Hi, guys! Today we are going to check out all the changes that were made to some of the most popular sniper rifles. Weapon Class Modifiers were introduced so that it became clear how much damage each type of gun can cause. To make things even more complicated, Hit Area Modifiers were introduced so that each specific part of the body will take specific amounts of damage.These new modifiers changed the way that damage is calculated, and we have to take the game’s new ballistics system into account if we want to stay effective with our favourite weapons. Many of the stats for Marksman’s Rifles have been changed so that they are balanced out with the rest of the weapons in the game. Their damage ratings have generally been increased so that they are clearly set apart from Assault Rifles. The ROF of Marksman’s Rifles were nearly the same before, but they have been changed so that the difference between each weapon is very clear.

On top of these adjustments, Weapon Class Modifiers and Hit Area Modifiers were introduced. Marksman’s rifles now deal 230% damage to the head, 100% damage to the body, and 95% damage to the limbs. The Hit Area Modifiers then divide these parts of the body into specific areas that take different amounts of damage. For this video, I will specify how much damage each weapon will cause to every Hit Area. The MK14 is a Marksman’s Rifle that is exclusive to Air Drops. It fires the 7.62mm round from a magazine with a base capacity of 10. Each shot is rated at 61 damage points. This is the highest rating for DMRs, and this rating used to be at 60 damage points before the PC release. The MK14 will cause 61 damage points per shot to most of the torso if your enemy has no vest equipped.

The belly button area will take damage points per shot, while the upper chest will take points per shot. You will consistently kill your opponent with 2 shots to any hit area on the torso if your opponent is not wearing a vest. A level 1 or level 2 vest will increase the shot-to-kill requirement to 3, and the best vest in battlegrounds will bring it up to 4. If your enemy is not wearing a helmet, you will cause 1damage points with a single headshot and 1damage points with a single neck shot. Landing one shot to these hit areas will result in a kill A Level 1 or Level 2 helmet will increase the shot to kill requirement to 2. A level 3 helmet will still require 2 headshots, but it will now require 3 shots to the neck for a kill. You will cause damage per shot to the biceps and thigh areas, so you will need 3 shots for a kill. You will deal damage per shot to the forearms and shins and kill your enemy with 4 shots.

Finally, you will cause damage per shot to the hands and feet and kill your enemy with 6 shots. Just like the MK14, the SKS fires 7.62mm cartridges from a magazine with a 10 round base capacity. The big difference is that the SKS can be found anywhere in Erangel and Miramar, so you won’t need to risk your life trying to get near any Air Drops. Each shot is rated at 57 damage points, and it used to be 55 before the PC update came out. The SKS will cause 57 damage points per shot to most of the unprotected torso. The belly button area will take damage points per shot, while the upper chest will take damage points per shot.

All of the torso hit areas require 2 shots before your enemy dies if he doesn’t have a vest on. A level 1 vest will increase the shot to kill requirement to 3. A level 2 vest will do the same thing, but you will need 1 extra shot if you keep hitting the belly button area. The best vest in battlegrounds will usually require 4 shots, but you will need 5 if you keep hitting the belly button area. If your opponent’s head is unprotected, you will cause 1damage points with a single headshot and kill him immediately. The neck will need one extra shot because it takes damage per shot, just a few points shy of a full health bar. A Level 1 or Level 2 helmet will require 2 shots to the head or the neck for a kill. The best helmet in Battlegrounds will still require 2 headshots, but it will now require 3 shots to the neck for a kill.

You will cause damage per shot to the biceps and thigh areas and 27 damage per shot to the forearms and shins. These hit areas require 4 shots before your opponent dies. You will cause damage per shot to the hands and feet and kill your enemy with 7 shots. It is the only marksman’s rifle that fires 5.56mm rounds and the only one that has a base magazine capacity of 20. It is also available throughout Erangel and Miramar, so you will have many opportunities to use this weapon.

Each shot is rated at 45 damage points, and it used to be 44, so the PC update buffed it slightly. The Mini will cause 45 damage points per shot to most of the torso if your opponent is not wearing a vest. The belly button area will take damage points per shot, while the upper chest will take damage points per shot. All of the torso hit areas need three shots before your enemy dies. A level 1 vest will require 4 shots, but hitting the upper chest area will keep the shot-to-kill requirement at 3. A level 2 vest will also require 4 shots, but hitting the upper chest area won’t change the number of shots you need anymore.

The best vest in battlegrounds will usually require 5 shots, but if you keep hitting the belly button area, then you will need 6 shots. If your opponent’s is not wearing a helmet, you will cause 1damage points with a single headshot from the Mini and kill him immediately. The neck will take damage points per shot, so you will need 2 shots to kill your enemy. A Level 1 helmet will require 2 shots to the head or the neck before your opponent dies. A Level 2 helmet will still require 2 shots to the head, but it will now require 3 shots to the neck. The best helmet in Battlegrounds will take 3 shots to the head or the neck before your enemy dies. You will cause damage per shot to the biceps and thigh areas with the Mini, so you will kill your enemy in 4 shots. You will deal damage per shot to the forearms and shins and kill your enemy in 5 shots.

Finally, you will cause damage per shot to the hands and feet and kill your enemy with 8 shots. The VSS is an automatic rifle with a 10 round magazine capacity. Technically, the game considers this as a DMR, but we’re going to put it here for the sake of convenience. Even if it fires the 9mm and it looks like a sniper rifle, it does share the same Weapon Class Modifiers as DMRs. Those weapons deal 230% damage to the head, 100% damage to the body, and 95% damage to the limbs. Each shot is rated at 40 damage points, and this is exactly how much damage you will cause to an unprotected torso. The belly button area will take 38 damage points per shot, while the upper chest will take 44. If your opponent is not wearing a vest, then three shots is needed to kill him. A level 1 vest requires 4 shots, a level 2 vest will require 1 additional shot unless you keep hitting the upper chest, and the best vest in BattleGrounds will require 6 shots.

If your enemy is not wearing a helmet, you will cause 92 damage points with one headshot and 69 damage with a shot to the neck. Both of these hit areas require 2 shots before your opponent dies. A level 1 and even a level 2 helmet won’t change your shot-to-kill requirement on the head, but you will need 3 shots to the neck if your enemy is wearing one. The best helmet in Battlegrounds will require 3 shots to the head and 4 shots to the neck. With the VSS, you will cause damage per shot to the biceps and thighs and need 5 shots to kill, you will deal 19 damage per shot to the forearms and shins and need 6 shots to kill, and you will deal damage per shot to the hands and feet, killing your opponent with 9 shots. These weapons have more to them than just Damage. Some of these guns have fast rates of fire, which means they can spit out more bullets per second than other weapons on this list.

If we combine this with the amount of damage these weapons can cause with each shot, we will discover the gun’s DPS rating. This will tell us how much damage each gun will deal with every second, assuming that the gun continuously fires. These guns also have varied reload times because bullets are loaded into them in various ways. Some guns use magazines, others require you to insert bullets individually. If we take into account reload times when we measure how much DPS a gun can cause, we will obtain the SDPS rating of that weapon. This helps us see how effective the weapon is in prolonged firefights. The MK14’s rate of fire is seconds per shot, which is about 11 shots per second.

It’s a good thing that this rating did not change after the PC release, because it is currently the second fastest rate of fire for marksman’s rifles. It might not be as fast as most assault rifles, but it does allow the MK14 to deal 678 damage points per second. None of the Marksman’s Rifles and even the Assault Rifles have higher DPS ratings than the MK14, which is probably why this weapon is exclusive to Air Drops only. To balance this out, the MK14 has a reload time of seconds, which is the longest reload time for Marksman’s Rifles. That’s why the SDPS rating for this gun is only 133, and this is the second lowest rating for Marksman’s Rifles. The SKS has a rate of fire measured at 0.133 seconds per shot, or about 7 shots per second. It used to have the same rate of fire as the MK14, but it was nerfed when the PC update came out.

When this rating is combined with the single shot damage of the SKS, it results in a DPS rating of 428. It takes seconds to reload this weapon. This the fastest reload time for Marksman’s Rifles, and it gives the SKS an SDPS rating of 135. The only other Marksman’s Rifle with a higher SDPS is the Mini14. Speaking of the Mini, it has a rate of fire that is equal to the SKS, with 0.133 seconds per shot.

This rating used to be measured at before the PC update came out Unfortunately, the Mini does have significantly less single shot damage than the SKS, which is why this gun’s DPS rating is only 338 points. This is the lowest rating for Marksman’s Rifles, and it is just slightly higher than the DPS of the S1897 shotgun, which is 300 points. It also has a slow reload time of seconds, just slightly faster than the MK14. You might think that it will result in a very low SDPS, but the Mini happens to have a 20 round magazine capacity, which is twice the number of rounds that the other DMRS can have per magazine. This means that you will spend way less time reloading the Mini, and that’s why this weapon has an SDPS ratinig of 144 points, which is the highest SDPS for Marksman’s Rifles. The ROF of the VSS is rated at 0.086 seconds per shot, or around 11 bullets per second. This is a slight increase from its previous rating, which is 0.09. It gives this weapon a DPS rating of 467, and it is worth noting that the VSS has a higher ROF than the Mini and the SKS even if this weapon fires the 9mm round.

It will take seconds to reload the VSS Despite having fast reload times, you will be surprised to find that this weapon only deals 106 Sustained DPS. This is because the VSS takes seconds to empty a magazine, which means that even if it has the same magazine size as most other marksman’s rifles, you will still need to reload your weapon more frequently. Each gun has its own spread rating, which tells us how far our shots will deviate from the center of our crosshairs.

Lower spread ratings are definitely better, and it is very important for Marksman’s Rifles because they rely on precision shooting. Spread isn’t the only thing that will influence your aim. Each gun has an effective range, which tells us how far our targets can be for our shots to stay effective. These weapons also have specific bullet speeds that tell us how fast our shots will travel through the air. The MK14 has a spread rating of 0.07. This is the typical rating for Marksman’s Rifles, and it is very close to the highest rating for this weapon class, which is 0.06.

It has the highest effective range for Marksman’s Rifles with 500m, and this is the same rating that the Kar98K and the WInchester 94 have. This means that the MK14 can be used against sniper rifles and be almost equally effective. To complement the long range advantage of the MK14, it also has the second highest bullet speed for Marksman’s Rifles with 853. This rating is higher than the ratings for all of the sniper rifles except the AWM. You will be able to fight in nearly the same ranges as snipers, and you will also have an easier time landing your shots with the MK14. Just like the MK14, the SKS also has a spread rating. Unfortunately, the SKS only has a 400 meter effective range. This is a very typical rating for marksman’s rifles, but it’s definitely less than the ratings for sniper rifles, so you need to keep this in mind when you engage in long range firefights with snipers. This range rating also ties with the M16a4’s effective range, but exceeds every other assault rifle in the game, It also has a 800 meters per second bullet speed, so it will at least be easier to aim with than the AKM.

The Mini has the best spread rating for Marksman’s Rifles, with 0.06. It might have a standard 400m effective range, but it has the fastest bullet speed of any weapon in the game with 990 meters per second. It is one of the easiest weapons, if not actually the easiest, to aim with. It’s no wonder this weapon wasn’t given huge damage ratings, because it’s easy to land consecutive shots with the Mini. Even if you somehow miss your shots frequently, you also have double the magazine size, so it is very forgiving for new players. This is the best weapon to start with if you want to get used to firing marksman’s rifles, and it is a very good weapon to bring with you if you have plenty of 5.56mm rounds.

Despite being an automatic weapon, the VSS has a spread rating of 0.07, which is the usual rating for marksman’s rifles. That being said, this weapon’s effective range is a measly 250 meters, which is equal to that of the Tommy Gun. It severely limits the viability of the weapon It also has a bullet speed of 330 meters per second, which is slightly slower than the Uzi’s bullet speed. This means that you need to have a wide lead on your targets These were all the changes applied to the stats of Marksman’s Rifles when the PC update came out. Use everything in this video to increase your chances of getting that chicken dinner. In our next set of videos, we will closely examine each weapon on this list, so be sure to subscribe so that you will be the first to gain access to the information. This was FOG of GAMING, thanks for watching, and I will see you in Battlegrounds..

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