Hey everyone, I hope you’re well. Today, I wanted to talk about Wattson. I’m not going to say I have some kind of masterwork rulebook on how to play Wattson, but what I do have is a bit of experience and that’s helped me understand how not to play Wattson and I will be passing those learnings on to you today, to give you a little head start.
So, we’ll be covering three things. First, How her abilities work. I mean, we all know how they work, but there’s little details you may not understand, like the UI icons on-screen, I’ll explain them all. After, I’ll explain my findings so far on how to use Wattson effectively. Finally, I’ll share thoughts on whether Wattson will be viable in the meta and what kind of playstyle she suits. So, firstly, how do the abilities work? Well, let’s take a look at trap placement first, because there’s some confusion there. So, when you place down a trap. The circle here shows you how far left you have on the distance. You can place these things pretty far apart. When you get close to another node you can choose to merge it. If you merge nodes together and create a full perimeter, you can no longer merge more fences to that area – you will need to pick up one node and then re-merge them.
You also have a large radius that shows you when you get close to the furthest placement boundaries. As for the ultimate, you are shown the boundaries available for the buffs and for the ordnance feature. I’m not sure if each circle means something different. Both the fence and ultimate can be destroyed, so place the ultimate in hard to notice spots because you want it up for as long as possible. It does not deplete or run out of time. It can only be stopped by being destroyed. So hide it well friends. Hide it well. Next let’s talk about how to use Wattson’s kit effectively. So here’s the thing, Wattson’s kit is, well, it’s not the best. There’s one major issue with her kit that really stops her from being an effective killing machine. Her traps can be destroyed. Like, really, really easily. This is a problem because it becomes very difficult to use Wattson’s traps effectively. And, without Wattson’s traps being effective, all you have left is an ultimate that’s kinda like a weird Gibby tactical and Lifeline passive crossbreed.
It’s okay, quite good actually, but not very powerful on it’s own. So, how can we make the traps effective? Well, I have found a few different methods. The first is to make sure players do not see the traps, so do this by using Bangalore smokes or wraith portals. That way, players may actually run into the traps instead of just destroying them straight away. Another method is to hold a corner, and then when a player pushes it, you place down a set of two traps in anticipation, literally right on top of them. Hopefully, it will stun players and help you to secure a kill. This method seems to be quite hard to master, but it is possible, and certainly more possible than throwing down caustic traps in the middle of combat. I still need to test this more and it will be difficult to get good at throwing down two traps quickly and at the right area.
It kind of needs to be a little bit in front of the player because the traps take a short time to expand. What you need to do is place down the first trap at the corner, and then wait for the enemy to push you, then place down the second fence as soon as they push your corner. I find it works even better indoors where they are forced to take a tight corner and can’t peek wide. The next method, and easily the most successful method, is to use a building to completely deck out with traps. Now, it’s not going to be easy to just choose any building and hope that enemies come to you, unless you have some kind of godlike patience.
Instead, you should find a team, or a fight, and then engage on the team from a distance and bait them into your building. Now, the thing that makes Wattson’s traps more powerful is when it’s paired with her ultimate. The trap recharge time is okay on its own, but it’s far, far better when you have the ultimate down because the traps recharge far faster. This lets you put so many more traps down quickly. So, always carry ultimate accelerants and always place down your ultimate when a fight is about to break out. You should place down the Wattson ultimate a little out of view and inside the building so that you can get the shield regen, faster tactical recharge, and ordnance block. Next you kind of just have to play around the cover you have created. Some traps will most likely get destroyed, but enough will be standing that players will find it difficult to chase you into your building.
And you can still place down traps whilst in the middle of fights in a building, too. So let’s take a closer look at the different ways you can use Wattson’s traps in a building. One good method is to block doors. This is good because when a player opens the door, it will break when it touches the laser, which gives you information somebody is coming through that door. On top of that, it can be hard to find the right angle to shoot down the traps when they are placed in doors so that makes it easier to keep yourself safe or get a good angle on an enemy. You can also create a zigzag pattern inside to make it harder for players to push you.
I have also noticed that placing down traps when you have low health works well too. If you can get behind cover a little first, then place a zigzag of traps, players often thirst you quite hard, and they may blindly walk into the trap, which will allow you to hopefully repeek and take down the player. Finally, I’ve found that just placing as many traps as possible in a small area is one of the best ways to cause carnage. It stops players from being able to push you effectively, and if some get destroyed, you can just place more down. You can sometimes find yourself healing up fully whilst players struggle to get close to you, and the ultimate will of course protect you from grenades. Once you’ve finished your fight and things get quiet, it’s time to pack your bags, eat up an ultimate accelerant and find the next building to repeat. So that seems to be the solution. Find a fight, move into a nearby building, set up camp and let them push you.
Outside it’s far harder to use wattson effectively but you can still use small pieces of cover and it works somewhat similarly. So with all that out of the way, there’s just one more thing to talk about. How is Wattson and how does she fit into the meta? Well, in unranked and in the early ranks, Wattson won’t be so good. You’ll want to focus on high mobility solo legends like pathfinder, wraith, and octane. However, when things get tougher and every fight is more challenging, and surviving becomes more important, wattson has value. I strongly believe the meta will evolve in the higher ranks where players will loot up and then think about positioning straight away, so being able to set up with Wattson will be very powerful.
It’s not about camping, but being able to move into a new area on the map and quickly set up an area that will stop third parties and help you to slow down fights into something more comfortable. Wattson certainly suits a different playstyle. You can still be aggressive and completely destroy squads with her, but you have to take aggression, then back off and bait players into confined spaces. If you just rush at them, you will lose out to similarly skilled players because you have no mobility or disengages. So, that’s what I’ve found out about Wattson so far. Is she an excellent Legend? Well, I don’t think so. Could she be fun to master? Absolutely, but she takes a far lot more learning and thoughtful strategy to make her effective.
I think we’ll see some very good Wattson players but it takes a certain kind of playstyle and patience. Let me know what you think of Wattson so far. I’ll see you in the comments. Cheerio!.