Hey what is going on guys, in this video today we’re gonna be taking a look at some advanced building/editing techniques in Fortnite, and determining whether or not they’re important to learn or even viable on Console. I think this is an important topic to discuss because even 2 and half years into Fortnite’s life, people are still finding new building and editing techniques on what seems like a daily basis. So I feel like a lot of players probably struggle to keep up with what’s truly important to learn and what’s more just for show.
Also being on console makes this process even more difficult. I’m going to highlight at least 1 or 2 techniques in this video that are super useful and powerful if you play on PC with a mouse and keyboard, but 60 FPS with a controller, not so much. So we’ll talk more about that once we get to those and without further ado, let’s get right into it. Alright, so the first advanced building/editing technique that I want to discuss is the x8 classic. This is one of those techniques that definitely isn’t brand new, but it didn’t really start gaining popularity until about June or July of last year so it’s also not super old. The x8 classic takes advantage of the fact that when you phase through a structure in Fortnite, it becomes transparent to you and allows you to shoot through it and even edit through it. However, unless your opponent is really smart and kinda expecting it, to them it just looks like you have a regular ramp in front of you that would obviously block any shots.
Now it’s an interesting trick because there are some simple applications of it, and also some pretty advanced ways to use it. The simplest use of the x8 classic is just going all the way to the rear end of your box so your back is touching the back wall, and then placing down a ramp. If done correctly the ramp will appear transparent, and you’ll be able to shoot through it and even edit the wall at the front of your box.
Other players like the implement slightly more advanced twists on it like placing the ramp normally initially but then flipping it and resetting it so they can phase through, and there are some other applications of this trick that get super-advanced but I feel like those are mostly for show. So all in all since this technique is relatively simple mechanically, I think it’s incredibly viable on console. It’s an incredibly useful trick to use when your enemy takes your wall and because it’s so simple you shouldn’t have any problem implementing it into your game. Moving on, next up we have the technique most commonly known as side-jumping. Even though it may sound a bit intimidating this is a technique that’s been around for a very long time now, and it’s actually relatively simple. However, much like the x8 classic people have definitely found ways to add some advanced twists to it over time. But focusing on the base aspect of it, side jumping is a technique that you’ll most commonly use when you’re ramping up to high ground against an enemy but he beats you to the spot and blocks off the tile immediately above you.
The reason it’s called side-jumping is because you’ll jump towards either the left or right side of the structure that’s blocking you from getting to high ground, and then you’ll try to connect a floor to that structure. If you do it correctly you can then start ramping up towards high ground and you getting blocked off will only be a very minor delay. If you don’t know how to side jump it leaves you in a very sticky situation. You’ll most likely either have to pause for a second, turn around, place a floor and then start building up in the opposite direction you got blocked off at, or you can just take the L and start playing low ground.
And because both of those options are both pretty bad compared to side-jumping, that’s why it’s so crucial, and it’s another one of those things you just need to know how to do consistently if you want to be a good player. You don’t need to get crazy with the side-jumps like some people do the basic ones work just fine, and since it doesn’t require much mechanical skill at all, more so just practice to your jump and timing down, it’s definitely very viable on console. Technique #3 on our list is tunneling. Now I’m not gonna lie to you, tunneling is one of those skills where mouse and keyboard players have a huge advantage over controller players. If you watch any controller/mouse and keyboard duos play competitive, when it gets to end game the mouse player will basically take the lead and do all the tunneling while the controller player just follows behind him looking for kills.
However just because tunneling is more difficult on controller and especially on console with the low frames, it’s still an absolutely crucial skill that you need to be able to do consistently. A super common misconception about tunneling is that it’s only useful in end game, that really couldn’t be any further from the truth. The point of tunneling is to get from point A to point B while being entirely protected from all angles.
Sure rotating into safe zones during chaotic end games is a natural fit for that, but you’ll also use it all the time to rotate away from fights, safely re-position yourself, safely get to loot in a contested area, there are just so many different uses for it. And even though it may look like a super mechanically-demanding skill it really is something you can learn much quicker than you’d expect by just practicing alone in creative. The next building/editing technique that we need to talk about is the mongraal classic. This is one of those techniques that may have been first discovered a while ago, but it definitely wasn’t popular until Mongraal started frequently using it a few months ago.
And in case you’re somehow still unfamiliar with the mongraal classic here’s a fairly simple explanation. When you have an enemy trapped inside a 1×1, you break and replace his wall, then immediately edit it, place a ramp inside the 1×1 basically on top of the enemy, and then either flip it in a certain direction it or cut it in half. What this does if executed correctly is put your enemy in a situation that’s basically impossible to escape from. You own the wall so you can edit it, you should have right-hand peak advantage while the enemy has no cover, and since you placed your ramp inside the 1×1 it’s not like they can build anything to protect themselves. It’s basically a fight that you’ll win 9/10 times if not more even against good players. Now based on all that you probably think I’m about to say something along the lines of “And because of all that it’s crucial that you learn the mongraal classic and implement it into your game.” But the truth of the matter is, on console unless you’re 60 FPS mechanical god, I simply think it’s too advanced to be reliable and viable.
The thing about the Mongraal classic is that you basically need to execute it perfectly at a ridiculously fast speed or else it’s fairly useless. Even if you get the first 2 steps perfect which is break and replace the wall then instantly place your ramp, as soon as the enemy sees that, he’s either gonna immediately turn and try to break out the back/side of the box,,, or he’s gonna spray the ramp that you placed and then either keep going forward and start spraying you, or he’s gonna place his own ramp, and with either of those options you’re now in a worse position than what you started at. I just think it’s too many really quick builds and edits in a row, even for a lot of really good players. Even when I play on PC I’ll very rarely do the mongraal classic and the times I do use it is when I’m trying to have fun.
And now that I think about it, I honestly can’t even remember seeing a top console competitive player use the mongraal classic even once. So it’s not like it’s impossible on console or anything definitely not, but I just think there are a bunch of other important techniques that you can focus on that would help you so much more. The final technique we’re going to cover in this video is the ramp, floor, cone double edit. There are a lot of really flashy double and triple edits that people have created, but in my opinion not very many of them are actually usable in anything other than free building or creative 1v1s. However, I think the ramp, floor, cone double edit is probably the most advanced edit that I actually use on a fairly frequent basis. It’s just a great way to get from low ground to high ground while being almost totally protected even from players who are above you.
Now, is this a fairly difficult edit to do with a controller, especially if you play on console? Yeah I’d probably say so. So even though I believe with a little bit of practice even average players can learn this technique, if you’re someone who struggles with building/editing it may be much less frustrating for you just to do a ramp, cone or ramp, floor single edit instead of the ramp, floor, cone double edit. But no matter which you choose I think both techniques are definitely viable on console and also very important, you’ll see console and controller pros use them when re-taking high ground all the time. So, I hope you guys enjoyed this video and if you watched the entire thing be sure to let me know with a comment down below. Out of the 5 building techniques we discussed in this video which one do you use most frequently or you feel is most important? Be sure to leave a like, leave a comment, subscribe, turn on post notifications, do whatever the heck you want, and I, will catch you guys next time!