Hey everyone, I hope you’re doing well. Mirage just got a buff, and he’s really, really good now. Like, I don’t think many of you realise just how good he is, or why. So, let me explain what’s changed, how this makes a difference to gameplay, and how you can implement new strategies to absolutely dominate with him in Apex Legends. So, Mirage’s camoflauge, both when downed and in his ultimate, is literally invisible now. Before the patch, it was this cloudy color that was still very easy to see. Now, you are so invisible that you can literally bump into people and they won’t see you. Yep, it’s crazy. If the idea of being able to go invisible doesn’t fill your mind with creative new possibilities for Mirage, let me help you out.
Mirage is now the ultimate flanker – he can use his ability to surprise teams, reposition, and be super aggressive. You can literally walk past a team of people in a room and then shoot them in the back. Before this patch, you had to rely on movement based abilities to have this kind of flanking, but now that’s not the case. So, I’ve been playing Mirage a little bit since the patch and I wanted to offer some tips on how you can use his ultimate more effectively. Now, don’t get me wrong, I’m not some kind of Mirage god. In fact, I kind of neglected him a lot in season 1 in favor of other legends, buut, I’m a sucker for theorycrafting new ways to play in Apex Legends, so let me share what I’ve learned so far.
This is just the start, everybody is just getting to grips with Mirage’s new potential, so we can all learn together. I’d say give it a couple of weeks and you’ll start to see some really strong Mirage plays, so I’ll also talk about some ways you can counter him later too. Okay, first, how can we use Mirage’s ability effectively? Well, there are a number of rules to think about. Firstly, you should treat it similarly to Wraith’s tactical. And by that I mean, if you pop it, you’re putting your team into a temporary 2v3 – you cannot help your team whatsoever whilst you’re invisible. So, in many cases, it doesn’t make sense to use your ultimate when you’re facing a full team and both your team and the enemy group has full health.
You need to offer the damage for your teammates and using your camoflauge removes that potential. Another thing is to be sparing with it. I found myself being too eager to use it as a flanking tool when I don’t actually need to. Take this clip for example. I manage to arc star an entire squad, essentially, but instead of just facing them whilst they’re arc starred, I pop my ultimate to try to get a flank.
It was absolutely pointless to use my ultimate here. Secondly, you shouldn’t be using your ultimate to flank an entire squad. For example, if there’s an entire team in a room or in bunker, using your ultimate to get behind them to create a god play flank may seem like a good idea, but in most cases it isn’t. If you do this against a whole squad, the time to kill is going to be so long that they will definitely react to you as soon as you start shooting the first player. Think of it like this – Mirage’s ultimate is a one way ticket. You can get to pretty much any destination with it, even right on top of a squad, but you’re going to have to fight your way out of whatever situation you’ve put yourself in. Now, if you have a co-ordinated team, this could be different. You could co-ordinate with your team mates to push the squad as you start attacking from the back, and this could be devestating, but like I said, you need to be with a good, communicative team, and usually that means playing with friends or premades you have good game chemistry with.
Okay, so far we’ve had a long look at what not to do with Mirage’s ultimate, so how can we actually use it right? Well, I’m still learning about the best ways to use it, but I’ve found that it can be an excellent way to push low players. For example, let’s say a player is really low, but then he retreats to heal up whilst another player on their team peeks you.
It’s a very good strategy that can be hard to counter. However, with Mirage’s ultimate you can effectively go past enemy lines and then finish the player that is low. Hopefully, they’ve run off far enough to give you some room to breathe once you’ve finished them. If they heal up too close to their team mates, you’re going to need some help from your team to clean up. Now, if the entire team is low, this could also be an excellent way to take down an entire squad too. A sneaky arc star in a group of damaged players could end a squad. I’ve yet to practice this myself, so it’s just theorycrafting on my part, but it seems like an excellent idea.
The Mirage Ult can also be a really good way to push Wraith portals. People often will camp wraith portals, but you can go through and reposition, then get an easy kill, and if things go bad you can just portal back through and have your own team waiting back on the other side. And, of course, don’t forget that Mirage’s ultimate is an excellent escape tool too. Now that you are invisible, you really do have the freedom to get out of impossible situations. Let’s say you are super low and you hear a player pushing your corner, popping your ultimate in that moment will allow you to slip by them unnoticed, and you should have enough time now to create a good amount of distance whilst they are searching for you in confusion. Another thing to think about when using Mirage is that his ultimate has a set length of five seconds.
On top of this, you’ll hear a noise as you are coming out of your ultimate. I think it’s important to think about spatial awareness – it will take some time to learn, but being able to time your ultimate so that you are in the right place when you go visible is very important. If you’re unsure, just make sure you are behind somebody or out of line of sight of somebody before going visible. You could also use mirage’s ultimate as a way to sneak close to your team mates death boxes when enemies are nearby, just keep in mind, you cannot pick it up until you leave your invisiblity. Okay, so that’s all I have to say about using Mirage effectively for now, I’ll be playing him more over the next few weeks so I’ll share more if I learn any other neat tricks or strategies. Before I go, I want to share some potential counters for Mirage. Now that he goes completely invisible, he can be a bit difficult to track down.
But, you can still see him through a number of methods. Firstly, Bloodhound proves to be an excellent counter. Both their ultimate and tactical will pick up Mirage. And, on top of that, Digital threats will work. If you think there is a Mirage nearby, then just aim down sight with a digital threat. You can still hear his footsteps so if you hear somebody but can’t see them, get out of there, use a digital threat, or throw thermites on the ground. Another thing is that if you suddenly get stuck on nothing whilst walking, start shooting if you know there’s a Mirage nearby, because chances are the Mirage just bumped into you when trying to sneak past.
You can still damage Mirage when he is invisible, don’t forget that. Thermites can be a good way to catch a Mirage too, because you’ll see the thermite hit Mirage and hear it as he takes more damage per tick. Alright, that’s it. I hope that you have learned something useful from this video. I’d absolutely recommend trying Mirage now. You may find this new change has made him a lot more fun to play. He really has a lot of new potential now for sure.
Let me know your thoughts on Mirage. Have you played him yet? Do you like the change? Should he be changed more? Let me know. I’ll see you in the comments. Cheerio!.