The long running Call of Duty franchise has traversed several different time periods and battlegrounds throughout its history. Over the last several years, Activision has focused on increasingly modern and futuristic settings filled with spaceships and robots. Now the series attempts to roll back the clock and return to its roots with Call of Duty: WWII. Despite some annoyances, the game is a fun ride thanks to a strong campaign and an interesting new multiplayer mode. The campaign follows Red Daniels, an eager farm boy from Texas who travels across the battlefields of Europe with the rest of his squad from the 1st Infantry Division. The game makes a consistent effort to flesh out Daniels and his squadmates with their backstories, motives, and temperaments. Personality shines through the other members of your team, including the wise-crackin’ Zuzzman and Josh Duhamel’s harsh and uptight character Sgt.
Pierson. Other characters don’t show as much depth, but they’re still welcome company. Missions cover familiar environments like the beaches of Normandy and ruined cities, but while we’ve covered these grounds many times before, Call of Duty still manages to keep each level engaging thanks to the over-the-top action and set pieces that the series is known for. There are a few levels that stray off the typical run-and-gun path like an undercover mission in German offices where you’re forced to answer questions correctly in order to stay incognito, but most of the game sticks to its bread and butter. Fellow squadmates aren’t completely useless in combat thanks to their special abilities. When racking up kills, a meter fills up above a squadmate’s head. When full, the player can choose to receive items that will aid them in combat. These range from additional ammo, artillery strikes, and first aid kits. First aid kits are by far the most important of these since regenerating health is no longer a part of the campaign, making it much more risky to run in blind.
While the squad mechanic is a simple addition, it works well to bring value to your brothers in arms as they’re no longer just shouting heads. The multiplayer also has to adjust to the era, putting less emphasis on advanced technology. You’re no longer a super soldier with the ability to run on walls or use jet packs. However, the pace doesn’t suffer. Matches are still fast and filled with plenty of heart-pounding moments. While classic modes like Team Deathmatch and Seek and Destroy make expected returns, the most interesting mode is a new addition called War. In War, one team attempts to complete strategic objectives like escorting a tank or building a bridge, while the other team tries to stop them. Each match has three phases of objectives, and when the round is over, the teams switch sides, giving the other team a chance to beat their opponent’s time.
It’s a nice addition since the nature of the mode encourages cooperation much more than the rest. Once again, the fan-favorite zombie mode returns, taking place in a snowy Bavarian village in Mittelberg, Germany. Here, players attempt to recover priceless artwork that was stolen by Axis powers in World War II while battling hordes of Nazi zombies. The four playable characters like Drostan Hynd played by David Tennant are mostly enjoyable even though some of the repetitive dialogue can get old fast. Characters can also be customized with abilities and weapon parts or you can pick from pre-made loadouts. Like all the iterations before it, it’s a bizarre and challenging romp that’s highly addictive. The biggest standout in the game is Headquarters, which acts as a social hub for players, similar to the The Tower from Destiny.
There are many activities within Headquarters such as getting quests, practicing on a shooting range, and playing old Atari games in a recreational area. Players can even deck out their soldiers with new gear to show off. One of the most interesting features in Headquarters is a one-on-one mode where soldiers can battle while spectators watch from above. While this entry in the Call of Duty franchise takes good ideas from other games, it also continues with its take on loot boxes, known as supply drops. You can earn supply drops by completing a variety of tasks like contracts and timed challenges. Supply drops associated with multiplayer consist of cosmetic items and simple XP boosts, but the ones in zombies mode contain consumable power-ups. Having the right power-up in a certain situation can make a huge difference. There’s one that gives you one-shot kills, while another simply eliminates an entire group of enemies. Thankfully, only two power-ups can be equipped at a time. There’s also a social scoring system that strangely includes rewards for watching other players open supply drops and encourages you to congratulate them.
As of now, there’s no means to put down cash to buy supply drops. Call of Duty does have an ongoing currency known as CP that’s primarily purchased with real money, but at this time, it’s unclear how it will be used in WWII. The Call of Duty franchise has had a long history filled with ups and downs, and WWII stands on the better end of the series. It has a strong campaign filled with interesting characters, mission variety, and over-the-top set pieces. The multiplayer is satisfactory thanks to its deep customization and new modes like War, and Nazi Zombies is as crazy as ever. It’s a shame that loot boxes and CP make a return, but there’s still much to enjoy. Easy Allies Reviews are made possible by generous viewers just like you. If you like what you see, check out patreon.com/easyallies to see our other videos and consider becoming a patron to help us make more..
As found on Youtube