Dota 2 Auto Chess Elves Guide

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by mattjestic_gaming

Units:

1 Cost: Anti Mage

2 Cost: Treant Protector, Furion, Luna, Puck

3 Cost: Mirana, Wind Ranger, Phantom Assassin

4 Cost: Templar Assassin

Race Synergy:?Evasion Buff to Elves (Fixed Chance to Avoid Physical auto attacks!)

3 Elves: 20% Evasion

6 Elves: + 25% Evasion, Additional Evasion Gain 20%, Total Evasion 40%

**Note that Dota 2 works Evasion multiplicative, with diminishing gains, which means each additional evasion stacks grant less total evasion! (in DAC the rates appears to be 39% due to rounding)

9 Elves: +30% Evasion, Additional Evasion Gain 18%, Total Evasion 58%

Race & Stages:

Early Game: Strong/Weak Depends on 2 ? Am, Luna, and Luck with Druids (Open Fort available!)

Strong in mid game (few can match 6 elves!)

Late Game: Falls off due to most elves being 2,3 costs and have low impact casts (compare to tide, Dusa, techies or enigma e.g.)

Counters:

Weak Against Aoe and non physical damage nukes, low hp pool elves and druids even at 2 ? .

Newest Counter: Hunter! (ideal counter for Elves), Mages (3+), Demons (Qop, Sf, Doom > LD), other units include: BM, Timber, Razer, Kunkka, Disrutpor

Possible Transition:

Assassins (3/6), Dragons (3), Mages (3), Naga/Hunter (2/3), Warlock (3), Undead/Hunter (2/3), Demons (Am + Terr), Beast (LD +)

Key Transition units:

AM, Furion, Enchantress, Treant Protector, LD, Templar Assassin, Dragon Knight/Viper, Sand King

Item Priority Suggestions:

Defensive Items to Am and Treant (Mask of madness Luna > AM)

Attack/Mana Items

Early game: Furion, Enchant, Luna, Ld, Phantom Assassin

Late Game: Templar Assassin, Dusa, Tide, Dk (2 ? )

Positioning:

Early Game?? Defensive (Corner Back),

Mid Game ??Side/Defensive (Depends on number of 2 ? Elves and 3 ? Druids)

Late Game???Spread, with Tide, Disruptor, Kunkka initator front line (protect Dk, Luna, Wr) and TA as tank!

Race Specific Tips

  1. Re-Rolling is okay at level 5/6/7+, Since most Elves are 2 and 3 cost: Level 5 for highest rates for 2 cost units: Luna, Furion and Treant. level 6+ for highest 3 cost units and LD + TA!
  2. Focus on Completing the 6 elves race combo, and have most elves to 2 ? to now die to aoes!
  3. Flexible!?Key unit LD might appear early or very late, if its early consider rolling for other duirds at 5 for the highest rates, if its late, consider using Three 2 star druids to make a 3 ? druid! Hitting the Elves/Druids spike early is key for Elves to start saving! and punish others builds like mages and hunters before they mature!
  4. Mid Game Transition!?Consider Assassins with sand king/Viper for beast or dragons. For dragons be aware of its potential to work with 3 mages but also its trap for not finding DK 2 ? for a long time! Again key unit LD will determine a lot of the mid game decisions (Dragons vs beasts)
  5. Health is a Resource!?Here in the Early game, we have the potential to be dominating Elves vs Open fort Elves (depends on our luck with druids!)If we start to loss from round 4 and got a losing streak, don?t panic, consider a open fort or semi open fort! (I will post a Reddit guide on DAC Open Fort soon! I have a video guide on open fort for those that are interested)
    1. Key Hp indicators?(note indicators are for hp just equal or slightly above the threshold!)?For Early Game consideration!
      1. Hp > 90% Losing streak? fight back with leveling or re rolling or start open/semi fort!
      2. Hp > 80% Probably safer to keep key druids and start semi open fort!
      3. Hp > 60% Elves combo (6) completion is main objective (plan in next few rounds)
      4. hp > 45% Probably should start spending now, if open fort I would still consider to spend!, roll for Ld or level up and roll!
      5. Hp > 20% Its time to go all in, elves are not the strongest come back races after round 26, so don?t herniated!

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