Hey everybody: it’s party leet and today we’re staring deep into the eyes of a new decade while bidding farewell to the past. Indeed, the 20s are almost upon us and whether it brings back flappers and the Charleston or perhaps the Great Depression. I think it’s safe to say that when it comes to strategy games, it has big shoes to fill coming out of the 2010s. I thought it’d be nice to look back at the last 10 years of gaming and travel down memory lane, specifically as it pertains to the genres you’ll, see on this channel strategy, simulations and city building games of all types. A retrospective list like this is extremely challenging to make there are so many options and it’s not like I’ve played literally every game, that’s released in the last 10 years.
Nor do I have the time to talk about every single one either. So if you have any contenders of your own or any fond memories of your own or not so fond memories that you’d like to put forward just, please mention them in the comments down below I’m curious to see your nostalgia in action. Just as I am excited to share mine, my plan with this video is to touch on the major releases every year and give a little bit more detail on the games that made the biggest impact to me or the genre as a whole, at least. In my opinion, most of these games are positive memories, but the decade definitely had some big shockers and stinkers, and you cannot walk down memory lane without spotting and pointing out a couple turds. So without further ado, let’s begin 2010 kicked us off with a packed year between ruse supreme commander dawn of war, Kaos rising Starcraft, 2 wings of Liberty, civilization, 5 and Napoleon total war. It was a good year for strategy gaming, ruse developers. Ujin went on to develop other great titles to the decade, but ruse itself ultimately disappeared from steam in 2016, due to expiring licenses, if I recall correctly – and it has since become a distant memory, civilization 5 is from a series that I don’t think needs any introduction And once all of its DLC released over the course of the decade, I think it became one of my favorite civilization games of all times, let alone this decade, a solid selection of Empires, a good variety of wind conditions, gorgeous visuals and the use of a hex Grid system still stand out as memories years later, and I think no rage is as memorable as the AI completing a wonder.
Just one turn before you on back-to-back turns Napoleon. Total war was the end of an era as the last total war game to be branded with the era name before the total war brand name. I just think that’s a little interesting. It’S the sixth game in one of my favorite strategy game series of all time, Napoleon total war took the foundations of the less than stellar global scale empire total war of the previous year and focused in on Europe during a particularly important time period involving the titular Character Napoleon honed what should have made Empire great and remains a go to total war for the fans of gunpowder and cannon fire and empire building in a very tumultuous time. Starcraft 2 wings of Liberty has to take the cake of 2010, though its relevance and impact on strategy, gaming and its pedigree simply cannot be ignored. The decision to split the second game into three smaller sub parts still seems ridiculous to me and perhaps even a failed experiment in release structure, but the game series as a whole remains a bedrock of realtime strategy. Gaming 2011 by comparison was a somewhat quieter year, at least as far as my personal interests went tropical for took us back in time to our favourite banana republic city builder, while anno 2070 released as the first of the anno games to explore the science fiction approach To its city, building formula outside of DRM issues and a rocky launch, the game was pretty well received and probably gave the devs a fair bit of confidence to pursue more anno games that weren’t tied down by history.
Stronghold 3 is perhaps a memory better left, while not remembered it had a very buggy launch and though it eventually got re-released with some updates in 2012. I think it’s fair to say that stronghold 3 simply didn’t make much of an impact in a pretty empty year. As far as this genre is concerned, we also got civilization world, which was the Facebook game for civilization. If anyone remembers that and Frozen Synapse, which was an indie turn-based tactics, game that was quirky and intriguing with a great implementation of a Wego turn-based system, that is to say all players lock in their moves and then those moves play out simultaneously. Total war Shogun 2 brought the total war turn-based empire, building in realtime battle, fighting blend back to the Far East and was probably the biggest strategy game of the year. Not only was this the first total war game with new branding leading with the total war name, but it was only the second time the series had gone and made a sequel. Shogun 2 probably remains a bit of a gold standard with some regards.
As far as the total war series is concerned, despite being a monocultural focused game and time period, the game had plenty of replayability, an extremely active multiplayer scene and an amazing new concept in Avatar conquest, a concept that Total War fans have wanted back since Geoghan saw Plenty of post-launch support and still has a decent number of active players. Considering its age 2011 was a strange year. We didn’t have all that much, but maybe it was just making room for a crazy. 2012 2012 was the year that brought us Crusader Kings to XCOM enemy, Unknown FTL, faster than light endless space, sins of a solar Empire, rebellion war game, European escalation and at least two pieces of game-changing life, breathing DLC in fall of the samurai for Shogun, 2 and Gods and kings for civilization, 5. It’S also the year clash of clans launched if you can believe it was so long ago, and if you’re interested in that sort of thing now, Crusader Kings 2 really changed my view on what strategy games could be. I never played the first one and a friend got me into the second one, and while the game makes my wallet cry with constant launches of DLC, it’s undeniably one of the more interesting takes on the setting and genre, focusing entirely on the dynasties and characters and The relationships between playing as lowly counts or Emperor’s and kings all had their pros and cons, and there were plenty of things to do in many ways to have fun, with more and more fun being added with each subsequent DLC, many of which changed the very fabric Of this role play heavy strategy game. Here we sit at the dawn of a new decade, and only now are we seeing Crusader Kings 3 on the horizon.
Xcom enemy Unknown was another big release this year, bringing back to life a series that had laid to rest in 2001 with a third-person shooter as its last release. Enemy Unknown was addictive, highly replayable and extremely difficult, and was certainly game of the year. In my books. As well as the books of many publications, the success has spawned many games with similar gameplay ideas and thanks to enemy Unknown. This classic franchise was brought back to life and is being very much kept alive with expansions sequels and mods from a very passionate community war gained. European escalation from the developers of ruse was another big game-changer kicking off a series with annual releases that created some of the most intense, as well as visually and mechanically detailed strategy. Gaming, massive battlefields for massive engagements featuring up to ten players aside, European escalation had players building decks of units to take into their engagements where every step and misstep made a world of difference. Finally, FTL faster than light is a beautiful, charming and extremely challenging indie game that has occupied more of my time than I care to admit. Evidence of the phrase looks can be deceiving FTL faster than light. Has you flying a spaceship from sector to sector, engaging in conversations and combat all while trying to keep the ship’s systems in working order and the crew alive and well moments of sheer panic and celebratory yells are not uncommon. With a game like this and FTL is still a game, I hop into for a quick session or two right up to this year and it’ll it’ll be a game I still go back to in the 2020s. 2013 was a year of great joy and horror.
All at once total war, rome 2 was one of the most disappointing launches from the folks at Creative Assembly, while also being one of their most anticipated games. This is a top contender for most disappointing launch of the decade. The new SimCity that released felt similarly disappointing, and this was the last proper SimCity game we got so it might be safe to say that the franchise effectively died in 2013 on the flipside Starcraft 2. Finally got its sequel in heart of the swarm Company of Heroes. 2 released war game got a sequel with air land battle and, of course, Europa Universalis 4 released as well back on total war, Rome, honestly again, it was probably the biggest shock for me. I had always been a huge fan of the series and it’s awesome blend of these. You know turn-based empire-building and real-time battles, and I watched the marketing for Rome to like a hawk eagerly awaiting what it thought was going to be the greatest game of the decade. Come early, unfortunately, it launched with many issues, and people were not very happy over time with many patches and lots of DLC.
Things have gotten better, though, for some reason, even though I’m on a completely different computer now I seem to still experience some of the same. Bugs from launch the game still has a very active player base and Creative Assembly continues to release DLC for it right until well last year, and it might still stand to get more. Air land battle was a successful sequel to European escalation that kept the same design ethos but introduced naval warfare and Starcraft 2. Part of the swarm was, as can be, expected with Starcraft, quite the impactful release, with a campaign mode and story of its own, as well as the extremely active multiplayer community Company of Heroes. 2. Meanwhile, it was mired in some controversy because of its approach to the topic at hand either way company of heroes and its sequel still represent the Giants upon whose shoulders many of today’s similar games stand. Europa Universalis 4, meanwhile, was another big release from paradox. That has received countless pieces of DLC since launch some better than others. Conquest on a global scale was so well represented in EU. For that I have a hard time, not comparing other grand strategy games to it as a benchmark. Yet diplomacy, trade or war eu4 gave you reason to play over and over again as different nations, with different ideas and different approaches.
There was tons of options to explore and some of the DLC for EU 4 completely changed core mechanics for years to come to date. Eu 4 remains a game I returned to in order to try something different or just to try and take over the world. Again. 2014 was an interesting year with everything from the disappointing civilization beyond Earth and tropical 5 to games with ravenous followings like Zeno knots. Endless Legend and age of Wonders: 3 indie games like the Banner Saga, banish’d and ultimate general Gettysburg. The Banner Saga was a great example of what the new world of crowdfunded games could be. It was an interesting game with an interesting setting, driven by a great story. Inspired by Norse myth, turn-based battles, important decisions to make between them conversation, character and camp management and beautiful visuals to look at while you do it all banished was another great addition to the world of city builders and an indie one to boot. A very relaxing game. In the brand of survival city builders, though, the dev has left the project. It was left in a good place, though, and it can survive through the community and all the mods and effort that the community puts into it.
Age of Wonders. 3 was a revival of the age of wonder series that had been on hiatus since 2003, or so this is 4x empire. Building, like civilization, coupled with tactical battles and role-playing mechanics age of Wonders, is an award-winning series and this game was positively received as well. On the flip side, civilization beyond Earth, again one of the bigger disappointments to come out of the decade, if I’m honest, I’m somebody who really enjoyed Alpha Centauri and the expansion for it, alien crossfire. As a kid now, I was expecting some great nostalgia with civilization beyond Earth, but instead we’ve got a rather bland regression from civilization 5. The backward steps were very disappointing and I hope the next time the civilization formula is taken to space by this team of a better job is done. Xena knocks quickly became a classic with fans hungry for a sequel that is yet to release an ex calm style game competing with the revival of XCOM Xena knots stood out in many ways, including access to its source code for some individuals allowing for the community to Develop and maintain the community edition of the game and, finally, endless legend, followed up from endless space and brought turn-based 4x strategy set in a fantasy world with RPG elements and tactical combat the endless series got a welcome new addition with endless legend garnering, some positive reviews And Ville upon a solid fan base 2015 was quite the year, kicking off what ended up being an excellent second half of the decade. Invisible ink was a great turn-based tactical stealth game, with a really fun take on the genre. Warhammer 40k regicide was a thing and blood ball received a sequel that is still played by a small but loyal fan base.
The homeworld series was remastered in 2015 as well and never played the remasters, but from what I hear they’re, alright, though they changed some fundamental elements of the original games. Real acting civilizations got a new release with Galactic Civilizations, 3 and Starcraft 2 got its third part in the legacy of the void. Prison architect was a 2015 release as well, and while some set it aside because of its aesthetic, it was quite clear right from the start that prisoner architect was going to be a very complex game with all manner of crazy mechanics at play. The game was, and still is, a bunch of fun with some compelling new updates releasing forward to date alongside the recent acquisition by paradox, 2015 also saw the release of a Atilla total war, the game with visuals that only future hardware could handle at a proper framerate Atilla seemed to write many of the wrongs from rome to with diehard fans, happily returning to the series – and it was quite a beautiful game, giving the classic Total War blend to a nice new era where a lot of new introductions were done. As far as mechanics were concerned that fit the times, of course, you know the world was burning, so to speak. Now this was in many ways the last true and full historical total war game at least of a decade, but there’s one game that stands out above the rest in 2015. In my humble opinion, it’s crazy to think that cities skylines released four years ago halfway through the decade and still has an extremely active community, a beautiful game and the final nail in the simcity coffin.
I think city skylines has set the gold standard. No, the diamond standard for city builders, fluid controls, beautiful visuals, great intertwining, mechanics, mind-blowing, mods, support with a massive collection of mods that take advantage of it and some great post-launch support. On top of it all city skylines continues to get better and better aging, like a fine wine from universities to industries to new modes of transit. The post-launch support has been one of a few large steps with many smaller steps here and there to keep the game alive and well honestly, if cities skylines wasn’t such an addictive time-sink i’d still be going back to a daily, but I simply can’t risk the time. Sinc 2016 was a special year for strategy games and on top of that, a particularly special year for me May of 2016. I started this channel inspired by the pending release of stellaris and total war Warhammer a major shift for the developers of both games. We also saw homeworld get an actual sequel in deserts of Kharak literally grounding the homeworld series, with a prequel to the beautiful story of the original set of games. Ashes of the singularity was a wild RTS that definitely changed how I viewed the potential of RTS games of the time.
It honestly looked more like a benchmark utility or a tech demo of the limitless capabilities or something XCOM received, a sequel with XCOM to teaching gamers worldwide that 99 % and 100 % mean two completely different things. When calculating hit chances, the game was a beautiful, follow up after a long wait, setting players up as the resistance against alien occupation of the earth. Clearly, the magic was maintained in the sequel, considering the game was nominated for multiple Game of the Year awards. On top of best strategy, game and best sci-fi game of the year, XCOM 2 is yet another one of those gold standard games that we got this decade. Civilization also received a new addition to the series in Civilization 6, a game that didn’t see much fanfare at first, but I think that tune has quickly changed over the years. Since its initial release, it had big shoes to fill, considering how fantastic civilization 5 had ended up with all the DLC and slowly but surely, Civ 6 began filling those shoes.
The game did some new things with regards to how cities developed districts and everything from tech to religion got some interesting work done and if I recall correctly, Sean Bean recorded a bunch of voice lines for the game as well, which can only be considered a win. Arts of iron for was a major release out of paradox as well: bringing a prettier and simpler World War, 2 experience compared to hearts of iron 3, and we also saw a no get another sci-fi release with anno 2205. The first battlefleet gothic Armada released in 2016. As well, alongside some other notable indie games, the Banner Saga, sequel and offworld trading company on the topic of indie games, darkest dungeon also got a full release after a year in early access, a game that has spawned many clones as a strong word, a game that Has inspired many other developers and it’s got an art style. That’S as breathtaking as the voice of the narrator darkest dungeon was the perfect blend of punishment and pleasure. Countless hours of fun and rage made darkest dungeon quite a special game, and now it’s getting a sequel. It’S technically an RPG, I guess, but it’s got enough strategy and tactics involved in it to fit comfortably in this list. 2016 also saw the release of planet coaster with its insane building system, unlocking the creativity of many wannabe theme park owners.
That was a great release. It’S one that still gets thousands of active players on Steam every month. Quite the successful spiritual successor to rollercoaster tycoon 3, the biggest release of the year, though, in my opinion, was total war Warhammer. This was a combination of two worlds that fans on either side have wanted. Since the birth of time, Warhammer Fantasy battles had previously been provided in total war through some excellent mods. But now the folks at Creative Assembly were giving us an official game in the setting. It was an extremely simplified game as far as the empire building aspects were concerned, and while there were issues with the execution of some of the new elements, it was great to see Total War expand its horizons with magic and orcs and Dwarfs and Dragons. Though dragons came later, but that’s okay, stellaris only comes second. As far as scale of release is concerned, like I alluded to earlier, it was a departure from the traditional historically tied games. That paradox makes so it was exciting to see the potential the Solaris we play today is almost nothing like Solaris at release, which just goes to show how far paradox is willing to push games through free updates and DLC with all these great releases, 2016 really felt, Like strategy gaming got a dose of adrenaline injected right into the heart.
2017 was yet another wild year for the genre halo. Wars of all things got a sequel, bringing the Halo universe into the RTS world again and getting a whole bunch of Award nominations across a few years from multiple best strategy. Game nominations to Xbox game of the year to visual and sound design. Xcom got war of the chosen breathing new life into a game that wasn’t even close to dead. In my books we also saw endless space to finally get released, while North Guard tooth and tail and oxygen, not included, showed us once more. The power of the indie developer, the indie game that stood out the most in 2017, asked to be battle. Brothers, a fantastic narrative, driven game about leading a band of mercenaries in a fictional fantasy world, recruit new troops by them gear and take on contracts of varying degrees of danger in the hopes of surviving and getting paid only to probably die another day wonderfully art directed And brutally hard at times battle brothers was great fun and received some great update since 2017 to keep it alive and in people’s minds and hearts oxygen. Not included is fantastic as well. Don’T get me wrong, but it was only in early access at the time.
Steel division, Normandy, 44 came out in 2017 as well, bringing with it the evolution of the war game series into something a bit simpler to play by no means a simple game, but certainly not as complex as the war game games that came before it. That’S a European escalation, AirLand battle and red dragon, which I forgot to mention in 2016. In hindsight, now we were fighting world war ii focused on the western front and unfortunately, without the turn-based campaign map that tied everything all together, while Normandy 44 never quite grew on me, the way its predecessors did. It definitely set the stage for future releases. The biggest disappointment of 2017 has got to be Dawn of War 3, while the dawn of war series is a series only in name with each of the games feeling and looking drastically different for one another dawn of war, 3 went in a direction that most fans Of the series and of the Warhammer 40k universe, just simply could not accept and not without reason. The visuals were a little too cartoony for most, but perhaps most egregious of offenses were the exaggerated, animations gameplay felt pretty limited as well, and the campaign just felt like one massive grinding tutorial, and it just wasn’t all that fun.
It doesn’t help that the game released with the clear intention of keeping fan, favorite and core factions behind the paywall of DLC, no necrons, no chaos and no needs at launch. This doesn’t look. Good mistakes were made with the vision of Donna for three, and I sincerely hope relic is able to recover for a fourth game in the series, because they’re fun games and it’s a fun setting and relic is good. So I really hope they get the chance to do it again, and I hope that it’s going to be a good game in the next decade and then last but not least, in our talk of 2017 total war, Warhammer got a very quick sequel with total war. Warhammer 2, a sequel that took everything that made the first game good and cranked it right up, fan favorite factions made up the core game and we’re still seeing DLC, add new options for these starting factions alongside DLC. That adds entirely new factions and wild new mechanics. The devs are clearly having fun with total world Warhammer too much like its predecessor, and the stage is being set for the grand finale of the trilogy to release sometime in the next two years. I think 2018 feels like a decade ago, and it’s got enough releases to feel like a whole decade: rimworld battle tech into the breach, Frost, punk, ancestors legacy mutant Year, Zero Jurassic world evolution, surviving Mars banner saga, 3 phantom doctrine, Thrones of Britannia mechanicus war, tile bad North rise of Industry total war arena, they are billions. There was a little something for everyone. Rim world is a game.
I’Ve been meaning to play for years, since it was an early access, but never got around to it. Fans swear by its compelling construction survival and management mechanics, and it looks like a great game where you can easily get attached to colonists and the relationships between the emergent gameplay is great when done well, and it looks like rim world hit the nail on the head Battle tech was a great release from the year as well, a Kickstarter that didn’t just run away with your money. After some legal back-and-forth with the original license holders and whatnot the battle tech universe was brought to us in this turn-based tactical game. Will you lead your own Lance of mercenaries, a little slow and plotting at release, which turned many away? The devs quickly worked to take care of those issues and finessed what ended up being a very fun game that was only improved by DLC and, of course, a great set of mods new game modes really opened up the options and new mission types alongside new mechs Have allowed for some very pre-play ability as well on the topic of mechs, we have to touch on into the breach from the developers of FTL faster-than-light.
This turn-based tactical game pits mechs against guide you in a beautiful visual style, there’s a great variety of monsters and mechs alike, but the real standout is how the enemy always Telegraph’s the moves it’s going to make next turn allowing you to prepare accordingly. This makes it a bit of a puzzle game and, while it hasn’t drawn me back as much as FTL faster than light has, it is still a solid release from subset games. Making them 2 for 2 in high-quality titles, released, Frost punk is a city builder survival game where you’re responsible for the last city on earth after a volcanic winter, begins in 1886. Dealing with all manner of moral dilemmas and decisions, frost, Punk’s world was unforgiving and cold. In more ways than one very well received, with many nominations, under its belt, frost funk continues to get updates, including a new DLC, releasing in 2020 that’s being presented as a bit of a prequel. Phantom doctrine was a fun setting for the turn-based tactical XCOM like game.
The cold war, an era of espionage and subterfuge where you could play as the CIA, the KGB or after finishing the game, the first time as the Mossad. There were some great ideas in phantom doctrine, especially in how Intel gathering agent indoctrination, sleeper agents and double triple and quadruple crossing was integrated. The amount of repetition and generic procedurally generated missions was a bummer and the lack of post-launch support was really does pointing, but at its core I had a lot of fun with the game. Mechanicus was a great game set in the Warhammer 40k world. The first in the latest, edition of the tabletop game, progressing the story further in time following the titular mechanic, a sub faction of the Imperium of man, the player is responsible for excavations of many Necron tombs awakening the ancient robotic empire, as they do so. Mechanic has had some great ideas that took the same XCOM like formula and switched it up with simple things like shots that always hit no more RNG.
Now, it’s all about foresight and being able to spot issues before they kill you. The devs were also very clearly very passionate about the game and the topic at hand, and the game has received a fair bit of post-launch support. I think 40k fans were happy to see the license get decent treatment. It’S a rare occurrence, mutant Year, Zero wrote Eden was another example of the turn-based tactical combat with a sense of humor and a twist. Real-Time exploration and stealth based mechanics, brought the tabletop world of mutant Year, Zero to life with bespoke mission and level design, rather than the use of procedural systems for generating repetitive missions. Finally, of all the games that came out in 2018 and of the ones I mentioned moments ago, I think Total War saga Thrones of Britannia deserves a shout. This was an experiment from Creative Assembly, the first spin-off saga title as they’re being dubbed. It was meant to represent a testing ground for new mechanics, focusing on a specific flashpoint in history, in this case the Viking invasion of the British Isles. So this was the first historical title from the total war series for a while, but it was relegated to this spin-off position and it was unfortunately not all that well executed, built on an older engine and the newer Warhammer games. It introduced a bunch of new mechanics that were interesting, but shallow, ultimately repetitive, gameplay and some curiously missing elements. Alongside the affirmation. Lack of depth overshadows the game.
To date, it has received some updates that have supposedly improved the game significantly, but despite my interest in the era in the series I just haven’t been pulled back to it with that said, this was certainly an important release for the total war series, as it sets Some baseline expectations for the saga, spin-off titles, and that brings us to 2019 the end of the decade and what an end it has been. A no 1800 took the series back to its historical roots, bringing its ridiculous complexity to the Industrial Revolution, pitting the player against other industrialists. In the city builder, slash economy, simulator, slash naval warfare game, it was a great return to historical settings with some great features and ideas alongside a solid but short story based campaign, steel Division, 2 released as well and quickly became one of my favorite games of the Year, focusing this time on the eastern front of world war ii and including the turn-based campaign that had expected of the first game a great deal of fun to play.
It made the mistake of releasing without tutorials to welcome new players into the complex net of mechanics. A mistake: it’s still slowly recovering from, I think, on the topic of mistakes. Battlefleet gothic armada ii had a solid release and was a ton of fun to play. Many improvements were made to the Warhammer 40k space battle game and releasing with all the factions. One would expect was a pleasant surprise. Everything wasn’t just locked off behind DLC. Unfortunately, a few bad decisions quickly killed the player base of the game, at least in multiplayer, and now it’s a husk of what it was at release. Just at the start of the year. Imperator Rome was also off to a bad start. Releasing too little fanfare as most were very disappointed in what seemed like a distinct lack of features and the repetition of mistakes that had already been fixed in other prior paradox games. A few free updates have since released and many improvements have been made to the game, but I think player sentiment is still pretty low, which is unfortunate. Considering the game stood to bring the compelling standard of paradox strategy games to a very interesting time period. Tropical received another sequel, this one better than the last foray into banana republic, city builders and workers and resources Soviet republic released into early access as a city builder. That should actually be classified as a nation builder. Honestly, it’s the best city builder. I’Ve played since the release of city sky earlier in the decade total war.
Three kingdoms was also a big release this year, overall, a solid addition to the Total War series, the one that really highlights the issues with total war trying to return to historical titles. After the fantasy releases of Warhammer one and two, despite its claims of being a historical game, it’s steeped in enough fantastical things and all of its focus on the romance mode, where the main characters are basically gods. It just feels like a barely historical title. It’Ll be interesting to see where creative assembly goes from here and then, of course, there was age of Wonders which got another addition to the series this time, exploring the possibilities of science fiction as a genre age of Wonders, planetfall brings the same forex empire management, tactical Battles and RPG elements that fans know and love. Many hardcore fans of the earlier games took issues with the setting, but many enjoyed planetfall just as much as any other age of Wonders, game, warts and all. And, of course, one cannot forget the release of planet and zoo, the folks that brought us planet coaster and jurassic world evolution have, at the closing hours of this decade, released a beautiful game about managing your own zoo, complete with the attempts at rehabilitation and conservation.
The same building system of planet coaster comes with the game: aligned for great creative expression, wrapped in an amazing management and simulation game, there’s some really impressive stuff in Planet Zoo and while it’s getting some DLC a little too early for my tastes. I’Ll be honest, I’m not surprised. Hopefully we see some bigger free updates included alongside the release of future DLC, what a decade it has been, and this isn’t even all the strategy sim or city builders that released. I could probably go on for hours if I decided to cover everything in more depth, but that would probably be a bit much like. I said before I’m curious to hear your most memorable moments from the 2010s. Let me know in the comments below your favorite games. Your biggest disappointments, the biggest surprise, is anything that I missed out on that I should check out. Let me know, I’m always eager to see what other people think and after that, we’re going to put a bowl on the decade and look to the future.
I’Ve got some videos coming out that will cover everything we have to look forward to in 20. One could call it 20/20 vision if you’re interested in more strategy, sim and city building games make sure you subscribe to this channel, for Let’s Plays previews reviews and more as always, a massive thanks goes out to all of my channel members and patrons for supporting the Channel on a monthly basis and the big thanks goes out to each and every one of you for watching the latter. Half of this decade has been extra interesting for me with the channel, and since I went full time just a handful of months ago, I’m looking forward to seeing how it all plays out in the 20s, but I couldn’t have done it without you until next time Cheers