Dragonica Archer Class Guide

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Dragonica Archer Class Guide by OpelxFrost

Introduction to Archer

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?The classes in brown are hidden classes. Hidden classes, 3rd? job and 4th job are?currently?unavailable.

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Archer is a physical range?user and an all rounder character in terms of stats. The main feature of archer is their rising arrow skill and the air-combo button (default key is Z). Air-combo allows archer to shoot airborne targets at a faster rate depending on how fast the user mash the button (there is a cap speed to how fast you can shoot). Damage for air-combo is also reduced by around 30% as compared to normal attack (default ?x? button). Since air-combo can only target airborne targets, what about ground targets? That is where rising arrow comes into play. Rising arrow launches ground opponent into air. It requires only 1 mana for activation and has a fast cool down of 1 second. Both air-combo and rising arrow can hit up to 5 targets making it a great AOE skill too (AOE for air-combo is huge, but AOE for rising arrow is very small). I usually call the combination of rising arrow and air combo; rising combo.? Before you start playing archer, be warned that they are the most demanding job in terms of finger strength. In one 4 star map, archer would need to press ?Z? aka air combo?for 2500 times. One 4 star map takes?6 mins on average; hence in one hour that would be 25k times.?So before you decide to use archer,?be prepared to ?kill? your finger

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Hunter, like archers, uses bow too. Hunter is geared towards AOE and disabling. [not done]

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Ranger is the direct opposite of Hunter. Instead of bow, Ranger uses crossbow and is geared towards single target.?The main feature of Ranger is?tank and camouflage. Ranger class skills are less useful as compared to archer. But?that is?compensated with?slightly higher weapon damage. In PvP, Ranger works much better than hunter due to the skill called camouflage. This can be seen from the video below: Ranger PvP Video. In PvE, ranger is does quite well too, though the demand of skill level is slightly higher as compared to hunter due to the lack of mob control. In MvP, Ranger works much better than hunter due to higher damage.

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Archer Gameplay Video

?Here is some of my gameplay video on archer so that you have a better idea how archer works?if you are new to Dragonica:

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Archer?s Damage Calculation

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ATK = Modifier + Weapon ATK

Archer?s Damage?Calculation

Strength

Modifier

Increment

Strength

Modifier

Increment

Strength

Modifier

Increment

Strength

Modifier

Increment

1

1

1

31

51

1

61

101

1

91

151

1

2

3

2

32

53

2

62

103

2

92

153

2

3

5

2

33

55

2

63

105

2

93

155

2

4

6

1

34

56

1

64

106

1

94

156

1

5

8

2

35

58

2

65

108

2

95

158

2

6

10

2

36

60

2

66

110

2

96

160

2

7

11

1

37

61

1

67

111

1

97

161

1

8

13

2

38

63

2

68

113

2

98

163

2

9

15

2

39

65

2

69

115

2

99

165

2

10

16

1

40

66

1

70

116

1

100

166

1

11

18

2

41

68

2

71

118

2

101

167

1

12

20

2

42

70

2

72

120

2

102

169

2

13

21

1

43

71

1

73

121

1

103

171

2

14

23

2

44

73

2

74

123

2

104

172

1

15

25

2

45

75

2

75

125

2

105

173

1

16

26

1

46

76

1

76

126

1

106

175

2

17

28

2

47

78

2

77

128

2

107

177

2

18

30

2

48

80

2

78

130

2

108

178

1

19

31

1

49

81

1

79

131

1

109

179

1

20

33

2

50

83

2

80

133

2

110

181

2

21

35

2

51

85

2

81

135

2

111

183

2

22

36

1

52

86

1

82

136

1

112

184

1

23

38

2

53

88

2

83

138

2

113

185

1

24

40

2

54

90

2

84

140

2

114

187

2

25

41

1

55

91

1

85

141

1

115

189

2

26

43

2

56

93

2

86

143

2

116

190

1

27

45

2

57

95

2

87

145

2

117

191

1

28

46

1

58

96

1

88

146

1

118

193

2

29

48

2

59

98

2

89

148

2

119

195

2

30

50

2

60

100

2

90

150

2

120

196

1

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Archer Skill

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Bow Mastery

Mastery Level: 10

Skill Points: 15

Required Level: 1

Required Weapon: Bow/Crossbow

Prerequisites: None

Type: Passive

Description: Passively increase damage by 3 per level

Although the damage increase is low and crappy, it is still a passive mastery.

In summary, Bow Mastery is a passive damage buffer so it is a must.

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Rapid Step

Mastery Level: 2

Skill Points: 60

Required Level: 5

Required Weapon: None

Prerequisites: None

Type: Passive

Description: Passively increase movement speed by 20 per level? (40 at mspd increase at max)

Rapid step has no effect on the distance covered in dash jump or dashing.?I tested?running side by side with?a Hunter without rapid?step?and my speed was 2 times faster. The same applies to bunny hopping (continuous jumping). This skill is redundant for travelling since it has no effect on dash jumping or dashing,?but it grants player greater mobility making it extremely easy to dodge attack in PvP, PvE or MvP.

In summary, Rapid Step is?an extremely good skill, max it once you have the skill points.

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Re-launch

Mastery Level: 1

Skill Points: 10

Required Level: 1

Required Weapon: Bow/Crossbow

Prerequisites: None

Type: Passive

Description: Unlock a key combo that launches up to 5 KD enemy.

Activates by pressing: down + attack, down + attack, up + attack

Re-launch is a rather useless skill due to a long key sequence. I prefer jump-shot over re-launch since jump-shot is much easier to execute and way faster.

In summary, Re-launch is too much of a hassle to activate. Get jump shot instead.

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Jump-shot

Mastery Level: 1

Skill Points: 10

Required Level: 1

Required Weapon: Bow/Crossbow

Prerequisites: None

Type: Passive

Description: Unlock a key combo that launches up to 5 KD enemy while the user is in mid-air.

Activates by pressing:?down + attack [only possible in air]

This skill is easy to activate and good to use, but the area it covers is quite small. This skill is extremely good in PvP since you want to keep your opponent lock in your combo. For PvE it is quite useful too.

In summary, Jump-shot is a great skill to get for PvP and PvE.

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Moonwalk

Mastery Level: 1

Skill Points: 10

Required Level: 1

Required Weapon: Unknown

Prerequisites: None

Type: Passive

Description: Unlock a key combo that allow a user to moonwalk.

Activates by pressing: Z + attack

With the new pot system, it is now important to dodge opponent attack. Hence, Moonwalk is?a good skill to get. It also unlocks Moonwalk shot making it easier to maintain your combo against range mob. Moonwalk can be activated on ground or mid-air making it good for dodging?opponent that are camping your ground when you made a mistake jump in PvP.

In summary, Moonwalk is an extremely good skill with the introduction of the new potting system. It is also useful in PvP for moving yourself in midair (provided you are not launched by someone of course?.).

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Moonwalk Shot

Mastery Level: 1

Skill Points: 10

Required Level: 1

Required Weapon: Bow/Crossbow

Prerequisites: None

Type: Passive

Description: Unlock a key combo that allow a user to shoot while moon-walking

Activates by pressing: Attack while moonwalking.

Great for maintaining your combo?while moonwalking, not that useful in PvP.?

In summary, Moonwalk Shot is a great PvE skill, get it!

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Rising Shot

Mastery Level: 1

Skill Points: 10

Required Level: 1

Required Weapon: Bow/Crossbow

Prerequisites: None

Type: Active (Cool down: 1 sec) (1 MP per use)

Description: Launch up to 5 enemies into the air

This is probably the most important skill for archer. It has no effect on boss and some mob. Damage is reduced when doing a rising shot making it useful for combo building (not an efficient way to level unless you are waiting for the mobs to respawn). For combo building shoot the mob up, the moment it touches ground, strike it again with rising shot.

If you missed with rising shot, use jump shot to launch your opponent again. This is also a fun way to toy your opponent in a 1v1 PvP when done on purpose continuously (rising > jump shot > repeat or rising > rising > repeat). Though the main use is usually to let the countdown timer reach 0 when you already have an edge in points.

In summary, get rising shot unless you are mad.

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Double Strike

Mastery Level: 10

Skill Points: 20

Required Level: 1

Required Weapon: Bow/Crossbow

Prerequisites: None

Type: Active (Cool down: 3 sec) (20 MP per use)

Description: Fires 2 arrow in very short interval (dmg increase by X per level)

Damage on double strike is high since it doubles your damage and adds a fix amount depending on the level of double strike. For e.g. if your double strike description states +50 attack and your normal attack is 300 damage, you will be firing 2 arrow that deals 350 damage in a very short interval. Due to the short interval, if the 1st arrow has enough damage to kill off your 1st target, the 2nd arrow will hit the next available target. Anyway this skill is available on default at level 1 but it doesn?t come for free (that is why we start with 0 skill points at lvl 1). Due to the high damage, it is?a great skill for boss killing.

In summary, Double Strike is useful enough at level 1, but since it is a great skill for bossing, getting it to a higher level doesn?t hurt.

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Bleed

Mastery Level: 10

Skill Points: 20

Required Level: 10

Required Weapon: Bow/Crossbow

Prerequisites: Double Strike level 2

Type: Active (Cool down: 5 sec) (22 MP per use)

Description: Summon a book to smack your opponent, affects up to 5 targets. Does DOT and on-strike damages. + 55 on-strike damage on level 1 (+5 attack per level) and 10 DOT per second for 15 secs (+3 DOT per level)

Though bleed is an AOE, I find this skill rather redundant since DOT doesn?t build up your combo making it bad for leveling purposes. The main use would be on bosses which double strike does a much better job due to a lower cool down. Apart from the above-mentioned disadvantage, it still has prerequisites and cost 5 more points per level as compared to double strike.

In summary, Bleed is not worth getting since double strike is better for single target killing and rising combo is better for AOE leveling since it builds combo.

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Multi-shot

Mastery Level: 5

Skill Points: 30

Required Level: 3

Required Weapon: Bow/Crossbow

Prerequisites: Double Strike level 2

Type: Active (Cool down: 5 sec) (30 MP per use)

Description: Fire arrows in a wide sector.

I was lazy on writing this skill description since this skill might as well by called multi-suck. The damage is crappy and casting time is way too long.

In summary, Multi-shot is a waste of points. Get it only if you need it to unlock your hunter skill.

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Random Shot

Mastery Level: 5

Skill Points: 30

Required Level: 5

Required Weapon: Bow/Crossbow

Prerequisites: Multi-shot level 2

Type: Active Buff (Cool down: 10 sec) (40 MP per use)

Description: Automatically fire an extra shot after a normal attack. Each shot is reduced to 70% of normal damage (damage and duration is increased per level).

The 2nd arrow has a long interval though it is slightly faster than firing a 2nd arrow on my own. But there isn?t a point since the skill cost 30 points per level (which is pretty darn expensive) on top of that, your damage is decreased, hence when calculating the damage via DPS, it has little to no benefit.

In summary, Random Shot is a waste of points. Get it only if you need to unlock your hunter skill.

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Arrow Shower

Mastery Level: 10

Skill Points: 25

Required Level: 1

Required Weapon: Bow/Crossbow

Prerequisites: None

Type: Active (Cool down: 4 sec) (30 MP per use)

Description: Fires a shower of arrow (+240 attack at level 10)

Arrow shower damage is higher than rocket launcher but it also requires more skill points. The casting time is slow thus making your character vulnerable and it has a slight delay before the arrow strikes. Rising combo or hunter AOE skills are much better for AOE clearing. The only advantage for arrow shower is probably the ability to damage KD targets.

In summary, get arrow shower only to unlock ranger skills or rocket launcher.

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Homing Missile

Mastery Level: 5

Skill Points: 25

Required Level: 3

Required Weapon: Bow/Crossbow

Prerequisites: Arrow Shower level 1

Type: Active (Cool down: 4 sec) (30 MP per use)

Description: Fire a bazooka into mid-air targets (up to 5 targets). +150 attack at level 5

This skill is redundant since archer has air combo, which is much better.

In summary, get homing missile only to unlock ranger skills or rocket launcher.

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Rocket Launcher

Mastery Level: 5

Skill Points: 20

Required Level: 8

Required Weapon: Bow/Crossbow

Prerequisites: Bazooka level 1

Type: Active (Cool down: 5 sec) (30 MP per use)

Description: Summon a ?beacon? and drop a rocket and hits all in the vicinity of the ?beacon?. + 140 attack at level 5

This is a great AOE skill since it launches opponent. It has a slight delay when casting though which is the main disadvantage. I call the use of rocket launcher and air combo as rocket combo. Btw, this skill doesn?t strike KD enemy. Only pump rocket launcher if you are going for the ranger path since hunter has better AOE or disabling skill. Rocket launcher also unlocks a ranger skill.

In summary, rocket launcher is basically rising arrow with larger AOE, higher damage but with a longer cool down and a slight delay.

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Bird Watching (I usually call this skill?chicken head in the guide)

Mastery Level: 10

Skill Points: 20

Required Level: 1

Required Weapon: None

Prerequisites: None

Type: Active Buff (Cool down: 30 sec) (30 MP per use)

Description: + 70 attack, +10 strength, +10 accuracy at level 10

This is a great skill, at lower skill levels, the duration is too short, but at higher levels it is longer than the cool down time. The damage increase is much higher than bow mastery too (7?attack per level as compared to 3 per level).?The?total damage that?chicken head increase is around 100 (since str affects your?damage and probably also due to the way attack is calculated),?Since chicken damage increase is fixed,?it is only useful at low level. For e.g. a level 20?archer?deals around 200 to?300 damage and with max level chicken head,?that is around?30 to 50% damage increase. But at level 40, Ranger/Hunter normal attack would?be?700 to?800, hence the damage is increase is?only?10 to 15%. But the accuracy it adds?make chicken head?quite a good skill?even at higher level.

In summary, chicken head is an important damage buffing skill at level 1 to 40. But from level 40 onwards, it?s usefulness?greatly reduces and it?s main purpose would be?as an accuracy buff skill instead of damage buffing.

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Decoy

Mastery Level: 5

Skill Points: 30

Required Level: 5

Required Weapon: None

Prerequisites: Bird Watching level 2

Type: Active Summon (Cool down: 30 sec) (30 MP per use)

Description: Summon a beautiful lady to distract enemy, duration is 3 sec at level 1 and 7 sec at maximum.

Decoy is a waste of time due to the short duration. I?m not sure if it works on boss but even if it does, the duration is too short. This skill obviously doesn?t work on players unless they decide to be a joker.

In summary, decoy is crap. Get it only if you want to unlock ranger/hunter blur skill.

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Hunter

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All skill evaluation for hunter were given by 3nforcer and Splurd. So, the credits goes to them.

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Bow?Specialization

Mastery Level: 10

Skill Points: 20

Required Level: 21

Required Weapon: Bow?

Prerequisites: None

Type: Passive Description: Passively increases damage by 1% ?per level (10% at max)?

Max it since it is a passive damage buffer and most importantly cause it is a % increase.

In summary, max it since it is a passive damage buff and is a % increase.

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Falcon Frenzy

Mastery Level: 5

Skill Points: 20

Required Level: 25

Prerequisites: None

?Type: Active (Cooldown:?10 sec) (50 MP per use)

Description:?Summon a phoenix?to hit up to 5 targeted enemies in front of you. Phoenix does 5 attack to each enemy. +140 attack at level 5.

Falcon frenzy launches up to 5 targets, both ground and KD, after hitting them for 5 times. Miss rate is high for falcon frenzy.

In summary, get falcon frenzy to level 3 to unlock wolf rush

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Wolf Rush

Mastery Level: 10

Skill Points: 30

Required Level: 27

Prerequisites:?Falcon Frenzy?level 3

Type: Active (Cooldown:?10 sec) (50 MP per use)

Description:?Artic wolf hits up to 5 KD and ground targets and causes KD effect.

Targets struck by wolf rush will be stunned for 0.5 to 1 sec before getting knockdown (not sure if you can continue shooting them during this stun effect).

In summary, a great AOE skill for hunter.

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Acid Arrow

Mastery Level: 5

Skill Points: 25

Required Level: 23

Required Weapon: Unkown?

Prerequisites: Random Shot lvl 1, Bleed lvl 2

Type: Active (Cooldown:?3 sec) (20 MP per use)

Description:?Deals moderate AOE poison DOT dmg to enemies in front of you (up to 5 targets).?On-strike and DOT effect increases per level.

Acid arrow causes mini stun effect; 0.5 sec. Splurd comment that acid arrow damage isn?t that great in PvP as rising shot > air combo works much better.

In summary, not a very good damaging skill, but the ministun effect is good to have.

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Sharpshooting

Mastery Level: 5

Skill Points: 30

Required Level: 23

Required Weapon: Unkown?

Prerequisites: Acid Arrow level 1

Type: Active (Cooldown:?2 sec) (30 MP per use)

Description:?Stun a single target. Dmg increases per level.

According to 3nforcer and Splurd testing, sharpshooting deals high damge in PvP?and very low damage against mobs (most likely a bug). Sharpshooting requires a disabling skill to combo with (probably non bugged netbind?) due to it?s long casting time (about 2 secs).

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In summary, a great damaging skill in PvP. Damage seems bugged in PvE.

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Splash Trap

Mastery Level: 5

Skill Points: 25

Required Level: 23

Required Weapon: Unkown?

Prerequisites:?Falcon Frenzy?level 1, Sharpshooting level 1

Type: Active (Cooldown:?5 sec) (20 MP per use)

Description:?Create a trap. Explode when enemy step on it. Trap disappears 10 second after cast or when activated by enemy. Dmg increases per level.

Splash trap damage was bugged in Alpha II.

In summary,?bugged skill so we can?t tell.??

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Hallucination?

Mastery Level: 10

Skill Points: 30

Required Level: 25

Required Weapon: None

Prerequisites: Decoy level 1

Type: Active Buff (Cooldown: 60 sec) (50 MP per use)

Description: Raises evasion rating.

When i used a lvl 3 blur in alpha, I don?t see much of a difference in the dodge rate. Might get it to level 10 in close beta to test it again.

In summary, need more testing

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Netbind

Mastery Level: 10

Skill Points Required: 30

Required Level: 26

Required Weapon: Unkown

Prerequisites:?Blur?level 2

Type: Active (Cooldown:?20 sec) (60 MP per use)

Description:?Throw a web to binds enemies (up to 3 targets)?movement. 3 secs duration at level 1, + 0.5 secs per level (7.5 secs at level 10)

Affected targets?can still attack.?Targets struck by netbind cannot move, but they can still jump while they are binded by net (this is a bug). When in air, they can move around, making it possible for affected targets to bunny hop away.?Netbind has a short cast time of about 1 sec, which is?very long in pvp, hence it is not advisable to pump net bind for PvP. For PvE, monster will never run from you, so netbind is not required (unless you decide that some bondage is fun?.).

In summary, netbind has a casting time of 1 sec, making it useless for PvP the effect is useless for PvE too, as monster doesn?t run from players.

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Ranger

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Aerial?Flurry

Mastery Level: 1

Skill Points: 15

Required Level: 1

Required Weapon: Crossbow

Prerequisites: None

Type: Passive

Description: Unlock a key combo that allows the user to shoot KD targets in mid-air

Activates by pressing: jump, front + attack

This skill is plain joke and definitely not worth getting even though it cost only 10 SP. The angle of attack is fixed (not homing like air combo) and the skill doesn?t have any AOE, making it hard to use. It is much better to use jumpshot to launch your opponent for air combo.

In summary, this is a bad skill. Jumpshot works much better at hitting KD-ed targets.

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Crux Shot

Mastery Level: 10

Skill Points: 25

Required Level: 21

Required Weapon: Crossbow

Prerequisites: None

Type: Active (Cooldown: 0 sec) (22 MP Per use)

Description: Increase your next crossbow skill/attack by 20% (+ 110% damage at maximum)

Crux Shot is an extremely useful skill in future when Ranger got their active attack skill in 3rd or 4th job. Currently it doesn?t work with any Ranger skills (no effect on tank or claymore) but it isn?t a bug or anything since those two skill are not affected by weapon attacks. Crux shot only affects the 1st arrow on double strike since double strike is actually a double attack skill. It works well with rocket and arrow shower.

In summary, Crux Shot is a great skill but doesn?t shine till Ranger got their new active attack in 3rd or 4th job.

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Claymore (Crapmore)

Mastery Level: 10

Skill Points: 30

Required Level: 23

Required Weapon: None

Prerequisites: Rocket level 2

Type: Active (Cool down: 1 sec) (50 MP per use)

Description: Lay a claymore infront of user. 10 secs later it automatically blows up damaging opponent in front.

I would rather call it crapmore instead of claymore. The damage is low, hard to use and it still has cooldown. It is still required to get 4 levels on claymore if you are intending to get tank.

In summary, Claymore is a bad skill. Don?t touch it unless you are intending to get tank.

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Detonator

Mastery Level: 1

Skill Points: 30

Required Level: 23

Required Weapon: None

Prerequisites: Claymore level 1

Type: Active (Cooldown: 0 sec) (1 MP per use)

Description: Blows up all claymore previously planted.

With detonator, it is much easier to use the claymore but the damage on claymore is still too low to make it useful. It is still required to get 1 level of detonator though.

In summary, Detonator is a bad skill. Don?t touch it unless you are intending to get tank.

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Autoshot System

Mastery Level: 5

Skill Points: 30

Required Level: 25

Required Weapon: Bow/Crossbow

Prerequisites: Claymore level 4, Detonator level 1

Type: Active (Cooldown: 15 sec) (30 MP per use)

Description: Summon a tank that automatically shoots the closest target.

The duration is lower than the cooldown at lower level but at maximum skill level, the duration is longer than the cooldown, but i?m not sure if you can cast 2 tank at one time. The damage is not affected by weapon attack and seems to be affected only by strength (I got a slight increase in attack when i cast bird watching and get no damage difference by changing weapons or casting crux shot), Need further in depth testing since i?m not sure if character levels and level of tank affects it too. Tank ignore?defense (both physical and magical) making it great for boss killing. But please note that tank damage?is much lower than your normal attack. Tank attack has a small AOE (which i guess is also up to a maximum of 5 targets) and has slight knockback effect making it useful for?locking the?opponent when multiple tank works together in PvP or guildwar. If you decide to go on a 1v1 PvP, tank is also a great skill since it hinders (please note that it hinders and doesn?t prevent) other classes from doing chain combo on you. Tank doesn?t build up combo though, making it bad for PvE. It has a cooldown of 1 sec between each attack.

In summary, tank is great to have but requires lvl 4 or 5 to see it?s true capability (due to duration). It is more useful in MvP and does ok in PvP.

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Hallucination?

Mastery Level: 10

Skill Points: 30

Required Level: 25

Required Weapon: None

Prerequisites: Decoy level 1

Type: Active Buff (Cooldown: 60 sec) (50 MP per use)

Description: Raises evasion rating.

When i used a lvl 3 blur in alpha, I don?t see much of a difference in the dodge rate. Might get it to level 10 in close beta to test it again.

In summary, need more testing.

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Camouflage

Mastery Level: 5

Skill Points: 10

Required Level: 23

Required Weapon: None

Prerequisites: Blur level 2

Type: Toggle (Cooldown: 1 sec) (30 MP per use)

Description: Camouflage self and grants invisibility. Skill ends when character use skill or move (but there is a delay of 2 to 3 secs before you appear). MP is consumed when camouflage is active.

This skill is?useful in PvP and PvE or MvP. In PvP, camouflage is great for ambushing since the user can move for 2 to 3 sec b4 revealing hence making it easy to do a rising combo. Camouflage cast?a shadow below you, so it is quite easy for others to notice ur presence. Talking in all mode also creates a bubble above you so try not to talk in all mode when camouflaging. For MvP, it is?useful since it removes mob aggro?or grant you invunerability. When against boss like Lavalon, he would not target you when you are camouflaged. But his AOE does hits camouflaged targets, so in a party against lavalon, don?t use?camouflage.?

In summary, great for PvP and MvP but keeping it at level 1 will do since we want low MP per use instead of mana drain per sec.

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Pathfinder

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Please note that all this information were taken from some other website and there will most likely be changes

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Needle?Shower

Mastery Level: ?

Skill Points: ?

Required Level: ?

Required Weapon: ?

Prerequisites: ?

Type: Active (Cool down:?10 sec) (? MP per use)

Description: Constantly rain an area with needle (seems like an arrow shower with duration)

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Road Block

Mastery Level: ?

Skill Points: ?

Required Level: ?

Required Weapon: ?

Prerequisites: ?

Type: Active (Cool down:?10 sec) (? MP per use)

Description: Summon a high technology road block infront of user to protect the user from a number of charge attack

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Hunting Trap

Mastery Level: ?

Skill Points: ?

Required Level: ?

Required Weapon: ?

Prerequisites: ?

Type: Active (Cool down:?10 sec) (? MP per use)

Description: Summon a trap infront of user that binds whoever that triggers it. Has chances to cause bleed effect.

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Trap Mastery

Mastery Level: ?

Skill Points: ?

Required Level: ?

Required Weapon: ?

Prerequisites: ?

Type: Passive?

Description: Traps doesn?t expire when skill duration ends (permanent trap). Only 3 traps at a time has such effect.

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Sniper

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Please note that all this information were taken from some other website and there will most likely be changes

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Readied Attack

Mastery Level: ?

Skill Points: ?

Required Level: ?

Required Weapon: ?

Prerequisites: ?

Type: Active (Cool down:?10 sec) (? MP per use)??

Description:?Causes the next 3 attack/skill to have a greatly increased damage. Casting animation is very long.

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Crux Shot Extreme

Mastery Level: ?

Skill Points: ?

Required Level: ?

Required Weapon: ?

Prerequisites: ?

Type: Active (Cool down:?60 sec) (? MP per use)??

Description:?Increases even more damage than crux shot. There seems to be a penalty involved when using this skill though haha

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Magnum Shot

Mastery Level: ?

Skill Points: ?

Required Level: ?

Required Weapon: ?

Prerequisites: ?

Type: Active (Cool down:?10 sec) (? MP per use)??

Description: Fires an arrow with high damage

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Eagle-eye

Mastery Level: ?

Skill Points: ?

Required Level: ?

Required Weapon: ?

Prerequisites: ?

Type:?Passive??

Description: Enhance sniper?s vision. There is no information on what it actually does, but i believe it raises accuracy.

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