Nina has easy juggles that can be used in many situations. I am going to focus on 4 ways to start a juggle after a knockdown or launch. (launch/KD) d4,1 Useful for low and difficult to reach knockdowns (launch) f2 d4,1 very easy, good for converting a weird or laggy juggle into a stable combo (launch/KD) u/f3 d4,1 works in most juggles, and scoops the opponent off the ground (launch) u/f4 d4,1 works in certain juggles, has the best damage These two combo finishers are mostly interchangable. f,F1+2 won’t be any better than WR 1+2 in most combos. Let’s get started! b1 d4,1 f2,1,4 f,F1+2 cd (or WS) 2 f2 d4,1 f2,1,4 WR 1+2 cd (or WS) 2 u/f3 d4,1 f2,1,4 WR 1+2 d/f2 u/f4 d4,1 f2,1,4 WR 1+2 SS 2 u/f4 d4,1 f2,1,4 WR 1+2 b1+4 u/f4 d4,1 f2,1,4 WR 1+2 u/f1 u/f3 d4,1 f2,1,4 WR 1+2 u/f2,1 u/f3 d4,1 f2,1,4 WR 1+2 d/b3+4 u/f4 d4,1 f2,1,4 WR 1+2 Now let’s do counter-hits! CH u4 d4,1 f2,1,4 f,F1+2 hang on, messed up here CH d/b2 f,f u/f3 d4,1 f2,1,4 (WR 1+2 will not work either) CH SS 4 u/f3 d4,1 f2,1,4 WR 1+2 CH d,d/f4 u/f3 d4,1 f2,1,4 WR 1+2 CH f3 u/f3 d4,1 f2,1,4 WR 1+2 CH f4,3 u/f3 d4,1 f2,1,4 WR 1+2 You can always replace the 1+2 finisher with a forward dash to RAGE ART! d/b3+4 u/f4 d4,1 f2,1,4 f,f RA There you have it! Easy juggles.

There are many other easy combos, but that is for another time. For fun, here’s a stupid combo off of Nina’s unblockable… D/B1+2 u/f3 d4,1 f2,1,4 f,f RA Have fun, thanks for watching!.

As found on Youtube



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