PUBG PC Weapon Balance Update #12 | Heavy.com PlayerUnknown’s Battlegrounds is a game in constant flux thanks to the addition of new vehicles, modes, maps, and weapons. For those looking to dominate this popular battle royale title, understanding the statistics of each gun or armor piece can give you an advantage. Thankfully, developer Bluehole Studios has released a new balance patch that details all of these important alterations. Originally announced on April 21 in a blog post, readers were informed that certain items such as assault rifles and level three helmets would be rebalanced. One of the biggest issues that PUBG is facing revolves around players picking specific assault rifles over others in the same archetype. Instead of being driven by personal preference, users would pick specific weapons because they were objectively better.

In addition to the various rifles, attachments also received a reworking to make them more balanced. The goal of this patch is to eliminate the idea that a single weapon or attachment is a “must have” for players. Level three helmets also saw a notable change, as the developers viewed this specific item as a “second life.” Being able to survive a perfect sniper shot to the head certainly constitutes the idea of escaping death. While they aren’t removing the helmet entirely from PUBG, it will now only drop via care packages. The big news is, of course, the addition of the new DMR weapon the SLR. This gun uses 7.62mm rounds and can be found on both maps. It carries 10 bullets per magazine and can be found on both of the maps. This looks like a nice hybrid between an assault rifle and a sniper, which will help with those who prefer long range combat but still struggle with accuracy. Keep in mind these changes are only for the Test Server right now and are subject to alterations. Here is the complete PUBG Weapon Balance Patch:. Weapon & Item Balance We explained our goals with weapon balance in last week’s dev blog.

You can find the specific changes below: Weapons ARs – rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations. SMGs – adjusted them to be more effective in short range combat Shotguns – increased overall damage and effective range Pistols Increased the damage of the P92, P1911, P18C, R1895, and R45 Shotguns Increased limb shots modifier (shooting limbs now does more damage) Slightly decreased the damage of the S686 and S1897 Reduced pellet spread by 25% Shotgun chokes can now be attached to the sawed-off SMGs Increased limb shots modifier Slightly increased the damage of the Micro UZI, UMP9, and Vector Decreased vertical recoil on all SMGs Decreased recoil and scope sway when moving in ADS (aiming down sights) Increased ADS transition speed ARs Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416 Increased reload time by 30% for the SCAR-L, M16A4, and M416 Increased reload time by 10% for the AKM Increased vertical and horizontal recoil for all ARs except the AKM Decreased recoil recovery rate for all ARs Restricted big scopes (8x and up) for use with all ARs Added new recoil animations for all ARs DMRs Increased head, body, and limb shot modifier Decreased the damage of the SKS Slightly increased the damage of the VSS and Mini14 Increased vertical and horizontal recoil for all DMRs Decreased the recoil recovery rate for all DMRs Added new recoil animations for all DMRs Other guns Slightly increased the damage of the DP28 and M249 Restricted big scopes (8x and up) for use with LMGs (DP28, M249) Reduced crossbow reloading time from 4 seconds to seconds Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement).

And sway is now more pronounced when holding your breath. Weapon sway when moving is now also reduced by the cheek pad attachment Cheek pads now help you recover from weapon sway more quickly after moving Throwables Frag grenades Increased explosion damage and added new hit effects and animations Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade. Weight changes (all throwables) Frag grenade: Increased from 12 to 18 Molotov cocktail: Decreased from 18 to 16 Smoke grenade: Decreased from 16 to 14 Stun grenade: Decreased from 14 to 12 Character Movement We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns.

Your equipped weapon affects both your sprinting speed and your running (normal movement) speed. We’ve removed the first shot delay when your character is not sprinting Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received Other Item Balance Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package) Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages We’ve reduced the spawn rate for AR extended quickdraw magazines DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments Adrenaline syringes now spawn (rarely) alongside normal loot in the game world Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds Gameplay Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.

New Weapon Added the SLR, a weapon previously announced under a different name in the roadmap[www.playbattlegrounds.com] The SLR will be spawned alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.) The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively. New Vehicle The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

New Attachments Duckbill – A new attachment for shotguns (S1897, S12K). It reduces the vertical pellet spread but increases horizontal bullet spread Attachable to S1897, S12K Light Grip – It reduces recoil recovery time but increases vertical and horizontal recoil Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Thumb Grip – It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time Attachable to – ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Half Grip – It reduces vertical and horizontal recoil and also reduces recoil recovery time Attachable to – ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS) Scope 3x – This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item Scope 6x – This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item. You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (Page Up/Page Down by default).    . There’s obviously a lot to unpack here, but it’s cool that BlueHole Studios are adding in a faster car for Miramar.

Given the van is usually the last result, having an additional option to traverse the desert is really nice..

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