Combat Arms Cabin Fever Guide by 160thSOAR
I?ve played Cabin Fever a lot since I started this game, and I?ve noticed that a lot of people don?t seem to know what they?re doing in Cabin Fever. Even higher- level players like 2nd Lieutenants are sometimes to concerned with trying to to point by guarding a door all on their own to realize that they get more GP/EXP by completing the mission. So I decided to do my bit into fixing this situation. This will not be a round-by-round guide, as there are already plenty of those out there.
MAJOR POINT 1: Organize a structured defense. Having a plan for the entire game is critical to beating harder levels. For people starting out, a good idea is to stay with a simple 2-people-to-a-door plan. Put 2 people on each door, and the others on windows. If a door?s defense starts to collapse, the 2 extra people will come and help. It?s not very hard to organize and hold. Talk to people in the game room about this before readying up/starting. It helps.
MAJOR POINT 2: Use weapons properly. This is what I will be devoting most of the guide to.
1. Don?t bring an M16. I?ve seen a tremendous amount of people with M16?s doing little more than taking up space. Especially in Cabin Fever, the M16 is little better than a soggy Froot Loop. Please buy something more effective.
2. Learn which weapons to use when reloading. We?ve all had that time when we?re blazing away with an M60, bullets stop coming out, and that annoying reloading animation starts. A lot of people tend to just pull out their other primary and use that to fend off the threat, but this can get you killed. Most weapons take a second or two to pull the charging handle and get ready to fire, which can be the difference between life and death. Use your other primary if there?s still a crowd of zombies in front of you, but if it?s just one without much health left, use the pistol?s faster draw to your advantage.
3. Manage your reloads. I don?t know how many people make this mistake, but some people I know IRL do it a lot. If your sidearm runs out of ammo and starts to reload, let it. Then and only then, switch back to your primary weapon(s) and do whatever. The sidearm is your backup weapon for when everything goes to hell. You don?t want to be caught with no bullets in the chamber if you can help it.
4. Organize your weapons. I like to go from weaker weapon -> stronger weapon, so that I can have the better gun ready when I really need it. It?s nice to know that there?s an RPK in your backpack ready to put 100 rounds of pain at those annoying zombies if your current weapon proves too ineffective.
5. Don?t hard-scope with any weapon. If you must scope in, try to keep it down to a few seconds at a time. Zombies can pop up at the most inconvenient angles, and scopes are a great way to get caught in the trap of tunnel vision.
6. Use time when reloading to quickly scan the area. It?s not like you can to very much else with that time except listen to the cool mechanical clicking sounds and maybe swear a bit if there?s a Hauser zombie running at you.
7. Do not, I repeat, DO NOT, use a flamethrower. It makes some people lag like hell and, especially with the way nerve gas/incendiaries work now, can wreak havoc on your own team as much as the zombies. In my opinion, it is a much better idea just to bring a Minigun or an M32 or, even better, Medkits instead. The flamethrower has the potential to blind or even kill members of your own team if you are not extremely careful.
MAJOR POINT 3: Don?t be a wimp and hide, or try to be 1337 like Chuck Norris. I?ve seen a lot of new people who sit at windows because they don?t want to face the added danger of doors. I?ve seen several Lieutenants who think they?re awesome enough to guard a door all by themselves. Point whoring/being a wimp might seem great, but it hinders the ability of the team to function and through that, win. If you win, you will get more points than if you sit at a window or try to guard a door all by yourself.
MAJOR POINT 4: Use what the game gives you.
1. Use your mini-map. Zoom it out all the way, and you will be able to see all of the Cabin and the surrounding area. You will be able to tell which doors need help and if more zombies are coming at you from a direction you are not looking.
2. If you have a microphone, use it. If you do not, at least turn voice chat on so you can hear what others are saying.
MAJOR POINT 5: Door Placement. I?ve gone on a lot about ?doors? and all this stuff. But a lot of people don?t seem to understand which doors are harder/easier to guard.
Tips on which door to choose: Basic overview of the Cabin
| 2nd floor |Base- Middle | Here |
|__ _____|ment____ Kitchen | |
| _______| | building
| Side | that the zombies come out of.
|_ Back __|_________________________| |
My map is messed up and I don?t seem to be able to fix it. Any advice?
Side door (right by the kitchen): Should be the easiest door to guard out of the three since it has the least spawns and most of the zombies would be blocked by the barriers, but except for one group (where it is marked on the map?Here?). That group can easily flank you if you are not watching.
Back door (by the tables and behind that door is the gate that is broken down at Round 16): Hardest door to guard if you?re not prepared since it has the most spawns out of the two doors. If you start getting overrun back away from the door a bit then wait for them to coming in and spray like crazy with an MG of course when they start coming in.
Middle door (It?s a hole in the wall right by the basement door that opens at Round 11): While it doesn?t have as many spawns as the back door it puts zombies closer to the door thereby making them rush more quickly instead of taking their time. The best solution for this is to take out bombers and female-infected (the grayish infected with yellow eyes) FIRST because they always charge in first making your door quickly become overwhelmed if you had too many hanging around.