Shaiya Warrior – Fighter Skills

Warrior – Fighter Skills

Basic Skills

1. Attack Suddenly:

Grade 1 (lv 1): The soldiers, fighters basic skills, and charged the 19 m within an enemy, causing 15:00 injury and the other rigid two seconds, in the dungeons of unusable. Consumption SP20
Grade 2 (lv 12): The soldiers, fighters basic skills, and charged the 20 m within an enemy, causing 30 points and hurt each other rigid two seconds, in the dungeons of unusable. Consumption SP45
Grade 3 (lv 29): The soldiers, fighters basic skills, and charged the 22 m within an enemy, causing 50 injuries and the other rigid three seconds, in the dungeons of unusable. Consumption SP85

2. Concentrated:

Grade 1 (lv 3): Improve their own physical attacks hit rate 7%, sustained for five minutes. Consumption SP5, MP40
Grade 2 (lv 17): Improve their own physical attacks hit rate 14%, sustained for five minutes. Consumption SP15, MP70
Grade 3 (lv 30): Improve their own physical attacks hit rate 21%, sustained for five minutes. Consumption SP25, MP100

3. Double blow:

Grade 1 (lv 3): Accurate attacked each other, the basic attack, causing additional 50 harm the physical attack skills. Consumption SP25
Grade 2 (lv 15): Accurate attacked each other, the basic attack, causing additional 136 hurt physical attack skills. Consumption SP55
Grade 3 (lv 27): Accurate attacked each other, the basic attack, causing additional 233 hurt physical attack skills. Consumption SP82

4. Fatal combat:

Grade 1 (lv 4): Improve their own physical fatal blow was 5 percent, continuing five minutes. Consumption SP5, MP40
Grade 2 (lv 1Cool: Improve their own physical fatal blow rate of 10%, continuing five minutes. Consumption SP15, MP70
Grade 3 (lv 31): Improve their own physical fatal blow was 15 percent, continuing five minutes. Consumption SP25, the MP100

5. Heavy blow:

Grade 1 (lv 9): attacked each other, within 30 seconds. Caused 150 injuries, the other angry index rising. Consumption SP15
Grade 2 (lv 19): attacked each other, within 30 seconds. Caused 350 injuries, the other angry index rising. Consumption SP25
Grade 3 (lv 2Cool: attacked each other, within 30 seconds. Caused 550 injuries, the other angry index rising. Consumption SP35

6. Fast Attack (Only Fighter) :

Grade 1 (lv 10): Improve their offensive speed, and sustained 20 seconds, human soldiers proprietary special skills. Consumption SP40, MP25
Grade 2 (lv 22): Improve their offensive speed, and sustained 30 seconds, human soldiers proprietary special skills. Consumption SP70, MP40
Grade 3 (lv 39): Improve their offensive speed, and sustained 45 seconds, human soldiers proprietary special skills. Consumption SP120, MP70

7. Angry (Only Warrior):

Grade 1 (lv 10): Improve their own physical attacks 50, sustained 30 seconds, barbarians fighters proprietary special skills. Consumption SP40, MP25
Grade 2 (lv 22): Improve their own physical attack 100, sustained 30 seconds, barbarians fighters proprietary special skills. Consumption SP70, MP40
Grade 3 (lv 39): Improve their own physical attack 170, sustained 35 seconds, barbarians fighters proprietary special skills. Consumption SP120, MP70

Enhanced Skills

1. Muscle training:

Grade 1: Permanent improve muscle through physical exercise attacks 10.
Grade 2: Permanent improve muscle through physical exercise attacks 20.
Grade 3: Permanent improve muscle through physical exercise attacks 35.

2.Hands weapons specialists:

Grade 1 (lv 5): Permanently increase the Shuangshoujian, when hands ax attack of 5.
Grade 2 (lv 16): Permanently increase the Shuangshoujian, when hands ax attack of 12.
Grade 3 (lv 25): Permanently increase the Shuangshoujian, when hands ax attack of 20.

3. Long-handled weapons specialists:

Grade 1 (lv 5): Increased use of spear permanent category, long-handled gun type weapons attacks of 5.
Grade 2 (lv 16): Increased use of spear permanent category, long-handled gun type weapons attacks of 12.
Grade 3 (lv 25): Increased use of spear permanent category, long-handled gun type weapons attacks of 20.

4. Double holders weapons specialists:

Grade 1 (lv 5): A permanent increase the use of dual-class weapons attack capability 5.
Grade 2 (lv 16): A permanent increase the use of dual-class weapons attack capability 12.
Grade 3 (lv 25): A permanent increase the use of dual-class weapons attack capability 20.

5. Relaxation:

Grade 1 (lv 6): Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 4%.
Grade 2 (lv 15): Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 6%.
Grade 3 (lv 26): Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 8%.

6. Backpack upgrade

Add 1 Slot in Your Inventory per Grade

7. Language proficiency

Grade 1 (lv 13): Permanent camp can understand each other’s language 30 percent of translation skills.
Grade 2 (lv 22): Permanent camp can understand each other’s language 60 percent of translation skills.
Grade 3 (lv 51): Permanent fully understand each other’s language translation skills camp.

8. His hands grasp weapons

Grade 1 (lv 14): Permanently increase the Shuangshoujian, hands ax attack at speed.
Grade 2 (lv 35): Permanently increase the Shuangshoujian, hands ax attack at speed.

9. Long-handled weapons and arms control

Grade 1 (lv 14): Increased use of spear permanent category, long-handled gun type weapons attack speed.
Grade 2 (lv 35): Increased use of spear permanent category, long-handled gun type weapons attack speed.

10. Double holders arms control

Grade 1 (lv 14): Increased use of a permanent double-weapons attack speed.
Grade 2 (lv 35): Increased use of a permanent double-weapons attack speed.

Battle Skills

1. Thang Long chopped

Grade 1 (lv 2): Enemies attack from the bottom-up, fundamental cause harm on the target. Reduce defense and the other side of 9, sustained six seconds. Consumption SP25
Grade2 (lv 10): Enemies attack from the bottom-up, fundamental cause harm on the target, and the other to reduce defense force 21, sustained nine seconds. Consumption SP40
Grade 3 (lv 24): Enemies attack from the bottom-up, fundamental cause harm on the target, and the other to reduce defense force 34, sustained 12 seconds. Consumption SP60

2. Major earthquake hit:

Grade 1 (lv 4): Hitting the ground around 6 m attacks within their own enemy, the enemy of the injury around the same time reduce attack speed seven seconds, one-handed weapons and equipment needs, their hands weapons, long-handled weapons to use skills. Consumption SP60
Grade 2 (lv 19): Hitting the ground around 8 m attacks within their own enemy, the enemy of the injury around the same time reduce attack speed 10 seconds, one-handed weapons and equipment needs, their hands weapons, long-handled weapons to use skills. Consumption SP130
Grade 3 (lv 3Cool: Hitting the ground around 10 m attacks within their own enemy, the enemy of the injury around the same time reduce attack speed 15 seconds, one-handed weapons and equipment needs, their hands weapons, long-handled weapons to use skills. Consumption SP210

3. Cyclones chopped

Grade 1 (lv Cool: Physical attacks situ rotating around 6 m of the enemy, need equipment Shuangshoujian, hands ax, a weapons can be dual-use skills. Consumption SP80
Grade 2 (lv 1Cool: Situ consecutive 2nd rotating around 6 m physical attack of the enemy within, the need equipment Shuangshoujian, hands ax, a weapons can be dual-use skills. Consumption SP130
Grade 3 (lv 34): Consecutive 2nd rotating situ physical attacks around 10 m within the enemy, need equipment Shuangshoujian, hands ax, a weapons can be dual-use skills. Consumption SP240

4. Vitality disclaimer

Grade 1 (lv 11): Magic consumption enhances vitality of the largest value 500, continuing 30 minutes. Consumption MP70
Grade 2 (lv 21): Magic consumption enhances vitality of the largest value of 600, sustained 30 minutes. Consumption MP100
Grade 3 (lv 40): Magic consumption enhances vitality of the largest value of 800, sustained 30 minutes. Consumption MP110

5. Gill hit

Grade 1 (lv 13): Quick thorn blow Goal 2 times its basic cause physical harm, the need equipment Chanshoujian, single-hand ax, a two-handed weapons, long-handled weapons to use skills. Consumption SP100
Grade 2 (lv 23): Quick hit targets three times thorns, its basic cause physical harm, the need equipment Chanshoujian, single-hand ax, a two-handed weapons, long-handled weapons to use skills. Consumption SP150
Grade 3 (lv 37): Quick hit targets three times thorns, its basic attack, causing additional 80 physical injury, needed equipment Chanshoujian, single-hand ax, a two-handed weapons, long-handled weapons to use skills. Consumption SP225

6. Double holders weapons Rampage

Grade 1 (lv 32): A basic attack, the additional 164 injuries, a need to double weapons. Consumption SP180
Grade 2 (lv 42): A basic attack, the additional 237 injuries, a need to double weapons. Consumption SP250
Grade 3 (lv 55): A basic attack, the additional 381 injuries, a need to double weapons. Consumption SP340

7. Wild waving

Grade 1 (lv 32): A basic attack, the additional 164 hurt, or needs Shuangshoujian hands ax. Consumption SP180
Grade 2 (lv 42): A basic attack, the additional 237 hurt, or needs Shuangshoujian hands ax. Consumption SP260
Grade 3 (lv 52): A basic attack, the additional 323 hurt, or needs Shuangshoujian hands ax. Consumption SP345

8. Raging Storm

Grade 1 (lv 33): Rotary situ consecutive 2nd on the surrounding 6 m basic cause harm to the enemy within, the need Shuangshoujian, hands ax, a two-handed weapons. Consumption SP320
Grade 2 (lv 47): Situ rotation, for the 2nd to within around 6 m from enemy attack caused basic Additional 160 injuries, the need Shuangshoujian, hands ax, a two-handed weapons. Consumption SP450
Grade 3 (lv 57): Situ rotation, three times in a row on the surrounding 10 m within a basic attack from the enemy additional 190 injuries, the need Shuangshoujian, hands ax, a two-handed weapons. Consumption SP520

9. The spread of pollution

Grade 1 (lv 33): Around 4 m in their own air pollution is generated, within 12 seconds caused 328 injuries, the need Chanshoujian, single-hand ax, gun type of weapon. Consumption SP320
Grade 2 (lv 47): Around 6 m in their own air pollution is generated, within 12 seconds caused 428 injuries, the need Chanshoujian, single-hand ax, gun type of weapon. Consumption SP410
Grade 3 (lv 57): Around 8 m in their own air pollution is generated, within 12 seconds caused 528 injuries, the need Chanshoujian, single-hand ax, gun type of weapon. Consumption SP500

10. Wild roars

Grade 1 (lv 34): Around 4 m attack their enemies within, reduce defense 34, and lasted for 10 seconds, or need Shuangshoujian hands ax. Consumption SP330
Grade 2 (lv 44): Around 6 m attack their enemies within, reduce defense 44, lasted for 10 seconds, or need Shuangshoujian hands ax. Consumption SP420
Grade 3 (lv 54): Around 6 m attack their enemies within, reduce defense 44, lasted for 10 seconds, or need Shuangshoujian hands ax. Consumption SP420

11. Wild Rampage

Grade 1 (lv 36): A basic attack, the additional 191 hurt, need one hand gun type of weapon or weapons. Consumption SP215
Grade 2 (lv 47): A basic attack, the additional 278 hurt, need one hand gun type of weapon or weapons. Consumption SP295
Grade 3 (lv 5Cool: A basic attack, the additional 381 hurt, need one hand gun type of weapon or weapons. Consumption SP380

Special Skills

1. Dominion

Grade 1 (lv 7): By 100 m to team up with members of the physical attacks 7, continued for 10 minutes. Consumption SP70, MP55
Grade 2 (lv 24): By 100 m to team up with members of the physical attacks on 19, continued for 10 minutes. Consumption SP155, MP95
Grade 3 (lv 52): By 100 m to team up with members of the physical attacks on 39, continued for 10 minutes. Consumption SP310, the MP220

2. Hawkeye

Grade 1 (lv 9): Avoid all long-range shooting attack, sustained nine seconds. Consumption SP60, MP25
Grade 2 (lv 23): Avoid all long-range shooting attack, and sustained 12 seconds. Consumption SP75, MP35
Grade 3 (lv 41): Avoid all long-range shooting attack, and sustained 15 seconds. Consumption SP105, MP65

3. Potential strengthen force

Grade 1 (lv 17): When the value of life is less than 10 percent, every three minutes automatically bring out the potential of improving physical attacks 30, sustained 30 seconds.
Grade 2 (lv 29): When the value of life is less than 15 percent, every three minutes automatically bring out the potential of improving physical attacks 75, sustained 30 seconds.
Grade 3 (lv 50): When the value of life is less than 20 percent, every three minutes automatically bring out the potential of improving physical attacks of 120, sustained 30 seconds.

4. Kill Dragon

Grade 1 (lv 20): The current goal of reducing life value of 3% of the monster and enemies are effective. Consumption SP130, MP20
Grade 2 (lv 30): The current goal of reducing life values of 5%, and the monsters are the enemy effectively. Consumption SP185, MP30
Grade 3 (lv 44): The current goal of reducing life value of 7%, and the monsters are the enemy effectively. Consumption SP265, MP45

5. Rampage

Grade 1 (lv 20): Department for mad fighter, lower their defensive 50, to increase attacks of 50 skills, sustained 20 seconds. Consumption SP37, MP20
Grade 2 (lv 31): Department for mad fighter, lower their defensive 75, increased attacks 100 skills, sustained 20 seconds. Consumption SP59, MP30
Grade 3 (lv 43): Department for mad fighter, lower their defense 100, increasing attack 150 skills, sustained 20 seconds. Consumption SP130, MP40

6. Cruel silence

Grade 1 (lv 36): The target around 5 m and a basic attack the enemy within, additional 101 hurt. Consumption SP155, MP52
Grade 2 (lv 46): The target around 5 m and a basic attack the enemy within, additional 122 hurt. Consumption SP210, MP63
Grade 3 (lv 56): The target around 5 m and a basic attack the enemy within, additional 147 hurt. Consumption SP280, MP71

7. Absolutely counterattack

Grade 1 (lv 37): Suicide attacks, the use of all their remaining strength to perish together with the other side, a success rate of 65 percent, with some monster resistance. (Note: Limit use caution role model!) Consumption of all SP and MP75 point

Grade 2 (lv 45): Around 6 m of their targets within a suicide attack, use all their remaining strength to perish together with the other side, a success rate of 65 percent, with some monster resistance. (Note: Limit use caution role model!) Consumption of all SP and MP95 points

Grade 3 (lv 57): Around 6 m of their targets within a suicide attack, 2 times the effect of attacks, the use of all their remaining strength to perish together with the other side, a success rate of 65 percent, with some monster resistance. (Note: Limit use caution role model!) consumption of all SP and MP130 point

8. feudal lord bluster

Grade 1 (lv 49): Given targets within and around 6 m enemy three times the physical attacks, with some monster resistance. Consumption SP890, the MP210

Grade 2 (lv 59): Given targets within and around 8 m enemy three times physical attacks, when additional shooting attacks caused 386 injuries, with some monster resistance. Consumption SP1080, the MP270

9. Queen’s Orders

Lv 60 Ultimate Skill – To target and the surrounding 10 m enemies within their own blood four times the attacks, the success rate was 100%, with some monster resistance.
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Credits go to ShaiyaGamer for putting this together!