Destiny 2 Wrathborn Hunt veto mods weapons table & guide By: dynamicsearchguy

0
22

I made a table of which perks are removed from Wrathborn Hunt weapons when you use certain veto mods. The veto mods topic really hasn’t been touched in depth here, on light gg or by youtubers. There was some typos made by Bungie that mislabeled perks like Thresh & Surplus in the descriptions at the time I made my own personal table. I’m going to include some of my suggestions about which mods to use at the bottom of the post.

WeaponVeto IVeto IIVeto IIIVeto IVVeto VVeto VI
Friction FireKilling Wind SubsistanceThreat Detector Auto-loading HolsterZen Moment Field PrepUnrelenting Sympathetic ArsenalSlideways WellspringRampage Vorpal Weapon
Deafening WhisperUnderdog Killing WindLead From Gold Moving TargetSurplus Ambitious AssassinRampage Threat DetectorWellspring UnrelentingSnapshot Auto-loading Holster
Royal ChaseFull Auto Trigger System No DistractionsField Prep Grave RobberSlideways Auto-loading HolsterMultikill Clip (no second perk than can be vetoed)Thresh (mislabeled as ‘Bonus Super’) DragonflyQuickdraw Threat Detector
Blast BattueClown Cartridge Killing WindPulse Monitor Threat DetectorQuickdraw Moving TargetRampage Disruption BreakSnapshot Sights Chain ReactionWellspring Auto-loading Holster
Corsair’s WrathFirmly Planted Killing WindPulse Monitor Moving TargetNo Distractions OutlawQuickdraw Unrelenting (mislabeled as ‘All For One’)Thresh DemolitionistKill Clip High-Impact Reserves

My Friction Fire has a masterwork in stability, Arrowhead Brake (for the handling & big recoil bonus), Drop Mag, Killing Wind and Sympathetic Arsenal. Reloads all of my weapons really fast. Subsistance is the only bad perk in the first column because of the low ammo capacity so I’d go for a stability or reload masterwork instead. Veto V if you’re not too concerned about losing Wellspring & Slideways. People might prefer the reissued Dawning aggressive frame smg coming next week so I don’t know if farming a god roll of the Fire would change your preference.

If you’re trying to go for a Deafening Whisper with Lead From Gold or Ambitious Assassin, use Veto Mod I to take Killing Wind & Underdog off the first column. If you’re going for Rampage & Wellspring, use Veto Mod VI to take Snapshot & Auto Load off the list.

Stability doesn’t do all that much compared to range & recoil when it comes to the Royal Chase. I’m a console player who uses Full Auto, Arrowhead Brake (+30 to recoil) & +20 to range (with perks & masterwork) with the base stability of 44 and that roll feels a lot more consistent that others with significantly higher stability. Skip the veto mods for the first column (no turkeys outside of Grave Robber) and go with a range masterwork. Definitely use Veto Mod VI to take Threat Detector & Quickdraw off the table. The three other perks in the second column are much better in general.

Veto II to remove the two weakest perks (Pulse Monitor & Threat Detector) from the first column of Blast Battue. The second column is a toss up because the weak perks are evenly spread out between two mods. Do you want to avoid Disruption Break at the cost of Rampage (Veto Mod IV) or avoid Snapshot Sights at the cost of Chain Reaction (Veto V)?

For a solid Corsair’s Wrath roll I’d go with a range masterwork and Veto Mod IV (Quickdraw & Unrelenting) because they don’t seem to be that useful for a slow sniping linear fusion. Maybe Veto Mod V (Demolitionist & Thresh) if you want a crucible focused roll.

Leave a Reply