Assassins Creed: Valhalla has plenty of Vikingly things to do, but if you’re looking to take a break from raiding, slaughtering and mission chasing, why not have a sit and play a relaxed game of Orlog. What could easily be called Valhalla’s GWENT, Orlog is a dice-rolling game of chance and strategy that I’ve had a lot of fun playing in my time with the game. The rules are fairly straightforward, but if you’re looking for help, that’s probably why you’re watching this video. I’ll go over the basics of how to play and then get into some brief strategies on how I play. Fair warning this video was created before the full release, and with such a short amount of time of access I haven’t nailed down everything nor unlocked all the things so feel free to to post your own strategies or thoughts in the comment section below.
If you’ve yet to purchase Assassins Creed: Valhalla, click the link to buy it on Epic where your purchase will directly help support the channel. Now, let’s get into how to play Orlog, Valhalla’s favorite board game. Starting with the basics, the goal is to take all of your opponent’s 15 stones before they take yours. You each get 6 dice and a choice of up to 3 god favors to choose from, which we’ll get into in just a bit. Your dice have a range of symbols and borders on them, and they each have meaning. First, any dice face with a border on it will give you 1 god favor token should you choose to play it.
While you shouldn’t ALWAYS play a dice just for the god favor tokens, these will make or break your game, so they do hold a decent amount of significance. The hand symbol dice face will let you steal a god favor token once all other dice have played. It’s important to think about these especially if your opponent plays them as you may want to use a God Favor, but cannot because your opponent ends up taking one before the God Favors can be used.
The next four symbols can be split into pairs, as each pair cancels each other out. The axe symbol deals 1 a e damage, which can be blocked when it comes up against a helmet dice. The arrow symbol deals 1 arrow damage, which can be blocked when it comes up against a shield dice. Note that a helmet will NOT block an arrow die, and a shield will NOT block an axe die.
Your God Favor allows a range of effects, but take god favor tokens to use. There are three levels for every god favor, each requiring more tokens. You do not have to use your god favor every turn, and in many cases it’s a pretty safe gamble to store up tokens for stronger use of a god favor. Obviously understanding the meaning of each die face is crucial to your success, but the progression of gameplay is equally as important to grasp for you to really get a hold of the game.
A coin toss determines who goes first, and a quick tip here: personally I prefer to react to my opponent’s roll rather than gamble my own dice rolls, so losing the coin toss is never a bad thing for me. Each round consists of three dice rolls, called the Roll Phase. You can keep any number of dice on your first two rolls, with any that are not used going towards the next roll. On the third roll, whatever lands is played, so it presents the biggest gamble in terms of chance. Once all the dice have been rolled, you can choose to use a god favor during the God Favor Phase, should you have the required number of tokens. The game will allow you to choose a god favor based on the tokens you’ll receive from stealing from your opponent, but will not take into effect the potential of your opponent to steal from you. This means you MIGHT have a chance of losing enough tokens where your god favor cannot trigger.
Keep this in mind as you’ll need to pay attention to how many thieving hands the other players play during the dice rolls. After you each potentially choose a god favor, the game will go into the Resolution Phase, automatically split the dice according to what was rolled, lining up shields across from arrows, helmets across from axes, and the thieving hands across from each other. Any dice that have the god favor borders are highlighted, and the tokens are awarded to their respective players. Then a process of elimination begins as each defensive die cancels out their offensive counterpart.
Any offensive die left will start taking away the stones of the opponent. Should there be any defensive die left, they are simply discarded. Then the hands come and steal however many tokens as there are hands on each side. Now it’s time for the god favors to come into play. In Valhalla, there are several god favors that you can collect by beating other Orlog players. You can only have 3 as mentioned earlier, so knowing how to use these god favors is essential. The god favors have a range of effects, from attacking stones, to healing or bringing back your own, cancelling out your opponents dice after they’ve rolled, even multiplying a die face to counter more offensive attacks. There are two parts of the Resolution Phase that a God Favor can kick in.
If the god favor cancels out an opponent’s dice, then it will be used DURING the resolution phase. This is a safer gamble as these god favors are used before the hands can take any tokens. The other god favors take place at the end of the resolution phase, once all the dice have run their course. As mentioned these have a higher chance of failure as you could lose enough tokens to not allow it to trigger. It’s a balance of strategy and foresight, but I will say this: god favors are absolutely game changers. One good roll and you can knock out over half of your opponent’s stones in one round, so pay attention to the dice. While Orlog is mostly a game of chance based on your dice rolls, it doesn’t mean that strategy takes a backseat. Knowing what to play and when are the things that will allow you to succeed in this game.
So in this section I’ll give 6 pointers based off of my time playing, tho I will say that I favor a reactionary playstyle, which in the case of Orlog means a sort of defensive frontline with a hard hitting backline. I’ve already dropped this tip earlier, but losing the starting toss is never a bad thing. While there are definitely dice you’ll want to keep regardless of who started the roll, seeing what your opponent plays first will let you either know what to defend against, or maybe what to push offensively as well.
Next, it’s always advisable to play dice with god favor borders. Tokens are essential in this game, and it is well worth the risk of losing a few stones, if it means gaining more tokens to use your god favors. In my opinion, thieving hand dice with god favor is the best dice roll in the game. It allows you to not only gain a god favor token at the start of the resolution phase, but it will let you take one from your opponent. Always think of the god favor thieving hand as a two token play, which can rack up quickly for god favor use. Tacking on another strategy in relation to god favors, from the small handful I’ve seen so far playing, I trend towards favors that either do direct damage post resolution phase, or ones that weaken the opponents frontline. I know I have not seen all the different effects that god favors can bring, but I rarely used the ones that healed my stones or any that allow me to change one defensive die to defend against three.
It’s not that I’m so cavalier with my own stones or don’t care, I’ve just found it’s much quicker and effective to take down the opponent as an early game strategy. When it comes to my personal playstyle, I will trend towards picking die with thieving hands with god favor, or god favor and defensive faces, so shields and helmets. Sticking with defensive faces forces the opponent to either play defensive themselves – in which case neither of us would take frontline damage – or pressures them to risk more offensive faces that may not have god favor tokens. This style protects me more often than not from attacks, but also allows me to quickly gather tokens, which usually means that I can hit my opponent with a tier 3 Thor’s strike within two or three rounds, knocking out 8 of their 15 stones.
I’ve played about 30 rounds of Orleg using this playstyle and I’ve only lost one round, to give you an idea on its success. The next to last tip is one that is sure to throw the AI opponent for a loop. If you see your opponent playing a lot of thieving hands during a round…do not play any god favor dice. This will render that dice useless, and in my opinion it is much more favorable to cancel out a dice for a round than it is to lose too many god favor tokens. Should you have tokens that would get taken, hopefully you have a god favor that lets you cancel out your opponent’s defenses so they’ll get used up before they can be taken. The last tip is this: don’t be afraid to shake up your strategies. You’ll always get really bad rolls, or the other guy gets a really good streak.
When these instances happen, play out of your norm by turtling up to take the hit, or fight fire with fire and go all out offensive to try and take down as many stones. No strategy will be perfectly viable in every situation, and each player has their own way of doing things. So don’t get frustrated if you try mine and it doesn’t work for you. In fact, post your strategy in the comment section so I can try it out for myself, I’d love to give it a go. That will be all for this tutorial on how to play Valhalla’s Orlog. If you enjoyed it or found it informative, be sure to give the video a thumbs up and comment down below as it helps this video seen by the good ol youtube algorithm.
If you’ve yet to buy the game, check the link in the description, and purchasing from the Epic store will directly support the channel and you’ll get my immense thanks for doing so. Lastly, if you’re into strategy games in general, this channel is primarily focused on covering them, so be sure to give it a look and subscribe as there are plenty of strategy games coming out in the near future, of which I’ll look to cover as many as I can. Thanks for watching, this is Havoc, and I’ll see you in the next video..