DDTank Arsenal Guide by PaperSpirit
Weapons
Offensive
Nugget
Offense: 198
Defense: 143
Agility: 33
Luck: 44
Range: 20?-65? (flat)
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Flames
Offense: 250
Defense: 60
Agility: 40
Luck: 30
Range:20?-50? (flat)
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Defensive
Laser
Offense: 40
Defense: 250
Agility: 30
Luck: 60
Range: 55?-70? (flat)
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Plunger
Offense: 40
Defense: 180
Agility: 30
Luck: 130
Range: 20?-45? (flat)
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Agile
Japan Dart
Offense: 60
Defense: 30
Agility: 250
Luck: 40
Range: 15?-50? (flat)
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Medical Kit
offense: 130
Defense: 30
Agility: 180
Luck: 40
Range: 15?-45? (flat)
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Lucky
Explosive
Offense: 30
Defense: 40
Agility: 60
Luck: 250
Range: 25?-60? (flat)
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Basket
Offense: 40
Defense: 30
Agility: 130
Luck: 180
Range: 20?-50? (flat)
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All-Rounded
Tv Set
Offense: 95
Defense: 95
Agility: 95
Luck: 95
Range: 50?-70? (flat)
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*Note: All Photos are of the remarkable versions of the weapons; The stats however are of the basic weapon.
**Note: All Angle ranges were done on a flat surface; keeping as leveled as possible.
***Note: Both the Hatchet, and Ak- 48 have been omitted from this list, as they are starter weapons.?
Pearls?
Attribute:
Attribute Pearls are used to increase the basic stats of the character. These pearls are in the shape of a circle, and vary in names, and levels.
Attack:
By using an Attack pearl, This will add directly into your Offense stat. The higher the level, the greater amount of offense is distributed.
Defend:
By using a Defend pearl, this will add directly into your Defense stat. The higher the level, the greater amount of Defense is distributed.
Quick:
By using a Quick pearl, this will add directly into your Agility stat. The higher the level, the greater amount of agility is distributed.
Fate:
By using a Fate pear, this will add directly into your Luck stat. The higher the level, the greater amount of luck is distributed.
Harm:
By using a Harm pearl, this will add directly into your Harm attribute. The higher level, the greater amount added onto harm; which in turn increases your capacity to hit much harder.
Armor:
By using a Armor pearl, this will add directly into your Shield attribute. The higher level, the greater amount added onto Shield; which in turn increases your capacity to withstand much more than usual.
Stable:
Stable makes the ground under you, and around you, solid. Using this pearl will counter the opponents that rely on sinking or digging players to win.
Strong:
Deducts a given amount of damage from an attack. The higher level of the pearl the more damage it negates.
Marble:
Increases your Defense points by a certain degree. The higher level of the pearl the more defense it adds.
Fury:
Increases the amount of anger given from each attack your opponent successfully launches on you. The higher the level the more likely this pearl will take effect.
Absorb:
Absorbs all damage done to you. The higher the level the higher probability this pearl will take effect
Healing:
Like Strong; Healing negates damage, but by a certain degree. Strong Negates a set amount, Healing removes a percent of the damage you have taken on.
Batter:
Adds 1 assault to your attack.
Burn:
Adds a burn affect causing the player to take damage over time.
Repeat: Allows a player to have a turn immediately following their original turn. Certain levels give a certain amount of energy for the turn.
Pierce: Bypasses players armor doing direct damage, Essentially it bypasses the Shield attribute.
Injure: Adds a set amount of damage on top of the damage already given
Luck: Increases the luck attribute giving higher chances of critical hits. Higher levels increase the amount given and higher success rate.
Accurate: Turns shot into guided shot.( 30% less damage)
Violent: Guarantees a critical hit.
Nuclear: Creates a giant pit, by destroying large parts of the map that surrounds the target destination.
Fatigue: Decreases amount of energy of opponent can use for two turns.
Weaken: Causes the enemy to become weakened, causing a percentage of damage to be removed from their attacks for the next two turns.
Deterl: Seals all power-ups of opponent for two turns.
Lock: Locks opponents angle in place for two turns.
Vampire: Steals a percentage of health from damage given to opponent.
Ice: Instills your attack with ice effect.
Accessories
Accessories can be worn to boost a stat in which the item is intended for. What is best about these is that unlike regular armor these can be smelted together to create even stronger equipment.
Bracelets:
Devil:
Offense: 10
Defense: 5
Agility: 5
Luck: 5
Stability
Offense: 5
Defense: 10
Agility: 5
Luck: 5
Agility:
Offense: 5
Defense: 5
Agility: 10
Luck: 5
Angel:
Offense: 5
Defense: 5
Agility: 5
Luck: 10
Rings:
Flame:
Offense: 10
Defense: 5
Agility: 5
Luck: 5
Blue:
Offense: 5
Defense: 10
Agility: 5
Luck: 5
Feather:
Offense: 5
Defense: 5
Agility: 10
Luck: 5
Clover:
Offense: 5
Defense: 5
Agility: 5
Luck: 10
Metallurgy:
As stated earlier Rings and bracelets can be combined to create stronger items and boost stats. For metallurgy you need 4 rings or bracelets of the same type and head over to the armory.
Once there add the four rings/bracelets into the slots like so :This image has been resized. Click to view the full Size Image.
Clicking ?Preview? gives you a look at what item u can create.
Once you have completed this u can hit ?Smelt? and create the desired item .
Arms:
Arms are a great addition to anyone?s arsenal. These, Like weapons, can be fortified normally with Energy stones.