EVERYTHING You Need To Know About Armors, Sets And Stats In Albion Online As A Beginner

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Hey guys, how’s it going, it’s Leyvi and I’m back with another Albion Online video. Before we get to today’s topic, I noticed most of you guys aren’t Subscribed to my channel.  If you wish to support me and if you enjoy the content you watch,  consider Subscribing it would help me a lot. Today we’re going to take a look at the various armors in the game and more importantly the  differences in stats these armors provide and what the effects of it are on your entire build. Which  is something that many new players aren’t aware of.

No shame in that because there are plenty of  players who have been going at it for a while already and don’t know about these differences  either. Whilst teaching you about this we’ll also be looking at the differences in resources  required although quite briefly and also take a look at all the different skills on the armors.  Basically teaching you everything you need to know about all the different armors in the game. Let’s start with covering the three different armor parts you have in Albion Online,  which are helmets, armors and boots. All three are available in different types. There is plate,  leather and cloth. One of the unique selling points of Albion Online is  that you can mix and match to your liking. So you could potentially  go with a plate helmet whilst wearing a leather jacket and have cloth sandals. The first difference we will look at is the difference within the same armor part of the very  same type. For this example I’m going to be using plate boots.

You can see there are eight different  plate boots. Three of these are regular, which are the Soldier Boots, Knight Boots and Guardian Boots  and the reason these are regular boots is because they only require base resources  to be crafted. In this case bars which are the refined products of ore that you can gather. Then we have the Royal Boots, which requires any of the three regular boots  and Royal Sigils to be crafted. These Royal Sigils you can get from daily expeditions. Then come the Artifact Boots, which are the Graveguard Boots, Demon Boots and Judicator Boots.  As you can see these require base resources once again and what’s called Artifacts. These Artifacts  are the products of Artifact Materials and come in three different tiers. The lowest tier are Runes,  the mid tier are Souls and the highest tiers are Relics. Both the Artifacts themselves and  the materials are world drops, meaning you can get them from doing all sorts of PvE content.

And finally you have the Avalonian Boots which once again requires base resources  and the Avalonian Artifact variant which you obtain through Avalonian content. Although I used plate boots as an example, this goes for any armor part of any armor type.  So this also applies to leather jackets, cloth cowls yada yada. So we covered what makes for the resource differences amongst the plate boots. Now what about the skills on them? On all the plate boots you have three different  skills. You will notice two of these skills are the same amongst all the plate boots.  The first one is Run which is universal to all the boots in the game  no matter their type. You will find the Run skill on all the plate boots,  leather shoes and cloth sandals.

The second skill is shared within the type. In this case it’s the  Rejuvenating Sprint you can only find on the plate boots. Just like that the leather shoes also have  their shared skill, Refreshing Sprint, and so does the cloth sandals with the Energetic Sprint. This leaves us with a third skill which is unique to the item itself.  To give an example the Graveguard Boots has Battle Frenzy whereas the Guardian  Boots has Giant. The third skill can only be found on that specific piece of gear. On the chest pieces and the helmets this is the same in which all the chest pieces once again  have a universal skill, a skill shared within the type  and a skill that’s unique to that specific piece of gear. As for the passives these are always the same on the various parts, meaning the helmet, chestpiece  and boots have the very same passives. But these are unique to the different types. So if you look  at the Quick Thinker passive which reduces your cooldowns, you will find it on leather hoods,  leather jackets and leather shoes.

But you won’t find this very same passive on any of the cloth or  plate pieces. Cloth and plate have their own unique sets of passives. One thing you also  need to know is that not all the passives are available on all of the lower tiers. The only passive that is shared amongst the different types is  Courier which can be found on any boots and increases your maximum carry load. Let’s return to the plate boots since we aren’t done covering the differences in that alone yet.  And this part is what’s being overlooked the most by players,  which are the stats on a specific piece of gear. Amongst the various plate boots the stats vary. If we look at the regular boots we can see the  stats are the same amongst all three. And as we go up, meaning we go to Royal Boots, we already  see that these stats increase. The Royal Boots and Rune Artifact boots provide equal stats and  as we move to Soul Artifact, Relic artifact and Avalonian these stats keep increasing.  Between a tier four regular boot and avalonian boot there is a 27 max health difference which  is about an 18 percent increase.

And of course it’s not just health that increases but all  the other stats as well. These differences become slightly bigger as the tier of the items increase. Something noticeable is that amongst the different types, meaning plate, leather and cloth,  all the boots have the same amount of stats across their respective tiers.  Meaning wearing plate boots doesn’t make you more tanky over wearing cloth or leather ones. And this very same thing applies to helmets as well. Wearing plate helmets  over leather or cloth doesn’t give you more stats or make you more tanky either. Now comes the interesting part which makes for all the differences.  Which are the armor parts or chest pieces to not cause any confusion. This is what  makes for all the differences in stats and is what shapes the outcome of your entire build.

When we click on the Knight Armor and scroll down  we see way more stats than we saw on any of the helmets or boots. This time around  the stats are even more diverse, in which even the regular armors, meaning the Soldier Armor,  Knight Armor and Guardian armor, also have very different stats from each other. You can see the Guardian Armor is a real tank armor because it provides the highest defense  amongst the three regular armors. It also has the most magical resistance,  cc resistance, health regen bonus and even the longest cc duration. If you then look at the Knight Armor and compare it you see that these stats are slightly lower,  but in return the Knight Armor gets a bunch of bonuses to Physical and Magical attack  and ability. These defensive stats decrease even more with the Soldier  Armor but the offensive bonuses are even higher than that of the Knight Armor.

All of these stats are completely different  amongst the various plate armors. But what the plate armors do have in common  is that they’re more inclined towards having higher defensive stats and lower offensive  stats. Meaning they’re most likely to be used by tanks or players who want to have a tanky build. If we then go to the leather jackets we can see the defensive stats are overall less than that of  the plate, but the offensive stats are noticeably higher. Once again these stats vary from leather  jacket to leather jacket in which some have higher offensive stats and lower defensive stats  and the other way around. These jackets will most likely be used by bruisers, assassin’s and hunter  types since it provides a middleground where you have both offensive as well as defensive stats. And finally we have the cloth robes where defense is sacrificed for the highest offense.  Where the Guardian Armor had no bonus to physical, magical or healing attacks and abilities  the Mage Robe, amongst other robes, provides a 50% bonus to these stats. So you can imagine these  robes will mostly be used by casters and glass cannon type of builds which do a lot of damage  but in return are far more squishy.

And just like the Guardian Armor had no bonuses to attack,  the Mage Robe doesn’t have any bonus to cc duration. So there is a big difference in what the different armor types provide  and how they will impact your build. If you take the most offensive weapon  possible with the highest attack in the game but you go with a Guardian Armor you won’t  be doing anything near the damage you would be doing if you were to go in a Mage Robe.  At the same time, you can go with a weapon that has the longest stun in the game but if you  are in Cultist Robe you won’t stun the enemies nearly as long as you would in a Soldier Armor.

Therefore putting your build together is not only a matter of what skills you want  to have available to you. You also need to consider the differences in stats,  as your skills will directly be impacted by these stats. Something I see beginners ask very often is what full plate build is the best for doing solo  dungeons, because they want to become tanks. Now you know exactly why a full plate build is not the  way to go and if you ever see someone ask this question you can explain to them exactly why. One thing you might have seen on the various pieces of gear throughout this video,  that I didn’t cover, is the Mastery Modifier which I explain in my video “10 Things Many  Albion Online Players Don’t Know”.

So make sure to check that out if you wish to learn about it. I think that’s about everything there is to know about armors in Albion Online  and I hope you learned a thing or two. If there are any other  topics you would like to see covered let me know in the comments below. As always I wish you good luck in your adventures. Have a good one and I’ll see you next time..

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