The guardian is by far one of the most versatile professions in Guild Wars 2. You can do an insane amount of DPS with the Dragon Hunter Elite Specialization. But you can also play as a boon support or a healer with the Firebrand Elite Specialization. Even as a free to play player, there are a ton of opportunities to be extremely effective as a Guardian. Hey guys, it’s me, Kyo! And in this video, I want to give you the best builds for the Guardian for Open world PvE, End Game PvE, PvP and World vs. World. These videos take a ton of time to create. If you want to support these types of videos, make sure to subscribe to my channel and keep on watching ’til the end! Make sure to check the links in the comments to find the up-to-date version of each build I discussed! These might change a bit over time but have been prominent in the meta for some years now! Let’s start off with the best open world PvE builds.
This first build I want to cover is a build that can be played by anyone. So, even for you Free to Play players out there. A good weapon set in open world PvE for the Core Guardian is a Greatsword combined with a Scepter and a Focus. As a Guardian with a Greatsword you are able to pump out an enormous amount of damage with the Symbol of Wrath and the Whirling Blade combo. It has been one of the most powerful damaging combos in the game.
The downside of this is that this only works from close range. Therefore, we use the Scepter and the Focus as your second weapon set. But now, the actual build. This Radiant Greatsword build allows you to do a good amount of damage in Open World PvE. Next to the good damage that the build can do, it also offers decent survivability. The build suggests you to take a Sword as in your second weapon set. But I prefer to use a Scepter. This drops some mobility for ranged DPS. The build excels in taking on big groups of enemies. Using your Virtue of Justice, combined with the “Justice is Blind” trait from the Radiance trait line, you can blind enemies around you. This makes sure you can deal a lot of damage to enemies whilst they cannot damage you. This damage is further amplified by the Virtues Trait line. Most of the traits in this trait line amplify your damage whenever you activate a virtue. In most cases you want to benefit from the passive effects of these virtues. However, in this case you want to use the Virtue of Justice, the first virtue, as much as possible because the traits amplify the damage.
Make sure to time your Virtue of Courage, your third virtue. This virtue gives you the aegis buff, which blocks the next incoming attack. The Inspiring Virtue Trait allows you to do more damage whenever you have an aegis. The Virtue of Courage, passively grants you this aegis but is removed when you get hit. Make sure to activate the Virtue of Courage when you don’t have an aegis to significantly increase your damage. If you want to fight big groups in fast succession or you need to recharge your virtues mid-fight, make sure to use your elite, Renewed Focus. After a short cast time, all of your virtues will recharge. While casting, you will also become invulnerable, this makes sure you won’t take damage if enemies hit you! Before using, make sure you have used all of your virtues. This allows you to get the maximum value of Renewed Focus. This build can adapt to almost every situation in open world PvE. Whether you are doing your personal story or doing events.
It’s a very beginner friendly build as well. Make sure to give this one a try! The next build I want to discuss is a Dragonhunter build. For this build, the expansions are required. Although the Dragonhunter Elite Specialization allows you to wield a bow, I suggest to not use it for this build. You can use a bow, if you want to do damage from afar. Once again, I suggest to use your Greatsword and a Scepter/Focus combination. But really, you can take anything you want as a second weapon set. Just make sure you have your Greatsword equipped at alles times. The playstyle of this Dragonhunter build is similar to the first build I discussed. But since we are playing a Dragonhunter our virtues have changed as well. Your first virtue will now be the Spear of Justice, this is what you want to use as much as possible. When you attach an enemy to the Spear of Justice, your damage against that enemy will significantly increase. This does not come from the skill itself but from the Big Game Hunter trait in the Dragonhunter Trait line. So before you start attacking, make sure that you have attached your spear to an enemy.
But the Spear has a fairly long cooldown… Luckily, with the Renewed Justice trait from Radiance Trait line, your Spear of Justice will be renewed whenever you kill an enemy. Because we are still running “Justice is Blind”, the Spear of Justice will still blind enemies whenever you use your first virtue, Spear of Justice. If possible try to attach your Spear as fast as possible and then kill your enemy right away. But next to this awesome Greatsword combo, the Dragonhunter also offers a good amount of Crowd Control. You elite, Dragon’s Maw, traps enemies and pulls them together. So whenever you are fighting a big group of enemies, use this trap. It does a good amount of damage and gives you some room to breath when you are in a dire situation. For the other skills, you can basically take what you like. Just don’t remove Bane Signet. This will drastically lower your damage when you remove this from your bar. Now, for our next build, let’s have a look at the Firebrand Elite specialization.
The Firebrand Elite specialization changes your virtues once more. And we want to use these virtues as much as possible. There are Firebrand builds out there that you can use with a Greatsword and a Scepter Focus combination. But let’s have a look at another approach… a more Condition based approach to the Guardian. The Firebrand unlocks a ton of new opportunities for the Guardian. One of these opportunities is the ability to deal condition based damage to your enemies. The build is extremely strong in providing yourself with a lot of boons. This allows you to survive and do a good amount of damage. Your main source of damage for this build is your Tome of Justice, your first Virtue. This gives your access to 5 new temporary skills which you can for a limited amount of uses. You want to spam skill 1, 2 and 4 while you are using the Tome of Justice. This is where most of your damage comes from. Also try to kill an enemy as fast as possible.
When you kill an enemy, it refreshes your first virtue, Tome of Justice. Which means that you can keep spamming these powerful spells whenever you kill an enemy. In between the use of the Tome of Justice you can use your axe to deal damage to your enemies and pull them together. And also don’t forget to use your scepter and torch for ranged AoE damage. Interesting skills on your bar are the Mantra of Solace and the Mantra of Potence.
These two skills have a rather long cast time but after that you get a number of instant usable charges that grant you quickness. This allows you to deal damage and cast skills in rapid succession. If you are using these Mantras, make sure to never use your last charge. The charges you used will recharge quicker than the cooldown of your mantra. If you used your last charge you have to wait between 20 to 30 seconds to cast your mantras again. While your charges recharge within 12 seconds. In the video you should see what I mean. The buffs of these mantras also affect nearby allies. So, it’s great to use when you play with other people. The only downside, if you could call it that, is that it uses different gear than the Berserker or Power gear that most people use.
Instead, the build suggests to run a mix of Griever’s and Viper stats. These could be hard and pricey to obtain for newer players. But since we are only using the build for Open World right now, I’d suggest going with Dire, Rabid or Carrion gear. This can easily be crafted or bought from the trading post without spending a lot of money. I think this build is a fun and effective alternative from all the Power Greatsword builds that most Guardians are running. Alright, that wraps up my favorite open world PvE builds.
Let’s move on to End Game Builds for the Guardian. // Raids / End Game The first one is my favorite one. And I also think you can use this build in Open World PvE. The build I’m talking about is the Power Dragonhunter Build. This build is so strong that it benchmarks as one of the highest DPS builds in the game. Remember the mechanic we discussed before? The Spear of Justice that increases your damage whenever you attach it to an enemy? Yep, that mechanic applies to this raid build as well. The build’s rotation is fairly easy to understand but can be quite hard to master. You want to start off with a few scepter skills, lay down a trap, attach your spear and then swap to Greatsword. While you are using your greatsword, prioritize on using Symbol of Wrath and Whirling Blade. This does a tremendous amount of damage to your average raid or Fractal boss.
I would recommend this build to everyone who just started playing Raids or Fractals. The build is easy to understand and does a lot of damage. The only downside of this build is that it is not very effective against bosses that move around a lot. Take for example the Soulless Horror in Wing 5 or the Twin Largos in Wing 6. To get the maximum damage out of your skills it requires the boss to stay in one position. With most raid bosses, this is the case, but for some this does not apply. To be effective with this build you need to use Berserker gear, which is also relatively easy to get.
For now, let’s continue with a support DPS build for the Guardian. The Quickness Firebrand, commonly referred to as QFB, is a DPS role for the guardian which provides your group with quickness. You do this with just 3 skills, the mantra of Solace, Mantra of Potence and Feel my Wrath. Quickness is very important in end game content. It makes sure your team can cast and attack much faster and this is incredibly useful for some mechanics or raid timers. Also, killing enemies faster lowers the pressure on your healers and supports. I already explained in the Open World PvE section of this video that these mantras have a long initial casting time. But after you have charged your mantra you get three instant uses which heal and give you and your allies quickness. I can’t stress this enough but make sure to not use your final charge of these mantras. The cast time and recharge of these mantras is long. Waiting for your charges to return is much quicker! You want to keep using these charges as much as possible. Also, keep in mind that you need the Liberator’s Vow Trait to make this work.
Liberator’s Vow applies Quickness to you and your allies whenever you use a heal skill. In this case, this is your Mantra of Solace. You can further extend the quickness you apply to yourself and your group by using your tomes. Your Swift Scholar traits makes sure that you receive the quickness whenever you use your tomes. Keep in mind that this has a short cooldown. So, opening all tomes does not grant you a ton of quickness. You want to leave a few seconds in between that. The build has a few variants. You can use the Greatsword Variant that we discussed before or you can use a Condition based build with an axe. You can use the Condition Based Quickness build if you want to spice things up a little bit or fight bosses that move around a lot. And you can use the familiar Greatsword variant if you are fighting stationary bosses. If you are playing the Greatsword variant you don’t even have to switch gear in order to be effective with this build.
You can be very effective with Berserker gear if you have practiced your rotation. If you have trouble keeping this up you can always use Concentration gear to extend your boon duration. But I highly encourage you to try it with Berserker gear first! The last end game PvE build I would like to discuss is the Healing Firebrand. This build proves that the Guardian is really a jack of all trades. Next to damage and support it is also an effective healer. Like the Quickness Firebrand, the Healing Firebrand also applies a ton of boons. But instead of doing damage, the Healing Firebrand heals. The Healing Firebrand can be found in most team compositions but rarely in a solo healing position. Your healing is decent but not as strong as a Druid’s healing. You have two roles, healing and providing boons. In terms of rotation, there isn’t any. Basically most of your traits and your skills apply healing to you and your allies. Take for example, Battle Presence, the final trait from the Virtues Trait line.
This applies the passive effect of your second virtue, a small health regeneration to all of your allies. Also, all of your Honor traits add healing to many small actions you do. Dodging? Yes, that heals. Using a symbol? That heals too. Block an attack that triggers your Aegis? Yes, this heals too! Also, the Bow of Truth deals damage and heals your allies as well.
For your weapons, you have an Axe and a Shield. Your second set, a Staff can be used to heal and support your allies. Why these weapons? You have a number of healing and protective skills on both of these weapons. Also, these weapons can spawn symbols which heal your allies because of the Writ of Persistence Trait from the Honor traitline. For your armor, stats and weapons, you use Harrier’s gear. This gives you extra healing power and concentration which improves boon duration.
The build claims that you can drop your boon duration with about 70% and still keep quickness and healing up. So you can even swap some Harrier parts out if you want. // WVW So, that were the best Guardian builds for end game PvE builds. Let’s have a look at great World vs. World builds for the Guardian. The Guardian always has had a prominent role in World vs. World. Many commanders run a Guardian to stay alive in bigger fights because their builds have a lot of sustain and great support abilities.
The first build was common between 2012 and 2015 but is still very relevant for free to play players. The build uses a staff and a Scepter/Focus weapon set. As with many builds before and to come, this build relies on your symbols to do the damage for you. Traits like Symbolic Power and Symbolic Avenger further enhance the damage you do with your symbols. The reason you have two ranged weapons is because you are dipping in and out of melee range. Also, the symbols last on the floor when a big blob of players passes through it. Next to that, the Line of Warding, staff skill 5 can prevent players from passing a line or prevent them from running away. You can easily split a blob in two if they don’t have enough stability. You can also buff and support your allies with the Empower skill. Although the buff is minor, it still helps and gives you and your allies 12 Might for a brief period. Wall of Reflection blocks incoming projectiles, Stand your ground prevents you and your group from getting knocked away.
Stay on your commander as much as possible. Make sure to use Empower before the fight and make sure you have stability before you engage as well. When you are in a blob, make sure to drop your symbols and spam skill one on your staff. This way you can damage multiple enemies with little effort. Spam your virtues when in danger and use Renewed Focus to become invulnerable for a brief period and renew your virtues. The armor you use for this build has Marauder’s stats.
This is an uncommon armor stat combination and I would only advise this armor set if you play a lot of World vs. World. Before crafting or buying armor with this armor set, try the build with Berserker Stats or any other set you are comfortable with. This works just fine. Make sure to check this build out when you are a free to play player and want to get into World vs. World. If you have the expansions, make sure to try out the enhanced version of the last build. By using the Firebrand Elite Specialization you get a ton of support and survival opportunities. This build excels in providing stability to your allies. With Stability you prevent allies from getting picked out of your blob. For this build, you trade your Scepter for an Axe. The Axe can cripple enemies and pull them towards you. This is ideal if you want to remove stability stacks from your enemies. Also, the symbol of vengeance can slow your enemies down with the cripple condition. By using your tomes you can quickly adapt to the situation.
If you are playing offensively, use your first tome or virtue to pull enemies together and slightly damage them. Use your second tome to heal your allies. And use your third tome to grant them boons and block projectiles. Since you are a support, make sure to prioritize your second and third tome. You have a support role after all. Make sure you use these tomes as much as possible. Because of the Stalwart Scholar and Stalwart Speed traits, you will provide quickness to yourself and allies.
This will make sure you and your allies can keep casting in rapid succession in the midst of battle. You will keep your passive effects from these tomes after you use them because you are using the Loremaster trait. This has synergy with the Battle Presence trait. This will make sure your allies have passive healing at all times. Your mantras further enhance this healing and stability. You really don’t have an excuse if you get knocked down with this build.
The amount of stability and healing it provides is insane. Also, This build uses the Giver’s stats. This is necessary to provide the right amount of healing to your allies. Of course, there are moments that you don’t play as a support. This is where the Dragonhunter Power DPS build comes in. This roaming build is ideal for players that like to play World vs. World on their own or in smaller groups. Using a Sword and shield along with a bow, the Dragonhunter has the ability to damage up close and from a distance. Also, with the sword you are able to block projectiles, blind enemies and teleport to them.
Three things that are very useful if you are playing against another player. Next to the sword, you also have the Judge’s Intervention to teleport to another player or enemy. But, it can also be used if you run into trouble. For example, you are fighting another player but are about to lose. Turn around and use the Symbol of Blades on your sword or Judge’s intervention to jump to an enemy NPC. This creates distances between you and your enemy which allows you to run away. You can then use Wings of Resolve, which is buffed by the Absolute Resolution trait, to remove more conditions from you and your allies. This also enhances the passive healing you provide to your allies. You will also smite conditions whenever you use a healing skill. This is made possible by the Lesser Smite Condition Trait. Enough possibilities to remove conditions I’d say! Your traps are also pretty strong. You can lure enemy players or NPC’s into them to blind them and do a good amount of damage to them.
This works especially well if you are trying to capture a camp on your own. Don’t be too obvious when you are trying to lure enemy players in. They might know what you are up to. You can thenkeep enemies at bay with your bow. Which has skills that can knock back and cripple enemies. This build also uses Maurader’s stats. This makes sure you can do a good amount of damage while you also have some extra vitality so you don’t get one shotted. Personally, I think this build is good in smaller groups. But it also works well if you are on a solo adventure. If you plan to participate in bigger zergs, try out the other two builds I described before. Alright, that’s World vs. World. Let me know if you have an awesome build you’d like to share! //pvp For the last section of the video, let’s talk about PvP. The first build is both playable for free to play players and players that have bought the expansion.
The build heavily focuses on using as many symbols as possible. With these symbols, you support allies and damage enemies at the same time. The build is not great for solo’ing or 1 vs 1 fights. Instead, it excels when you are trying to capture or hold a point. For this build you will use a Mace and Shield as your first weapon set. For your second weapon set you use a Scepter and a Focus. These weaponsets can both place Symbols while you also support your allies. On your mace you have Symbol of Faith and on your Scepter you have Symbol of Punishment. With your shield you can push players off a point and support allies. Shield of Absorption is a great skill to do that with. You push players away, heal allies AND block incoming projectiles. A really strong skill to hold a point with. You can further support your allies with the Save Yourselves skill. You transfer conditions from allies and you can then turn them into boons with Contemplation of Purity.
Or, you can damage your enemies with Smite Condition. Your traits further enhance your healing and support. Many actions, like dodging, apply healing to your allies. Have a good look at your traits before you start a match. Also, before you use Renewed Focus, make sure to use all of your virtues. You will become invulnerable for a few seconds and have them all recharged after using this skill. Keep in mind that when you become invulnerable you won’t capture or decapure a point. So, whenever you are up against another enemy on a point and you become invulnerable, they are able to capture the point for the duration you are invulnerable for. Personally, I liked the build. It’s a good support option and allows you to survive and keep your point. In terms of damage and mobility it lacks a little bit. But you have a Bunker role with this build. This means that you should capture and keep points, not kill players.
Now, this build also has a Firebrand variant. We exchange our Mace for an Axe and swap out our Smite Condition skill for a mantra. The playstyle of this Firebrand build is similar to the Bunker guardian we just covered. However, there are a few things different about this build. The Firebrand trait “Unrelenting Criticism” dazes foes whenever you use your Symbol of Vengeance. This Axe skill has quite a big range. So you can basically daze and interrupt every enemy that is on a point. This is not the only Crowd Control you have with this build. For example, using the Tome of Justice allows you to use Heated Rebuke. This pulls enemies together in a smaller area. And last but not least, we have Blazing Edge, Axe skills 3. These three skills can be used in rapid succession and allows you to shut down enemies real fast. You can pull and drag them all over a point.
Your Mantra of Truth is used to apply conditions to enemies. In contrast to the Firebrand build we discussed in the end game PvE section, you do want to use all your charges. The Weighty Terms trait makes sure that the last charge of your Mantra applies Immobilize. This can be used to catch fleeing enemies or prevent them from reaching a point.
The trait also makes sure that the cooldown of your matras are lowered. The same goes for your healing Mantra, Mantra of Solace. Use all your charges to gain another Aegis, receive more healing and Immobilize allies. Aegis is important since it heals you whenever it triggers. This is because of the “Pure of Heart” trait in the Honor traitline. And last, make sure to use your Tomes or Virtues as much as possible. The passive effect remains due to the “Loremaster” Firebrand trait and they also apply quickness to you and your allies.
You can easily renew these with the Renewed Focus Elite Skill. The last build is a Dragonhunter build. We mostly discussed Support and Capture builds for the Guardian. But the Guardian is a great damage profession too! This condition based build is able to burst down enemies rather quick. This is because of the huge amount of burning the build can apply. For your weapons, you use a Sword and a Shield for your first weapon set. The second weapon set consists of the Scepter and the Focus. The main difference with this build is that it uses a Sword. The Sword does good damage and it allows you to teleport to your allies. And, next to that, you can damage your enemies while simultaneously blocking incoming projectiles. Before you engage an enemy, try to attach the Spear of Justice to them. This makes sure you give them a ton of burning. While you are fighting them, make sure to use your spirit weapons.
This applies burning to your enemies due to the Eternal Armory Trait. And it also gives you another charge on this Spirit Weapons as well. This also works great whenever it’s dangerous on point and you want to make some room or put some pressure on the point. Just aim your Spirit Weapon on the point. Another big difference here are the traps. The traps are used to heal yourself but also put a ton of pressure on your enemies. The Dragon’s Maw Elite Skill and the Precession of Blades trap can pull enemies together and then deal a ton of damage to them. And if you are in trouble and have a lot of enemies around you, use the Signet of Retribution. This applies retaliation to you and your allies AND burns nearby enemies.
As stated before, the build is focussed on dealing condition based damage so this applies a good amount of pressure to your enemies! There, these were my favorite Guardian Builds in Guild Wars 2. Do you have a question or you have a build you like to share? Please let me know in the comments. You know how to support me by now so help me out if you want to! For now, thank you all for watching and I will see you all in the next one! PEACE!.