Welcome to the QBU in PlayerUnknown’s Battlegrounds. The QBU is a new designated marksman’s rifle exclusive to Sanhok and it replaces the Mini14, but only on this map. Today we are going to take a closer look at the QBU, we will check out the stats and we will compare it to all the other dmr’s. The base damage of the QBU is rated at 48 points per shot. That’s 10 points lower than the rating for the SLR, 5 points lower than the SKS, 2 points higher than the Mini 14, and 7 points higher than the VSS.
The rate of fire of the QBU is equal to the rof of the Mini14, the SKS, and the SLR. The MK14 has a slightly faster rate of fire with 1 bullet per seconds and the VSS has the fastest rate of fire with 1 bullet per 0.086 seconds. The QBU can cause 480 damage per second. That’s 198 points lower than the MK14, 100 points lower than the SLR and 50 points lower than the SKS. It isn’t the lowest rating though. The DPS of the QBU is 20 points higher than the DPS of the Mini14 and just 1 point higher than the DPS of the VSS.
At Least now you have a pretty good idea of where it sits on the food chain. Some of the stats of the QBU are very similar to the stats of the Mini14, this is no surprise because the qbu replaces the mini 14 on sanhok and it would be very strange to see a completely different weapon. They both fire mm rounds. They both have a 400 meters effective range. They also have the same rate of fire of 10 bullets per second or seconds per bullet.
They both have a bullet speed of 990 meters per second, which is the highest of all DMRs, so you will have an easy time leading your shots with both weapons. The QBU and Mini14 both have attachment slots for the muzzle, the magazine, and for scopes. There is a big difference though, The Mini14 is a stable weapon that allows you to quickly acquire targets and it’s pretty easy to keep hitting your targets as well. This is not entirely true for the QBU, you will notice that it’s not so easy to do that. Is this a downside, yes? Is there a counter for it, yes! The QBU comes equipped with a bipod. It will automatically deploy when you lie down. The next bullet pattern test shows you the difference, the first pattern is uncompensated, the second one is compensated, meaning that I pull my mouse down to keep hitting the same spot. When I use the bipod then the gun will jump up slightly after firing each bullet, then bullet pattern doesn’t go up in a perfect straight line but it’s more than good enough and you can easily compensate for this by pulling your mouse down.
This will result in you being able to rapidly fire your entire magazine through your enemy’s left eyeball. That is how close these bullets are spaced. When I then try to repeat this test while standing then you will see an entirely different story. Uncontrollable comes to mind if you don’t compensate for the upward kick. I even needed a second try to compensate for this because I wasn’t very happy with my first attempt. The mini 14’s base damage per shot is 46, but it makes up for this with a 20 round magazine capacity which you can extend to 30 with an extended magazine. Because of the stability of the weapon and the big magazine capacity, you can easily kill multiple opponents.
You can even do this while standing up or crouching, so you can stay on your feet during your attack. The QBU only has a 10 round base magazine capacity, which is half the capacity of the Mini14’s magazine. This means that the sustained DPS of the QBU will be quite low, so it’s important that you find an extended magazine to bring your ammo capacity up to 20. Thanks to this weapon’s fast rate of fire, you’ll run out of ammo very quickly, so always make sure to watch your ammo count if you do not have an extended magazine. The QBU is meant for medium to long range combat. At those distances, you will have the time to go prone and aim at your target before firing.
The QBU will perform very poorly at close range because of the recoil, and if you try to go prone during a gunfight in this situation, you will most likely die before you’re ready to shoot. The qbu can easily be paired with an AR that fires the round like the AKM, or even with the UMP9 if you want a great close range weapon to go with your QBU. As always I try to find 2 of them and then I use 1 as my main run and gun weapon and the other one as my long range sniper. A combination like this works, but it might be better to use something else as your primary weapon. If you can’t find an SMG or an AR, then a shotgun is also a good temporary weapon to bring with you during the early stages of the game.
You definitely want to avoid bringing a AR with you unless you’re absolutely sure you have enough rounds in your backpack. It’s not such a great idea to pair the qbu with a sniper rifle. You will have a hard time in close range firefights if you bring two weapons that are meant to be used at long range. If you don’t like to go prone all he time, then you’re better off sticking to the SLR, the SKS. These weapons allow you to stay mobile and then you can easily change your position after a kill. The SKS, in particular, can access both stocks and grips. Bring it with you if you like a weapon that has balanced power, control, and mobility. The QBU just doesn’t have the versatility that some of the other DMRs have. This is everything that you need to know about the QBU in playerunknown’s battlegrounds.
Let me know if the comments what you think about this gun, did you enjoy using it or do you prefer something else? This was FOG of GAMING, remember to leave a like and subscribe if you enjoyed this video and hopefully I will see you in the next one..
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