Outbreak Prime is back in Destiny, now called Outbreak Perfected with the reveal of a new Whisper of the Worm style mission. Don’t worry, it’s not nearly as complicated as it was in D1. In order to start this chain, head to The Rig on Titan. Follow the path that I take on screen in order to get the Fallen Transponder. When you get to the door that you need to open, if it doesn’t open, try a different character, this is the easiest way to troubleshoot the issue. If the door does open, then you’re good to go. Pick up the Transponder to start the first part of the quest. In case none of that works, in order to REALLY start this chain, you need to have the Titan world quest Data Acquisition available to you, meaning you needed to have completed the main campaign.
This is also known as the Rat King quest. You need to complete the Enemy of my Enemy mission in that quest, where you will meet Mithrax and where you must choose between Mithrax and a Hive Knight. Kill the Knight, not the Captain, but you just need to complete the mission. You’ll talk to Sloane after that, grab a year 1 engram from her and then you can continue, starting at the previous paragraph. For this part, you need to activate 6 nodes on the Transponder by picking up 6 keys.
4 of these keys are in Lost Sectors on Earth, 2 of them on Nessus. We’ll start with Earth. You’re going to hit the following Lost Sectors: Widow’s Walk and Atrium in Trostland, The Drain and Whispered Falls in Outskirts. For Widow’s Walk, head to the Lost Sector chest at the end and jump up on the ledge above it for your first node. For Atrium, go about halfway through the Lost Sector and after the first main group of adds, go into the locker room in the back and you’ll see the next one. For The Drain, get to the big cavern area. which is about halfway through the Lost Sector and drop all the way down. You’ll see it by some purple tarps. For Whispered Falls, when you first drop in, look to the right and watch out for a green light.
Head over to it and you’ll see the node on the floor. On Nessus, we need to go to the Carrion Pit and The Rift. The Rift is in Exodus Black. The node in The Rift is located in a container in the main area of the Lost Sector. The container is on the left side sort of up a little high, follow the on screen instructions. In Carrion Pit, it is behind and to the right of the chest at the end, again, follow the on screen instructions. After you get all 6, you’ll be presented with a bunch of letters and numbers. What it means is: go to the farm. You’re going to go into the basement of the main farm and meet with Mithrax, who will send you into a mission called Zero Hour.
This is a power level 690 mission with no modifiers, so you may want to bring some friends. This mission is very similar in style to Whisper of the Worm: you have 20 minutes to complete it and if you don’t, you get booted to orbit. You should bring a wide range of elemental weapons so that you can shred shields quickly. Arc shows up the most, but try to have all 3. The first part is heavy combat, just bust your way through all of the adds and keep moving. Once things start to get easier, you’ll be hitting the platforming section, which is where you may get slowed down. You should be entering the platforming section with around 14 minutes left, if you can go faster, great. Once you enter the area called Passage, head under the ship, down and to the left.
Make your way through the vents. After you break through another vent, make the first right and break through this vent and drop down to the corresponding platform. The platform WILL break, so be careful. Continue to make your way outside. Jump on the first big yellow crate. Normally, you would have to traverse all the way down in order to unlock the shortcut. Warlocks, Hunters and Titans with Lion Rampants can perform a big skip. Hug the wall as you jump off and make your way down.
When you see red, get ready to move close to the railing. If you time it right, you can jump onto this platform and open the shortcut for others. Either way, make your way up the platform into a vent in the ceiling. You’ll get to elevator shaft room next. Climb up the sides of the walls, you’re going to do 4 jumps, the first one onto the box in front of you. I go counter-clockwise, alternating with long and short platforms. The 2nd long platform is where you need to go, it is the top-most right-hand vent from the entrance. Break the vent and go through. If you reach a dead end, that’s the wrong one, keep trying. Eventually you’ll reach the giant fans. You need to slot yourself into the… slots on the sides of the wall to go down, marked by red light. The next section is a giant chasm, you just need to get across, no tricks here. The exit is in the bottom right side of the chasm.
You can hit a switch at the end to make it easier for your teammates. The next section requires you to trigger 4 switches inside of a maze while avoiding Trevor, the robot. Trevor the robot will instantly kill you if he touches you. There are some places to hide from Trevor while he is going around the maze. There is a map of where the switches are inside of the maze, it’s not very complicated to find them. One person should go to the right, the other to the left and flip 2 switches each. You’ll periodically be blocked by walls of electricity. These walls won’t kill you instantly, but they will bounce you backwards. Once you trigger all 4 switches, head to the end of the maze, which is on the opposite side of where you dropped in and take the elevators up.
You’ll break through another vent and then go down a slide. When you land, turn left and take that passage. Right before the staircase, there is a vent, go in it. You’ll drop down into the vault. Behind you will be a secret passage, walk up to the Cryptarch symbol to open it. Once you get to the part, you’ll walk through a giant vault and exit to your right.
Keep going through to get to the boss arena. Ideally, you’ll reach this point with about 5-7 minutes remaining. The boss battle is basically just kill all of the dudes, but there are a couple of moments to be aware of. First, be sure to clear all of the adds before going to the boss, you’ll thank me later. When the boss reaches about 80% health, he’ll start teleporting around the room. A Servitor with several shank will spawn on the main platform and then later directly behind you. A Slowva Bomb Warlock with Skull of Dire Ahamkara makes this VERY easy to deal with. Continue to kill adds and the boss and he rotates. After the boss gets to 66% health, 2 walkers will spawn on the left and right side.
Definitely kill these quickly. Killing JUST the boss will not give you the victory, you need to kill basically everything. Once you complete the boss event, you’ll be rewarded with Outbreak Perfected. A heroic version of the mode will open up, which gives you the catalyst for this weapon. Be sure to visit the Drifter afterwards for some dialogue related to this. Speaking of the heroic, let’s take a look at it. The loadout suggestion I made earlier with normal mode also applies: be sure to have a lot of elemental variance in your weapons.
Otherwise, use whatever your strongest weapons are. It scales up the power to 700 and drops in an elemental singe. You also need to take a different, longer route to the boss room. This alternate route starts when you get to the ship outside. Instead of going to the ship, hang right and go into a duct. The ducts make an E shape, the entrance is at the top right of the E. You’ll drop into a room with a breakable vent on the other side, this path splits left and right.
One person can go left, the others right. If you’re the left person, go to the left and you’ll see 2 bridges; you should drop down, turning left. Then drop onto the lower bridge. Facing the way you drop down, go to the right corner and flip the switch. Then, I’ll be honest, I just jump off and die here. There’s a way to get back up without dying, but I just jump off. You should respawn a couple of rooms back. Then, you can go through that original vent and make a right. Head straight forward and drop down. Lid 3 should be open if you hit the correct switch. If not, you need to open it, so go back and hit the switches.
Jump on the lid and climb up. Keep going through vents until you hit a chasm. You just need to get across. If you struggle, don’t worry, there’s a switch at the end that will open up plates for you to jump on. Keep going, find some red pipes, go down them, then enter a sewer pipe that leads outside. Turn left. You need to hop from sewer exit to sewer exit until you can start climbing the wall by walking on the pipes.
Be wary of platforms that collapse, they’ll come back, but be careful. You need to make a blind jump when you hit the corner of the wall, so, do that. Watch out for more rotating platforms and make your way across. Then, after the rotating platforms, climb up until you find a panel in the wall that’s open. Head into the room and you’re going to have a big slide down. Hug left first to dodge the panel, then go right to dodge the next one. You should be ready to jump as soon as you see a red light. You’ll jump across a gap. Then, look to your right for another vent in the wall and climb up. THEN, after this, you’ll be at the slicing fans of death and you’ll continue normally until the end. Nothing else changes. Oh, wait. One thing changes. When you get to the vault extrance, you may notice that walking through it normally wil light you on fire.
That’s bad. You need to take a secret path over these panels in order to not die. Then, you can flip a switch around the left corner to disable it. The path is as follows: Start 2nd from the left, go up, left, up, up, right, right, down, right, right, up, up, left, up. Ok, now you’re good. Be sure to go one person at a time, multiple people will result in death. And that’s how to get Outbreak Perfected’s catalyst. There is one more secret in this place, but we’ll tackle that another time. Thanks for watching and I’ll see you next time..