeons. Combat is turn based however in order to successfully land an attack you have to do action based inputs. With Alex you must press a button within two coloured sections on a record turn. Other characters have to press button prompts at the right time or release something. If you mess this up your character fails their attack when the enemy attacks you, you can press a and if you hit the yellow section you take slightly less damage and if you hit the red you dodge it. Enemies can also have attacks with three reds so you have to hit them all in succession to avoid taking damage, just one or two doesn’t count and you get the full hit. There are also some attacks you can’t dodge and can only take less damage from by joystick and button input at the right time. With Alex it wasn’t until some hours later that the game tells you, you can press the button multiple times in the sections. Not that it matters much since Alex is the most useless character only able to hit about two points of damage at most.