Yoimiya is a 5-star Pyro bow-user who plays as a main DPS unit. She deals consistent single-target pyro damage, and can be played in a variety of teams. She’s pretty easy to play, and possesses a wide variety of artifact sets that she can use. However, she is locked to single-target, Cannot amplify a large portion of her damage with amplifying reactions like reverse vape, and does not deal as much damage as the other top-tier DPS units. Yoimiya’s normal attack, Firework Flare-Up, is a 5-attack bow combo, with the first and fourth attack in the combo being multi-hits.
The final attack in the combo deals the most damage, which makes landing it very important, especially in vaporize-focused teams. Yoimiya’s charged attack when held, will fire a pyro-infused arrow with 3 smaller kindling arrows. The kindling arrows don’t do much damage, and generally, Yoimiya should not use her charged shot. Yoimiya should simply perform her full attack string, as the third and fifth attacks have a large amount of damage tied to them. Yoimiya’s Elemental Skill is Niwabi Fire-Dance.
This infuses her normal attacks with pyro for 10 seconds and multiplies the damage dealt by her normal attacks for its duration.
Yoimiya’s Elemental Skill is her bread and butter. Yoimiya’s Elemental Burst is Ryuukin Saxifrage. When casting her burst, Yoimiya will leap into the air and fire an arrow, marking an enemy that she hits with an Aurous Blaze. After an enemy is marked, any time they get hit by one of Yoimiya’s teammates, the mark will explode, dealing AOE pyro damage on a 2-second cooldown.
Now, let’s talk about how you can play Yoimiya. Yoimiya’s primary role is as the main DPS. In this role, she should level her normal attacks first, then her Elemental Skill, then her Elemental Burst. As for weapons, Yoimiya’s best weapon is the Thundering Pulse, while her best 4-star weapon is Rust. Her best free-to-play option is the Slingshot, which is notably better than the refinement one Rust if Yoimiya is being buffed by Bennett and its passive can be maintained.
However, Rust will be a better choice at higher refinements. Yoimiya’s best artifact set depends on her team. Her best set for vaporize and overload teams is the 4-piece Crimson Witch of Flames set, while her best set for Pure Pyro teams is the 4-piece Lavawalkers set. Alternatively, you can pair the 2-piece Shimenawa’s Reminiscence or Gladiator’s Finale set with the 2-piece Crimson Witch of Flames set. While the 4-piece Shimenawa’s Reminiscence set may seem to be Yoimiya’s best choice, the energy drain mechanic makes it such that players have to either run much more energy recharge to have higher burst uptime or to simply sacrifice burst uptime.
Both options will decrease Yoimiya’s damage, which makes this set comparatively worse, and foregoing burst uptime will also decrease Yoimiya’s Ascension 4 buff, since it relies on her burst. Yoimiya should generally aim for ATK% on her sands, Pyro DMG% on her goblet, and Crit on her circlet.
In substats, she wants ATK% and Crit%, with around 120% Energy Recharge necessary to consistently cast her burst. Elemental Mastery can also be a beneficial stat if Yoimiya is being used in a Vaporize or Overload team. In a pure pyro team, Yoimiya should be used with other pyro units and characters who can provide buffs to the pyro element, such as Venti with his ability to refund energy on his burst and Kazuha with his elemental damage bonus.
One good team composition is Yoimiya, Bennett, Xiangling, and Kazuha. In this team, Yoimiya functions as an on-field DPS. Xiangling provides off-field damage, Kazuha provides buffs, crowd control, and off-field damage, and Bennett provides healing, energy, and buffs. In an overload team, Yoimiya should be run with units who can apply electro to enemies, allowing Yoimiya to trigger overload. One example overload team is composed of Yoimiya, Fischl, Beidou, and Bennett.
In this team, Yoimiya functions as the on-field DPS, Fischl and Beidou provide off-field DPS, and Bennett provides healing, energy, and buffs. In a vaporize team, Yoimiya should be used with Xingqiu, who can consistently apply hydro to enemies, which allows Yoimiya to vaporize a portion of her damage.
One example vaporize team is composed of Yoimiya, Xingqiu, Bennett, and Zhongli. In this team, Yoimiya functions as the on-field DPS, Xingqiu applies hydro and deals off-field damage, Bennett provides healing, energy, and buffs, and Zhongli provides shielding and buffs. Yoimiya generally gets a bad rep for not being nearly as strong as some other pyro carry units, but players who choose to play her can certainly make her work well in a variety of teams.
Her ease of use can make it extremely easy to clear content if players have a sufficient amount of investment, and her team and artifact flexibility makes it easy for many players to use her in their teams. Thank you for watching this quick guide! For more quick guides and other videos, check out the other videos on the KeqingMains Youtube channel..