Spoiler Warning: The contained video shows gameplay footage from act 3.

Today I will be discussing my current build in open beta. At the time of posting I am level 64. The video showcasing the build and describing it in detail can be found here:

This showcases my build in act 3 merciless at the docks. This zone will be your finally destination to grind exp before doing maps.

Your passive tree skills should look like this at the following levels ( allowing a small disparity in levels due to optional quest rewards )

Level 20: http://tinyurl.com/summonfirewitch20

Level 30: http://tinyurl.com/summonfirewitch30

Level 40: http://tinyurl.com/summonfirewitch40

Level 50: http://tinyurl.com/summonfirewitch50

Level 60: http://tinyurl.com/summonfirewitch60

Level 70: http://tinyurl.com/summonfirewitch70

The basics of this build are to have an army of zombies with high fire damage. You basic fight consists of approaching an enemy group and dropping a spell totem with summon skeletons attached. These skeletons act as a meat shield between you and your enemies, providing damage in their melee attacks and significant AOE damage to enemies as they explode with minion instability.

The benefits of this build include:
High Damage, Both AoE and single target
High Survivability

The drawbacks of this build:
May be annoying to group members due to summons
Mediocre at lower levels

The gear, gems, and support gems you want with this build are as follows:

Weapon –
Wand with high spell damage and plus level to fire gems.
With this weapon you will have your fireball attached, along with lesser multiple projectiles and pierce attached as supports.

Helm –
Energy shield helm with plus minion level gems.
With this weapon you will have your raise zombie gem, along with increased minion health and increased minion damage attached as supports.

Boots –
Increased movement spead.

Shield –
High increased spell damage.

Other gems and supports:

Spell totem with summon skeletons, and a faster casting gem attached as a support.

Clarity with reduced mana as a support.

Fire trap with increased duration and increased area of effect as supports.

Raise specter with increased minion damage and greater multiple projectiles attached as supports.

Flammability gem.

Fight rotation:

You will start by summoning your zombies and a ranged monster as a specter. Once you approach a group of monsters you will summon a skeleton totem
nearby. This will summon your waves of skeletons that act as a meat wall, and provide good dps as they explode. Next you will cast flammability on the group
to reduce their fire resistance and increase their chance to ignite. Once they are cursed, throw down a fire trap and proceed to spam fireballs until they are
destroyed. Re-summon your zombies as they die, and try to keep them at max.

A note to low levels:
At low levels I believe it is not only safer, but much quicker to run freezing pulse than fireball. You will be using this spell until around level 60 (once you have
gotten some fire talents, and LMP and Pierce attached to fireball). Attach a faster projectiles to freezing pulse (as it does more damage the closer you are to an
enemy, thus making this range extended due to the distance freezing pulse travels with faster projectiles) along with a LMP until you get your +fire spell damage
and lmp and pierce attached.

Leveling a summoner may be harsh at first but mid 30’s and especially once you get spell totem with skeletons you will notice a big increase in survivability and
killing speed.

If you found this helpful or to keep up on my builds and guides please subscribe to my youtube page www.youtube.com/voidmoongaming and follow me on my twitch stream twitch.tv/void_moon. I answer questions here live to the best of my ability so feel free to pop in and ask away!


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