Hi youtubers, I am the NOOBIFIRER! Welcome to the third part of the updated series of tutorials. Today we are talking about thrusters and flight modes. Let’s begin! Star Citizen spaceships have so-called six degrees of freedom, also called “DOFs”. Three rotation angles: omega, phi and kappa; and three translatory movements: x, y and z. These can be linked in the advanced configurations menu both for the combined flight and the differential flight mode. I have attached videos now, which show different configurations of commands that could help you. Star Citizen has pre-set the combined flight mode so as to simplify the flight in space. The pilot can decide to “mess”, which will put the ship in a Newtonian state. Isaac Newton discovered that an object in stillness will always remain in peace, while a moving object will tend to stay in motion. An object in space needs a push to move, and requires an equal push in the opposite direction to be able to stop. In combined mode, in simple terms, it means that the ship will apply propulsion automatically, trying to simulate a “flight” in space. The IFCS computer will receive pilot commands and set the thrusters in the best configuration to get the desired trajectory.
You can clearly see that the engines seem to do their own thing, although the spaceship behaves as expected. If the engines are damaged, the system will try to compensate, but you will notice a change in the behavior of the ship. When you are on the differential (“messed up”) the system will be deactivated and the aircraft behaves like a stone in space (Newtonian): no system will intervene on your trajectory. If you go in one direction and you want to change, you have to decide which combination of engines you need to get the right trajectory. The differential has excellent applications in fights, where a pilot can turn it on and off to take advantage of it.
Some pilots always fly with the differential, what is considered axes. With the combined, however, the forces of the propellers will be necessary to change trajectory, reason why your ship could skid. Depending on the propulsion, mass and speed of the ship, it may take more time to get the desired trajectory. “COM-STAB” is the command and stabilization sub-system: it is an even more intrusive flight mode than the combined one.
Its function is to limit the spacing of the ship in the curves, reducing its speed. This allows a curve to be made keeping the mass of the spaceship under control with the available propulsion: the fastest curve possible, as long as you do not sbandi! This mode more control in certain situations how to navigate in a narrow field of asteroids. The best way to demonstrate this system in action it is to fly in small circles, observing the direction indicator: When the COM-STAB is deactivated, the direction indicator scrolls away, because the propellers are opposed to the moving mass. If instead it is active the direction indicator is stopped because the ship reduces the speed to maintain the curve. I would never use this system in a race, and rarely use it in combat, because I find that you sacrifice speed for accuracy. Sometimes skidding is advisable, when the pilot expects it, allowing it to dance around asteroids for coverage. G-SAFE is designed to make you avoid a maneuver that would make you faint. It should fade your commands, trying to keep you awake. In 2.it is not as reliable as before, because fainting has become more frequent.
I have my hopes that will deal with some obvious problems, which I think make 2.less enjoyable. Some pilots activate the G-SAFE, or they learn to do without it, to gain agility. The obvious price to pay is the increased risk of fainting. “Boost” (“increase”) as the name suggests, increases temporarily the power of the engines, to give you more acceleration in the six directions. It will not allow you to exceed your SCM speed, but it will help you avoid an obstacle or find a profitable trajectory towards an opponent. Boost can be used to rotate quickly and return easily on the move after a sudden change of direction. The “Afterburner” will push your speed over the SCM limits: when you are over the SCM, the ship has more inertia than the ISCF can handle, therefore you are not able to change direction easily. You will have to go back to a SCM speed to get the flight behavior you’re used to. The Afterburner will allow you to disengage from the fight, and if necessary, reach cruising speed, which is the highest possible speed under the quantum one.
Both are limited, while the Boost can regenerate. Keep an eye on their level, and learn how to handle them well! All spaceships have “brakes”: braking will activate the engines needed to stop as quickly as possible. There are some settings in the menu that will allow you to decide whether to use the boost during braking. If you use the brakes frequently, you will have to keep an eye on the tanks. This concludes this episode. If you think I forgot something, write it in the comments, so I will treat it in the future. Thank you very much for spending your time with me today.
I hope you are enjoying this updated series. Please help me get this series to new pilots, so they are well updated. Fly safe, and see you in the verse!.
As found on Youtube