Intro Red Wolf here and today we’re going to take a deep dive look into Blasters in Star Wars Battlefront 2. Today’s target is the A280 CFE. we’ll be taking a look at the magazine size, rate of fire, damage and how it drops off, cooling power, and accuracy. I’m going to assume you already know which class these weapons belong to, but if you don’t I’ll like the trooper review for their class in the card that is now coming up on your screen. But before we get into all that, make sure to hit that like, subscribe and notification button so you don’t miss when your favorite weapon is posted, New videos will be Monday, Wednesday, Friday and streams on Tuesdays and Thursdays at 8pm central time.
If you know anyone who is a stats guy or gal, or person?, everyone’s welcome here, share this, i’m sure they’ll enjoy it. Magazine Size w/ and w/o attachments Let’s start with the magazine size, or the number for rounds you can fire without a break before the system forces you to cool down. The the magazine size, it’s much easier in burst weapons, since you just need to count the number of bursts and then multiply it by the number of rounds in each burst.
For fully automatic or single fire blasters, I counted each round individually as I pulled the trigger. This is tedious, so if you know a better way, please let me know The A280CFE is a single fire or a 3 round burst weapon and has a 15 round magazine, so if in single fire, you can fire 15 shots and in burst you can fire 5 bursts before it forces you to cool. This is more than other DMR available for the specialist class, the next closest being the initial weapon at 10 rounds. Like all Ion shot attachments, there is no change to the round count before being forced to cool. Since the A280 CFE is the only weapon to have a burst fire on the specialist class, lets take a look at how it fairs on rate of fire. Rate of Fire w/o attachments The Rate of fire was done by recording the amount of time it took to unload an entire magazine as quickly as possible, then taking it frame by frame from when the animation started on the first shot, till the heating bar started to highlight red to get an accurate amount of time that it took.
Using this information and the amount of rounds per magazine, you are able to calculate the rate per minute. In single fire, the A280 is able to get through all 15 rounds in seconds. This puts the rounds per minute to 386.27. This is a faster rate of fire than all other specialist DMR’s and all officer weapons, without rate of fire modifications. When we add on the burst modification, you are able to get through the 5 bursts in seconds, this brings the rounds per minute to 600, which will still keep it above all officer and specialist weapons in rate of fire, even with rate of fire modifications. While the A280 CFE has by far the highest rate of fire in class, it’s a much different style weapon than the others available for the specialist, and the biggest difference, and why this weapon isn’t used for sniping a whole lot, comes in the damage it does. Damage w/o attachments, (min, max, DPS and drop off) The damage was tested in an arcade match, split screen, at different distances, starting with a hug and moving out to 30 steps, running at a normal speed, no sprint for consistency.
This process was completed with each attachment to see if it changed the damage at all. The damage done does not include headshots, since head shots are inconsistent. In the case of multiple rounds firing with each pull of the trigger, the damage was calculated using the base health, minus the health remaining and then divided by the number of rounds fired to get the damage per individual round. Unlike all other DMR’s for the specialist, the A280 does have drop off on it’s weapon. At close range the A280 will do 33 damage per round up to 14 steps and then will drop down ot 25 at 25 steps. With ion attachment it does 29 damage and close range and 22 at long range. If you are using single fire, you are able to pump out 212 damage per second at close range, and 160 at long, or if you using the burst mod, you are able to do 330 damage per second at close range and 250 at long, if all shots hit.
With the a280cfe, it will take 4 rounds to kill a specialist, 5 to kill an officer or assault, and 7 to kill a heavy in close range. If you are using the burst mod, you will be able to 2 burst each class at close range besides the heavy, which will take 3, unless you hit a head shot, its actually like rounds to kill a heavy, so it’ll be close. If you use the ion shot, it will take 1 more round to kill each class, so it will definitely take 3 bursts for the heavy. On this weapon, since it is more of a medium range weapon, I would use the Ion shot on it.
The reason I would use the Ion shot is that you will be able to take down a heavy shield very quickly, allowing you to kill them faster. The Ion Shot also helps take down turrets quickly and lately i see primarily officers and heavies running around. Personally I use the Ion Shot and burst mods on this weapon. Again since it’s medium range, I don’t need the extra zoom on most maps. If it’s a map with long sight lanes, I will drop ion for zoom in those situations. Accuracy w/ and w/o attachments For the grouping, this was done in an arcade match on tatooine, using the giant BB8 head looking thing near the cantina as a marker to maintain consistency for each attachment pairing.
In order to get the colored dots showing the grouping, I took a screenshot of the marks on the wall and used photoshop to single them out. The recoil on this weapon is rather tight regardless of burst or single fire, making this weapon really accurate and easy to land shots at a distance. Even at farther ranges the burst is still rather tight in comparison to fully automatic weapons. Cooling Power (reload times) The cooling, or reload time was calculated by recording the gameplay, then loading it into a video editor and going frame by frame.
The cooling time started when the heat bar started to highlight red, and ended when the weapon was operational (no longer behind held at 90 degree angle). When it comes to cooling power, the A280 again differs from the rest of the class. The fastest cooling option is of course the manual cool, which will take 1 second to complete. If you decided to completely over heat and hit the blue, it will take seconds, and the gold will take seconds.
If you decide not to try at the mini game, it will take seconds to completely cool down. Call to action In the comment section down below, let me know what weapon your wanting to see next. If we get enough focus on 1 weapon in particular, I will see what we can do to move it up. If you don’t care about the weapon but a specific class, let me know and we’ll see what we can do. If none of this applies to you, coke or pepsi? Outro If you liked this video, make sure to like and subscribe to the channel, I love having you here. Also if you’re on playstation, come join my community, RedWolf72ps4 where we can talk and party up for a few matches. You can also find me on twitter @RedWolf72ps4. Wh Thank you all for watching and as always, I’ll see you in game.
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