Age of Wushu Martial Arts Guide

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Age of Wushu Martial Arts Guide?by IXTHUA

I. Skill Anatomy:?picture.

Explanation.

1.?Skill type:
??attack?interrupts?fake;
??block?reduces damage from?attack;
??fake?breaks?block.

2.?Style element?? internal strength boosts damage of specific element styles by 16% or 20% (this boost is not displayed in skill tooltip):
??Yang?&?Hard?internal strength boost?Yang?&?Hard?(Gang) styles damage by?20%,?TaiJi?by?16%;
??Yin?&?Soft?internal strength boost?Yin?&?Soft?(Rou) styles damage by?20%,?TaiJi?by?16%;
??TaiJi?internal strength boost?TaiJi?styles damage by?20%,?Yang?&?Hard?and?Yin?&?Soft?styles by?16%.

3.?Skill category:
??martial skill?has a chance to interrupt?spell;
? certain skills has?interrupt immunity?buff.

4.?Base Skill Damage:
??yellow?number is the base skill damage (including boost from weapon);
??base damage growth?is a fixed value and is equal to lv1 skill damage * modifier.
??armors?and?weapons?can have several?enchantments?to boost certain?skill damage?by?10%?each.

5.?Skill bonus damage:
? skill may have boost from?Brawn?(red number),?Posture?(green number) or?Breath?(blue number);
? boost is not 1:1, it vary from?10% to 150%?of?attribute value;
? skill can have boost from?several?attributes.

6.?Damage type:
? all skills do either?external?(physical) or?internal?(elemental) damage;

??external?damage does not have element and can be reduced by?armor?(1000 armor = 10% damage reduction);
? gear can have enchantment to?ignore?certain amount of?enemy armor;

7.?Control types.
Dash skills?lock the target unable to move or act during skill animation;?pull,?throw,?knockdown?and?knockair?skills will lock the target unable to move or act during effect duration; all these skills will interrupt the current target action/skill, unless it has a?yellow buff?which grants immunity to them.
Stun skill?will interrupt the current target action/skill and make it unable to move or act during effect duration, stun will ignore yellow immunity buff, but?red buff?is immune to stun effect.

??internal?damage has one of 4 elements (yin/soft/yang/hard), it ignores armor but its damage is reduced by specific?element resistance(100 resistance = 10% damage reduction);
? certain?meridians?give specific element resistance, other meridians give attribute to?ignore all elements resistance;

? example from CN website:? ????????56????(?2?,???29?)? ? when you check cn websites that?s where and how damage element is displayed, this way you can check if skill damage is external or internal type; cn text says ?does 56 points of?harddamage (2 hits, 29 damage each)?;
? damage elements are following,?internal?damage:???? yang,???? hard,???? yin,???? soft;?external?damage (waigong) is???;
? if skill does not have damage numbers in tooltip ? character attributes ?external accuracy? and ?internal accuracy? keeps the name of the last NPC hit by the external/internal type damage ? just attack a different NPC and check it.

II. Skill styles.

0. Using a skill from specific style will apply a?global 7s cooldown?to all skills from all other styles (unless you have a Sunflower Manual neigong).
1. To get the?first?school style must?join the school.
2. To get the?second?school style must finish?school and main story?quests and be at least?lv5?school neigong.
3. To get the?third?school style must be?lv10?neigong.
4. To get the?fourth?school style must be?3rd neigong lv20?and farm the school instance (style is school exclusive).
5. School styles level limits:?tier 1-3?have max?lv7?(lv9 after 4th neigong open), school?tier 4 ? max lv4?(lv6 after 4th neigong open).
6.?Other school?styles can only be learned from books and are limited to?lv4?(combining pages by a small chance can give a lv5 book, arena/marriage event by a small chance can grant a random lv5 skill too).
7.?Factions?drop lv1-3?faction styles?and lv4-6?cash shop styles?(after 4th neigong open ? also lv4-6 faction styles and lv7-8 cash shop styles).
8. Instances and Random Encounters have a chance to drop common style page or skill, those styles have max lv6 (lv8 after 4th neigong is open).

Red?is external,?blue?is internal and?green?color is mixed damage type.
Bold italic?linked videos have skill style info in description.

1.?School styles.

Wudang:?first ? third,?fourth.
Elements:?1?2?3?4.
Video:?Wudang 1-3,?Wudang 4.

Shaolin:?first ? third,?fourth.
Elements:?1?2?3?4.
Video:?Shaolin 4.

Emei:?first ? third,?fourth.
Elements:?1?2?3?4.
Video:?Emei 1-3,?Emei 4.

Beggar:?first ? third,?fourth.
Elements:?1?2?3?4.
Video:?Beggar 4.

Scholar Academy:?first ? third,?fourth.
Elements:?1?2?3?4.
Video:?Scholar 1-3,?Scholar 4.

Tang:?first ? third,?fourth.
Elements:?1?2?3?4.
Video:?Tang 4.

Royal Guard:?first ? third,?fourth.
Elements:?1?2?3?4.
Video:?Royal Guard 1-4.

Blissful Valley:?first ? third,?fourth.
Elements:?1?2?3?4.
Video:?Bliss Valley 1-3,?Bliss Valley 4.

2.?Common styles.

Style types by rank and difficulty to acquire?(ascending).
1. Faction.
2. Cash shop.
3. School.
4. Boss.
5. Special.
6. Secret.
7. Ancient.

Yang?&?Hard?styles.
1.?Dragon Claw Hand,?video.
Ancient style ? Random Encounter.
2.?Way of the Dog Beating Staff,?video.
Ancient style ? Random Encounter.
3.?Cruel Seven Skills,?video.
Secret style ? Green Cloud Castle.
4.?Mantis Fist,?video.
Faction style.
5.?Soul-Stealing Sting of Intrigue,?video.
Faction style.
6.?Way of the Mad Devil Staff,?video.
Secret style ? Dragon Gate Inn.
7.?Arhat Fist,?video.
Special style ? hell/inferno instance trade.
8.?Sunset Sword,?video.
Boss style ? Twilight Village.
9.?Dune.?video.
Boss style ? Dragon Gate Inn.

Yin?&?Soft?styles.
1.?Demon Soul-Chasing Knife,?video.
Secret style ? Twilight Village.
2.?Flying Snow Palm,?video.
Secret style ? Peacock Garden.
3.?Green Cloud Palm,?video.
Boss Style ? Green Could Castle.
4.?Way of the Swift Snow Sword,?video.
Secret Style ? Goose Gate.
5.?Way of the Flowing Cloud Swords.
Special style ? Battlefield trade.
6.?Way of the Terrifying Blades,?video.
Boss style ? Goose Gate.

TaiJi?styles.
1.?TaiJi Fist,?video.
Ancient style ? Random Encounter.
2.?Demon Heart Chain Ring,?video.
Faction style.
3.?Yanyang Blade,?video.
Cash Shop style.
4.?Ensnare the Soul.
Cash Shop style.
5.?Mighty Boxing Fist,?video.
Special style ? Random Encounter.
6.?Dragon Subduing 18 Palms,?video.
Cash Shop style.
7.?Way of the Seeking Loose Staff,?video.
Cash Shop style.
8.?Golem Head Skill,?video.
Cash Shop style.
9.?Shifting Storm Quarterstaff,?video.
Cash shop style.
10.?Exclusive Nine Sword.
Special style ? Arena winner.
11.?Rainbow Moves,?video.
Cash shop style.
12.?Flirting Sword.
Special style ? Marriage.
13.?Way of the United Souls Sword,?video.
Special style ? Marriage.
14.?Withered Feather,?video.
Boss style ? Peacock Garden.
15.?Way of the Exiled Master Sword,?video.
Cash Shop style.
16.?Love Bird Blade,?video.
Cash Shop style.
17.?Eight Immortals Power Drunken Fist,?video.
Special style ? Beggar life job.
18.?Nine Trigrams Swordsmanship,?video.
Cash shop style.

III. Character Attributes.

One?Brawn?(??) point give: +1 close range (red number) might, +2 HP, +1 external damage crit chance.
One?Posture?(??) point give: +1 external damage accuracy, +1 all type evasion, +1 long range (green number) might.
One?Breath?(??) point give: +1 internal (blue number) might, +4 MP;
One?Spirit?(??) point give: +1 internal damage accuracy and crit chance, +1 MP, +0.2 internal (elemental) resistance, +0.2 MP recovery;
One?Stamina?(??) point give: +7 HP, +0.5 block energy, +0.25 HP recovery.

IV. Meridians lv144:?table.

1. When cn server started character could have?4 meridians active?at the same time.
2. After 4 months maximum amount of meridians active was?increased to 6, current test cn server allows?8 active meridians.
3. Meridians do not require to be active to level up, but can lvl up only 1 meridian at a time.
4. Each meridian is related to certain school, order is: emei, bliss valley, beggar, wudang, scholar, tang, royal guard, shaolin.
5. From start meridians have maximum lv9.
6. Reaching neigong?1-25?(first tier lv25) of specific school allows to lvl up that school meridian to?lv36.
7. Reaching neigong?2-20?allows to lvl up meridian to?lv72, gives?1 combo point?and allows to activate?5th meridian.
8. Reaching neigong?3-20?allows to lvl up meridian to?lv108, allows to activate?6th meridian?and allows to take quest for?lv7 school skills.
9. Reaching neigong?4-30?allows to lvl up meridian to?lv144.
10. Leveling meridian is?5 times faster with VIP.
11. Main?exp sources?for meridians are:?doing damage?(to NPC or players),?spy quest?and?group training?(after certain server update).

V. Internal strengths (NeiGongs) ??table

1.?School?neigongs?tier 1-3?have maximum?36 levels, tier?4 have 49 levels.
2.?Common?neigongs have maximum?49 levels?(63 after 4th neigongs are open), eunuch neigongs are lv36 max atm (attributes are given for lv49).
3. Attributes were given at the maximum neigong level.
4. To get school neigong must join that school,?other school?neigongs are limited to?lv30.
5. First 5 common neigongs will be available when 3rd school neigongs are open, second 4 common neigongs and last 2 eunuch neigongs will be available when 4th school skill are open.
6. Neigong belongs to one of 3?element groups:?Yang?&?Hard,?Yin?&?Soft?or?TaiJi;?armor is limited?to one of the following element groups, if you?change?to a different neigong element group ? you must also change your armor to?match?the new?element group.
7. Neigong?determines?the?maximum attribute boost?from armor,?limit = neigong attribute * 1.5. Example: neigong has 32 dexterity, maximum total dexterity you can get is: 32 (neigong) + 32 * 1.5 (enchanted armor) = 80.

At maximum level (36, 49 or 64) internal strengths have following extra effects.

Wudang 1: when taking damage has a 10% chance to activate a shield for 7s: absorbs 250 points of any damage taken and restores 90 mana after it ends. Lv36: when shield procs surrounding targets are significantly slowed and cannot use qingong.
Wudang 2: when mana is above 40% ? every hit does extra damage equal to 4% of the remaining mana, when mana is below 20% ? every hit has a 20% chance to recover 2% of max mana. lv36: Each hit has a 20% to recover 2% of max mana.
Wudang 3: jump height +3; if HP falls below 30% ? will recover 30% max hp over 6s, 120s cd. Lv36: 100s cd.
Wudang 4: attacks have a chance to debuff the target: incoming attacks will cause extra yang damage, if target uses 3 skills ? will have forbidden skills and qingong for 3 sec, if target didn?t use skills ? after debuff ends will have forbidden skills and qingong for 3 secs.

Shaolin 1: each attack has 15% chance to recover a small amount of yellow health. lv36: recovers black health.
Shaolin 2: each skill deals additional damage to nearby targets. Lv36: effect damage is based on your brawn.
Shaolin 3: skills have a 30% chance to trigger one of 4 effects for 20s (90s cd) (good side shaolin has a 20% chance to have all 3): melee/inner might +50; ignore 13% of enemy block; ignore 13% of defense; +26% crit chance and 50% crit damage. Lv36: can have all 4 effects at once.
Shaolin 4: under attack has a chance to reduce incoming damage by 50% and get a buff: when attacked ? has a chance to turn some black hp into yellow HP, when buff reaches 4 stacks ? turns 50% of yellow HP into red HP.

Emei 1: while blocking you take 45 less internal and 22 less external damage per hit. lv36: blocking damage reduction is increased to 90% for internal damage and 70% for external damage.
Emei 2: when you take damage ? a shield procs to absorb up to 300 points of any damage, 20s cd. Lv36: proc shield reflects damage back.
Emei 3: after jump ? can air dash unlimited times within 3s, after using attack will recover 2% of max HP over 5s. lv36: has a 30% chance to double the recovery amount.
Emei 4: attacker skill has a chance to be interrupted and short stunned; under attack you have a chance to remove most of debuffs, recover some block energy, reduce blocked damage by 18% more, and add extra yin damage to all attacks for the next 15 secs.

Beggar 1: every 8s next attack (not skill) does 1.5 times more damage, additional yang damage and slows the target for 3s. Lv36: when effect procs nearby players get 25% movement speed boost for 15s.
Beggar 2: using any skill gives a buff, when buff reaches 5 stacks ? next skill will knock surrounding targets down. lv36: when effect procs targets will take damage equal to your brawn.
Beggar 3: meditation recovers qingong energy and causes sober; each hit has a 10% chance to cause extra yang damage to target equal to 10% of target?s current HP (to npc is up to 786), 10s cd). lv36: npc damage is up to 983.
Beggar 4: when start attacking ? have a chance to activate ?wine rain? debuff for 30s: affected targets have reduced external/internal defense by 50%, evasion by 30%, increased chance to receive crit by 16%; under ?wine rain? you will keep receiving ?drunk? buff stacks: attacks deal extra yang damage, but will consume one stack of ?drunk? buff, also under ?drunk? buff you have a chance to get increased by 10% crit chance buff for 12s.

Scholar 1: attacks have a 40% chance to restore some partion of mana. lv36: recovery is increased with breath and has a chance for continuous recovering.
Scholar 2: movement speed is increased by 28%, each hit does extra damage based on your speed. Lv36: movement speed buff is increased to 33%, each hit has a chance to knock the target down.
Scholar 3: sword damage +30; using attack has a 15% chance to get a buff for 20s ? every hit does 4 more damage, every 2 seconds damage is increased by 4, 45s cd. lv36: damage increase per stack is 5.
Scholar 4: attacks have a chance to debuff the target, max 3 stacks: does minor soft damage, after 6 sec debuff will detonate ? interrupt target?s skills and give short stun, target and surrounding enemies will take major damage and receive debuff for 12 secs ? every skill will cost health.

Tang 1: after 6 skills next will recover 5% of max mana. Lv36: after 5 skills next will recover 5% of max mana and knock the target back.
Tang 2: crit damage is increased by 50%. Lv36: critical damage is increased by 60%, critical hits will apply debuff to the target for 8s ? every hit target takes will cause extra damage equal to 20% of your posture, stacks 10 times.
Tang 3: have a 10% chance to resist poison effect; every hit has a 15% chance to give a stack of toxins, after 3 stacks reached ? next hit will release them and cause 39 hp/s yin DoT to the target for 8s, when the DoT ends ? target will take 319 yin damage (can increase with posture), become slowed by 50% and unable to use qinggong for 5s.
Tang 4: each hit has a chance to debuff (stackable) the target for 16s: does little damage, attacks have a chance to blow it up ? do damage based on stacks (stacks will not be consumed), after blowing up target will be shortly stunned and loose 30% of yellow HP, speed will be reduced to minimum for 6 secs and forbidden qingong for 4 secs.

Royal Guard 1: every skill applies debuff to the target for 20s ? does low DoT damage and reduces health regeneration by 50%. lv36: target?s health regeneration is reduces by 100%.
Royal Guard 2: killing an enemy gives a buff ? stamina is increased by 5 and close range might (red number) by 3%, stacks 10 times, lasts 2 min. lv36: buff is not limited by time.
Royal Guard 3: double horse sprint time; each skill has a 30% chance to give a buff ? increases brawn by 18, stacks 7 times; when 7 stacks are reached ? next attack will release them and deal damage equal to 100% of your brawn, if the target is below 30% of max health ? will take damage equal to 8% of lost HP (up to 983).
Royal Guard 4: every 18s you get 11 ?chase? buff stacks: each hit consumes one stack to ignore 28% of enemy block and cause extra hard damage; when you take direct damage ? has a chance to get the ?angry? buff for 32s ? reduces incoming damage by 18%.

Bliss Valley 1: each 4th attack does 2 times of weapon damage. lv36: does 3 times of weapon damage.
Bliss Valley 2: each direct hit (not DoT) applies debuff to the target, when 10 stacks are reached ? they will be consumed to stun the target for 2s. lv36: stuns for 3.5s.
Bliss Valley 3: after team practice recovers 2 qingong energy every second for 60 min; after 6 attacks next 4 attacks will recover 50% of damage to HP, 25% chance to recover 100% of damage to HP.
Bliss Valley 4: attacks have a chance to get 4 stacks of ?evil face? buff for 15s (crit chance is increased by 30%, critical hit will remove one stack of buff), and ?all evil? buff for 12s (critical hits recover 50% of damage as HP).

Twilight Skill Tactic: when you attack or are attacked ? get CC immunity buff for 2s, 14s cd. Lv64: 3s immunity.

Chimeric Mirage Skill: while you are not attacking damage taken is reduced by 20%, when you attack ? your attacks ignore 10% of enemy internal / external resistances and do 5% more damage. Lv64: damage taken is increased to 24%, resistance ignoring to 12% and you do 6% more damage.

Five Elements Skill: every attack reduces target?s breath/spirit/stamina by 1 each and turn them to you as +3 breath for 30s, 50% to apply effect twice, max stack 27 (in total +81 intelligence). lv64: max 35 stacks.

Evil Villain Skill: every attack target didn?t block will give you a buff ? increases damage dealt by 1.5% for 16s, stacks 13 times; if target blocks ? you loose 1 stack of buff; when all stacks are gone there is a chance to get self buff for 12s: all defense boost by 50%, attack does extra soft damage. Lv64: stacks 15 times.

Purple Cloud Skill: (pvp only) next attack does extra yin damage equal to 70% of target?s lost energy +150, 10s cd. lv64: damage increased to 75% of lost mana + 150.

Poison Toad Skill: when you take damage (but not blocking) ? attacker will receive a debuff, when 8 debuff stacks are reached ? they will interrupt attacker?s skill and forbid movement for 3s.

Seal Blood Strength Skill: your attacks have a chance cause extra damage and give DoT debuff to target for 8s, during it target?s hp recovery (potion or skill) is reduced by 80%.

Ice Heart Tactic: blocking damage has a chance to activate a buff for 8s, during it blocking will recover hp (equal to 250% of received damage + 298 + % of your breath, effect cannot occur more often than once every 0.5s) and block energy recovery speed is greatly increased.

Harmony Skill: when you are under attack and have forbidden qingong, movement or are stunned ? for 3s you will have health regeneration buff and have a chance to remove all debuffs.

Sunflower Manual: every attack has a chance to steal target?s speed, air and ground dash distance (max 6 stacks, lasts for 27s), when stealing ? chance to ignore all movement debuffs for some time; every attack has a chance to get buff for 36s ? no 1.5s cooldown between skills within one style; every attack has a chance to get a buff for 30s ? no 7s cd between different skill styles; when has both buffs ? will short ignore stun, knockdown, knockback, knockair and have increased accuracy.

Star Absorbing Skill: every attack has a chance to debuff the target to keep loosing mana and reduce speed by 60%; has a chance to absorb target ? increase self attributes and hp/mp, increase all basic attributes by 10% (max 20 stacks), and ignore all movement debuffs for some time.

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