WAIT! Before you hit that thumbs down because you love the heavies, hear me out. Red Wolf here and today will cover why heavies may be the worst class in battlefront 2. If you liked this video, or at least appreciate my honesty, remember to hit the like, subscribe and notifications buttons so you know when new videos come out. Intro Don’t worry, theres light at the end of the tunnel, sort of. I was going to spend the next 7-8 minutes ragging on the heavies, but I want to give you all a fair assessment, so it’s going to be much shorter. The heavy class, unlike all the other classes, relies on ability and recharge management. The other classes favor good aim and gun skill over their abilities, the heavies do not.
This is just not my play style, I rely mainly on gun skill and the abilities of the class I’m playing to support me when I’m in a jam. The heavy class is primarily about making sure your abilities are on recharge and be used when they are ready. Also unlike the other classes, the heavy class has far less mobility, since all but one of their abilities slows you to a snail’s pace, or makes it so you can’t move at all.
When they are active, you cannot roll, making you an easy target to anyone actually looking at the screen. They also do not have any damage mitigation abilities besides a frontal shield that doesn’t rotate with the weapon, making anyone above you have clear line of sight of your face. In comparison, this is like the nerfed black beard shield in rainbow six, you think it’ll save you, but it won’t. They do have an extra 100 health right at the start, more than any other class, but don’t assume that’s going to matter much since again, the lack of mobility makes it drop fast. While relying on your abilities may work for some of you, it doesn’t do it for me. The heavy class is for players who are at the rear of the charge, can manage their ability timings well, and don’t expect to get many kills with their primary weapon if on a 1 on 1 fight, since you’ll be out gunned by every other class.
The heavy is the most improved class at 500 kills though, but we’ll go over that in the next section. Weapons Generally, this is where I’ll go over each weapon and their strengths; however, all the heavy weapons do less damage than any other class. Have a lower rate of fire then the fastest firing weapon in every class except the specialist, and I guess the officer unless you have the rapid fire SE-44C then their technically tied but the SE-44C is actually good at a distance, and have the worst range of all the classes. Their weapons are extremely inaccurate; making head shots more of luck then a skill, which greatly reduces time to kill. Your primary weapon is just to give you something to shoot while you’re waiting on Sentry to come back up.
At 500 kills, you do unlock the TL-50, which makes this the most improved class at 500 kills. The TL-50 has a high rate of fire but will overheat rather quick until you have the cooling attachment and even then it still overheats faster than most weapons. At 150 kills with it you get spread reduction, which drastically helps at distances farther than a hug. It’s still not great though, but will do decently well and nab you a few kills the other weapons won’t get you. You can get an alternate fire, which makes this weaker version of Iden Versios weapon, but the rate of fire on it is so slow, and it will over heat your weapon extremely fast. Abilities The bread and butter to the heavy class in the sentry ability, here’s the light if you have stuck with me and not already hit that thumbs down and left.
Sentry is the most lethal ability in the game, and is extremely accurate. The upgraded Supercharged Sentry is a must, it will add some explosive to your shot which will do damage to players really close to the corners. You can also still move with Overcharged Sentry, unlike explosive sentry and does more damage then mobile, making it a much better pick. You will want to use this ability every time its up, and then do your best to survive the recharge. The upgraded Overcharge will reduce the cool down to 18 seconds at the highest level, and when stacked with resourcefulness which reduces cool downs by up to 28%, you wont have to wait to long.
This would make Overcharge Sentry and Resourcefulness your must cards for this class. The 3rd card should very on the maps. If you are playing hoth, or any map with air in it that attacks the ground troops a lot, you really should be running Ion Torpedo to help take them down. Otherwise, impact grenade is the way to go. The other abilities are a shield that will sort of help keep you alive, but can’t take to many hits straight on, and slows you down to much to be kept up, you can change this for a ion turret, but that thing is worse then the officer turret and does so little damage.
If you want to tickle someone for a bit, you can use it, but wouldn’t recommend it. Summary All and all Heavies need to be team players, you can’t be out running and gunning, so stick with your team and provide support. The heavy is an ability class, not a gunners class. They are the worst class out there and defiantly need some damage increases, or at least accuracy buffs, to make them viable in 1 on 1 engagements. Outro If you liked this video, make sure to like and subscribe to the channel, I love having you here. Also if you’re on playstation, come join my community where we can talk and party up for a few matches. You can also find me on twitter @RedWolf72ps4. Thank you all for watching and as always, I’ll see you in game..
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