Facebook Dynasty Saga Troop Abilities


Infantry Series: Have the special abilitiy of Blocking

Yellow Turban??Feature: None??Generals: None

Infantry? ?Feature: None??Generals:None

Heavy Infantry? ?Feature: High chance to Block??Generals: None

Scimitar Warrior? ?Feature: High damage??Generals:Zhang Liang

Spearman? ?Feature: Increased damage against Cavalry??Generals:Gongsun Zan,Zhu Ran

Light Infantry??Feature: High Initiative??Generals: None

Shield Guard??Feature: Reduced damage from Archers??Generals:Hua Xiong

Halberdier??Feature: High Critical Strike rate??Generals:None

Immortal??Feature: High chance to Block??Generals Lei Bo,Zhao Yun,Cao Zhang

Stone Guard??Feature: Like a rock??Generals: Dian Wei

Inferno Squad??Feature: High damage and Initiative??Generals:Yan Baihu, Qin Mi, Chen Lin

Guerrilla Corps??Feature: High Initiative??Generals: Orchid,Fu Shiren, Sima Shi, Lu Xun

Maul Infantry??Feature: High damage??Generals:Zen, Zhang Fei, Xu Zhu, Sun Jian

Pike Brigade??Feature: Increased damage against Cavalry??Generals: Guan Xing, Xu Huang, Han Dang

Phoenix??Feature: All stats boosted??Generalsiu Bei, Sun Quan

Crusher??Feature: High Critical Strike rate??Generals: Wutu Gu, Cao Hong, Cheng Pu

Woodland Ranger??Feature: High Counterattack rate Generals: Sha Moke, Ma Liang

Rattan Infantry??Feature: Reduced damage from Archers??Generals: Zhu Rong

Cavalry Series: Have the special ability of Dodging

Cavalry??Feature: None??Generals: None

Heavy Cavalry??Feature: High Defense??Generals:None

Phoenix Rider??Feature: All stats boosted??Generals: Rock, Zhao Guang, Pang De, Sun Ce

Raider??Feature: High Initiative Generals: Zhang Jiao

Charger??Feature: High damage??Generals: Gongsun Yuan

Lancer??Feature: High Critical Strike rate??Generals:None

Blackrider??Feature: High Counterattack rate??Generals:None

Inferno Rider??Feature: High damage and Initiative??Generals: Daisy, Cao Ren, Ling Tong

Blitz Cavalry??Feature: High Initiative??Generals: Guan Ping, Wen Yang, Gan Ning

Shadowrider??Feature: High Critical Strike rate??Generals: Leng Bao, Wei Yan, Xiahou Dun

Dragon Knight??Feature: High Defense??Generals: Wen Pin, Wang Ping, Xiahou Yuan

Lion Brigade??Feature: High damage??Generals: Wang Shuang, Ma Chao, Jiang Qin

Equine Natator??Feature: High chance to Block??Generals: Ji Ling, Huang Zhong, Zhang He

Archer Series: Won?t be hurt after their damage is blocked, and have increased Critical Strike rates

Archer??Feature: None

Longbowman??Feature: High Critical Strike rate??Generals: None

Armored Archer??Feature: High damage??Generals: None

Spear Hurler??Feature: High damage??Generals: Zhang Bao

Dart Thrower??Feature: High Initiative??Generals: None

Heavy Longbowman??Feature: High damage and Critical Strike rate??Generals:None

Sharpshooter??Feature: High Critical Strike rate Generals: Dong Zhuo

Shadow Archer??Feature: High Counterattack rate??Generals: Pan Zhang

Assassin??Feature: High damage and Initiative??Generals: Liu Zhang, Zhang Ti

Stone Bowmen??Feature: High chance to Block??Generals: Jasmine, Hua Xin, Lu Meng

Magma Launcher??Feature: High damage and Critical Strike rate??Generals Jasper, Han Sui, Yang Xiu

Tree Chucker??Feature: High damage??Generals: Guan Suo, Zhou Tai

Stormbolt Shooter??Feature: High Critical Strike rate??Generals: Liao Hua, Dong Xi

Phoenix Crossbow??Feature: All stats boosted??Generals: Cai Mao, Guan Yu, Xiahou Ba

Mounted Bowman??Feature: High Critical Strike rate??Generals: Dragon, Zhang Bao

Shadowdart Thrower??Feature: High Initiative??Generals:None

Machinery Series: No Morale or Gambit, but have outstanding Normal attack and defense

Catapult??Feature: Damage a row of enemies??Generals: None

Siege Tower??Feature: Single target attack, and high Critical Strike rate??Generals: Xu Rong

Iron Ram??Feature: Single target attack??Generals: Yan Yan, Deng Zhi

Tortoise Tank??Feature: High defense??Generals: Yuan Shu, Jiang Wei,

Ballista??Feature: Damage a column of enemies??Generals: Zhang Lu

Redwood Tower??Feature : Stronger version of Siege Tower, Single target attack??Generals: Zhao Tong, Xu Sheng

Thunder Catapult??Feature: Stronger version of Catapult, Damage a row of enemies??Generals: Zhou Cang, Le Jin

Fire Ballista??Feature: Stronger version of Ballista, Damage a column of enemies??Generals: Hao Zhao

Magic Series: Damage given depends on their leading General?s Intelligence. They have no normal attack and a high chance of missing.

Pyromancer??Feature: High success rate,but low damage??Generals: Jia Xu, Sun Qian

Rain Caller??Feature: Average success rate, Slightly increased damage Generals:None

Thunder Caller??Feature: Low success rate, High damage Generals: Li Ru, Fei Yi,

Flame Lord??Feature: Stronger version of Pyromancer, High success rate??Generals: Chen Qun, Zhou Yu

Flood Lord??Feature: Stronger version of Rain Caller, Average success rate, Slightly increased damage??Generals: Fa Zheng, Cheng Yu

Thornweaver??Feature: Attacks multiple targets and causes a portion of target?s units to flee each round??Generals: Guo Jia, Zhang Hong

Doombringer??Feature: Cause panic on successful attacks??Generals: Ma Shu, Sima Zhao

Summoner??Feature: Attack damages multiple enemy targets, moderate damage??Generals: Bu Zhi, Xun Yu

Storm Lord??Feature: Stronger Version of Thunder Caller, Low success rate, High damage??Generals: Zhuge Liang, Xun You

Auxiliary series: No damage, and are often used as tanks

Herbal Shaman??Feature: Heals friendly troops??Generals:None

Dancer??Feature: Randomly fills Morale for one friendly target??Generals: Cai Yan, Sun Shangxiang, Xiao Qiao

Medic??Feature: Heals more than Herbal Shaman??Generals: Hua Tuo

Corps of Drums??Feature: Adds more Morale than Marching Band??Generals: Yi Ji, Liu Biao, Jiang Wan

AOE series: Attack all enemies simultaneously

Fire Bull??Feature: Damage all enemy troops??Generals: Xu Shu, Sima Yi, Huang Gai

War Elephant??Feature: High chance to Block Generals: Jade, Meng Huo

Certain unit types will counteract one another, unless one is stronger than the other. The potential for infinite strategizing is what makes Dynasty Saga a great game! Hope this introduction helps you on your path to building a powerful army!


Click the ?Info? button on a General?s portrait in the Training?or?Recruiting menu to see their Stats, Unit Type, Gambit, as well as a short description.

a. General Level can never exceed your City Hall Level.

b. After reaching level 51, your Generals can reincarnate. Reincarnating will cause your General to return to level 1, but the Unit Level of the Unit he commands will start at a higher level than before, effectively improving his max potential.

c. Initiative: Influences the speed that a unit moves in battle. High initiative will allow a General to attack before his opponent. Also allows unit to dodge.

d. All Stats Boosted: This simply means that the General has a slightly increased chance to Dodge, Block, and Critically Strike.

e. Morale: Increases by 25 every time a General strikes?or?is struck by gambit?or?normal damage. Drops to 0 after a Gambit attack is used. Being struck by collateral damage from siege units will not increase morale. (Only applies to Generals with Gambit attacks.)

f. Full Morale: When Morale rises above 100, the General will be prepared to unleash a Gambit attack. The General will use their Gambit attack the next time they attack as long as their Morale remains at?or?above 100. Once a Gambit attack is used, Morale will drop to 0.

g. Panic: The General will sustain losses every round as his troops flee.

h. Dancers will randomly increase one General?s Morale to 100 each round. There is a chance of failure, it may even be linked to the level difference between your Dancers and your opponent?s level?

i. Marching Bands and War Drums will always succeed in adding 30 Morale to each Gambit general; they will also reduce the Morale of enemy Gambit generals.

j. The amount healed by Herbal Shamans and Medics is determined by their Spell damage.

k. Single target Siege Units have the highest single target normal damage, while the defense of Tortoise Tanks is second to none.

l. If a general unit type does not naturally have an ability, they will not use that ability at all in battle (eg. Blocking, Dodging, Counterattacking) unless you put them in a formation that gives the ability.

Spearmen and Shield Guards all naturally have the ability to Block no matter what formation they?re in.
Archers have the natural ability to get Critical Strikes
Cavalry have the natural ability to Dodge

m. The Iron Will gambit will make the General and his troops immune to normal and gambit damage for the next round. They will remain vulnerable to Spell damage, however.

n. The Demoralizing Shout Gambit will not damage troops with 0 Morale.

o. The Last Stand Gambit, and other continuous gambit attacks, will not reduce Morale when used and will continue to activate every round while the General has at least 100 Morale.

Leave a Reply