Since there are so many players which have pretty bad habits regarding managing their survivability, I decided to compile these helpful instructions and my personal thoughts on what are the best practices for having a successful hunt.
Know Thy Enemy
This may sound obvious, but first step to any successful hunt is to know what you’re up against. There are plenty of outside resources, like videos and guides, on how to battle behemoths, but nothing beats firsthand experience.
When you need to challenge an unfamiliar behemoth, instead of picking “Start Hunt” on the hunt board, pick “Private Hunt”. This will allow you to start a hunt by yourself. While it is just you and the behemoth, study the small hints that tell you what attack it’s going to use, learn what sort of abilities and elements it uses and train yourself at dodging and retaliating. Of course, you’re not expected to immediately win, this is nothing more than a training session to prepare you for a group hunt, but if you do win, then what the heck, good for you.
A good tip for rookie slayers is not to overcommit to their combos. In the early game it may be simple to land full combo attacks, but as behemoths become faster and more elaborate, you are not likely to land full combos unless the behemoth is stagger or is reacting to a part break. For slower weapons, it’s a good idea to use one or two solid attacks and prepare for the next behemoths attack. Faster weapons like the warpike, sword and chainblades can afford to land a few more hits with their light attacks. No matter what weapon you are carrying, make sure you do not lock yourself in a long attack animation, like the warpikes heavy attacks, unless you can absolutely afford it. It’s better you deal less damage and live than deal more damage and die.
Handling The Danger Meter
Many new slayers are not fully aware of the purpose of the danger meter and how it works. In reality, it is a very simple mechanic.
The danger meter rises and lowers under certain conditions. Should it rise to 100%, it will start flashing red and write “DANGER”. When it reaches the thresholds of 50% and 85%, a bell sound will play, indicating danger is rising dangerously. At 100%, the background music will change, and reviving your teammates will not be possible under the danger is lowered below 100%.
The conditions that cause danger to rise are as follows:
- Over time. This adds danger quite slowly.
- Whenever a player is knocked down, danger rises immediately by 5%.
- As long as a single player is downed, danger rises much faster.
On the other hand, under these conditions the danger will lower:
- When a player is revived, danger is immediately reduced by 3%.
- When a behemoth is fended off and seeks a new location, danger is immediately reduced by 25%.
Looking at this, we can see that being downed should not be underestimated. If you are knocked out once or twice it may be fine, but do not become complacent or eventually the danger will catch up to you. Additionally, should you see a teammate downed, you should rush to their aid immediately to prevent the danger meter from speeding up. Of course, there are times the behemoth will prevent you from reviving, so do this at relative safety or try to pull the behemoth away to let your teammates do the reviving.
If you find yourself about to be attacked while reviving a friend, fear not. It is possible to cancel out the reviving animation by dodge rolling at any point, although this will cause the reviving process to stop midway, leaving your teammate downed, so make use of this point to avoid getting hit while helping your friends.
Lastly, it’s important to know that if the danger reaches 100% while you are reviving a teammate, it will not prevent their revival, so if possible go through with the revival process to the end and pick your teammate. back up. Every person alive during max danger adds to your chances of success.
Making Use Of Your Resources
As you know, every hunt starts you 5 potions and 1 reviving stim built into your first quickslot. Additionally, wherever the behemoth spawns or runs to, you will find an Aether Vents in the form of fissures in the ground which can also heal you.
The reviving stim and aether vent are two extremely important items that should be handled with care. Most players use their revive stim because they want to prevent danger from rising faster or because the danger is full and they cannot revive otherwise. These are often poor choices that cause rookie players to end up downed again and without an option for an emergency revival.
Revive stims are best used when the entire party is downed. This allows the entire party to get back up, instead of only one or two players, effectively giving your team a much better chance at fending off the behemoths with everyone alive again. Remember: Even if only one player remains standing, they may still be able to reduce max danger by fending off the behemoth and then revive the rest of the team, so have faith in your fellow slayers and don’t rush to revive yourself out of sheer panic.
Aether vents are useful but precious resource, since they are shared among the team and only have 6 uses. Most players rush to use them when they are out or want to save health potions. Before using an aether vent, take into consideration your team performance. If you see that your team is getting downed often and you’re likely to reach max danger, leave the vent for the players that are able to go toe-to-toe with the behemoth. They can use the vent as a lifeline when fighting alone, and this can many times make or break an entire hunt. Of course, this doesn’t mean you shouldn’t use vents, but be smart about using them. If your overall team performance is good and your danger is not rising rapidly, feel free to use vents as necessary.