Atlantica Online Mercenary Overview by poundcake
The following guide gives a general overview over various mercenaries within the game. They will be rated in both a PvP and PvE perspective on a scale of 1-10 (one being the lowest and ten being the highest).
Swordsman (hired at lv1)
Upgrades: Swordsman > Sword Fighter lv20 > Sword Warrior lv50 > Gyebaek lv80 > Hero Gyebaek lv100
Skills: Flame sword, Dark Seed, Deadly Strike
The basic and best tank of its class. A definite front line mercenary that wields a sword on main hand and a shield off hand. He is a melle mercenary that attacks one target and has high attack power. The swordsman has a natural fire resistance so any fire-based magic damage will be noticeably reduced when inflicted on this mercenary. Along with its shield, it makes him an ideal front line tank. However, its utility is very limited to this, which is why i gave him a 7 in PvP. Flame Sword + guarding/ tanking are his primary roles. But nonetheless, it executes these roles extremely well.
Spearman (hired at lv1)
Upgrades: Spearman > Spear Fighter lv20 > Spear Warrior lv50 > Zhao Yun lv80 > Hero Zhao Yun lv100
Skills: Lightning Spear. Deadly Strike
A melle type mercenary that uses a spear on its main hand and guardian stones (obtainable at lv80) offhand. He has high physical attack power and is able to attack two mercenaries at once (column attack). Because of his lack of a shield and resistance to fire-based magic, he does not specialize in tanking. However, his skills truly shine when it comes to effectively draining an enemies action power (drains two merc until the lv80 upgrade when he drains three). By draining action power, he makes it difficult for the enemy to use merc inflicted by his magic. The ability to drain action power is something that is helpful in both PvE/PvP and his high attack power compliments this. But despite the devastating effects of his magic, the actual magical damage is fairly low, which is why some people tend to run two spears in order to maximize draining output.
Archer (hired at lv1)
Upgrades: Archer > Archer Ace lv20 > Archer Master lv50 > Robin Hood lv80 > Hero Robin Hood lv100 > Dark Archer lv100+quest
Skills: Silence, Deadly Shot, Multi-Arrow @ lv100 upgrade
A Merc that wields a bow on main hand and arrows offhand. Has extremely high attack power but lacks in survivability. She has the ability to target any merc regardless of position, which makes her excellent in sniping down opponents. Her low hp and defense makes her a second/ third row merc.
In PvE, her skills and utility aren?t tide changing or unique. But in PvP, she can totally change the tide of the match. Her ability to Silence (disable skill use) is something that is feared and hinders your opponents tactics. Her single target damage in PvP is one of THE best in the game. In addition, after her lv100 upgrade, her silence skill extends an extra turn and allows you to constantly silence a targeted row. With this upgrade, she also obtains Multi-Arrow, an AOE type skill that does decent damage to enemies in the target range.
Gunner (hired at lv1)
Upgrades:Gunner > Gunner Ace lv20 > Sniper lv50 > Oichi lv80 > Hero Oichi lv100
Skills: Wild Shot, Deadly Shot
A merc that wield a gun on main hand and bullets off hand. Her attack range is three targets (column). Her ability to attack three targets at once is priceless in pvp and and pve, but the reason i have her rated so low is because people almost always drop her for a better merc that replaces her role. However, in lower lvls she is a definitely helpful in killing mobs and players, but it is advised to switch her out for another merc when you get access to more mercenaries as you level.
Shaman (hired at lv10)
Upgrades: Shaman > High Shaman lv20 > Great Shaman lv50 > Okuni lv80 > Hero Okuni lv100
Skills: Blessing of life, Hex of Darkness, Brutal Will, Noble Sacrifice
The first basic healer. she wields a staff main hand and orb offhand. she is limited to attacking one merc only. her bless of life is extremely helpful in both pve and pvp as it heals three merc at once after the lv20 upgrade. however, in pvp is where she truly shines. her unique skill, noble sacrifice, can change the tide of the match instantly. it gives a mass heal for two turns to every merc that is still alive on your team in addition to a defense boost. Within these two turns, you can do an significant amount of damage that may win you the match. but despite this life saving skill, it IS situational and can only be used when your shaman is near death (using noble sacrifice kills her as well).
Monk (hired at lv18)
Upgrades: Monk > High Monk lv20 > Great Monk lv50 > Dharma lv80 > Hero Dharma lv100
skills: Awakening, Holy Guard, Protect/ Shield of Protection
The master of protection spells. He uses a staff on main hand and orb off hand. Attacks are limited to one merc. A Monk is a absolute MUST in any decent pvp build. The ability to prevent stuns and magic spells is something that is key in winning a pvp match. He does not specialize in healing or attacking, but protection and is VERY good at it. also, protect/ shield of protection gives extra protection for your main, thus increasing survivability. However, is pve, using a monk is more situational then helpful. although, against certain mobs having a monk is indeed helpful, but it is not necessary.
Viking (hired at lv20)
Upgrades: Viking > Viking fighter lv20 > Viking warrior lv50 > Blue tooth lv80 > Hero blue tooth lv100 > Northern Viking lv100+quest
Skills : Freezing Axe, Deadly Strike, Ice Ridge @ lv100 upgrade
An axe user. Wields an axe on main hand and guardian stones( obtainable at lv80) on off hand. the viking, one of the most popular melle mercenaries, excells in his attack power and freezing ability. His attack range is limited to three merc (row attack). In PvE, he can quickly and effectively take down mobs as well as freezing them if needed to disable their next turn. In PvP, he generally the first to be targeted (this dictates how annoying it can be to your opponent if the viking is kept alive). his freezing disables the targeted merc next turn as well as reducing their magic def, making them more vulnerable to magical attacks. but despite his ability, he has horrid magical defense(this makes him a ?iffy? tank). generally, he can last for a few turns, but if he is on the verge of death move him to the back row. A Viking is a fine addition for his disabling ability and attack power, but if you arent careful he can die before you can even use him.
Artilleryman (hired at lv30)
Upgrades: artilleryman > artillery officer lv20 > artillery captian lv50 > Napoleon lv80 > Hero Napoleon lv100
skills: Deep insight, Deadly Shot
The Stun king at lower levels. Wields a cannon on main hand and cannon balls offhand. His attack range is a five targets in a cross pattern anywhere within the enemies formation. In PvE, his deep inside skill is extraordinarily useful in that is reveals enemy hp and significantly reduces physical defense. This makes killing mobs a whole lot easier and faster. In PvP however, a artilleryman lacks in utility. the only purpose he will serve is adding stun pressure. The reduced defense is hardly worth it in pvp and the ability to see HP can be replaced by a liscense. The reason i placed his pvp rating at 6 is because people generally switch him out for a cannoneer if they are more pvp rounded.
Prophet (hired at lv70)
Upgrades: Prophet > High Prophet lv20 > Great Prophet lv50 > Cassandra lv80 > Hero Cassandra lv100
Skills: Concentrate, Broken Spear, Rusty Axe, Shattered Sword
A highly useful mercenary in both pvp and pve if you run a fair amount of melle types in your build. A prophet wields and bow on main hand and arrows offhand. She is able to target any enemy regardless of position as well as buffing all of your melle types with accuracy, attack power, and healing. The extra attack boost is helpful in both pve and pvp, while the healing fortifies front line tanks and allows them to survive longer. For PvE, she has a variety of debuffs and significantly reduce damage from melle type mobs. In PvP, her accuracy buff comes in handy as it increases the chance of hits. The ability to target any merc also allows her excel in snipping down enemy merc. Simply put, a prophets addition to your formation can benefit both pve and pvp greatly. Her skills, although supportive, reduce damage taken as well as increasing your own damage output.
Witch (hired at lv51)
Upgrades: Witch > High Witch lv20 > Great Witch lv50 > Morgan Le Fey lv80> Hero Moran Le Fey lv100
Skills: Mana Drain, Mana Trap, Mana Recharge, Meteor Strike
One of the most unique mercenaries in the game. She wields a staff main hand and orb offhand. A witch excells in magical AOE damage with her meteor strike in both PvP and PvE. although against some mobs is isnt as effective due to high magical resistance, it is undeniable that she can kill most mobs effectively with one blow, which is why her pve rating is a 10. PvP however, is a little tricky when it comes to justifying if a witch is useful or not. Her ability to levitate makes it no physical melle damage or cannon damage may harm her, which puts her quite high in the PvP rating. but, this is where her utility ends. She becomes merely a scroller or a one-time-use AOE caster since meteor strike makes a witch useless for 4 turns. Her limited usage makes her unappealing in pvp, but because of her levitating ability alone, she is ranked at a 7.
Exorcist (hired at lv57)
Upgrades: Exorcist > High Exorcist > Great Exorcist > Michael > Hero Michael
Skills: Mana burn, Mana Seal, Seal Staff, Speed Cast
A mercenary that is for pure pvp purposes. He wields a sword on main hand and guardian stones (obtainable at lv80) offhand. He has the unique ability to seal staff-using enemies regardless of position, thus preventing them from using any type of magic (a serious advantage in pvp). In PvE, a exorcist is nothing more than a meat shield. his utility and effectiveness can be replaces by almost any other mercenary, which is why he is rated at a 3 in pve. PvP however, is where an exorcist is like no other. Preventing your opponent from using protection/ healing spells puts you at a advantage when it comes to stunning/ disabling. Almost everyone uses a monk or healer within their formation so an Exorcist would be a necessity in pvp.
Lady Knight (hired at lv95)
Upgrades: Lady Knight > Royal Knight lv20 > Noble Knight lv50 > Joan of Arc lv80 > Hero Joan of Arc lv100
Skills: Light Slash
A Direct upgrade from a swordsman. She wields a sword on main hand and shield offhand. Much like the swordsman, the lady knight specializing in tanking and single targeting. However, unlike flame sword, like slash attack a second target with splash damage, thus inflicting around 50% more total damage. This skill makers her ?slightly? more useful in pvp than a swordsman. overall, her utility is limited her ability to tank and use magical attacks. but she most definately exceeds in both these areas.
Princess (hired at lv63)
Upgrades: Princess > Royal Princess lv20 > Noble Princess lv50 > Isabel lv80 > Hero Isabel lv100
Skills: Princess? Order, Royal Signet, Imperial Signet, Family Signet
An Highly under rated mercenary. she wield a staff main hand and orb offhand. She has the ability to increase accuracy, physical defense and health of all range-type mercenaries on your team. In PvE, she is generally useless because of the fact that your frontline will be taking damage, making her health and defense buffs useless. her accuracy buffs will usually not help in most situations due to the fact that melle magical damage is more than enough to finish mobs. In PvP however, a princess is truly something to be feared if used right. Her signets can significantly reduce damage from ranged type merc, making sniping almost impossible. and since cannon/ gun merc are able to bypass frontline tanks, her healing and def buff are also helpful. The accuracy buff is something that puts the princess high in the pvp ratings as well. With increased accuracy, comes the chances for more hits, thus more damage. Ultimately, a princess can be a nightmare if used right in pvp.
Oracle (hired at lv76)
Upgrades: Oracle > High Oracle lv20 > Great Oracle lv50> Anck Su Namun lv80 > Anck Su Namun lv100
Skills: Healing, Vortex, Seth?s Will
The second healing type in the game. Wields a staff main hand and orb off hand. Much like the shaman, she specializes in healing. Each of her skills are notably better than a shamans, which is why her pve is rated as a 10. Seth will is an absolute MUST is any pve based builds. the increased damage and combo rate makes killing mobs a breeze. in PvP, her only role will be to heal and maybe cast vortex if the time is right (generally healing a row is a better choice since vortex has a two turn cool down + AP drainage). but because a oracle does not have ?noble sacrifice? she is rated at a 7 in pvp. as the end of a battle nears, healers tend to die out unless they constantly heal the row they are in.
Beast Trainer (hired at lv44)
Upgrades: Beast Trainer > Beast Tamer lv20 > Beast Master lv50 > Zhu Rong lv80 > Zhu Rong lv100
Skills: Beast Summon
The first and most basic C class type mercenary. The beast trainer wields a axe on main hand and guardian stones (obtainable at lv80) off hand. She has decent attack power and is able to target three enemies within a row. In PvE, her high defense and attack make her extremely useful. Also, her AOE skill, beast summon, is an excellent ?finishing? skill for mobs on the verge of death. In PvP however, she is highly over rated. Her AOE skill deals unimpressive damage as you lvl and her only real use will be to attack the front like directly. Other mercenaries play a much better role in pvp battles and should ultimately replace the beast trainer. With such limited uses, she is rated at a 5 in PvP.
Janissary (hired at lv96)
Upgrades: Jannissary > Janissary Ace lv20 > Janissary Master lv50 > Hassen lv80 > Hero Hassen lv100
Skills: Shooting Stance
The highest overall damage dealer in the game. The janissary wields a gun main hand and bullets offhand. He is able to attack three targets at once in a colmn. His one skill alone makes him an absolute demon is dealing damage. Shooting stance increases significantly increases attack power and accuracy, making almost always hit the targets he is aiming for. In PvE, he can quickly and effectively shoot down mobs with his insanely high damage output. This makes him the perfect merc to use in a pve rounded formation. In PvP, his damage is also something to be feared. The column damage is something that is not easy to recover from as well as adding slight stun pressure to the targets. Overall, this mercenary is a MUST in PvE and because of his damage, he excells in pvp as well.
Inventor (hired at lv84)
Upgrades: Inventor > Smart Inventor lv20 > Genius Inventor lv50 > Da vinci lv80 > Hero Da vinci lv100
Skills: Summon Machine
The Master of stunning. Wields a gun main hand and bullets off hand. Alone, the inventor targets three enemies. With its skill, it can potentially hit 7 targets at once. Although is damage isnt impressive, his utility lies solely in his stunning ability. with such a wide range off targets, the inventor makes stunning much more easily executable which is why he is rated 10 in pvp. With a number of enemy mercenaries stunned in a battle, it clearly puts you at a advantage. In PvE, he lacks in damage output, thus earning the rating of 6. Stunning mobs generally is impossible due to the fact they are dead by the third turn. This makes his PvE role questionable as opposed to PvP where he truly shines.
Cannoneer (hired at lv87)
Upgrades:Cannoneer > Cannon Ace lv20 > Cannon Master lv50 > Goemon lv80 > Hero Goemon lv100
Skills: Smoke Bomb
The more ?pvp rounded? version of the artilleryman. the cannoneer wields a cannon main hand and cannon balls offhand. his attack range is any non-flying merc in a cross pattern. He has overall higher stats than the artilleryman but the main difference lies in there skills. Smokebomb targets all enemy targets to reduce their accuracy while adding slight damage per turn. This is extremely useful in PvP due to the fact that it reduces ALL of your opponents characters ability to attack without missing. Mercenaries rely on combo rates + accuracy in order to dish out maximum physical damage. This also helps scrolls to go off from your team, another advantage. In PvE, the same effect applies, but the effect isnt as significant as in pvp. Mobs are generally easy to kill and the accuracy debuff is, more or less, pointless. The only use the cannoneer would have in pve is his ability to target multiple targets
Elementalist (hired at lv100)
Upgrades: Elementalist > High Elementalist lv20 > Great Elementalist lv50 > Pocahontas lv80 > Hero Pocahontas lv100
Skills: Freezing Atmosphere, Blazing Earth
The ultimate anti melle mercenary. She wields a staff on mainhand and orb offhand. The elementalist specializes in melle disabling/ damaging. Freezing atmosphere seals all melle type units from using any of their magical ability regardless of position. This skill gives decent damage per turn as well as decreasing accuracy rates. Her other skill, blazing earth decreases melle Vitality and also damages per turn. With these two skills, an elementalist can effectively weaken/seal enemy tanks and other support melle merc, which is why she is ideal for a pvp based formation. In PvE, her seals and debuffs are nothing more than flashy lights. Mobs tend to die before she is able to use her skills to the full effect, making her totally situational.
Spartan (hired at lv100)
Upgrades: Spartan > Elite Spartan lv20 > Spartan Captain lv50 > Leonidas lv80 > Hero Leonidas lv100
Skills: War Cry
One of the best defensive + offensive merc in the game. The spartan wields a spear main hand and a shield off hand. His ability to equip a shield makes him a viable tank in both PvE and PvP. Although he does not have flame resistance, his HP, Vitality, and Defense allows him to take quite a bit of damage. His skill, war cry, is useful in both PvE and PvP which is why he is rated high in both these areas. War cry significantly reduces targeted enemies combo rate (increased number of targets as you upgrade this merc), thus reducing the overall damage any mob or player can inflict on you. This does wonders when preventing scroll knock offs and controlling mobs using seth/brutal will. In addition, his offensive physical attacks deal heavy damage. And since he wields a spear, he is able to attack two merc at once. His ability to debuff opponents/ mobs as well as dishing out high damage makes him an extremely useful mercenary.
Sailor (hired at lv100)
Upgrades: Sailor > Pirate lv20 > Grand Pirate lv50 > Anne Bonny lv80 > Hero Anne Bonny lv100
Skills: Toxic Sword, Blood Vengence
The BEST single target damager in the game. The Sailor wields a sword main hand and another sword off hand (duel swords). She is limited to attack one target, but has a extremely high damage out put. She aruguably has the worst survivability among all the melle mercenaries (this makes her an horrible tank compared to other merc, so front lining a sailor must be done with caution), but her insanely high damage makes up for this. In addition, for every attack that successfully hits (excluding multi-attacks) she has a chance of activating her passive skill, toxic sword, which constantly drains AP/HP per turn. Her most powerful skill, blood vengence, does incredible damage to any target within the first two rows in the enemy?s formation (this skill also damages 1/4 hp of any random character on your team, but the trade off is almost always worth it). These two skills make the sailor extremely useful in pvp, which is why she is rated at 9. However, in pve, she is hardly worth it. Her skills are quite useless as mobs tend to die by the third turn. The only time her skills would actually be somewhat useful would be for the long and extended boss fights near endgame. But since this is her ONLY use in pve, she is rated quite low.
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