Some matches are starting to go well from the very beginning. The opponent has failed to do the lane composition properly, your heroes are stronger from the start , or your starting actions might have given your team a significant advantage. When that happens, you might start thinking that losing the match will be absolutely impossible. The opponents are already in ruins, and most of the work is already done. And that’s mostly right. In the current meta, laning phase means a lot, and most of those matches end up in victories. But, sometimes, accidents happen. Mostly, that happens because the core heroes weren’t careful, and it is easy to blame them, especially when you are playing a support. But blaming others is always easier than trying to change something yourself.
In this clip, we are going to see how to turn your early advantage into an actual victory while you are playing a support, and what exact actions do you have to perform by 10 minutes into the game to achieve that. A successful laning phase will easily allow your team to score tower after tower, as long as you stay teamed up. But if you will act so obviously, your opponent will easily find the safer spots to farm up, and might as well trade the towers with you successfully. That’s why your team’s main goal should be pushing your actual opponents around the map, and zoning them away from the farming spots. Destroying the towers will obviously be your go-to thing to do, but you will have to act quickly and sneakily to do it effectively. The actions performed by your cores will be extremely important here, since they will have a serious power advantage over their opponents, and thus you will have to build your gameplay around them.
But even the supports have a lot of important things that they have to keep in mind. When done right, those things will seriously improve the quality of life for your teammates, and will help them keep up with their advantage to finish the match very quickly. Let’s get straight to them. Unpredictable Warding. The quality of vision will play a huge role in how successful you are going to be in keeping your opponent under pressure, and seizing more and more territory from them. It is important to keep the area warded when you are pushing the towers, but the opponents might not be so eager to defend them, and they won’t have much trouble finding those wards. So, in the end, you would rather want to focus on deep wards instead.
Because of your advantage, any information gathered about the enemy movements can immediately be turned into a quick, forced skirmish or a teamfight. When losing, the opponent will really want to avoid those from happening, since most of them will be beneficial for you, and for you only. Aggressive warding will help you spot the enemy movements beforehand, and will allow you to appear exactly where they least expect you to. It is best to set that kind of warding up extremely deep, and in the least predictable spots possible. The supports on the losing side will be more than interested in dewarding them, and will be sure to check the most common spots at all times. So don’t be afraid of being creative, and use the most unusual spots you can think of, but keep in mind that they still have to give you a decent amount of good vision. That way, the enemies will have a much tougher time dewarding them, while they will keep providing your teammates with vital info about the enemy locations. Not only the proper vision will control most of the enemy rotations, they might as well spot some smoke ganks in preparation, which will prevent the opponents from catching you off guard and thus make their first step towards their comeback.
Instead, you will just drive another nail into their coffin, and will absolutely break their hopes of coming back into the action. Your opponent’s main tool in map area control will be the lane pushing. You will have to get back to your towers and keep defending them, delaying your own final push. However, there are certain things you can do to prevent that from happening. Obviously enough, if one of your cores will not participate in the teamfight, your team will become much weaker and sieging will become troublesome. But when it’s the support that is absent, the things get better. That way, your team will be able to proceed with their siege, without wasting too much time on defending their own lanes. So get to defending your lanes as a support, and help your team out. You might not be able to do such a thing at all times, since the enemy core heroes are very able to kill you on their own, but if your advantage is big enough, the time will be working against you, and even your death might save your team those vital moments they can use to push the lanes and regroup.
Furthermore, some extra utility items you can get out of it will increase your team’s teamfight potential, and will make it easier to win the most vital of them in the future. However, don’t forget that the defending hero will become an easy target for the enemy ganks. Losing a support hero will not be that bad in this case, but if it’s a core hero that is defending, then you need to be ready to come to their aid and turn the attack around at any moment. Map control. When the advantage is high, map control becomes extremely important.
You need to be able to move your forces around the map very quickly, in order to make it count. High team mobility will allow you to respond to the enemy movements lighting-fast, and will let you save your core heroes whenever they get ganked during their farming or pushing. When dominating, you will most likely move around as a group, destroying one tower after another, but sometimes you won’t. Whenever you see that the enemy isn’t going to defend the tower you are about to attack, your support heroes need to be prepared to move to different lanes.
They either have to be near enough to the other lane to protect the carry pushing it, or they must stick to them as their guardian instead. The tower will fall without your help, while you yourself can use that free time to prevent the opponents from sneaking up on your core that easily. Furthermore, spreading out around the map properly will let you make a better use of that aggressive vision we’ve mentioned earlier, and will help you react to the enemy movements a lot faster. Preparing for objective contests. When dominating, most of your time will be spent around your team, either pushing the towers, or forcing the teamfights. Destroying the outer towers should not be an issue for your team, but such objectives as Roshan and the enemy barracks will take a lot of planning and preparations before you can capture them successfully. The best moment for killing Roshan happens when all the lanes are pushed out, and all of the enemy heroes are visible on the minimap, far away from the Roshan’s pit. In cases when you don’t see them, you need to start thinking about your positioning, and scout the areas around the pit, instead of just cramming up the pit itself.
That might result in the sudden end of your domination. But even if you do manage to kill the Roshan quickly and effectively, the opponents will still not let you get onto their highground as easily. Your opponents know that the fall of your first lane of barracks makes it nearly impossible to keep fighting, especially when that happens early on, and thus they will be very valiant in their defence. That’s why you need to thoroughly prepare for those final sieges. It is best to pick one of the opponents off and use the superior numbers to succeed, but that might not always be possible. Most of the time, you will have to fight fairly, as in, 5 on 5, and this is where the support heroes positioning becomes extremely important, as well as providing the vision on the enemy highground. Even if your ward will be removed quickly enough, you still have to try and place it, since even that short period of good vision over the enemy team might become that key factor which will prevent your opponents from launching a powerful counter-attack, and will leave them with no hopes of defending their barracks.
Overall, when the game is going well for your team, most of the supportive actions should be very easy for you, and most of the matches are going to be as easy as a pie. But you shouldn’t just relax when that happens. The higher your team will go in the networth graph, the more painful it will be for them to fall, and your goal is to make that game go as smoothly for them as it possibly can, by providing them with all the vital info about the enemy team they might need.
No one likes to lose, and especially when the entire match looked like a walk in the park. When playing a support, just follow the advices we’ve just covered, and those unpleasant losses will happen a lot more rarely. .
As found on Youtube