Battlefield 5 is a very demanding game, so do you want your game to look like this… or do you want it to look like that? Today I will show you all the graphic settings that will give you an advantage when you first play the game yourself. Which might be in the upcoming beta or on the release date. You don’t want to spend half an hour trying to figure out which settings to turn on or off when your first join a server, it’s probably the last thing that you want. You waited long enough and you want to actually play Battlefield right. That is why I decided to make this video, I want to give you an advantage over everybody else who isn’t subscribed to FOG of GAMING, even before you play Battlefield 5. We will start with the Basic Video Options and there are a few things that you will want to turn off immediately: Chromatic Aberration, Film Grain, and Vignette. If you take a close look at the dark spots on the screen you’ll notice that there are some colors outlining those spots.

There shouldn’t be any color over there because it’s a dark spot, but that’s what Chromatic Aberration does. You want to turn this off because you want to be able to see your enemies in dark areas from a distance, and you don’t want the chromatic aberration to hide certain details and you definitely do no want it to mask the enemy. Film Grain puts this layer of static over the screen that makes it look rather dirty, like an old war movie. You might think it makes the visuals look more authentic, but all it really does is make your view blurry and it will hide some of the details.

Film grain is great if you want to make a cinematic movie but if you want to play a first person shooter, where you want to win, then it’s not going to help you at all. Turning this off makes your game look clean and this will give you an advantage. Vignette darkens the edges of your screen, it sort of creates a tunnel vision effect. So definitely turn this off otherwise you won’t see any details on the edge of your screen. Let’s do a comparison with all of these options on and then with all of the options off. You can see that everything looks a lot cleaner what all of them off.

You can clearly see how white the snow is or how blue the sky is on the edges of the screen. Black spots stay black instead of having this weird colored outline from Chromatic Aberration. The textures look clean thanks to the absence of the Film Grain. It also gave us a few extra frames to make everything run a lot smoother, so there are plenty of benefits that you receive with these 3 visual effects turned off. The frame rates that you see in the top right corner are there as a reference, just to give you an idea of the potential impact of the settings your game. These frame rates were achieved by a pc which has a gtx 1080ti and an intel I7-6900k, running the game in 1440p. Reading through the Battlefield forums during the last few years, made it clear that most guys play with a Field of view of 90. However, this is a very personal preference. Some guys like a narrow but more zoomed in view of the battlefield, and some guys like a fish eye effect.

As a battlefield veteran, you set this to what you were used to in previous battlefield games. In battlefield 5 we have the option to go from a fov of 64, which you see here. All the way up to a fov of 120 for the ultimate fish eye effect. There is no right or wrong here, just personal preference. Turning motion blur on isn’t going to give you an advantage, most of us know that. Blurring your view on purpose is not going to help you see the enemy more clearly. Motion blur, just as its name implies, blurs your vision when moving your mouse to look around. If you turn it off, you won’t have trouble spotting enemies while looking around. This is especially true if you’re on a moving vehicle. You will lose some frames when you turn this off but it’s almost negligible, it will drop from 82 to 80.

Weapon Depth of field, blurs your weapon when you aim down sights. This is a personal preference and some guys like it and some guys don’t. I don’t like to see a blurry weapon so I will always turn this off. Another thing that blurs what you see is Lens Distortion, and this time it blurs everything that you see. The only way to see things clearly when you have lens distortion on is to actually aim down sights, which is obviously bad since you don’t want to lose visibility while sprinting or moving slow.

There’s no actual value in leaving this on, regardless of what your playstyle may be, so turn it off. You might lose 2 frames per second but it’s worth it to maintain a clear vision. HUD Background Opacity is best set to 0%. By default, you will see a black background behind the timer and the objective icons. This can definitely make it hard for you to spot enemies if they happen to be blocked by the black background. If you turn this off, you’ll have an easier time spotting enemies.

There is also a very weird effect that occurs if you aim at a distant objective, a tiny flag can cause a massive black spot on your screen, sure this is with the opacity set to 100%, but even if you lower the opacity then this black spot is still there to one degree or another. The FPS dropped from 84 to 82 when switching it off, so there’s no need to worry about any major side effects. ADS Field of View applies the player-selected field of view scale when aiming down sights. Visually, this reduces the zoom effect when you aim down your sights. Turning it off makes you zoom in more. The higher your FOV setting is, the further you will zoom in once you aim down your sights. You will barely see a difference with your FOV set to 70 for example, but when you set your fov to 90, you will see a drastic change.

Now that we have discussed the basic gameplay options, let’s talk about a few advanced options. The biggest option that will affect your frame rate is Resolution Scale. This controls the internal rendering resolution, 100% is the default and using a lower value will increase your performance at the cost of your resolution, basically everything will look worse but you will get more frames per second. Going above 100% does the opposite through supersampling. So less frames but a better image. Bump this up to 200% and watch as the frame rate dips from 94 to 31. It looks amazing but it’s almost unplayable, so don’t do this unless you’ve got a super powerful PC. On the other hand you can lower the Resolution Scale all the way down to 25%. That increases the FPS count from 94 to 144, which is the limit of my monitor so this number will be higher actually.

But that also makes everything look really pixelated and ugly, again unplayable. Usually you are better off when you leave it at 100%, sure you can lower it to get some extra frames, but then your game will look worse as well and it might be more difficult for you to see your enemies. The next option that we can change is the UI Scale Factor, lowering this option to 0% changes the font size, minimap size, objective indicators etc.. basically it makes everything that you can see smaller, except for the actual game ofcourse. I’m sure that you know what will happen if we set this to 100%. The text is now extremely large that it becomes a distraction. The performance impact is negligible, so feel free to choose whatever you prefer.

Personally I will set it all the way down to 0% and then I will make my minimap bigger. We all like to fine tune the main graphic settings. But before we do that, let’s see what the presets give us. Going from ultra to low is causes a dramatic change to battlefield v. You can see that things look a lot more washed out and dull, but overall it still looks surprisingly good and playable. The shadows are lighter but the textures are less sharp. One of the trees in the background was no longer visible. We managed to increase our frame rate from 87 to 144 and higher. But what you see now can definitely be improved. If we change everything to Medium, then our framerate drops down to 135, which is still pretty good.

Right away you can see that the shadows are much darker on that tree on the left. There’s a lot more shading on the gun and the tire tracks on the snow look a bit deeper. The overall look of the game is much better than on Low, and on a 144hz monitor you only lose 9 frames. This is definitely the easiest way to balance out both the graphical quality and the framerate. There is a more advanced way to get an even better graphical quality for nearly the same frame rate which I will show you later, but if you don’t want to spend time on that then medium should do the job just fine.

Let’s take it up one more notch and let’s go for High settings. We’re now running battlefield 5 at 88 frames per second, just 1 fps shy from our framerate at ultra. The difference between High and Ultra in terms of fidelity is almost negligible. If you’re going to go for quality graphics, you might as well go all the way to ultra. The framerate can even jump up into the 90s at times but not consistently. This is what Battlefield is really meant to look like. The textures of the grass are clearly rendered, the lighting and shading of the gun is fully shown, and the shadow of the tree is accurate down to the last leaf.

This is the best setting if you simply want the best graphics that the game has to offer. Weirdly enough, going from low to medium or to high also changes the amount of trees that you see in the background, so yeah, your game will look slightly different on certain settings. In high and ultra, the amount of trees stays the same. Let’s take a look at each graphics option individually and see how it affects our experience, later we will try to find a middle ground so that you have optimal settings, with a combination of the best visual clarity and the best frame rates.

The texture quality doesn’t seem to change much in this scene. For some reason the difference is barely noticeable. If we change Texture Quality from Ultra to Low, then everything is pretty much still the same. This requires further testing as soon as the game is released because they might have blocked this option. Texture filtering changes the level of anisotropic texture filtering. A higher settings gives a sharper texture, but again this seems to have been disabled same as the texture quality. Even if you zoom in on certain areas, you will find no change whatsoever. It also gives you nearly the same FPS on both settings. Lighting Quality has an effect on the detail of light and shadows. I get 110 FPS if I set it to low, and as you can see the shadows of the tree are now less sharp and less detailed.

You no longer see the individual leaves in the shadow, instead they now blend and overlap. It also makes the sunlight less intense. The shadows are more good enough when you set the lighting quality to low, and the gain in fps is immense, so this is definitely a setting that should be kept on low. It’s not that easy to spot the difference between Low and Medium, yet medium yields the same frame rates as ultra, so it’s definitely worth keeping it on Low for maximum performance. You’ll start to notice a difference once you set it to high, and it’s enough to justify the loss of frames. However, the difference between High and Ultra is also very miniscule, and they produce almost the exact same framerates. Unlike Lightning Quality, the Effects Quality doesn’t seem to have an effect at all in this scene because there are no explosions. If you compare low and ultra, you’ll get the same visuals and the same framerates. This will change when you detonate a grenade for example but there was no time to check this because of the short duration of the closed alpha, so keep this setting on low for now until I had the chance to make a follow up video when the games is released.

Post-processing affects the quality and detail of post processing effects. The impact is most noticeable on reflections and so on. I get 14 frames per second more on Low than on Ultra, so this is definitely a good way to improve performance. There’s a very small change between Medium to Low, and it’s almost negligible. The frame rates are virtually identical too, so keep it on low if you want performance. Mesh Quality has an effect on how distant objects are rendered. This is most noticeable on the trees,but it is very hard to see when you are playing. It’s a good idea to leave this on low because it is hardly noticeable. The quality of the terrain is significantly affected once you set terrain quality to Low. You can see that the tire tracks look flat now, just like the old days when textures were just image patterns on flat surfaces.

There are small hills that just aren’t there in low compared to ultra. On that last settings,you can see that there are more shadows on these tire tracks because there is depth and tessellation applied to these tracks. You will lose a couple of frames on ultra, but that’s only a small price to pay for realistic graphics. On Medium, surfaces still have some depth. In fact, this is the best setting if you want to balance out visual quality and performance at the same time. You get the best of both worlds with Medium. You might think that high settings improve on this further, but you’ll hardly notice a difference compared to Medium. There’s very little harm in going for Ultra, because you still get a solid 99 frames per second and you will get the best looking terrain possible However, Medium is definitely the best option for maximizing frames per second, while having a proper terrain quality. But It makes you wonder, what if somebody who is playing with ultra settings is lying behind a hill that his enemy with low settings can’t see? This is definitely something that I will try out when Battlefield 5 gets released.

Perhaps we can get a pretty big advantage out of this, so stay tuned for that video. Undergrowth quality changes the terrain decoration. Setting Undergrowth Quality to Low might help you detect enemies hiding in the grass. It’s even applicable on this map, well to some extend at least, since everything is covered with snow. Undergrowth quality eliminates the shadow of the grass. Some of you might remember that this used to give us a massive advantage in playerunknown’s battlegrounds, specially if you watched the graphics settings video that I made for PUBG. There’s a small fps gain on this map compared to ultra, so put it on low because you will get an improvement on the frame rates and on the visual clarity. Plus you will be able to see your enemy who thought it was a good idea to hide in the grass. Anti-Aliasing Post can only be set to TAA High or TAA Low, and yet somehow these two options both give you the same framerates.

Overall I saw 1 frame more with TAA low, but that is within the margin of error. The biggest visual difference can be seen on the edge of the roof. Taa low makes it look terrible and taa high makes it look perfect. So put it to high. Ambient Occlusion on the other hand actually makes everything much brighter if turned off, and it also gives you 2 extra frames. It’s up to you if you prefer it on or off. These next set of options are Basic Gameplay Options. Aside from the actual environment and players, you will also see various icons all over the area to tell you more about your current situation. You can definitely change the visibility of these icons so that you can focus on your priorities. There’s very little reason to adjust the Objective Icon Opacity and the Enemy Icon Opacity, because both of these icons show very important information. However, you might want to adjust the visibility of the other two option depending on how much you are accustomed to the gameplay.

If you are new to the game, it’s a good idea to set Gadget Icon Opacity high enough so that you can always identify an ammo or medical crate without problems. You can turn it off if you have no problems with this of course, or choose to only turn it off while aiming down sights since you won’t be focusing on these crates when you’re shooting. It’s a good idea to set Friendly Icon Opacity at 100% if you play the medic or support class. This is because you will always have a good idea of where your allies are. If you’re playing as an offensive class and you want to focus on the enemies, then you can turn this down a little bit. I wouldn’t recommend changing it to 0% because then the icon disappears completely, unless you want ultra realism or something, luckily friendly fire is off so you can easily get away with shooting at your teammate by accident.

This was FOG of GAMING, remember to leave a like and subscribe if you enjoyed this video and hopefully I will see you in the next one. .

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