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Facebook Dragons of Atlantis FAQ


I have run out of empty slots in the fields and cannot build anymore lumber mills, mines, farms or quarries. How do I get more empty slots?

To create empty slots in your field to accommodate more lumber mills, mines, farms or quarries upgrade your Fortress. You can also use a Mass Nullifier to disintegrate an existing building to build something else in that slot.Are there any differences between the 4 tribe u select?
No, thats just storyline. After the initial selection the only result youll see from your choice is what your avatar looks like.

Also, how do u know what server u are on and how do i start on another server?
Click the Change Realm button in the top right corner of the game screen. The Realm with the dot next to it is your current server, check another to change servers.

When should i start building my army & raiding other people?
Start building asap. Start attacking when newbie protection drops.

I?ve read some troop guide so all minos?
To start off dont forget to build the cons and hals the newbie quests recommend, theyre essentially free. But for your real army Id suggest starting with Minos and LBMs. They do rather well on low level wilds and will be a good base to begin building your army. Plus they are rather easy to unlock.

If someone attacks you, what happens if you dont defend?
If you are attacked while your troops are in Sanctuary the attacker wins by just defeating your Great Dragon. They get to loot your resources and gold. But your city doesnt suffer and your troops stay safe. The Vault will help protect some of your resources, but not gold. The Dragon will heal over time.

Is there a combat simulator for DOA?
There are players who have made some really great calculators for measuring battle stats and comparing army strengths as well as troop training and marching time tables and other wonderful features. But as for a true and reliable battle simulator, I havent seen one yet. But here is a link and info for a great companion program for DoA made by Joshua Cox: DoA Helper

Does Rapid Deployment affect dragon movement speed between targets?
Rapid Deployment and Dragonry definitely effect the speed of EVERY troop type even though its doesnt say so in the descriptions. ALL troops benefit from both RD and Dragonry bonuses and can therefore reach double their Base Speed with fully upgraded techs.

What is the max amount you can reduce Battle Dragon training speed down to?
I believe the min is about 35 seconds. At 20 Gars fully upgraded you should be standing at 35-36 seconds per BD depending on if you have level 10s and your Rook level. I never modeled further than that so cant give you exact times past that.

What is the system used for the wall?
Wall Resistance appears to still be a matter of debate. I maintain it is damage mitigation that reduces the Atk Damage of attacking troops by a percentage, meaning the defenders take less damage and therefore live longer which allows them to do more damage to attackers. It has been argued that Resistance is actually a Defense stat modifier just like Glowing Shields, boosting the damage output of the defending army by a percentage without mitigating attack damage.

What does GD mean?
Use the DoA Terms and Jargon Translator:
ATs ? Armored Transports: The advanced transport troop type. Level 6.
DoA ? Dragons of Atlantis: Best game on Facebook.
BD ? Battle Dragons: Advanced Dragon troop type. Level 7.
FM ? Fire Mirrors: Advanced Ranged Attack troop type. Level 10.
GD ? Great Dragon: Your city?s primary defender.
LBM ? Longbowmen: Basic Ranged Attack troop type. Level 4.
MP ? Muster Point: City building required to send troops on a march.
OP ? Outpost: Player controlled secondary staging point for attacks.
OQ ? Officer?s Quarters: City building required to Appoint Generals.
SC ? Science Center: City building where you perform all Research.
SSD ? Swift Strike Dragons: Basic Dragon troop type. Level 5.
WD ? Water Dragon: The Great Dragon who protects your Outpost.

Ghosting: Sending attacks at a Player City then Recalling to trigger their Sentinel Warning and make them believe more attacks are coming then what is real.
Ping Attack: Sending an attack with only a single troop, normally used to discover defending troop counts.
RNG Monster: When you send Bowmen to Anthro territories and the Random Number Generator hits low and all your troops are killed.
Sanctuary: Feature in the Wall with which you can protect your troops from attack. This also leaves your city undefended by troops.
Scout: Sending Spies or a single troop to a target location to gather intel.
Spam Attacks: Sending multiple attack waves of a single troop each to a target location, usually for the purpose of scouting or farming items.
Wave Attacks: Sending multiple attack waves with a few thousand troops to a single location, usually for the purpose of farming resources or items.

Castle (City): Your default View of the City and Field where you see your Fortress and Great Dragon is your Castle.
Cons ? Conscripts: The most basic melee troop type. Level 1.
Bowmen ? Longbowmen: Basic Ranged Attack troop type. Level 4.
Fort ? Fortress: Primary City building. Dictates city level, field plots, and wilderness slots.
Fangs ? Fangtooths: The aquatic short ranged troops that can be made in lvl 10 Training Camps.
Gar(s) ? Garrisons: Basic troop production building.
Hals ? Halberdsmen: Pike-wielding melee troop type. Level 2.
Minos ? Minotaurs: Advanced standard melee troop type. Level 3.
Outpost: The City and Field Views, accessed through the Empire tab, that show your Water Dragon is the Outpost.
Swifts ? Swift Strike Dragons: Basic Dragon troop type. Level 5.


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